Miroir du Mort by graebor 2015-04-21T00:30:00
Love the vampires, the death cries remind me of my first zombie game sounds :D Great levels and mechanics.
Foon → Ludum Dare Explorer → Users → th4t
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Lasers have recoil, right? | jam | 239 | 3.56 | 3.92 | 3.67 | 3.03 | 2.58 | 3.03 | 2.14 | 2.83 | 74 |
Love the vampires, the death cries remind me of my first zombie game sounds :D Great levels and mechanics.
Great game !
Took me a while to figure out I had to call the hotline for help. Was trying to figure out the puzzles on my on. I even got one step of the arming procedure right :D
Really innovative game concept. Good work !
Really awesome game. Quite unfortunate that you have no sounds.
That feeling of control is amazing. I really like just putting myself upright again (I don't know why it's so satisfying).
Cool game :)
I didn't really understand the controls at first, but once I got used to them they were quite fun.
Neat and fun presentation.
Unfortunately the giggles wear off quite quickly, since there is no variety and nothing to do really.
But still good technical implementation.
Ehh, what ?
Funny song and fitting landscape, but where is the game ?
Really strong entry. I like the take on the theme a lot.
The way you build a bond with the characters is quite amazing.
And it really helps to get a grasp on the statistics.
Really cool game.
The robot is adorable and the voice-over ist hilarious.
Like the others I found the getting-stuck-in-walls-thing a little annoying. I would also like some way to restart the level. And maybe add some less blocky stuff for variation ;)
This mechanic could really be used for some great puzzles.
Good work :)
Quite fun game and pretty unique idea :)
Really nice puzzle platformer :)
The bugs in the web version are unfortunate but it's definitely playable.
The music is very fitting and I like the use of the theme.
Wow what a great game.
This has to be the funniest jam entry I have seen so far :D
The graphics are amazing and the voices are hilarious.
Very unique interpretation of the theme.
Really great work :)
The artworks are really beautiful. Impressive for such a short amount of time. The music was also fitting wuite nicely.
The gameplay is a little simple. I would have loved to see some more diversity or some spin on this basic formula for a game.
Just spamming space worked best for me, so I missed the Game Over screen since it restarts when pressing space ;)
Still a great entry to the jam :)
Nice little platformer.
I love the graphics and music and of course the physics :)
I found myself just shooting the enemies most of the time since it was easier than to use the terrain. Would have loved to see this concept taken further. Also the button mapping was a little awkward but alright after a little getting used to.
All in all great game which could need some more work in focusing on it's strong and unique parts
Really awesome entry.
Very polished and unique puzzle elements.
Clever implementation of the theme.
Amazing game. Using depressurization for killing is really an unconventional weapon and reminds me of FTL :D
The graphics are perfect for this.
As much as I love the indirect gameplay, I found the AI at times a little frustrating and was confused shich doors were connected. One wrong click and everything was pressurized again, leading to a certain loss.
Those are just some nitpicks. The overall gamedesign is still amazing. Keep up the great work :)
Great physics and very fun game.
Really compelling game.
Reminds me of Legend of Grimrock, which I absolutely love.
The mood in the cavern was spot on.
The game could use some more mechanics to increase variety in gameplay. Great framework to improve upon :)
Cool game with an interesting story.
At first I didn't understand that you had to go deeper into their minds. Also the movement could have been smoothed a little more. Sometimes it was tricky to transfer to a new host because he was passing by so quickly.
I like the idea of the mental stress level, but unfortunately it was not really relevant, since you could easily get around without it ever getting critical.
I could see this principal working if it got a little more polish :)
Still a solid Compo entry especially for a first timer.
Interesting game.
Took me a while to understand what's going on. The game could need a small tutorial.
I like the idea of your vision being limited by the speed of light. I think this has potential since you would always act on old information.
The graphics obviously need some work. This upscaling really doesn't look good.
Using dense matter points as weapons is pretty unconventional, but the presentation doesn't really support it, since it could be any old missile ;)
Pretty good start for a game.
I really like rotating around the plat. It would be even more awesome if you could walk onto the branches.
Awesome little game :)
The visuals are very pleasing and Health-Regen depending on your ammo is a great idea. Simple mechanics but you still have too find the right balance between attack and dodge.
The Web-Version slows down on my machine when there are a lot of enemies, but it could just be me.
I think this is the most unconventional weapon I have seen so far ;)
Awesome little game.
I really liked the graphics, especially the sandstorm animation.
It was a bit awkward, that the enemies could move freely and I could only move in squares which made the killing a little hard, but otherwise great work :)
Cool spin on the theme.
The controls felt a little laggy for me and I had a hard time judging if the pad would hit the ball, probably because of the shadows confusing me.
The animations and sound effects are great :)
Great game :)
The controls were really smooth and the introduction of the spells was really good.
Overall very well presented. I could see this expanded into a longer and more challenging game.
Pretty cool. Took me a while to understand that I can only attack if I don't move.
Without an AI this is hard to judge on my own since I could not really come up with any good strategies.
The HUD could use some work. I found it quite annoying to wait for the "dice" rolls.
Definitely an interesting concept that I could see working great on mobile.
I really like this game.
The controls felt responsive and the graphics were spot on.
I especially liked the stack of plates wobbling around.
I didn't really understood why I should use the gun. When not using the gun at all I fared much better in terms of customer satisfaction, since I wasn't disctracted by the awesome effects of plates shattering everywhere.
Great game.
I really love the AI. It was challenging but never seemed unfair.
Maybe try to improve the graphics a little bit.
Without the description I wouldn't have been able to tell where this game was taking place ;)
Still a very good job :)
@bace1000 @DesignerNap Thanks for the kind words! The energy bar got improved a lot thanks to your feedback. Turns out taking stuff away from players is seen as a bug at best. It's a more visible part of the game now.
The lava slope got made a bit meaner, it's the last level after all. We have added quite a few more before it :D
Pretty good entry. Had a similar idea at the start of the contest.
I like the blood and ragdols. Good work :)
The game starts to slow down on my system after a while, probably due to all the particles.