Foon →
Ludum Dare Explorer →
LD57 →
In Solar system depths
In Solar system depths
By gbegreg
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 254 | 3.00 | 26 | |
| Fun | 271 | 2.66 | 26 | |
| Innovation | 199 | 3.06 | 27 | |
| Theme | 208 | 3.25 | 26 | |
| Graphics | 218 | 3.12 | 27 | |
| Audio | | | 1 | |
| Humor | 218 | 2.21 | 25 | |
| Mood | 237 | 2.95 | 25 | |
Comments
I like the ambition here, but I'm experiencing pretty severe input issues on the Mac (ARM) build. The keyboard input is being treated as if it's textfield entry, which means the cursor keys are triggering the system error beep, and holding down any of the letter keys pops up the accent-entry popup.
Love the space theme, and the LD57 theme is hit as well. Great experience, but could be done better!
gbegreg
2025-04-07 16:53
I don't have a Mac ARM to test... During the jam, I only tested under Windows and quickly the Linux version. Thanks for the feedback. I'll have to improve Mac support (but without a Mac to test...)
helagos
2025-04-08 18:48
I love space games so i like it. It's a simple concept but it work and it's not so easy to make in 2 days. Graphic are really simple but it makes the game "cartoon" and it works, good job overall !
torte478
2025-04-09 14:52
It's a small game, but it somehow captures the vastness of space. Great game!
baknik
2025-04-10 02:52
Nice exploration. I found the ship a bit difficult to turn (it didn't seem to want to turn right away when pressing the button). Thanks for the game!
Woah, this is a neat little space sim. Made we want to land on planets and explore :sweat_smile: but I think it's ambitions enough as is. For fun I backed away from the solar system which ultimately gave me a bit of a surprise.
gbegreg
2025-04-11 06:40
I'm not using any game engine, only code I wrote to be as "from scratch" as possible. That's why there's no controller support, and I had to find a way to steer the ship. I'm aware it's not great ;)
Initially, I thought I'd allow landing on planets and move on to a shooting phase a bit like "Space Harrier" or "The Light Corridor," but it was too ambitious to do alone in 48 hours. Likewise, I didn't have time to make sounds.
I wasted a little too much time managing collisions and enemy fire...
atsh
2025-04-12 07:39
Really impressive that you did it in delphi. I liked the graphics, though mixing the 2 texture styles was a little jarring, but they were both good
The game felt a little slow and clunky (e.g, aiming was not smooth, but moved on a grid), and I didn't understand why Q is left and not A (and also why you need left/right when you can just steer with them mouse)
All in all, cool space shooter
gbegreg
2025-04-12 11:17
Thank you. I'm french and I developed the game with an AZERTY keyboard ;)
eugenik
2025-04-14 05:06
Astounding!!!.
Impressing on a technical stand point and relatively fun at the begining. However the game gets boring when you have to find the last ships ; it's too hard to spot them in such a big space without any information. Still liked this entry !
incd021
2025-04-15 10:34
I wasn't able to kill any of the enemies as I wasn't able to fire while orienting the ship with the mouse. :( I don't know if your keyboard layout is different from qwerty, but found it really hard to figure out the controls. Linux build was appreciated :thumbsup:
gbegreg
2025-04-15 16:28
Yes, I use an Azerty keyboard. Normally, you can use the arrow keys or Z, A, S, D, and the space bar to shoot. You can use the mouse by clicking on the gray circle, holding down the keys, and moving the mouse slightly to orient yourself (and direct the shots).
gdman
2025-04-15 21:38
This is very cool idea for a game! Reminds me old DOS game Netwars.
At first I was frustrated with controls, but then my retro-airsim experience kicked in. I set comfortable 15 speed and aimed with careful mouse movement.
Then, I don't know, either I picked some power up, or game glitched after several restarts, but my shield was invincible, and I was able to beat game. Sorry if that's cheating, but it was still hard! But not impossible-hard as if I'd need to evade enemy fire. (I know only about purple box giving ammo, and that's good there are plenty of them, I waste too many missing targets) space.gif
Congrats on writing all from scratch and in Lazarus! Now if I may advice. There is always question what to reuse. Actually LD rules don't forbit reusing simple code like controllers.
Regarding AZERTY. It seems Lazarus has limitation and don't support detecting layout (Or something like MapVirtualKey into physical). May be you could add selection like in old games, where player chooses between QWERTY/AZERTY/QWERTZ.
Another thing is to add some smoothing to mouse. I forget about this myself everytime. But adding smoothing is usually couple lines of code, either lerp or ease-in ease-out or interpolation of some kind.
What would be great addition to game is some kind of radar or arrows pointing off screen.
Good luck! I've enjoyed your game!
itskdog
2025-04-22 15:13
I'm impressed with the 3d space game. I do think the controls are a little odd. I'm not sure why the mouse wasn't used for aiming your ship. But, I did have have flying.
gbegreg
2025-04-22 19:41
Thank you for playing ;) I don't use a game engine. This is only code that I made myself in 48 hours (no third-party dependencies). I also made the graphics (and I'm not a graphic designer). I didn't have time to make sounds. I tried to respect the constraints of the composition as best as possible: alone and as much from scratch as possible.