nathmate 2025-04-07 04:07
2025-04-07-140448_1920x1080_scrot.png Fun game, I like interplay of having to descent quickly to increase stability but then you have to move the earth layers more quickly to avoid collision. Feels tense.
Foon → Ludum Dare Explorer → LD57 → Just a few kilometers
By ollulf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 21 | 4.07 | 28 | |
| Fun | 10 | 4.05 | 28 | |
| Innovation | 33 | 3.98 | 28 | |
| Theme | 14 | 4.32 | 28 | |
| Graphics | 9 | 4.40 | 28 | |
| Audio | 69 | 3.67 | 28 | |
| Humor | 156 | 2.66 | 26 | |
| Mood | 76 | 3.76 | 28 |
2025-04-07-140448_1920x1080_scrot.png Fun game, I like interplay of having to descent quickly to increase stability but then you have to move the earth layers more quickly to avoid collision. Feels tense.
I enjoyed playing this game. It's a pretty interesting mechanic to keep track of stability, trying not to crash into something.
Very tense and exciting game. I felt my heart beating as I got closer to the core. A good risk reward for going fast. I ended up slowing down just so I can get a win. Ended up taking 225 days.
It took me a few tries but I finally got it! I thought the stability meter was a clever mechanic that made sense, and added a nice risk vs reward aspect to the gameplay. My only critique is that it was sometimes really tough to tell a difference between the background decoration, and walls that would kill you. Having a more obvious contrast would have made some of my deaths a little less frustrating. Overall, great work!
Screenshot 2025-04-07 091512.png
(I liked the core at the end :slight_smile: )
Really great game! Super well polished, nice visuals, good player feedback. I love the audio queue for the earth stability, really nice. The boost helping with stability is a super smart feature from a game design perspective. And the music fits perfectly. If I really try to nit-pick the only thing I noticed was some Z-fighting but man honestly just a really great entry all around! Nice work!
Wonderful job, some of the best visuals so far in compo! Gameplay mechanic was new and interesting, challenge level was tuned well. Appreciate requiring the juggling of different elements in gameplay, always something I enjoy. No real criticisms, great little game!
My Highscore: image.png
this was really cool, love the aesthetics and cool idea to move the rocks out of the path
Congratulations friend! You really made a nice job, this gameplay is really exciting!!!
Man this was a lot of fun, it got so intense at the end haha! It was really well done, I really enjoyed the idea of the planet stability. I liked the graphics, especially the lighting.
Very pleasant visuals, really nice style – the music fits perfectly and keeps the tension and engagement throughout the gameplay! Great job!
This looks and sounds awesome. And quite challenging, I got pretty invested after some crashes. Great job! Безымянный.png
Nice idea and solid execution. Grafic is simple but stylish. Additional props for volume control settings :)
Thats a very fresh take on the avoid things in narrow corridors mechanics, nice entry!
Wow, I was very surprised that you can also add mechanics to the mouse, at first I couldn't figure out what to do. The mechanics are cool, fun and enjoyable to play. Music and vfx are great. It's a really good project, it fits the theme of course.
Awesome! Nothing more to add. Just Awesome.
This is such a neat idea! I enjoyed the mechanics of carefully maneuvering both myself and the rocks! My only suggestion would be, on a bigger monitor and going full screen, it is pretty hard to keep track of the stability meter in the corner of the screen. I would consider moving it to somewhere more obvious, it can maybe be a transparent overlay in the middle? but that's just my thought. Really solid entry and it took me a couple of tries but I made it in 212 days! It got really intense near the end. Well done!
Gaaah this is a good one. Very engaging, lovely balance mechanic, great audio, top marks for mood. Lovely work.
Woah! This is such a fun one. Super well designed gameplay. Neat unique concept that I feel was tuned very well. Lots of very tense moments that I barely got out of. Got it on my first try but 229 days :) But I think you made some really fun gameplay with a nice motivation to improve your high score.
I love the visuals and the style of this. Such a cool and cute little drone, reminds me of Bosco, I think the earthbending mechanic is awesome and it makes for a really neat character concept. I love the smiley earth core too. Very wonderful visually. Awesome aesthetic. And the music is excellent as well. I think you used BFXR quite well especially with the earth sliding and droning hums.
This is one that's really hard to critique. You totally nailed what you went for given the scope and it's an awesome result.
To think of some nitpicks
* Sometimes the bloom is a bit bright and hits solid white/yellow instead of a nicer gradient with contrast. Good case for tonemapping adjustments * Some of the sounds, like the radar and especially the death explosion, are a bit loud * I would love if the music would not reset when you restart (This is how you know I'm really nitpicking at this point)
Overall I think this is awesome. Great compo entry, solid on all fronts. Really awesome work!
Really made the most with the asset at hand. Lighting, bloom and colors were all tweaked excellently.
Also a simple to understand game play mechanic that controls well. I dig it.
Liked having you on stream, here's a link to the very laggy vod: https://www.twitch.tv/videos/2428950737?t=2h3m43s
Another game that takes place in a cave, but that's the theme ;) In any case, very nice achievement, congratulations!