SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION by tony.pe 2013-08-31T03:16:00
This made me laugh... quite a bit. Good effort... or lack thereof. :P
Foon → Ludum Dare Explorer → Users → Photon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Inside the Blockhead | compo | 256 | 3.35 | 3.45 | 3.85 | 2.35 | 2.54 | 2.25 | 2.62 | |||
| 2015 | 32 | An Unconventional Weapon | Turbo Moon Hero | compo | 590 | 3.13 | 2.97 | 3.27 | 3.40 | 2.83 | 2.21 | 2.59 | 2.65 | 56 | |
| 2014 | 29 | Beneath the Surface | Sub Terraria Zero | jam | 166 | 3.53 | 3.33 | 2.77 | 3.51 | 3.80 | 2.89 | 2.30 | 3.37 | 61 | |
| 2013 | 28 | You Only Get One | Batteries Not Included | jam | 142 | 3.39 | 3.56 | 3.22 | 3.28 | 3.22 | 3.03 | 2.48 | 2.81 | 60 | |
| 2013 | 27 | 10 Seconds | Solarions | jam | 358 | 2.97 | 2.76 | 2.97 | 3.18 | 2.94 | 2.13 | 1.82 | 2.31 | 47 |
This made me laugh... quite a bit. Good effort... or lack thereof. :P
Um, for some reason, every time I tried to play the game the robot just fell through the floor.
Not surprising to see a strong entry from you. I do feel like it could have been a little longer, but when you're only working with ten seconds I guess it happens. Level design can be tough enough to do as it is. At any rate, it proves that simplicity can pay off in design. Fun stuff!
Cool concept. Its defintely a nice take on the theme, and you threw in a couple twists here and there (the exit's moving!). It got a little stale, but overall it was a good game to play.
Interesting concept and game to be sure, though I stopped after awhile because of the bugginess (trying to rotate directional arrows, particularly). On top of that, I didn't quite get how the player decides where to shoot the soybean, and some of the help signs display their text off screen. This looks quite good, but it needs some polish to be sure. (And personally, I found the music to be a bit annoying and grating)
Well, its a nice start. Good idea... just a bit of a skeleton, obviously. Not to mention the humorous bugs. The solar flare will be here in -15 seconds? Well, keep at it!
Stopped playing after awhile because of the controls. I feel like jumping and wall-jumping should be the same key. The controls in general feel sketchy, and don't seem to respond right all the time. Otherwise, I like the cool space theme this has going on and the idea is nice, but those controls just feel sooooo unorthodox and they brought the game down for me.
Some of the graphics look nice and the music is good... but of course, it doesn't mean that much without an objective.
Nice visuals and the extra weapons are cool, but the gameplay itself is rather lacking and too straightforward. However, I don't see it taking much to turn this up a couple levels; some different stages and couple new enemy types could go a long way. Even so, it's a nice little game.
Pretty nice, though a little short and lacking content. It has potential though if you decide to go farther with it.
Honestly, the game makes little sense to me. I don't understand why I can't place certain buildings at certain times, despite my resources appearing to be high enough. I can't get past the first wave... :(. Its still a cool-looking little game, but I just couldn't make much happen with it.
Didn't really hear any sounds...? Anyway, its OK. The ship doesn't handle very well and the action is all right.
Well, that was easy! :P
Very interesting concept! I liked it! The story seemed intriguing and I liked how it infused energy into the game as a whole but the ending seemed a little cut-and-dry (non post-compo). Not surprising though, given our LD restraints. So all in all, wonderful presentation and gameplay. It was very well done.
Well executed to be sure. Got a little boring after awhile, but the game works well enough. Good job!
Pretty cool concept, but I really struggled with the controls. They didn't want to seem to behave right all the time. Otherwise, solid entry.
@Satyre: Haha... you caught me. I've wanted to make something similar to the MMBN combat system before, as I think its a pretty clever and well-done system in its own right (despite breaking from traditional MM mechanics). I have some other ideas I might like to try and implement if I decide to go farther with this, but for now it works relatively well.
This game surprised me! Its actually quite fun! It appears there might be a few collision issues, but otherwise its actually moderately engaging. Excellent job!
I couldn't even get past the first series of jumps. The controls need some serious work, as I couldn't get jumps to register all the time and in general the character seemed to delay his movements sometimes. That's a big deal when you're talking about a timing-sensitive game like this. Great mood and aesthetic though. So all in all, a bit of a mixed review from me, but with a little work it could probably work much better.
