Locked Away by MoltenMustafa 2011-12-19T22:31:00
Great game. The final part of the final level (the invisible bit) was genius. Would love to see more.
Foon → Ludum Dare Explorer → Users → fakeyou
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Double AA | compo | 71 | 4.00 | 3.66 | 4.25 | 3.46 | 4.48 | 2.59 | 3.24 | ||||
| 2017 | 40 | The more you have, the worse it is | Snake Charmer | compo | 276 | 3.48 | 3.22 | 2.80 | 3.79 | 3.90 | 2.48 | 2.17 | 2.87 | |||
| 2016 | 35 | Shapeshift | Endless | jam | 851 | 2.92 | 2.50 | 2.60 | 2.60 | 3.96 | 1.56 | 2.96 | 45 | |||
| 2014 | 29 | Beneath the Surface | Threading | jam | 115 | 3.64 | 3.29 | 4.29 | 3.52 | 2.70 | 45 | |||||
| 2013 | 28 | You Only Get One | Keep | jam | ||||||||||||
| 2013 | 26 | Minimalism | Bliss | compo | 1219 | 2.41 | 2.60 | 2.33 | 2.59 | 3.67 | 3.09 | 26 | ||||
| 2012 | 24 | Evolution | RIVE | compo | 380 | 2.95 | 2.30 | 3.60 | 2.80 | 2.85 | 2.81 | 17 | ||||
| 2011 | 22 | Alone | Oh Dear, I've Lost My Hat | compo | 186 | 3.00 | 2.07 | 2.44 | 2.64 | 4.17 | 1.21 | 2.30 | 2.33 | 2.00 | 51 |
Great game. The final part of the final level (the invisible bit) was genius. Would love to see more.
seems like I made a typo on the very first line of code at my last bugfix. Should work again now.
the web en windows version are both linking to the same url. So there shouldn't be any difference in the two.
The dragging of the light gave me some issues, it would regularly select the game which was very annoying.
Other than that nice game!
Very cool game. I really liked the way you introduced the spider where at first you think they go down far enough and then have to jump over the snakes with them above you.
It also had nice and challenging parts which I was very happy to see. The boss spider was though to do but I finally made it by luring it down and jumping over it.
Nice game and music!
Not really sure what the point of the crates was. Also the key was kinda of pointless because it was just given in the start and that was it. You needed the key to go through doors though and when I tried to run away from an inmate I bolted through a door expecting the door to stop him but it didn't so that was disappointing.
awesome game! really nice mechanics and puzzles.
Would have liked to see how many boxes I could place though and I thought that the introduction of the blue squares was a little late into the game.
Holy-fucking-amazing. Visuals, audio and mood are the single best I've seen so far! Please make more of this, puzzle game, exploration or a interactive novel like Dear Esther. Whatever you do, make more!
The hit effect is a little too strong in my opinion, but I liked the game overall
I liked the game, nice visuals and nice idea. I didn't get to far but it did seem a little to easy, especially the mines giving coins.
Very solid little game, like the idea and the challenge. The effect when you catch a square is a little too strong though, it made me lose track of where I was.
Too bad there isn't more, would be cool if you could collect other types of fists to use.
Funny idea but can be improved upon. The camera was too far away and too high. The game was also stuttering and I think it would be nice if the turns were more gradual.
But overall it was funny game and it looks very good!
Wish there was an infite mode.
Difficult but it has potential, I feel if it had a more gradual learning curve it could be a really good game. Where it becomes more and more hectic with a play area that becomes smaller and smaller.
Very awesome game! Bit too difficult for me tho, wasn't able to beat the boss. But the mechanics, the audio, the visuals were all on point!
Funny and good looking game.
Nice art style but not much gameplay.
Very cool idea, but it can be really hard, especially the aligning the milk cartons. What frustrated me was that when you hold an item in your hands in the right position and then drop it, it gets thrown and tumbles around. This made it difficult to align the milk cartons for me
But overall very nice game with a good idea.
Looks cool, but I can't play it because the game automatically goes fullscreen on my second monitor which is in portrait so I can't see the entire game.
Normally unity games have a graphics menu before you start them, did you purposefully remove that?
Is it possible to actually kill the knights? I can't find any working button.
I like the idea, reminds me a lot of prophunt. But it's a shame that you're only able to change into 3 or 4 objects while there are so many more in the map. I liked the audio and the visuals, but I couldn't get much gameplay out of it.
Very beautiful game, the atmosphere and graphics were really good. I died a few times and had to start all over so checkpoints would be nice.
Too bad you didn't have more levels, but really good job.
Really impressed by this selection of game, almost every game is fun on it's own but all of them together made in only 48 hours is really impressive to me. The sound was at times a little jarring and I didn't get the "virtuaman" and "waste of time" games working (both said `undefined` in the ui). Overall really awesome take on the theme.
Any chance of making a build for mac? I would try the python version but I don't know which libraries are required. It looks interesting.
@clmsc fair enough, I'll pass for now then.
Any chance of a build for mac?
Really good atmosphere and good use of music. I liked that each castle/dungeon had a different soundtrack. Adding the short cut to the door opening was a very welcome addition. I wasn't a fan of the controls, turning around was too sluggish for me, I would have liked to just look around with the mouse.
I also didn't like how the monster would just keep spawning in front of you in certain spots. It took a while before the first monster showed up which was good, but then around the next corner there were suddenly 5 more monsters and more spawning. And while I like that you have a bunch of different monsters there doesn't seem to be any difference between them, other than the sprite.
