FoonLudum Dare ExplorerUsers → elZach

elZach

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2024 56 Tiny Creatures The Battle Of The Pixels jam Innovation 4.50
🥇 2018 42 Running out of space 42_GetOut compo Audio 4.25

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Dantes Descendantsjam874.073.894.233.904.003.874.063.85
202456Tiny CreaturesThe Battle Of The Pixelsjam504.204.094.504.213.303.193.60
202352Harvest👥Farmtasticjam1173.933.763.734.133.773.383.78
202149Unstable👥KRAVITYjam3.252.754.004.004.253.75
202148Deeper and deeperhello doctor i am in paincompo1263.883.584.274.054.023.833.75
202046Keep it alive👥LD46_Chargerjam1754.043.753.934.154.423.864.00
201945Start with nothing[LD45]misguidedcompo3.803.603.503.903.704.094.40
201944Your life is currencyFooShootercompo3.603.552.503.503.553.602.883.55
201843Sacrifices must be madeThe Long Nightcompo2063.502.873.394.183.583.502.453.80
201842Running out of space42_GetOutcompo174.113.943.704.164.244.254.344.03
201841Combine 2 Incompatible GenresLD41-RogueWorldcompo3.253.753.503.753.503.25
201740The more you have, the worse it isCrudeCarnageCars40compo2213.583.993.163.683.402.923.693.25
201739Running out of PowerNoPowerNoTowerunfinished
201738A Small WorldLD-38 SUPER SMALL WORLDScompo2603.333.122.542.783.453.183.373.06

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by elZach

LD38 — A Small World

The Mother of All Games by sorceress 2017-04-28T17:09:18Z

Woah dude! What made you make 10 games? Just why? :D

I like the music and the simplicity. Allthough I don't quite get the overworld - there seems to be nothing but a cat to be found. I really dig the puzzles in the first few (songs?). I didn't like the asteroids very much and the last level of snake just broke me. So that's pretty much how far I got.

Nice entry, the only thing I'd wish for would be a restart level button. Especially in the second stage of the keys puzzle I had to restart from the overworld a couple of times because there was no place to kill myself for a quick restart.

cheers~

Your Planet: Too Big by Scriptorum 2017-05-01T09:08:19Z

Neat physics puzzler. The orcish "dialogue" really sold your idea of being something very simple, which almost feels like a little mockery to the player as the puzzler. I like it.

However why is there only music on the title-screen? Imo the game would've greatly benefited from music during the gameplay elements.

cheers~

Starstruck Ducky by HuvaaKoodia 2017-04-29T11:48:30Z

I LOVE how excited the player duck get's when he's invited for a party. Generally the Animations are very well done and create so much character with just motion. Although getting told by someone you have a "splendid" realtionship with, that you're not cool enough for their event (damn you pirate duck!) is pretty discouraging, but then again - I guess that's the point.

I somehow dig the cynicism in this title, even if that's a weird thing to say. What I am trying to get at is, is the glass half full or half empty? Seriously, this is why I failed psychology.

Icarus Isolation by King Kujito 2017-04-28T15:58:53Z

Holy moly! I can just chime in with the other commentors. The graphic design is amazing and the controls are a major hindrance of getting anything out of the game. I'd be perfectly content with just flying around and looking at the scenery, however without the ability to turn in any reasonable fashion that's going to be a pipe dream. :(

Also nice job on the wing-animations. Sad to hear that this didn't end up in the comp because of external issues - I can see how that'd be depressing.

cheers~

Little Lands by Mr_Field 2017-05-10T18:47:36Z

Super Small World Dude WOAH! Great ingame title. x)

I very much enjoyed this entry. Very coherent and beautiful in it's art assets and sounds. Especially the difficulty curve is a strong suit. It starts kinda challenging, when you've got to learn the mechanics with limited ressources and later reintroduces the challenge, when you learn that your established ressourcegatherings are on limited time and when you finally (in my case) get comfortable with the games pace and produce every ressource in abundance the game ends and heeds you into a new world.

Very well done. The only thing the game is lacking is an option for fullscreen.

Pixlets by MaggardJosh 2017-04-29T12:44:33Z

I've got to the green slimes, while making sure no other color get's wiped out. Pretty satisfied with my diverse little planet in the end. The graphics are cute and the tiny screen was a neat idea and really made it a visual package.

Even though there's little interaction, without any information about the slimes I almost felt a little stressed out by constantly looking for my populace. "Is purple ok?" "Yes purple is ok, purple is always ok, those seem to not be able to die" "Is orange ok?" "Holy! Orange is down to 2, start the breeding machines!"

Space Hummus by dietzribi 2017-05-01T08:25:52Z

Haha, the story is amazing. The game is fun, although having a game mechanic which let's you basically skip any level might need a little more tweaking in the level design.

Anyways highly polished entry, I liked it! :)

cheers~

Bureaucratic Deity Simulator 2018 by mmason 2017-04-29T11:11:26Z

Came here due to the shout out by @sheep42 and got to the level of "A bit more filing, don't mix these up either", til I broke the game. I guess I was too hasty on the restart button, as I've now found a bug which let's me only place one tile.

I think the boardgame formular is great and the difficulty curve is adequate.

cheers~

Snowed In by nuclearfriend 2017-04-29T11:27:39Z

Hahaha, I like the story and the dialogue, the writing in general. Everything in this is on a surprising amount of polish. The graphics are very well done, from the models to the mood of the lighting. The Narration is easily on a professional level and the little audio loop is also doing a fantastic job.

Also nice job in using your mechanics as a sensible puzzle with the apples on the ground and whatnot. Amazing entry.

cheers~

Hibernaculum by redpanda 2017-04-28T21:33:31Z

The game is really adorably cute! The graphics and atmosphere are amazing. The Moment I started the game in the browser I immediately stopped and downloaded the title, to play it in the quality it was meant to be.

It's a little icky that you can't walk freely inside the globe, but your z-depth is actually important to solve the puzzle. Speaking of puzzles - getting the timing down for the jumps isn't super easy, but the idea for that mechanic is great.

I enjoyed the few minutes of exploring the snowglobe. :)

cheers~

It's a Small World, So Let's Crash It into Things by simonhutchinson 2017-04-29T18:29:53Z

Yeeeez, I had like the perfect final spurt! I was a slow and big planet, however when I met the Dark Star *again* I still wasn't ready for it and just barely faster and literally a second before it got to me I crushed a medium sized planet and had the blue "NOW DESTROY THE BLACK STAR" message appear.

Pretty nervewrecking ending for an otherwise pretty ambient experience. :D

cheers~

Memory:Leak by Alex Lutay 2017-05-01T09:40:56Z

I was kinda hyped for this game, when I saw your earlier blogposts - was expecting an abstract townbuilder of some sorts. Which it *kinda* is. I don't know if I fully grasped the mechanics, because the tutorial levels, which I guess where meant to teach me about the different buildings and the mechanics in general where just way too short. I guess the win-condition of having any building on all the spaces is kinda uninteresting to me...

In the later levels the game played like a clicker, with some added townbuilding to it. Sadly I didnt know what anything did, except for Money and population-generators. Even though I did build all the buildings I couldn't exactly figure out what they did and once I had generated vast amounts of gold and endless population the game could be ended quickly.

However the soundtrack was nice and the artwork, theme and style of this entry are just amazing to me.

cheers~

Glass Houses by diptoman 2017-05-10T19:54:21Z

Actually a very scary game. Nice moody audio and an outstanding visual style.

Truly, this feels like an actual original take on pixelart.

Great entry! Cheers.

Small Atomic World War by Kroute 2017-04-29T18:13:46Z

Argh! I got to lvl 71 but than 3 small molecules sandwiched me and took me down.

Why did I not read the LD-Page sooner? I had around 44 neutrons and never used a single bonus. I had quite the journey with the title. At first it felt super frantic and hectic, after a short while I was just collecting whatever the other molecules dropped during their all out war, while later I almost felt a little lonely walzing through the level as a big ball, basically fleeing before any of those small and greedy atoms.