OK, I want to apologize because it appears my new computer is the thing that's messing up Flash-related stuff right now, thus my issues with the controls.
The graphics are absolutely amazing. In general, it's a great presenation.
Beyond that, unfortunately, its very mediocre. The physics are way too loose, wall jumps got in my way more than they helped, and in general the game just doesn't have much strong gameplay content.
Really liked it. I think the platforming-copter double personality opens the floor for some interesting stuff to be sure. You should polish this up, fix the bugs, and release a post-compo version with audio. I mean it!
That was actually pretty cute.
Good job. A little generic in terms of platforming, but I liked the idea. :)
Cool little diversion. Some had more "quirks" than others, but ultimately it was enjoyable.
Nice. I cleared the game in plenty of time it would appear. Not anything revolutionary but it gets the job done.
Not bad for a quick little platformer. Except for the double jump, the powers weren't that incredible though, and then the double jump didn't always seem to want to work. But it has some nice graphics and a good base. So all in all, its all right.
Nice. Isn't too flashy but it does its job and does it well. Good job.
Pretty nifty idea you have here! The grappling hook feels a little difficult to use though, maybe in particular because of its short length. Theme interpretation is a little weak as well in my opinion. But seriously, I still think this is a really cool concept; the mouse controls work pretty good!
Okay, not really sure what's going on. I just did a lot of walking and then got stuck at an area with four doors that seemed to loop me to the same place with the same scenery. I mean, the presentation is pretty fantastic, but I barely found anything in terms of gameplay content.
Pretty cool actually. I found it to be rather easy, but the concept is still a good one. Nice entry.
Huh. That's pretty fun to play around with. Granted it got a little repetitive, but still... a guided-rocket fist? Sweet.
Guidance seems a little sketchy at times (Pro tip: when the fist is close to the mouse, click and unclick if it likes to get stuck in a loop), and until I got the drill upgrade it was much harder to progress. However, playing the stopwatch ability was quite fun too.
All around, a real solid entry. Great job!
I actually thought this was a pretty good concept! Unfortunately, there's only two levels. :(
Ah well. Nice while it lasted.
Is there any win condition, or do I just have to protect the egg for ever? Even so, nifty little idea to use the worm to go back and forth underground and pop up.
Got it to work for some games and then it froze. Might want to look into that. Worked well before that though! Now if only it tied into the theme a bit more...
Nice idea, but the gameplay boils down mostly to walk and wait. Gets kinda repetitive pretty fast. The procedural generation doesn't necessarily help; you walk and wait almost just the same.
Cool idea. It could've just used a little more fleshing out.
Pretty nice idea you got here. The combat is actually pretty creative, and was fun to mess around with. Unfortunately I found it to be a bit too slow; it takes a long time to get to 1000 energy, and the game started to feel kind of stale as a result as the gameplay isn't that terribly diverse. Pretty nifty nonetheless though. :)
Very nice concept you have here. My major complaint would be that the game is too short and as such doesn't necessarily explore the full potential of the mechanics. I feel like the game could have given me more with its wonderful quirkiness... :/
Blast you. I suspected you might pull a fast one...
Wasn't expecting that. Ha. A bit more harrowing than it looks, and yet oddly entertaining. Very good. Very good indeed.
Very cool concept. Its just a shame that games like these are the ones that seem like they ran out of time to put levels in! Why does it have to be over so fast? Good execution to be sure though.
What are those things, lol?
Not the first person I've seen use the one arrow thing, but this is still pretty creative. Feels like an old arcade game! Good job, even with the difficulty!
Pretty nice take on the theme. The levels could get a little more harrowing at times than I might have liked for a puzzle platformer, but all things said and done it was very well made and took advantage of using the box in different ways. Great game!
The placement is a little sketchy at the beginning and a little frustrating to do. The player also jumped forward when I would shoot. Otherwise, it's a good concept. With a little more work and detail, it could probably be even better. Again, fix those controls and would be much better.
This is actually pretty impressive for 48 hours. Graphics, audio and the resulting mood are pretty great! Shame it doesn't seem to do anything super creative with the theme, but its still a cool little game.
Not too shabby at all! I like the fact that it reminds of DOS-gaming. :D
On that note, it plays pretty well and the one-laser mechanic is simple and effective. Difficulty is indeed a little unforgiving with only one life and that combined with slower physics makes for a bit of a pain when you restart, but overall I like it!
