Punch Miner by recursor 2025-04-19T18:49:49Z
Good game with good and funny player animation. I have an AZERTY keyboard so to jump it's not the Z key but W ;)
Foon → Ludum Dare Explorer → Users → gbegreg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | In Solar system depths | compo | 254 | 3.00 | 2.66 | 3.06 | 3.25 | 3.12 | 2.21 | 2.95 |
Good game with good and funny player animation. I have an AZERTY keyboard so to jump it's not the Z key but W ;)
Too bad: it's so slow that it's unplayable on my little i5 7200u laptop even though it's a small 2D game... It looked pretty cool!
Not bad at all with a little management side that I like!
Good game, love it !
Very good idea : I love the message "censored" ;)
A 3D Minesweeper is a good idea. Perhaps a different color scheme per depth level would be a plus.
Unfortunately not very playable with an AZERTY keyboard...
Good production with a good atmosphere but I didn't really understand the gameplay.
Good gameplay with good music and graphics. Congratulations, it's fun!
Very addictive, GG!
I really like the atmosphere of this game. Everything works well and the pixel art is very good. Well done!
I have an 404 error when I want to download the game...
Simple but good !
Another game that takes place in a cave, but that's the theme ;) In any case, very nice achievement, congratulations!
You can't shoot asteroids... Too bad.
I don't have a Mac ARM to test... During the jam, I only tested under Windows and quickly the Linux version. Thanks for the feedback. I'll have to improve Mac support (but without a Mac to test...)
I'm not using any game engine, only code I wrote to be as "from scratch" as possible. That's why there's no controller support, and I had to find a way to steer the ship. I'm aware it's not great ;)
Initially, I thought I'd allow landing on planets and move on to a shooting phase a bit like "Space Harrier" or "The Light Corridor," but it was too ambitious to do alone in 48 hours. Likewise, I didn't have time to make sounds.
I wasted a little too much time managing collisions and enemy fire...
Thank you. I'm french and I developed the game with an AZERTY keyboard ;)
Yes, I use an Azerty keyboard. Normally, you can use the arrow keys or Z, A, S, D, and the space bar to shoot. You can use the mouse by clicking on the gray circle, holding down the keys, and moving the mouse slightly to orient yourself (and direct the shots).
Thank you for playing ;) I don't use a game engine. This is only code that I made myself in 48 hours (no third-party dependencies). I also made the graphics (and I'm not a graphic designer). I didn't have time to make sounds. I tried to respect the constraints of the composition as best as possible: alone and as much from scratch as possible.
Very simple but good !
Great job !
A great idea to take a classic and adapt it so well to the theme. Plus, it's a welcome change from the usual Tetris games. Well done!