I had a little trouble of seeing my shots because of the underlying shadow and the difference of height (does this depend on the ballsize too?). Also jumping and general maneuverability really had quite the learning curve associated with it. However in the end I had quite the pleasent time, while my girlfriend sat next to me fact-checking the names with her periodic table. :D Your choice of music was excellent too!

cheers~

Pixel Town by automatonvx 2017-04-30T09:00:50Z

Cool game. Although I kinda wish citizens would pay rent or sth. rushing to a goldfield for a mine is really the most important thing. The soundeffects of the ghosts dieing is horrid though. Especially when you get a game going you're gonna listen to them constantly. Also why do the goldfields in scenario2 have to be this far away? Would've made much more sense to me, to start the player next to a mine to allow either a relaxed pace of play or have him wager the risk/reward for going after the edges of the map.

Nonetheless I'm a sucker for townbuilders and the addition of light towerdefense really made the game even better in my opinion. Honestly, and I don't say this often in gamejams, but this would be my kinda game to play on off-hours at home. With added buildings, polish and content ofcourse.

Either way, nice entry and getting through scenario 2 was just enough time to explore all the mechanics and still being excited about the game.

cheers~

Beer in Mind by pixelstuff 2017-04-28T15:25:33Z

Stunning art-style and cool music. Did you guys record that during the ld? :D Gameplay left me a little confused at first. Really needed a second attempt to get a general idea. Also knowing that one guest would die, even if I took his keys got me to try the game again and look for hints, however after "I got killed" I didn't really felt the urge to get into it again.

I knew there was imminent danger because of the talk with the friend of "the tuesday girl", however I had a guest in the bar, who spoke about not seeing that one guy who he was suspicious of, so I felt somewhat misguided.

Anyways, nice interpretation of the theme and a cool idea for a game.

cheers~

tinyarena by rxi 2017-04-28T17:29:08Z

Very cool title, there's hardly anything to criticize though!

The Art is really cohesive, the controls feel good and the AI can get pretty tough. Congrats on doing this in such a small timeframe. :)

Yours by binaryferret 2017-04-28T21:09:17Z

Nice exercise! This game lacks a little visual polish to have me satisifed just watching my colony grow. I actually think your trees are pretty nice assets, but the world generation could use a fair few more polygons, so it matches the rough polycount/ detailsize of the houses and trees plus a bit more work into the lighting and materials could make this really appealing with little effort.

Also quaternions are tricky to work with, there are some issues when the camera works itself to the poles of the planet.

Nice entry! cheers~

Yours by binaryferret 2017-04-28T22:01:25Z

@binaryferret, it's not lame! I can really recommend sticking to 3D-modelling. It's something which can become super satisfactory if you get accustomed to it and it's basically a field of endless learning and tuning and you'll always find something new to challenge yourself on.

However I'm also a sucker for that kind of low poly graphics, so believe me when I tell you, I like those trees. lol

Noizy by yves 2017-05-10T19:15:18Z

Very cool aesthetics. The enemy variety is pretty decent, the challenge adeaquat and the jump and laserbeam are both pretty satisfying to use. Would've benefited from controller support (which really isn't too hard to do in unity - just use input.buttonDown("Jump") and input.buttonDown("Fire1") instead of input.KeyCode.Enter and .Space and thus having it cusomizeable in the unity input settings and it working for keyboard aswell as gamepad)

But like I said, very enjoyable title - although I think the "kinda roguelike" is a misnomer, as I've played through the game several times and it's been the same every time, down to the enemy placement.

Nonetheless, awesome work!

cheers~

Enceladus by mgoadric 2017-04-28T20:45:17Z

Heya, I got to level 5 in your game and it's really hard to wrap my head around the body swapping. I like the basic puzzle mechanic of counting and memorizing moves.

Kudos to making a challening puzzler.

If you find the time, check out https://ldjam.com/events/ludum-dare/38/the-mother-of-all-games

it's got some neat puzzle designs, might be right up your alley.

cheers~

Wood Womb by sheep42 2017-04-28T21:44:17Z

Midgame the jump stopped working, I didn't really know what I was doing or if I would be a dead or alive cat in the end, but I still enjoyed my time.

The visuals were nice and that credits song was just the perfect score for that weird little title.

cheers~

LD-38 SUPER SMALL WORLDS by elZach 2017-04-28T21:15:26Z

Ah I see, level 2 introduces background tiles which look like foreground tiles as a means to confuse the player and introduce a little difficulty through visuals rather than pinpoint accurate jumps and are meant to have you seek an alternative path.

But I can see, that in the context of playing several ludum dare titles in a short period of time, one would rather think of it as a bug than deliberate design.

However thanks for the feedback and playing the game. cheers~

LD-38 SUPER SMALL WORLDS by elZach 2017-04-28T21:56:31Z

binaryferret! You're actually awesome for noticing my "story"! I really regret not having done proper graphics for the human insides. Was originally planning to have some meat and maybe a ribcage in the background of world 2. But alas, the time.

LD-38 SUPER SMALL WORLDS by elZach 2017-04-29T18:39:35Z

Hey all! Thanks for the kind words. :3

@simonhutchinson yes! I found out about beepbox.co during the ld, I can just really recommend it. With the easy scales it takes pretty much all the complicated theory stuff out of music and editing tunes while they're playing is making making music pretty easy and super fast.

@mmason yeah, actually after I added the music I noticed that while the BGM was nice it didn't really fit the world, because nothing was animated yet. And so it really forced my hand to have everything resonate to the music. Later the script I did for the animation got reused for the level design. :D

@richard-micheal-smith actually I just love to break the game a little myself. When I tested the game I always frantically jumped through the finish line over and over again. I couldn't possibly strip the players of the enjoyment I got out of that. xD

@jupiter-hadley actually I checked your channel daily since the day I registered supersmallworlds on your sheet. :)

LD-38 SUPER SMALL WORLDS by elZach 2017-04-30T16:34:10Z

@anarbitrarymustache yeah, I felt so clever when I thought of the "depth-puzzle" and it's way easier in the downloadable versions, as they include shadows, which basically show you the solution in the background. Unfortunately the unity webbuild doesn't include shadows.

@for-science actually, the first thing I developed was the jump and then I proceeded to create levels around that mechanic, which I felt would introduce an adaequat challenge. But if I ever do a jumping game again, I'll probably put more time into it and will definetly program a custom jumping-physic instead of relying on unitys 2D-physics. :)

Small Kingdoms by anarbitrarymustache 2017-04-30T09:32:58Z

I'm with @huvaakoodia on this. I found my self really confused by the game, even though it appears to be so very simple. However the visuals are very good looking and the gameplay felt fluid.

cheers~

Planet Taxi by Marin0104 2017-04-30T09:21:03Z

Oh man, I love the visuals and idea of the game. I think the design works out conceptually well. However you could definetly benefit from looking at your UI again. It took me a little while of just driving around to notice the mechanics of the "GPS" at the bottom. However after playing a while I really drove rather to the landmarks then trying to minimize the distance meter - so that worked out brilliantly.

My major gripes would be driving through the gimbal lock of the planet, which completly screws any momentum and is sth. you definitely need to look at again and also the harsh difficulty. The controls aren't entirely easy, so having a bit of leeway for the player to pick up passengers and deliver them would greatly benefit the game imo.

Also when I first started the game, my taxi seemed to have spawned inside of the planet, leading to the camera just phasing in and out of the planet for around 3 minutes till the game over screen hit.

Anyways, beautiful little entry, I really dig the visual mood and coherence.

cheers~

Diminishing Lands by drazil100 2017-04-29T09:22:47Z

I hung out in drazil's chat for a while and took some time to actually play the game for myself. It's got a neat soundtrack and the controls are well done in my opinion. There's a little bit of a balance issue, if most of your coins are spawning on the bottom end of the level.