Why do I have to start over from the beginning every time I miss? Also, why is the collision bounce weird on Level 1? I mean, OK, if you purposely are trying to frustrate us and make us brain-dead, good job. But in terms of being a fun... eh. Just doesn't do much for me.
Pretty nifty idea here! It actually works moderately well. I ended up quitting on the one part with all the one block platforms, but all in all you manage to accomplish a lot with only a single button. Even if its a little cryptic at times, still a great job on this game!
Wow. Major multi-tasking much? On more than one occasion I panicked when I was trying to remember whether I was supposed to press A or D. :P
By the end, everything came together so fantastically. The level design I think was at its best when you had the two bots together, of course, but the end levels were good too. Overall, great aesthetic, great gameplay, and even a great and simple story to tie it all in. Man, that was good.
I got 93% complete. I may go back and try for 100%...
Pretty slick presentation and its a nifty concept. Unfortunately, you don't really do a whole lot with the mechanic. It's pretty much just going from place to place without any real threat of death (at least from what I played.) Nice game, though. With some extra gameplay touches I think it could be even better!
@Raphy: if you are talking about the level I think you are, the bulldozer is supposed to push the switch over the spikes for the green robot.
Thanks for the feedback so far guys.
@blasmena: you have to hold down Z to push; I was hoping the Z icon above it would help indicate that. Maybe not. :P
The reason you hold Z is so that you can move around it to get to the other side and then push it.
@Madball:
I'd be interested to know how. I suspect it has something to do with the UFO dude.
Epic. Sheer epicness.
Not quite sure I got the ending, but just about everything else was spot on. SPOT ON. I especially liked what appears to be some kind of... ambient mechanized world?
Just... brilliant.
I didn't quite get at first but then I managed to figure things out.
Cool puzzle idea; it is pretty neat, but it got pretty repetitive after awhile doing the same thing over and over again, not to mention it wasn't unusual for it to be next to impossible to continue on a puzzle without losing points.
Aw man, that was great! The atmosphere, the mechanics... just really nice! Was a touch frustrating at some points but ultimately that was an excellently put together game and, really, a unique experience in both presentation and gameplay with the underwater physics and backdrop. Did I say it was great! Because it is. Yes.
Although the usage of the theme is a little weak, it's great as far as exploration platformers go. I like how the power-ups weren't obvious; you couldn't necessarily look at an impasse or the scenery in general and necessarily tell that a particular power-up would help you clear it. The progression and atmosphere flowed very nicely alongside the excellent graphics and audio.
So yeah, it didn't turn the theme on its head, but beyond that it's an incredibly well-done entry and hits some great high notes. Excellent job!
How tantalizing! Shame its so short though, but not surprising given the art quality and timeframe. Graphics are really great, although I feel like I would have liked to see more "out-there" combinations like on the title screen.
What's there though is pretty cool. I like it.
WHOA! Totally blown away!
The gameplay premise is great, the progression and vessel building is SPOT ON, and the room for experimentation and fluidity this game brings to the table is fantastic. Its straightforward too; nothing super complex but plenty of room to toy with different strategies and vessel configurations. And the presentation? Man, you even nailed it on the music.
Amazing. Just amazing.
One question though: what was up with that lone ruin-esque square I found? :o
Quirky but fun. Good job on a nice solid platformer and the aesthetic to go along with it.
I like the atmosphere this game exudes. Unfortunately I found it to be kind of repetitive, but its still a good little game.
Nice little take on the theme and the block match genre! The block queue/levels and are a little haphazard and random (in other words, there isn't necessarily much distinct difference from one level to the next,) but its still a nifty game!
Aye. Having a technical background, I understand the idea, but the execution could have been better. A little too dizzying for my liking as is. Also, as others have said, a bit of explanation would be nice; I went into it thinking it was just some simple paint program.
I think I can kind of see what you were trying to do here, but it needs a little more work. The audio in particular was a little grating in my opinion. The game works and has a certain mood to it, but a little more fleshing out could go a long way.
Nice and effective, I think. It might be nice though if you showed that the second one jumped on was actually a key (by fading it out or something.) For awhile I just thought I had to find the first key and then jump on any regular block. I guess a little more visual feedback might be good is what I'm saying.
Why does the web link take me to a webpage with an "S"?
Got down on my first try! Pretty good in my opinion, if not a little too spammy with the obstacles, but its still pretty good for an endless "driller" with random obstacles. :)
Shoot, what did I just play?
