FoonLudum Dare ExplorerLD57 → Drop Into Hell

Drop Into Hell

By boboneoone

View on ldjam.com

CategoryRankScoreCount
Overall2802.7934
Fun2582.7834
Innovation2412.7934
Theme823.8434
Graphics2303.0334
Audio2461.1128
Humor1912.4534
Mood2542.7834

Comments

subsolar 2025-04-07 04:45

nice! great graphics, i love the background parallax!

colisan 2025-04-07 21:06

ShareX_2025-04-07_23-03-56.png

I did it! =D

Congrats on the first compo game, I dig the "dev art" :grin: Maybe try BFXR-like tools for some easy sounds fx, to juice up the gameplay (bigger fireballs too... they're never too big!)

It seems like you health don't reset when the game does, so on you 2nd+ try you'll get oneshot. Took me 3 death to figure this, F5 to restart the whole game, and then Satan got his chad 6-pack kicked hard!

clintor24 2025-04-07 23:10

I hate being critical, but I want to give my honest feedback. It feels a little undercooked to me. The enemies have the ability to move up and down while you are falling and it feels like they have a bit of an unfair advantage over you. As soon as I landed at the bottom I got one shotted too, which made me not want to play it again. Wish it had some audio to go along with it too. Even if you took your phone and recorded some goofy sound effects for the audio, it would be better than none. On the positive side, the graphics and colors are really well done. I think there is a good game here, it just needs a little more time to cook to get there.

boboneoone 2025-04-07 23:18

@colisan Thanks for the great feedback. I did find that bug after uploading, but it was too late to fix. I never found it during testing because I would reload the module each time I died or won to change something haha

boboneoone 2025-04-07 23:20

@clintor24 Thanks for the feedback, all valid. I had trouble making the enemy movement work along with the falling gravity, and in the interest of time I ended up just making them move relative to the player, which like you said made it unfair because you couldn't move towards them vertically. If I had another week to work on this I think it would have been much better!

clintor24 2025-04-07 23:33

@boboneoone I understand. It's very difficult to get everything done in such a small amount of time. I think your solution of making their position relative to player was smart in that it makes it playable at least. The game I created is similar in that you play while falling down a ravine. I know AI can be difficult to make, so my solution was to omit AI entirely, to save time and make a more simple concept. That gave me more freedom to spend time on audio and animations.

mollusk 2025-04-08 00:00

Nice work, lots of fun! would be great with sounds!

gargantuan-janitor 2025-04-08 00:28

Cute little game. Loved the graphics, especially the parallax. The gameplay could be greatly improved by making fireballs a bit more predictable, and giving the sword a more satisfying arc (I thought it was an interesting choice that you could only fight up or down during the early level, but then satan came in and swinging the whole sword just to hit him at the end of the arc felt silly)

boboneoone 2025-04-08 00:33

@gargantuan-janitor thanks for the feedback! agreed that the combat could be improved a lot.

minidavid 2025-04-08 00:58

ggs

2025-04-08 06:36

This seems pretty good for your first game jam but there is alot that is missing. You didn't have any audio in the game which means your game can't be rated on that and may dock you some stars. The art was decent background wise with your parallax effect. The biggest critique on your game though is the combat. It would be nice if I could use W and S since as of now I kinda just have to wait for the little demon guys to get to me before attacking. Staying on the same plane just doesn't feel right.

follusior 2025-04-08 13:53

There are a lot of missing sounds. Сool pixels and gameplay. Thanks.

marudziik 2025-04-08 14:06

First of all, congrats for finishing within Compo timeline! I am liking the art, very much reminds me of my first LD entry (quite a while ago), and some old Win3.11 games. As mentioned by others the game could use some work on the audio and controls - but the idea is pretty rad anyway. Cheers!

daandruff 2025-04-08 14:28

Nice little game! The projectiles came a bit to quick as I didn't have time to react, or block them in any good way. The devil boss-fight was fun as well. Audio didn't work for me, so I left that rating out.

dhim 2025-04-08 18:39

Nice first entry I like the parallax of the wall, and the three tone color palette there. The game play is not really my style as I am very poorly coordinated, but I can feel the idea.