However I had a good time playing a couple of rounds, although I haven't made it past level 3. I think this would do well with a webbuild. :D

cheers~

Infinite Planet by gaffa 2017-04-28T22:33:35Z

This is a cool take on an infinite runner. Having the "damage" be just a backward push towards the destroyer is a really elegant design in my opinion.

Also nice aesthetic and soundscape. Although having a color-weakness I was at one point not able to see the level sadly, but I guess that's the price you pay for procedural design. :)

cheers!

Theatre Throw-Down by Ratbag 2017-05-01T08:51:14Z

Heya! Nice little game, sadly the AI is very easy to break, so having generated levels may not have been the best idea, because it's very easy for the enemies to get stuck. If you add the very generous hitbox of your sword to that, you only ever get hit at the start of a wave (when they spawn rush you, those little buggers!)

Funny fact: I played this with the controller in one hand and the mouse in the other. :D

Nice Music, and also nice to meet Solaire again.

cheers~

Place Them All by Yami no tenshi 8 2017-04-28T16:13:16Z

Alright, I gave this a couple of tries and ended with 7 tribes and population of 9. The devil destroying every living thing on the planet made me chuckle though.

I really like the pixel art and the gameplay is cool too!

cheers~

Globe Trot by Richard Michael Smith 2017-04-29T12:12:33Z

Alright, after some difficulties in the beginning I got to a score of 33,300. Quaternionmath is hard as hell, but the camera going nuts on poles is really something you'll need to take a look at. Also on higher scores the soundeffects of enemies exploding is overmodulating like crazy and is completly overturning the cool game-music. Which to be honest was the reason for me to try the game again and again. Because when I started playing I kept dying the moment the bass came in - and I really wanted to listen to more of the song. x)

Anyways, cool game, I liked it! cheers~

Quantum Catburetor by jushiip 2017-04-29T18:57:02Z

Crazy game! And crazy hard.

But, did you take the time to program custom shaders during the LD or are the deforming blocks some kind of postprocessing? Either way, it looks awesome. The game in general looks very good and plays super fluid. Although looking at other comments my score of 6000 really isn't anything to brag about.

But does killing enemies really restore health? I thought it didnt and my demise was inevitable. Getting triple shot was amazing though.

Also the generation depending on the canvas size, which in turn is depending on the health left is awesome design. cheers~

Restless by dragonsix 2017-04-30T07:41:57Z

I feel like this was an super ambitious project. The lowpoly artstyle and the futuristic design is super cool to look at. Actually I followed you since the first time I saw a blogpost with screenshots. The world also seems to be big and diverse even.

However the game fell flat for me on several different aspects. First off the sound design isn't anything to write home about. While the foot-steps feel and sound weighty, repeatingly listening to mechanic CLUNK CLUNK CLUNKs is stressing over time, especially combined with the obnoxious jumpnoise.

First thing I did in the game was to reverse the horizontal camera-axis, so thanks for having that as an option. Would've been great to have that ingame and not soley on the titlescreen. Although there was more trouble with the camera. Having it follow the player direction isn't a bad idea per say, but the way it was implemented felt very twitchy and often made me lose direction/focus. Although I appreciate the work which was put into the camera-controls, because I noticed some of the fancy camera works like the over-the-shoulder angle, while rotating.

The Jumping however was what stopped the game for me. I see that it's THE gamemechanic of the game, however it wasn't very fun. The jump is short and fast, there's hardly room to maneuver. Combine that with a level design where you have to do pinpoint jumps from the get-go and it gets frustrating very fast.

The games strongest points to me are the visual direction and the animation and holy moly, kudos to whoever made the animations. Doing 3D-animation is time consuming and hard, producing them for a gamejam is sth. I tip my hat to. Also the wiggly snake like additions to the character look neat!

I felt like you/your team lacks a little experience in the time-management/priority-setting department. As the game would've benefited from doing level design and mechanics design first and later polishing the visuals.

Cheers~

Micro Grotto by xnblank 2017-05-01T08:41:29Z

Nice, polished entry. Smart puzzle design too!

I got to the puzzle with the raising of water, unfortunately the game crashed on a fatal error.

Nonetheless, pretty graphics and the music sets up a nice ambient. In contrast to other commentors I liked the heavy jump, maybe except for the pushing of blocks, which where stacked ontop another, which got pretty tedious after a few tries.

cheers~

Bounceball by DusteD 2017-04-28T15:40:52Z

Holy Shit! Those enemy balls are gigantic. I've read the comment about that one dude having an easy time on 4k. on 768p it certainly isn't easy to stay alive very long.

All in all I really miss sound in this, would've been neato to have some trippy music too. Check out www.beatbox.co -> I found this during the ld and it's awesome to create some 16 bit beats in a matter of a few minutes.

LD40 — The more you have, the worse it is

Permanence by stevenjmiller 2017-12-04T20:36:14Z

I actually followed through and pulled me a shot of whiskey everytime the game asked me too, and boy did I need it... heavy stuff.

A Walk To The Finish Line by jk5000 2017-12-04T12:55:55Z

Hey man, I liked your entry - played to the elevator-level which I thought was pretty clever.

When people do good puzzledesign i'm always in awe. :)

you are the coin master by Sean S. LeBlanc 2017-12-04T12:43:44Z

My dude, creating this in 3 hours is really a sign of your experience.

I had a great time with this. At first I dug the pixels but thought it was a little boring, but the heavy distortion with additional coins made this really great.

The visuals, the audio and leveldesign really tie this up to a solid package.

Only grievance was that I sometimes glitched through solid blocks (?)

Charge Arena by PurpleAlien 2017-12-04T19:47:51Z

Hey man, I like your visuals and the game being a frantic arena shooter. Although I also had trouble steering my ship. This could work pretty good as a local multiplayer kind of thing.

Also it needs a trippy chiptune. You know, to get energized. :)

Sofra by dietzribi 2017-12-04T13:34:46Z

Sweet graphics and a solid gameplay idea very inline with the theme.

Great work! Although playing on normal feels almost impossible. (talking angry hungry hawk here)

Worth the Weight by Mark Smith 2017-12-04T10:45:33Z

Besides a sometimes glithcy jump - this is a neat game!

Reminds of games from another time - someone further up compared the graphics to N64 era games, and I agree but it's not only the visuals also how the game handles controls and physics are very old school, very charming. :)

All it's missing is a chunky chiptune and some actually puzzling level-design.

Embol by azlen 2017-12-06T11:56:50Z

Nice proof of concept - the artstyle was pretty and the characters face moving in the direction of the mouse was a nice subtle way to get more life in to the scenes.

I encountered some game ending bugs, when I was spamming just all the errs and uhms into every sentence - because at some point I had no bubbles anymore no matter how often I changed maps.

The artstyle remembered me of the old dark newgrounds cartoons like saladfingers - so that's definetly a plus in my book! Good work!

Bonding Bad by diptoman 2017-12-04T12:24:02Z

This is a pretty dope puzzler. I liked the easy pace you got the player into the game.

The visuals have a nice clean look and the audio does it's thing.

I've spent some time on the game and got to the part of forming a square - due to sleep depreciation it just wrung out my brain the wrong way - but I'm sure to get back to it at a later time. Great Work!

Project MADNESS by Iluvatar 2017-12-04T12:01:59Z

Hey, I like the style of game you were going with.

And I started out really liking the game, unfortunately the line of humor wasn't much of my taste and by day 4 the gameplay got pretty repetitive and stale.

I liked the graphics and the animations were dope.

Slightly annoying traffic by JOrbits 2017-12-04T19:12:12Z

Hey, pretty cool game. The simplicity is great and the game can get hectic pretty fast.

Ofcourse seeing everything go ham after you lost is probably the best thing! :D

Mushroom Délicieux by TRASEVOL_DOG 2017-12-06T11:39:26Z

Hey hey, I've played a couple of pico8 games now and they all share nice visuals, animations and sound.