Very unique and immersive. I mean, just wow. What else do I say? Just great.
Short and sweet. Yup.
But its still nice for what's there. A bit of a shame you didn't get to make some stronger, cooler puzzles with this, but still nifty.
Nice idea, but its pretty repetitive as far as gameplay goes. With a little more variation in rewards and enemies, this could be a bit better.
Hey, this was pretty fun for a grid-based TD! Unfortunately, I found the machine gunner to be pretty useless because of its range and it ended up being my demise because I couldn't put anything else down to take down the foes. It does get a little repetitive, but all in all its very solid. Great job!
Yet another unique game mechanic from you. :)
Player is a little small and perhaps hard to keep track of when you are running it up against the inner bounds.
Anyway, its still a nice entry on your part. Goes right along with the style of your previous entry as well! Thumbs up.
Whoa! This is pretty nifty!
I personally didn't find it too harrowing, but I've been playing games for a long time. Definitely would like to see this with more content and more clever puzzles. Great job!
Hmm... this needs more work in my opinion. It seems weird that some black tiles are solid and other aren't (unless I'm missing something.) Otherwise, it feels like I'm supposed to just do generic run and jump and hope I went the right way or something.
Even using the Windows version with graphics on "Fastest" it still lagged. :(
Based on what I did get to do, I think the actual jet-skiing could stand to be a little bit faster but otherwise this looks like you could really go some nice places with this (given you can figure out how to get the FPS up, of course.) Riding through the dark sewer backdrop on jetskis felt pretty cool.
I gotta kick out of that dirt gun.
Like you may have already implied, its a little bare. It also would have been nice to see a cursor for digging. A nice base of a game though.
Who wouldn't want to surf on lava? Heh. Nice idea, although its pretty basic as far as endless "runners" (risers?) go. Its presented nicely all the same.
This is one of those game I look at and I'm look "Ooh, this looks interesting." Definitely a nice presentation of your game.
As far as platformers go though, it's pretty generic. Not a whole lot is going on unfortunately. Its basically a kind of 1-2-3 step kind of game and you're done. It definitely has some personality to it, but the actual gameplay could use some more work.
Ah, a little attempt at a MegaMan clone, hm? And those attack aniamtions? Cool. But it's rather generic and I felt like I wasn't able to jump high enough; I got stuck on the bottom of the map rather easily. It's a nice idea but it could use some more fleshing out to be sure.
This game does some cool things, like the way it switches between top-down and side-scrolling. It feels a touch slow though. It also feels a bit like enemy spam is going on if you know what I mean, and the level structure in general was kind of bland.
I definitely like the idea and you did some neat stuff here, but a little more polish down the road and it might be even better. :)
For some reason the only thing that shows up on my HUD was diamond and platinum.
Not too bad, though it could definitely use a little more to it.
Whoa, that was pretty cool! Its simple but a bit more difficult and interesting than it appears at first glance. Definitely like the stealth element of it. Nice job!
Nice little shake-up on the Missile Command formula! Kind of repetitive, but still does some interesting things with the power-ups and enemies. Good entry!
Nice idea, but it felt a bit slow for me and I didn't care so much for some of the twitchy reflexes it required (the super quick back-forth-back-forth sections). Maybe that's just me though. Its actually deceptively devious in how some of its puzzles are set-up and how you have to manage your momentum.
Overall, pretty good even if a little tedious.
Ah, I can see some of what you were going for with this, but it definitely doesn't feel quite there yet. How the game works is kind of cryptic and a "you died" message for game overs is pretty anti-climactic. There is somewhat an air of suspense, but it needs more fleshing out. Good try though.
Pretty cool! Once I hit the second level the difficulty seem to fly up pretty quickly. It can be a little repetitive as well, as it basically becomes a "fire everything!" type of game. Still a bit of a thrill to run through once or twice though.
Its a little slow to start off, and there is the glaring issue of the fact that I can't even see if I found the unobtainium on the menu. :(
All that being said, its a solid concept that executes what it has well. I will admit that I found it amusing to tear through the top levels with a fully upgraded drill. Some hits and misses here, but overall its a good solid game.
Very creative. This is an instance where the simple choice is what worked well. Might have been nice to have more levels but it was fun to play nonetheless!
Thank you everyone for the amazing feedback!
@Rialgar: Thanks for the vid! Sorry you ran into the recoil bug where you can get stuck. I'll have to try and do something about that. But I really do appreciate the video!