Some notes

- the red of the health bar is invisible against the red background. - Having any kind of music/sound would make the game 200% more enjoyable. WHile It can be hard to do everything in one Jam, you can even opt out of the sound design and use some nice Creative Commons assets. Practice in between jam with quickly creating music. In my process I tend to do the music around noon both day, just before starting coding again, when I start to become tired. THis year I have discovered in the feed beepbox.co which was amazing for prototyping some music! As for sfx, I usually make them with my mouth (the shutter sound in my game is me mouth-clicking)

googlypoo 2025-04-08 23:34

I liked playing this. You chose a good color palette and I liked the dissolve animations on the enemies + the floor at the end. The parallax and screen shake made the game feel great.

I think others may have mentioned already but your health doesn't reset on a second run, so everything kills you in one hit :(

Overall it's great, I think you could do a lot of fun stuff with this :clap:

the3rdhunter 2025-04-09 01:31

Cool entry. The parallax scrolling of the walls is excellent. It looks amazing and gives a good sense of speed. The title screen is also suitable epic. The way that title slams in sets a great tone for the game. I also liked the particle effects on the enemy fireballs, and the devil sprite was awesome. I managed to make it down to Satan, but he promptly kicked my butt! Awesome work!

fernando-tonon-de-rossi 2025-04-09 02:36

Nice! I enjoyed playing this game! I'd like to play it fully using keyboard, but besides that, it is very fun to play! Congrats!

drgrognak 2025-04-09 05:36

The art style was fun, especially the parallax! Liked the intro. I think with another day or so of polish (more satisfying sword swinging, some audio, maybe an indicator of how fall you've fallen) this game could really shine.

ntmalichi 2025-04-09 07:06

That is cute, I think the systems can be expanded and with more fleshed out art it can be a really nice game :)

trocentraisin 2025-04-09 21:07

The graphics are pretty cute (with a really good and efficient palette), not being able to move vertically is... Interesting to say the least, the directional up or down attack/defense is pretty confusing at first, but once again fine and with its own challenges. Some music would indeed make it better, but I will add that you can opt out from some categories (like sounds) if you don't participate in it (like not having any sound). A will second the fact there is a pretty serious bug in your health not resetting when dying, so you have to reload your page. Overall, a decent first compo

cure 2025-04-09 22:02

The combat felt super janky and unfair. I think even just letting the player control their own fall/flight would have done so much for the experience.

ruruie 2025-04-10 00:48

Definitely agree the others that bfxr minimal sounds and basic up/down controls would've added a great deal. That said, the left/right up/down dynamic of the sword and shields have a lot of potential I feel, and the omission of contact damage with enemies was a definite plus in this case.

torte478 2025-04-10 18:48

The most epic battle against the forces of evil I've experienced in a long time!

gbegreg 2025-04-11 13:36

Very simple but good !

scriveneroflight 2025-04-12 21:43

Kind of feels like a space ship shooter arcade game but with a melee weapon. And I like that. Overall, the art and the gameplay are good, and it was a fun little game. Good work!

jovialknoll 2025-04-13 01:20

I think the enemy movement and the sort of barrier juggling on that is a good direction. I think allowing more frequent sword swinging would feel better, as-is it felt much slower than the rest of the pace of the game. I think there's also an opportunity to add more vertical motion to the falling section to make the dodging a bit more than just moving back and forth, though I could see reasons to not change that as well.

atsh 2025-04-13 16:10

Like the graphics, was very charming. Also the death animation for the demons was sick

Wish the other hits carried more impact, and that the controls were a little more responsive

Can be a base for a reall fun game, well done!

henk 2025-04-21 20:21

Some of those animations/particle effects are very impressive.

Some issues not already mentioned by others: - The second jump in a double-jump adds to the y velocity when I typically expect it to set y velocity to a fixed value - Besides the health not resetting, if I play again after winning, the "floor" is still gone and satan and I battle above a void - While the intro sequence is super cool, it blocks you from starting the game until it finishes, which can be frustrating when restarting after a loss - The edge of the hole is actually an overhang and the player is allowed to go to either edge of the screen, even though the graphics initially convinced be that the outermost walls would be solid - Whenever I reach the bottom there's always one last purple dude I hadn't managed to kill yet. This wouldn't be a problem except that it and its fireballs move relative to the player while satan and the floor do not, making things very visually confusing - Demons can sometimes launch fireballs after dying