Seems to me as if the engine is a stellar choice for gamejams. Good work on the game! I was pretty confused in what I was doing, but I got to lvl 5/7 and that left me feeling good about myself - thanks for that! :P

Be Yourself by Noa Calice 2017-12-04T19:58:42Z

I dig the concept, but I had troubles with the game, because my screensize is too small for it, so I had to react very fast to incoming balls. The neat characters are obviously the strong suit of the game and the audio puts stress on the player.

The Terry Pebble Show - An Awful Day Time TV Simulator by Poffle 2017-12-06T11:25:27Z

Hey man, this is a great idea for a jam game. I liked the visuals - the zoom in and out of terrys faces are really cool. The voiceovers were pretty fun too, however the pacing may be a little off, if you'd consider it outside of the scope of a gamejam.

The gameplay felt random and I didn't feel like I got cues on how to react best to score high.

Also the humor wasn't really my cup of tea - however if you rate some more games to get people to your page, you'll probably will have guys here who genuinely enjoy the jokes you went with. :)

CrudeCarnageCars40 by elZach 2017-12-04T01:41:25Z

Ouh wheee, thank you. <3

CrudeCarnageCars40 by elZach 2017-12-04T10:18:18Z

Ty man, giving more power to the player would be a great idea. I'll figure something out for a post-Compo version.

CrudeCarnageCars40 by elZach 2017-12-04T13:04:58Z

There is no real point to the game but to see the destruction - so there's no limit to how many laps you can do.

There shouldnt be any invisible walls, you should just fall of the edge of the map at some point (but the map is pretty, pretty large)

Thanks for the nice comments :)

CrudeCarnageCars40 by elZach 2017-12-04T13:37:52Z

Very true. Speaking of: tracking the players placement seems tricky to me. Right now I compute the placement everytime the player reaches a checkpoint and compare it to how many cars have passed that checkpoint before in the current lap - but that's not optimal for obvious reasons.

CrudeCarnageCars40 by elZach 2017-12-04T18:31:38Z

If you enable fullscreen, you should see a lapcounter and a somewhat wonky placement.

CrudeCarnageCars40 by elZach 2017-12-04T20:39:30Z

Dude, @RahmKota3 you're speaking my language! Almost all the things you mentioned are on my todo-list. Nexttime I sit down to program, this thing is going to get local multiplayer. Also there's no limit to laps yet - it's still kinda pointless, sorry!

CrudeCarnageCars40 by elZach 2017-12-06T14:16:32Z

Haha, thanks guys! I love that you're enjoying the game!

I'll up a postjam version around the end of the week.

Currently I've updated the lap and placement counters to work accurately also helped the AI out when they're stuck on buildings and added little bit of toggleable UI to the game.

Expect Multiplayer, adjustable lap-count and a less mindnumbing soundtrack by sunday.

CrudeCarnageCars40 by elZach 2017-12-10T08:09:30Z

@honest-dan dude thanks so much for checking the game out again, even despite your rightful fear of 3D-games frying your laptop.

@peachtreeoath the AI driving is actually derived from the player-class, it's just generating inputs instead of reading them from a gamepad for example. Honestly it's super basic, but ofcourse they drive without care for their own health, get constantly smashed and I never taught them anything but GIVE MAXIMUM GAS AT ALL TIME. :D

I'm gonna release the postjam version today, so look forward too:

Local Multiplayer (up to 4 players - uses XInput), new Music, a couple new tracks, new UI, new options, revamped placement system, an actual race mode as well as the ol' sandbox and maybe even a third mode - but I doubt I'll get it done today.

CrudeCarnageCars40 by elZach 2017-12-10T11:39:07Z

The first Postjam is out!

Mentioning those, who I thought were interested: @fakeyou @krasse @tvance @rahmkota3 @terakorp @gwolf86 @notpresident35 @nokusu @ace17 @peachtreeoath

CrudeCarnageCars40 by elZach 2017-12-10T14:29:52Z

@secretpocketcat I'm gonna add a note for having more camera options and cars falling out of planes sounds like something I should look into! o__o

CrudeCarnageCars40 by elZach 2017-12-10T19:04:49Z

@gwolf86 actually a system like this is already implemented, but turned off, because it costs some performance and I didnt knew if there would be enough benefit to it. But I'll have another look at it maybe I can cut some corners (had it set up in a way where relevant AIs had their nameplate shown and rendering text isnt exactly cheap)

CrudeCarnageCars40 by elZach 2017-12-13T11:09:19Z

@gimmebeta the current postjam version relies on a XInput library. So chances are if you are using other controller than the standard xbox360 controller for windows it won't work. But there's help: https://www.x360ce.com/

Zealot by fasterthanlime 2017-12-05T16:42:50Z

Nice art and theme - but really good work on comming up with the game mechanics.

The game really is quite clever, but this game missing local multiplayer seems like an really obvious oversight?

Also 32 second AI turns are a slog!

Confusing Blade Hunter by PaterJosch 2017-12-04T19:38:10Z

Yep, the game is definitely hard as bricks as your pretty much are confronted with what feels like pixelperfect jumps from the very getgo. The ability to place checkpoints is a real saving grace though, because jumping over the spikes can get frustrating pretty quickly - > also some bees seem to have a little too much health. I was at a point when I wanted to try a hard jump and had to constantly spend time on hammering the space-key to get rid of incoming bees. However despite the lack of audio the game feels pretty polished and somehow the visuals seem to be inline with this being a difficult plattformer.

Cool game!

Greedy Dungeon by daul 2017-12-04T14:00:14Z

Nice Graphics and stellar animations.

I dig the design of the enemies especially, but being unable to control the direction of the hit makes this really hard to play and kinda unenjoyable -> also I dont really get how to remove infront of the chest? I WANT THAT SWEET LOOT G'DAMMIT

Office Robber by ToxSam 2017-12-06T12:10:41Z

Hey Guys, you may consider flagging your download as a windows download instead of Source - because I was hesistant at first to download, because I thought I would dl your workfolder instead of a simple unity executable.

Sad that the gameplay fell short because the art is pretty sweet and the music also nice.

I hope you guys are going to join the next ludum dare to push out something in a similar visual quality but with an as amazing game attached to it. :)

Cheers!

- - - by Mark Kennedy 2017-12-04T11:08:02Z

This was a cool narrative with lots of inside jokes, I dug.

Best part of your work is the mood which get's created soley due to the level-design and flow.

I somehow feel like this title may even profit from the lack of music and definetively from the lack of puzzles.

Great Job! My biggest complaints would be the HUGE file size - I don't now what's bloating that so much, because just the graphics and the unity-scene files shouldn't reach > 40 MB.

Also just have a heart and hit the build-button for our fellow Linux-Users. If you're already using unity it just takes a couple of minutes of building and uploading.

Also, fiddling a bit with the lighting could really improve the visuals.

Snake Force by JeffChen 2017-12-04T14:29:50Z

This will probably be THE best game I played in the event. Honestly its hard for me to imagine a game having a better impression on me than your work.

Missing sounds are obviously a bummer but everything else is just stellar.

If you're going to continue work on this and maybe push it to steam or sth some day - I'd be definetly interested - so do you have a newsletter to sign up to, or maybe a blog to to subscribe to? I'd be on board immediately.

Crawl Control by TristanF. 2017-12-05T09:05:33Z

Those sweet, sweet jumping animations. :)

MiniDom (2-6 Player game) by cammy 2017-12-05T16:07:01Z

Yo man, we talked in grizeldis chat a little - now I sat down with my girlfriend and played a round. The Icons not being explained was a real bummer though - because it's hard to figure stuff out in games like this - for example even in the end I do not know what the crown card did for me, even though it was kinda expensive.

Also the cards in the shop were too expensive for the limited starter deck and being able to skip buying cards really goes against the idea for your deck growing and thus *it becoming worse*. In our case I bought gold early and thus could try out some different cards, while my partner just spammed swords til I was dead without really buying anything.