I can see where people might get confused about the default weapon not working; it has the same hit animation for hitting an enemy as hitting a tile. Something to consider for future iterations.
Initially, it can only hurt the flying glowflies, and they require five hits. The other white thing can only be pushed by it.
This is actually pretty cool, but I feel like a little more explanation was necessary. You didn't even write up a description on this page!
Anyway, it's neat and I like how the enemies are actually kind of "smart" in a simple way. But again, a bit more direction? What do the diamonds do? How many bombs do I have left? Can I jump on the enemies? Still, the game took me by surprise and I was pleased with the cool set-up.
Gameplay was pretty standard, but it had its moments...
"Except Batman, unfortunately."
Oh boy... definitely had some good stuff in there. :)
Simple but nifty mechanic for sure. I like it! Not sure its that unconventional though. Also, the pathfinding wasn't too great, so enemy minions would sometimes get stuck on tiles I already had captured or get surrounded by my own horde of minions. This made finishing games a little tedious as this often led me to try and lead them back to their own commander so I could capture them. All things considered, still pretty solid stuff!
Just run on the road the entire time. That seems to be the way to go. :P
Pretty goofy and a little unorthodox: I wish the weapon usage was simpler and not so jarring relative to the rest of the gameplay. But its still a really neat idea and I definitely like the weapon making sequence even if it is quite out of place. With a little tweaking, maybe you could streamline it? Nice entry all the same.
Not too hard, but it was short and sweet for a top-down action adventure. I liked it!
Pretty funny! Started to get real crazy there near the end. I mean, I should know plenty of words from the English language, right? Well executed concept done with a nice touch of humor.
It was a bit frustrating getting the yarn throws right, but otherwise this was great! Excellent use of the theme and the presentation is stellar, though audio could use a little work too.
Hilarious take on the infinite runner genre. Thumbs up!
Cool, though using water to destroy fire isn't really unconventional. :)
The purple switches also make it pretty easy to win as well. It was still fun to mess around with though with the icicles and what have you.
Not sure what the unconventional weapon is and I really feel like the direction reverse should be more responsive/instantaneous. Its pretty tough as is but its a cool little idea that would be interesting to see more of.
I like how you did a lot with a little (crayons and double jump.) Very nicely polished and great platforming as usual, though the music albeit very good did get a touch repetitive for me. There were a couple parts I actually had to think about!
Your web link is a dropbox download. Web means that the game is playable directly on the web itself. You should update the link appropriately to avoid frustrating people. :)
A bit short and easy, but I do dig the concept. Plus the atmosphere was nice and trippy. A little more meat on the idea and this could be quite the groovy game!
The firing was really unresponsive for me and as mentioned already the calculator glitched and wouldn't let me type in answers. Nice spin on the theme though.
Giving hammers the banhammer? Hand-slapping for bringing knives to gunfights? Giving the loathed rocket launcher the boot? TOTALLY SOLD.
This was fantastic. The progression of weapon categorization was done really well and this was a hilarious take on the theme.
Goodness, that can get crazy quick! Even so, at one point I just sat there and I still did fine; its a little haphazard in that regard. But hey, it does crazy shmup well and it has a nice retro vibe to it. Good job!
Interesting entry. Maybe a little too text driven, but whatever.
Can't even get past the first level. The length of the jump line doesn't seem to scale properly with the power of the jump. Its a cool idea but I'm finding it difficult to play and get much of anywhere.
For some reason the loading bar fills up and then the webpage hangs. Not sure what the problem is. Sorry!
Nice entry. Pretty standard as far as endless runners go and the theme isn't that strong in my opinion, but its got a little quirkiness going for it.
Heh, toast weapon. Its pretty straightforward as far as gameplay goes, but that little touch of humor and charm are there. Would have liked to see some different enemies or something though. Still, good job.
I respect the attempt at generating a mood, but its not quite there. The music stopped playing at some point for me and what little story is there just ends abruptly. Its got a little bit of charm to it but it could more. Keep at it though; you've got a base to work with at least.
Really interesting idea, but I couldn't even get past the first robot. I feel like the programming aspect doesn't work very well in real time (Pause feels kind of like a band-aid fix.) Tis' a shame since the graphics and narrative are rather interesting.
Excellent entry. Although I didn't necessarily understand what was going on at first, I started to get it and it was quite fun managing your rain and your powers. Really like the take on the theme too using rain as a weapon. Great stuff!