Overall good effort and I enjoyed finishing your game.
Fun game that put me right in the Christmas mood (for better or worse). It took a while to master but I finally got the seven gifts. Too bad that there's nothing after that.
Nice and simple idea with a good execution, the way the difficulty goes up is a nice challenge. It would be a bitch to play for color-blind people though! I agree with @tvance that showing the new color in the top wasn't necessary.
Btw I got the exact same color twice (I checked the console to be sure) but looking at the code it seems like I would have been able to press either for the correct answer.
Awesome and a good way to use the 'more loot makes it more difficult' idea, much better than the idea of slowing the player down.
Loved the `X` button avoiding the mouse on the ads idea!
The mac build is just a empty folder. I will try it out when you fix it.
@quaternius thanks for the fix! You made an awesome game with a great concept, would love to see more of this. But the controls are a litte bit sluggish at times, I would prefer attacking in the direction of the mouse cursor.
Really impressed by this game, the mood is perfect and little detail of using the monitor lights as lives is really awesome. It fits the theme really well and it has a nice difficulty curve. Only negative point I can find is that the power button on the monitor doesn't do anything.
@el-pepi ah, that makes sense.
I liked your game, the use of the theme made sense and the game works well. I also like your art. I found that just planting one pumpkin and guarding it was the easiest way to win, maybe the player should be incentivized to use more patches somehow? Overall nice game! (the red worms are bastards to kill!)
Cool game with good atmosphere. The graphics looked very well done and the shooting is satisfying. The controls we're a little bit wonky at times and for me the fps dropped a few times making it even more wonky (I played the web version that may explain it). I managed to grab quite a few stars before falling of the map, on one of the outside walls there is a gap which you can walk through :stuck_out_tongue:
Wasn't really sure what to do with the orange blobs, at first I was trying to save those, they seemed more positive. Anyway, cool game with great execution. The graphics are really well done.
Awesome idea and good execution. I enjoyed playing your game but I agree with the comments that the transition to the next game was really quick, once I missed the first ball I would have all stages open within 10 seconds. Also the red balls were difficult to see against the background of the last stage.
I love the cute engine noises! Fun little game, would love to see some lap counter and current standing tho.
Ah right, hadn't seen that.
favourite game so far!
Great atmosphere! especially the haunting music and sound effects. I agree with other commenters that the 'sickness' value needs to be communicated to the player. I figured out that the teleporting potion was killing me after a few tries but I though it was just some timer thing, the next guy says something like "did you eating something wrong".
this is such a ridiculous but hilarious idea! Awesome game.
Overall fun game, I liked the little sound effects and the soundtrack fit pretty well. The radius where the guards seems to be a little bit bigger than the radius shown so I had some guards running up to me earlier than I expected. Still managed to finish all three levels.
@6smith I knew that could happen but I never actually encountered it myself. Let's just say that you could have prevented it by shaping your snake differently in the previous level :upside_down:
Clever idea. I had some problems with the drag-and-drop (selecting text instead of dragging the block) but overall funny idea.
Funny and original game, some buttons could just be spammed but when all the keys became active this still became very hard. Good job!
Cool game and good use of colors! The platforming was tight and the idea is very cool. I agree with @riemann-integrable about the use of checkpoints. At first I was using my pigs as ad-hoc checkpoints, so if I fell down with one I could continue with the other but the scoring mechanism punishes this behaviour. I liked the background music but I didn't really fit the rest of the aesthetics of the game.
Nice graphics and fun little game, I liked the sound track but it was a little bit too loud. Like other comments I had some problems figuring out the controls but I got used to it quick enough. I would just stick with `WASD` and `SPACE`.
Nicely done! It took a while to learn all the different actions, especially with the short amount of time! Maybe the first time a new action pops up you should have much longer to respond, you could make the response time shorter and shorter to make it even more difficult.
Good job for just 8 hours! I wish the up and down movement was a little more direct, it feels a bit sluggish. Also on macOS pressing the `L-CTRL + UP` or `L-CTRL + DOWN` will change the windows, so I had to be careful not to press these keys together.
Cool graphics but the camera was a bit funky at times, also my framerate dropped quite sharply at some points. Fun little game tho, I liked the long windup on the attack, making you think a little bit more on when to attack and to dodge the goblins and not just spawn it.
Very nicely done, I enjoyed the driving mechanics although some of the upgrades made the handling feel worse. I think I add nitro and gripy wheels.
Neat mechanic something to be expanded upon. I would like to see animation for the movement to give a more clear view of how each person is moving.
@filecorrupteddev, @standly007, @sebastian-caron I completely agree with it missing music and sound effects. In a update version I will definitely focus on that.
@jpv, @standly007 I wasn't sure how to handle the overlap at the top and sides yeah. When the battery is touch a wall above it I guess it could rotate down instead of up. For skipping a corner I felt like it would make the movement too restrictive if it would block you.
Awesome to see all the positive responses so far!
Nice art style and fun idea. The cat was moving a bit too erratic in my opinion, it made any planning on where to draw the shield irrelevant.
Loads of content in this one! Love that you got so many different mechanics in there, wish they we're combined a bit more though. The trees burning done felt a little bit slow but overall great effort! p.s. going to the "quit" button in web shows a big error message.
Nice use of the theme. I like the `live` sign lighting up one-by-one. Nice curve in difficulty but I didn't manage to beat it. Nice little tune too!
Very challenging, especially when the slime bounces between the paddle and a low platform. I managed to get him flying faster than I can move and lost him somewhere offscreen. Nice game!