A better way could be to make all cards bad for you with the poison and discard mechanics and have the cost range from 0 to 3. 0 for cards with just downsides, 1~2 for cards with up- AND downsides and 3~4 for cards with just upsides, so you can force the players to always buy a card, thus the deck keeps growing and getting worse. Maybe even have some cards add multiple copies of themself into the deck, because you don't have to adhere to the same limits actual card games have to follow, being digital and all.

I think the simple pixel optic suits the game just fine, although it would be nice if you added some pixelated houses or characters to the card to give each individual card more character.

Still good entry. :)

ImpScape by Arvydas Zemaitis 2017-12-04T19:20:14Z

Hey, I played the game for a bit. It seems quite fun and I'm a fan of shrinking the players viewcone, however I seemed to not be able to make the attack work and got slaughtered by demons after opening my first door.

The visual effects are pretty damn cool though!

Magus O-Minus by Nucleose 2017-12-04T21:07:18Z

I wanted to write: "MUHAHAHA, these sorry little enemies! Dont they know they are but kettle to me?! Kettle to feed my friends and family... and random villagers I picked up.."

Buuut entering the dungeon level the enemies promptly handed me my ass.

(Also big kudos to the soundtrack - it's beautiful)

Catch the bomb by Poroh 2017-12-04T21:23:21Z

I kinda miss being able to hit diagonal tiles and being able to zoom out would be pretty nice too.

Although I havent progressed much because I had to place a flag on almost every tile in my starting area - I really dig that you chose minesweeper to modernize - that earns you a <3

Mizu by sbarrio 2017-12-04T14:11:25Z

Hey man, sweet game. I really like how you designed basically oldschool mario levels around the water mechanic. It's quite a feet to pull of this level of coherency.

Also sweet tilesets - although I feel your maincharacter would have profited from lighter outlines.

To The Depths by Pedro Medeiros 2017-12-04T13:13:04Z

Great art and good audio. The animations and enemy designs are really solid especially for a gamejam.

The game not starting in fullscreen and locking the mouse inside was a bit annoying coupled with it's tendency to crash, when alt-tabbing and after dieing once and restarting I couldn't open the inital door again (?).

However I liked the classic gameplay and the mood of the title is really it's trong suit.

BURROWED TIME by endesga 2017-12-04T11:43:37Z

Dude, pretty sweet.

I felt a bit lost with the difficult/time selection wheel and the starting weapon being THAT weak kinda made me confused if the enemies are even able to die - after unlocking the triuzi I had a lot of fun with the game.

It's pretty enticing to make progression through unlocking more weapons.

Connecting time to difficulty modifier was a nice twist on the theme.

Also stellar graphics and good sound-design. Impressive work, especially as compo entry. Cheers!

Hydronaut by terakorp 2017-12-04T11:24:24Z

Hey man, I enjoyed playing your game.

The visuals and the audio set a nice mood. The amount of polish is great!

But alas I suck at the game, after around 5 minutes of play I still am stuck at a Highscore of 15 :(

Still I've got nothing to criticize but maybe the connection to the theme?

LD42 — Running out of space

Running out of space by Predominant 2018-08-13T10:39:43Z

Sweet game, I like the isometric camera and straight artstyle. The instruction-screen needs some work though. I felt like it added more confusion to my first attempt. I started to put every package on the inspection table instead of just handing them out.

However the game is easy to learn while playing, so my consecutive attempts were way better.

I would like it if the time for the early levels wasn't as long though - I think it would fit the game to have the individual levels getting progressively longer and instead have the time/gameplay get faster while in the level to keep things clogging everything up and adding to the chaos. Not having anyone ordering a package gives the gameplay pause and breaks the gameplayloop a bit. :D

Character Assassin by ReboundGames 2018-08-13T18:39:06Z

Cool game. Played this on stream with @devio and had a good time with it.

The graphics are nice and even though describing colors was a simple hack in the beginning as soon as you're running out of space to type and get unlucky combination of targets it gets really tricky.

The game could really benefit from a more diverse cast of accessoires or other things to make the characters stand out. Similar to how [Guess Who](https://en.wikipedia.org/wiki/Guess_Who%3F) does it.

42_GetOut by elZach 2018-08-13T16:37:12Z

@drabbning after you enter a door, it should just get you to the next level after 5 seconds of waiting, no input required. Maybe you just encountered a bug. The game is full of them. :(

42_GetOut by elZach 2018-08-14T13:09:37Z

@tetra hahaha, just watched the vod. Thanks so much for playing the game. Would've loved to be there, unfortunately the stream started at 1AM for me and I had to catch some zzz. The Bugs this simple game produces on different rigs is astonishing. haha

Emissary by Handle 2018-08-13T15:01:25Z

Sick visuals. The menacing music really underlines of being the bad guy. Nice interpretation of the theme - it has facettes. At first I didn't realize I had to press the bomb button and was just hunting terraformers for minutes!

Red Square by tetra 2018-08-13T14:20:19Z

Hey, our games share the same mechanic, so that's fun. :D

Had a good time playing through your game, the graphics and soundtrack while being simplistic still felt really coherent - and the puzzle design was neat and smart without being difficult. (I'm a fan of ld-games, which I can actually finish!)

Colony by thechubbypanda 2018-08-13T08:14:37Z

Hey, I gave your v1.2.0. a couple of runs. Stand out for me was the music and atmosphere it created.

The tutorial is nicely written and presented. I also liked the pixelart for the tileset and character. However the art wasn't fitting well together all the time. Like with the anti-aliased stars in the background mixed with the pixelated planets.

Seeing how this game is a Jam-Game and you still have time, try to look into some better pacing of the early game, because the platforming starts fairly difficult and than gets easier. (Especially because the slimes dont kill you -> thank you for that!)

Mass Coalesce by Jumpander 2018-08-13T08:35:03Z

Easy 5 Star for mood. I love your soundtrack - it came out great! I would really recommend looking into looking into doing a webBuild. Although the file-size of the project could be a problem -> why is it ~500mb?

Are all the levels single high resolution bitmaps? Anyways - great entry!

Edit: just noticed your source-code isn't the source-code but just a regular exectueable. You need to upload your Unity-Project Folder as source for compo. :)

Zero Grace Megadrive by triplefox 2018-08-13T08:56:32Z

Nice game, although the z-key is always tricky on different keyboard layouts. :(

I used to play tons of a tron light-cycle game as a kid and muscle memory immediately kicked in and made it hard to get used to up,down,left,right being the controls instead of just left,right to turn.

Nice aesthetic and sound!

LD43 — Sacrifices must be made

Sacrifices To Wooblicitus by niborious 2018-12-03T19:10:18Z

ooff, I love your graphics. Both humor and art are giving of oldschool newgrounds-charm - I dig it.

The Long Night by elZach 2018-12-03T21:51:25Z

@jesper-k I used [beepbox.co](https://beepbox.co) I can really recommend it!

The Long Night by elZach 2018-12-04T11:46:27Z

@gerardb you can sacrifice your people to the deck to make the progress tick faster. :)

The Long Night by elZach 2018-12-05T11:00:22Z

@radical-dog yes, spades is best for the longevity of your clan, until you can get absurd numbers with lovers. However the game just desperately needs some UX improvements to highlight the effect of other cards more. Clubs for example sacrifices your followers but gives you a multiplier to your score, similar to diamonds - which does nothing during gameplay but boosts your basepoints in the end. The fire has multiple things affecting it's strengthdecline like buffervalues, steady decline and relative decline which get affected by hearts-cards - but it's all under the hood and poorly communicated to the player.

Even though the feedback on the game is pretty evenly split between it being garbage or pretty cool it's one I'm personally more interested in, so I figured I'll add some more cards and polish to a postcompo version, even if it's just for me. :)

Lonely Wanderer by Andreadbx 2018-12-03T19:35:22Z

That's a godly result for just one effective day of work. Kudos for that. Sadly the game has a progressbreaking bug, where if you lose the skull sometimes you cant pick it up again, without a restart.