Very good puzzle game! Unfortunately the audio appeared to go awry at some point. The SFX are also kind of hard to hear over the music (when it was playing, at least.) But otherwise, there were some really creative mechanics in there as well as some head scratchers. Excellent!
Am I allowed to say great minds think alike? :P
Very difficult, but the concept is nicely executed. Great take on the theme and good job on the game as a whole.
You did good creatively using the physics and hazards. One or two levels were a little annoying but otherwise this was really good. Fun play for sure.
At first I was kind of annoyed with the permadeath, but it adds this airy suspense to the game that I really took too. You don't really explain much either, you just sort of put us out there, and it works. For what's it worth, this is one very atmospheric maze game, and I totally approve of it.
Cool. Gravity felt a bit wonky at times (particularly when asteroids bunch up behind the earth) but it was kind of fun to try and work around it. The pedestrians dudes were real slick too. Quite the funky entry!
Oh my goodness yes. There is definitely a bit of a learning curve here but once you start to get a grasp on the different instruments and how they sync up with the music, it feels oh so good. I do feel like some of them could have synced up a bit better (more pronounced audio effects,) but whatever. Best score I have so far is 15.
Don't be scared by the initial difficulty people. Stick it out, because this is fantastic!
That was... a little confusing for awhile. For a good part of the game I was simply spamming the Transmat hoping it would warp my enemies to bad places and not warp me to same bad places. The change in music from room to room was a little too stark for my liking as well (am I playing an exploration game or an edgy combat game?) Alas, I still managed to find everything and I had fun doing it. :)
@kristof, PixlWalkr, ETH: Yeah, I kinda went back and forth on the difficulty. I was trying to balance the action so that things weren't too boring at the start or too crazy right after the start. Near the end I swayed closer to keeping a little more action in the hopes of staving off "boring," which risked a higher difficulty curve. Hopefully you guys didn't get too frustrated!
Thanks for playing and giving your feedback!
Pretty interesting what you have so far. Would have really liked a little audio, but otherwise it was quite intriguing and the platforming was well done for what was there. Very nice.
Interesting idea, but its a bit slow moving. Also, the game seemed to bug out every once in awhile and just start building roads and homes for me, spending the money that, again, takes awhile to get. Its a nice concept though for an LD game.
I like the premise, even if its way too short. Also, random knife for effect I guess? :P
Baaaw, I feel so bad when I let some bees get hit. X-(
Beautiful game, great audio, and a control scheme that stays sharp enough that the swarming mechanic doesn't feel overly awkward. Hazard variation kept things fresh too. Very very nice!
Cute little platformer. The only major frustration I had was that multi-jumping seemed a bit bugged at times: rapidly pressing jump would sometimes cause you to lose momentum instead of gaining it. This was particularly annoying when you had to quickly throw the prince to a high spot and retrieve him before he got hit. Otherwise though, its a nice solid entry.
Hey, this is really cool! Simple but its to the point and it works well. Great presentation as well. Thumbs up!
Thanks for all the love everyone!
To clarify, this is NOT my first game EVER; its simply the first game I've done "from scratch" for LD. ;)
@Stoemason @SimplePotential
Oh yeah, it definitely crossed my mind during development that this would work better on a touchscreen. Ah well, hindsight and all that good stuff. :P
Nice, though I was stuck on "sit on chair" for the longest time. I played a few text adventures back in the day but this one seems a bit too strict with its keywords. Nonetheless, I figured most of it out once I got past the initial "chair" command, and all in all I had fun past that figuring out what all I could do. :)
I managed to make a fire and a bottle, but otherwise I pretty much had no idea what I was doing. Smashed some seeds but couldn't seem to otherwise plant them. I like being able to figure things out on my own, but unfortunately this game seems to be a bit too cryptic.
Very cool! Its not immediately apparent what the goal is though and some placement pieces are easy to miss, but once I got the hang of things it was fun and it controlled very nicely. Good work!
Also, its fun (if not slightly confusing) to sit in front of the spawn on level 1. :P
I DID IT. I actually really liked the jarring audio, as if to scream "YOU FAILED!!!!" every time I... well, failed. I was laughing... subsequently making me sad that I can't rate you on humor. Anyway, its minimalism done right for sure!
Trickier than it looks, but there is definitely a method to the madness. Very cool idea and great execution.
My best is 3180. One thing though that I noticed: you might want to consider adding some sort of late game hook... something that keeps the game fresh the deeper you get into it. Otherwise, I still really like it.