Really nice mood and quite detailed environments for a jam. Especially on THAT time budget. :)

Astronaut's Journey by Radical Dog 2018-12-04T08:59:15Z

I was ready to get out of singlefloat precision space - but turns out I suck at flying forward. x)

The lord of Possessions by cigsandflowers 2018-12-04T08:42:01Z

Great game. Almost a 5/5 for me. It's an appropiate length for a ludum dare game. The three levels gave enough room to see what there is to see mechanicswise. I think I disagree about the difficulty with the previous posters. The game reminded me of Nuclear Throne which is a way harder game by the way. :P

But this disparity of difficultyperception highlights an issue with the idea of sacrifice. If you don't have much trouble with kiting and dodging you won't need to sacrifice anything. I just tried it out of curiosity (and the health return is really bad :P ). Maybe you need to somehow tweak the mechanic so it's less punishing for players who are struggling and gives more incentive to players who are not. (The deals with the devil from binding of isaac come to mind. There you could sacrifice health to get stronger upgrades) Or at least raise the healthreturn, so it feels worthwile to leave a leveled up weapon behind.

Also I was sad that no enemies were left when I finally got the silver-sword.

Great Art and the charactercontrols felt superb. The music was also quite nice, even though you got ditched by your friend.

Cool game!

LD44 — Your life is currency

FooShooter by elZach 2019-04-29T16:24:04Z

@generalanimal well it isn't intentional but due to lack of any kind of testing the game turned out way above the difficulty curve I wanted, so I embrace any kind of hack that makes the game easier to handle! :D

L.Y.L.A. - Your personal Living Your Life Assistant by Gruni 2019-04-29T13:58:48Z

Excellent sound design. While the backgroundmusic was a tad annoying the beeps and boops more than made up for it. Also decently paced text and writing.

I like this entry, but I don't particularly like to travel, so most of my decisions would be to stay at home regardless of who asks. Would've really benefited from more different activity-suggestions, maybe something akin to daily chores etc. Also I think you did your self a bit of disservice to have frontloaded so much of the narrative. Would've been more interesting to have some questions, then some dialogue, then some questions again. You put quite a bit of characterdevelopment in, which is like the hardest part -> with a bit better distribution I think you would reach far more people than having it segmented like that.

Cheers!

LD46 — Keep it alive

Keep 'em Alive: Retro by mobiledev 2020-04-24T09:41:15Z

I can only echo the previous posters. The art-style is fantastic - although the readability of the icons could be improved (in terms of figuring out their respective function from just looking at them).

I think not starting the player with enough money to build a hospital and/or a police station is kinda holding the game back, because the gameloop is tied to those. Waiting around to generate money to be able to actually play the game isn't the best, because you're incentivised to save for those neccessary facilities you can't really engage with the game.

A bit of 8bit music would've been a great improvement aswell!

Made it to night 6, but couldn't change back to the builder, so there was no way to progress in a meaningful way. ^^

Keep 'em Alive: Retro by mobiledev 2020-04-24T11:24:17Z

@mobiledev if you're open to experimentation and suggestions, I would tweak the game like this: * reduce the cost of houses * police-officers work automatically in a small radius (so you're incentivised to build more) * sick people should fill up hospitals to a capacity (similar to how they fill up factories and malls) * doctors should test people automatically in a small radius, instead of the player knowing who's sick immediately

The appeal of citybuilders and to some extend godgames is to see something grow and either nuture it or see how your actions are impacting it. Changes to cost would make it easier to grow and loop back to making it easier for the disease to spread. Instead of clicking on each individual sick person to heal them personally it would become more of a push and pull between growing and keeping the pandemic in check.

Birb Island by ursagames 2020-04-24T07:42:11Z

hey hey, I've survived for 3 days on worms and mushrooms while petting my baby birb.

Can't really tell why, but the game looks better ingame than in screenshots.

I can guess how much work was put into the generation. Which is a fairly complex feature - in the end though I don't think it benefits the game a whole lot. Missing sounds are obviously kind of a bummer. The camera sway made me a bit motionsick. I guess you used cinemachine - maybe try only using the follow-target and leave out the lookAt and see if you like it better. (I probably would. :P)

While there is not much *game* here, I do think taking a weekend and trying out new stuff and techniques will benefit you as a creator - I think this was excellent practice.

Cheers.

LD46_Charger by Talia 2020-04-21T06:20:49Z

@fupi yeah, I guess you were stuck at level 4, that's absolutely the hardest one. Could've been a bit more streamlined. If you're ever interested in how the game concludes, you can hit *5* while playing and it skips you directly to the fifth and final level, which is easier and probably the most fun level in the game.

In any case, thank you very much for playing!

LD48 — Deeper and deeper

Underblood by ToadieTechnika 2021-04-26T09:40:19Z

Wow, cool game. Very on theme and besides the nice audiovisuals I really like your level design - the way you handled difficulty really inspires trying again, because knowing whats around the next corner makes so much of a difference.

Fish Loop by internetpaulicy 2021-04-26T10:06:12Z

Yooo, this game really needs some kind of soundtrack. I stopped it midway and put a tune into the background and it immediately felt better.

The graphics were clearly your focus and they turned out good. I think it could've been a more fleshed out game if you went for a Physics velocity approach for the fish movement and made it a bit less forgiving if you bump into walls and stuff.

Depths by irwatts 2021-04-26T09:23:49Z

Nice soundtrack. Nice mood. I wish there would've been a bit more of it. I think there is a place for non-games in jams and when this one just picked up it already ended.

Goldf by Antti Tiihonen 2021-04-26T09:55:09Z

I think this is my favorite game yet. Even though its LOADED with jank. I had to refresh the page after basically every second level - kudos for coming up with the saving system to circumvent that problem though!

Very nice atmosphere with the visuals, music and especially the ambience sounds.

The mechanics are super fun - although I wish my dude wouldn't bump into the ball and be in it's way all the time. Some tricky spots, where the ball get's stuck and you have to try to lump it out midjump come way to early though.

Technically this is an interesting mix - the game has procedural levels, which aren't easy to do - especially like this, but also some things which seem to be founded in a lack of experience as a Unity developer. :D

Bunny Bunny Dig Dig by ZakAmana 2021-04-26T10:26:46Z

Insane polish for a compo game. Very nice visuals and the soundtrack had me banging.

I think the game is held back a bit by the interactions being a bit to simple. Digging is fun - combat is mostly waiting for pretty obvious openings <- which is fine but combat needs to happen fewer inbetween, be more impactful (like showering you in loot) or have way more variety earlier on. Because it takes so much more time than to simply mine.

Yeah, I think as a *game* and not as a product of a jam it needs an additional balance pass on the main mechanics. But as a compo entry this is done extremly well and impressive.

Bunny Box Breakout by BangKerpow 2021-04-26T09:07:57Z

It's more a reflex game about quick pattern recognition than a puzzle game. Once I understood what the game was about it was fun to play a few rounds. Stacking the plates was a cool take on the theme. Game would've really benefited from some kind of driving soundtrack.

Biggest issue I had was feedback of my performance - was I doing bad, was I doing good? Hard to figure out on the spot.

I like that even though the game has simple mechanics there are different strategies to try out. In general taking the extra time to solve entire lines seemed worth it to me, but always queueing up short matches to stop the camera from moving worked out in panic moments aswell.

LD48 - Pick and Slimes by popanoel 2021-04-26T10:13:47Z

For a game there's little here, besides the two main mechanics of movement and pick throwing, which were tuned nicely. Movement felt tight and responsive and I dig the *one bullet* approach to the pickaxe.

Sadly there's little incentive to actually fight the slimes - which leads to a game of running around very big levels to find the next set of stairs, without much danger or reason to engange with the combat.

Cat Sweeper by gnevesdev 2021-04-26T09:28:39Z

Hello fellow minesweeper friend. o/

I really liked your take on the theme - not being able to go up, was an interesting twist turning the formula upside down. ~~Unfortunately I think something about the grid-logic is bugged, as I kept getting reset even though I was traversing from "0" tiles downwards. (which should mean I'd be safe from mines, right?)~~

I was moving into the 0s like a FOOOL

A depthmeter would be really nice though, to see how far you've made it.

LD56 — Tiny Creatures

Autumn Picnic by Gao Ming 2024-10-13T13:30:01Z

This was amazingly satisfying. Outstanding art and nice sounds.

Made me feel like a greedy little caterpillar.

ld-raupy.gif

The Battle Of The Pixels by elZach 2024-10-12T11:51:04Z

@blazejmg917 sorry to hear about the bug! It's awesome that you took the time to create a species of kirbys. I love it. <3

The Battle Of The Pixels by elZach 2024-10-12T19:14:10Z

@inonesgraveded ah sorry! I have a theory why this happened to you. I think you were too fast in creating your creature and fighting it, so the server probably wasn't awake yet to serve you the species of other players.

I should've added a repeated ping to the map selection, so you would've gotten a second chance when the server was ready.

(or your browser is too safe, to let my app send web requests)

The Battle Of The Pixels by elZach 2024-10-12T21:28:52Z

guys, I love seeing your creatures. I'm very happy. <3

The Battle Of The Pixels by elZach 2024-10-13T10:31:52Z

@sockenpuppe you are in the top 5 of all players currently.

Kudos to reaching such a high level! And thank you very much for sticking around that long! <3

20241013-123052-Unity.png

The Battle Of The Pixels by elZach 2024-10-13T13:02:14Z

@inonesgraveded awesome hearing from the current #1!

Capturing your journey in screenshots is very cool!

20241013-150114-Unity.png

The Battle Of The Pixels by elZach 2024-10-18T19:54:33Z

@drinlan a friend of mine is basically forcing me to make a post jam version haha.

I plan on adding ability selection to levels 5, 20 and 40. So you'll be able to give your creatures things like fireball attacks, splitting on death or life Regen.

Also I really need to teach the armies to not suicide off the cliff ever time. ^^

Plus, Improvements to the abyssmal UI of course...

Boggling Poker by DarkWolf 2024-10-12T20:33:23Z

Very cute game.

Love me some texas hold em. I had a fun time. :)

Comrats in Arms by pierogo 2024-10-13T09:51:31Z

awesome work!

loved the little rat artwork. I think it could've ended a little earlier - I felt a like I already solved the game and getting all the cheese felt a little grindy.

But the end screen was completely worth it.

20241013-114911-chrome.png

Are you listening? by Sockenpuppe 2024-10-13T13:19:42Z

Your writing carries the game very well! Much respect!

(Presentation is also awesome, but writing this in a relatable way during a jam time frame is an amazing achievement)

Ego by Calcopod 2024-10-12T12:31:46Z

I liked this. Nice mood.

For a game like this, you'd probably need someone with a little more writing experience. Definitely was reminiscent of my own writing, which I'd also categorize as the dev-art of writing.

I appreciate the thought that was put into your entry though. The graphics are pretty good and the little effects like the footsteps, or the distortion around the doors had enough impact to make the game feel polished. I thought the little quips and conversations around joining a game pretty charming, although of course they don't let them self that much to the horror atmosphere the game is going for.

Sadly I hard locked my self after finding the doors in the south and thinking I had to return to the entry which led to me being stuck between two doors.

Should've read the description before hand. ^^

Keyba by arColm 2024-10-12T20:19:12Z

Very cute game!

The mechanics are very clever and the levels serve a nice difficulty curve.

I've definitely felt the acrobatics in my hands and brain.

Proto Deus by cliva 2024-10-12T12:55:21Z

Played the post game for a bit. I really liked the look of the game. The gritty isometric 2D artwork is something you don't see very often. The game's presentation seems somewhat obtuse on purpose which gives it some mystique.

I liked the rts part of collecting the critters, but the inertia and control scheme of the tank left me a little frustrated.

Awesome entry!

Doc, Something Under My Skin! by InOnesGraveDed 2024-10-13T13:10:58Z

Yo, I got to the second patient, but somehow hitting the camera button just turns of the image device now.

However, as everyone else is also saying: you art is great! Very unique look - love the facial expressions.

Sad the little guy had to eat raw meat though .___.

Doc, Something Under My Skin! by InOnesGraveDed 2024-10-15T09:34:20Z

@inonesgraveded you can click on the @username next to the name and get to the users profile like that. (There you can see the games they've submitted in the games tab)

Creepy Crypt Critters by ArcadeEleven 2024-10-12T12:43:01Z

Taking memory as a base for a game is pretty great.

I wish you would've explored some way to shake up the formula and introduce some kind of twist to the gameplay. The idea to introduce some dialogue definitely has some potential! Exploring this further with more characters, and 'enemies' talking to you during the game could be really fun.

Solid visuals and audio!

LD57 — Depths

BTW: Beneath the Waves by Aurel300 2025-04-10T18:24:00Z

Hey Aurel! Thanks for checking out the stream!

Love, love, love the look. As I've said a couple of times now.

The 'build your controls' on the fly style of gameplay is also pretty great. I think it might even work better like this than as a turn based game. Of course some of the design decision seem to be remnants of another idea, eg the leveling of the crew seemed fairly inconsequential, but it wasn't a detractor either. Nice pixelart as well!

Here's a timestamp to when we player your game: https://www.twitch.tv/videos/2428950737?t=2h58m34s

Refinerator by Jimbly 2025-04-08T20:55:34Z

Cool, simple graphics and an equally fitting soundtrack. Surprisingly tricky. This exudes real tower of hanoi vibes.

Enter Exit by DiscoFish 2025-04-08T20:22:48Z

awesome style. Also the mushroom picking is a cool minigame. I like that it's not just random.

Even though it's missing content, I think I most missed some audio.

cheers

Dantes Descendants by elZach 2025-04-07T17:04:29Z

@coderaurus I upload every time you leave the shop. So the opponents you face are the teams that other players build in the same circle of hell.

Btw, I will probably migrate this game from a compo to a jam. I'm not happy with the cards in the game, that I created in a hurry and sleep deprived. I think it'll be better with a new set of cards with a more clear identity.

Dantes Descendants by elZach 2025-04-11T10:10:21Z

@oddmes that's an interesting insight an suggestion - I'm gonna mull over that one.

Dantes Descendants by elZach 2025-04-12T10:06:51Z

@juutis oh No! That situation was my fear! I probably should've created some sort of sudden death.

Glad you enjoyed the game though!

Dantes Descendants by elZach 2025-04-12T18:05:28Z

@wisch thank you very much for the heads up!

Dantes Descendants by elZach 2025-04-16T17:27:56Z

@grid96 ye, voice over is me listening to Google translator pronounce the words and my best attempts on mimicking the sounds. :D

Low Maintenance by Juutis 2025-04-11T09:33:28Z

yoo, I didn't look at the team size before playing. Now it makes a lot more sense.

Incredible amount of content you guys got in there. Awesome graphics and mood. Very eery.

Gameplay was very straight forward. Although I didn't understand how to kill the final boss. D:

Recorded some footage of me playing: https://www.youtube.com/watch?v=ytHeKIrk4fA

SINKING by xWilQ 2025-04-10T18:04:05Z

Hey, this has the bones of a really fun game. I think it'll just need a bit of iteration.

Spoke about it on stream: it would be interesting to introduce the obstacle first and then let the player scurry around and find the right items. Giving them some hint what they should be looking for could make this a lot of fun.

Here's a timestamp to when the game was played on steam: https://www.twitch.tv/videos/2428950737?t=2h26m59s

Shattered Depths by Sharky3188 2025-04-10T13:14:09Z

Yo! Very moody entry. And thanks for joining on stream! (Sorry about the fps lol)

Here's the link to the vod if you're interested. https://www.twitch.tv/videos/2428950737?t=0h20m3s

A New Hell by Kaish 2025-04-10T18:10:16Z

Really tough platforming that meshes really well with single screen levels you can just try over and over again very quickly. I think this game absolutely accomplishes what it sets out to achieve.

Nice soundtrack and simple graphics that mesh very well to a really focused experience.

Played it on stream here: https://www.twitch.tv/videos/2428950737?t=2h35m55s

BENEATH by Friend_Pirozhok 2025-04-10T14:03:01Z

Easy 5 Star for everything from me.

Completely loved the game. Duuuude, you got to rate some games. Would be a shame if you didn't get to the 20 ratings yourself.

Here's the vod in case you want it: https://www.twitch.tv/videos/2428950737?t=0h58m59s

Dig in, Gus! by bigwhiteshogun 2025-04-10T18:15:34Z

Super smooth controls! Just running around digging and wall jumping is a JOY!

As I said on stream: I think some hints to where the next ore could be would be nice. Like orey veins in the background which you would still need to discover, but arent just a one block wide shiny thing that you have to chance upon.

Here's a timestamp to the game in the vod: https://www.twitch.tv/videos/2428950737?t=2h46m58s

Jimdinant 2 the Depths of Hell! by Jvdwijk 2025-04-10T18:00:05Z

Game plays pretty well with just the mouse! Sometimes you can get a pretty tough seed, so I think for a really good score you'll probably need a couple of restarts.

BasicMilky joined us on twitch and let me play the game, here's a link to the vod timestamp: https://www.twitch.tv/videos/2428950737?t=2h15m45s

Antz vs Plantz by Blue Pin Studio 2025-04-11T09:55:54Z

yo! Very cool concept! I would have never guessed that tower defense and pachinko match so well together!

Got wrecked by the boss though. No idea what progress I made on him or if it's even possible to defeat. Might be worthwhile to put a health bar on the screen when he appears or something-

Stellar effort!

Sound Of Ignorance by xorfe 2025-04-10T18:28:56Z

Hey man! I really struggled with the puzzle design. I didn't know how to collect symbols at all.

But the presentation was great. The game looks amazing and the moments when everything turns dark and red really invoke a crazy mood.

Here's the time when I played it on stream: https://www.twitch.tv/videos/2428950737?t=3h14m50s

D.E.E.P Impact by feor 2025-04-10T13:38:24Z

Yo! Thanks for hanging out and chatting. Had a good time, with what in my mind stays 'space invaders with fog of war' :3

you can rewatch the vod here https://www.twitch.tv/videos/2428950737?t=0h36m0s

High Pressure Arena by HexStart 2025-04-10T17:44:58Z

Awesome graphics and really well tuned controls. Really not much to criticize, other than the difficulty could scale in a little sooner.

Played it on stream with hex2start in the chat, here's a link to the timestamp: https://www.twitch.tv/videos/2428950737?t=1h36m17s

Johnny Depths by Aeoncl 2025-04-10T18:33:18Z

Pretty cool! Straight forward typing game. Even though I'm not the greatest typer it still was fun to play.

Would be really cool if the words would tell even more of a story.

Had D0vidds join on stream, here's the vod in case you want to check it out again: https://www.twitch.tv/videos/2428950737?t=3h25m40s

DUCKDEPF by Jona Scheidig 2025-04-10T17:38:05Z

The quick game loop always keeps you in the game and doesn't give you too much time to breath.

Changing the formula up to gradually increase more difficult chunks would be a great improvement and also could lead to the ability to do some environmental storytelling. I imagine you could start with wooden planks and branches, later introduce some of the machinery and industrial themed obstacles and end it in a demonic dark descent.

Timestamp to the vod https://www.twitch.tv/videos/2428950737?t=1h26m50s

Prismarine by Anekich 2025-04-08T20:18:57Z

Awesome presentation. I like the text in the beginning and the character designs. Still, I really feel like I didn't understand something about the photo mechanic. Even though I thought I got some good snaps they all turned out almost completely black.

Just a few kilometers by ollulf 2025-04-10T17:53:46Z

Really made the most with the asset at hand. Lighting, bloom and colors were all tweaked excellently.

Also a simple to understand game play mechanic that controls well. I dig it.

Liked having you on stream, here's a link to the very laggy vod: https://www.twitch.tv/videos/2428950737?t=2h3m43s

into the forest depths by Fliegen 2025-04-09T08:24:00Z

Insanely cool starting point. The graphics are obviously ahead of a lot of the game, but the systems are also really promising. Just needs improved writing to sell the characters and the world better. Right now that feels the most place holder-ish.

And just adding a background track would add a lot to the package as a whole.

cheers

Echo-Of-Fallens by caffeinetrip 2025-04-10T17:31:44Z

Yo! Spooky game. Quite a bit of potential, exploring the narrative a bit more and adding a little more writing could go a long way!

Met you on stream and got the vod timestamp here in case you are interested: https://www.twitch.tv/videos/2428950737?t=1h16m9s

Miner by basekeet 2025-04-10T14:00:56Z

Yo! Still confused a bit about what the cards do (especially the tnt one) but when having the 'gold rush' and just being able to dig FAST it feels great.

Here's the vod from the stream you joined earlier: https://www.twitch.tv/videos/2428950737?t=0h47m45s

Spirit Lock by Brian Russell 2025-04-10T13:03:56Z

yo! Neat game. Switching 'worlds' was interesting.

played it on stream for a bit: https://www.twitch.tv/videos/2428950737?t=0h8m34s

North Depths by voidsrc 2025-04-08T20:42:14Z

yooo! give me your ui skills. It's so good and readable.

I know clicker is pretty established thing, but I think I would've enjoyed the early game more if the core gameplay was something along the lines of minesweeper. Could've still matched the theme and story well.

A walk arround the pit with your friend´s head by Juno Menager 2025-04-08T19:23:15Z

Dude, like they totally didn't deserve that shit. That's what's wrong with the, you know. it's just wrong bro.

Debts in the Depths by Reaktori 2025-04-08T19:56:40Z

Really cool game. Banger soundtrack.

Playing the mage made the auto battle phase really fun. It's a great way to extend the formula. Healing your units was even more engaging than just trying to shoot enemies.

I think you could meaningfully expand on the concept of positioning by making the terrain matter more and maybe add a rock-paper-scissor mechanic to units. For me the best strategy seemed to be to just clump everyone to a ball of destruction.

Awesome job!

Debts in the Depths by Reaktori 2025-04-08T20:24:15Z

@reaktori hah! Awesome! That's how it is for me and UI. Even though my UI still sucks. I just need to get it out of the way first.

LD41 — Combine 2 Incompatible Genres

Bright Voice by NORRIMO 2018-04-24T06:16:27Z

For anyone wondering: Downloadable windows-version is actually a .7z file - seems like the fileending was lost during upload or sth.

Edit: also is missing a UnityPlayer.dll - works with a 2017.4 .dll - I upped here for anyone missing it: https://www.dropbox.com/s/9vczvxl7nesw4p6/UnityPlayer.dll?dl=0

LD41-RogueWorld by elZach 2018-04-23T19:21:38Z

@sunnray ty man. Yeah - it's pretty bare bones right now. I dont have much experience with network-development and had to fight for every feature in the game... kinda similar to how it felt like starting with programming alltogether.

Also cool of you to have left a message inside the game - it's easily my favorite feature too. <3

Pet THAT by sunnray 2018-04-23T19:33:45Z

Hey man, I've played your game for a couple of rounds - might be a tad bit on the easy side.

Also there's like this super easy cheese trick if you just get your mouse to the pet before the words really had time to spawn and you can pet your pet just no matter.

Looking at what the game communicates - that might aswell be a lifehack you recommend though. :D

Btw: sth. which made making music for me really easy was this free tool: http://www.beepbox.co

I heavily recommend it!