I am shocked that it's possible to have _that_ diverse and interesting of a soundtrack while still having time to work on the game itself: well done. The game itself was very ambitious, but quite buggy for me, unfortunately. Here are just the issues I noticed: - the "you don't have anything selected to sell" prompt doesn't change when I select an item to sell, only when I walk away from the booth and back - All of the UI on the right of the screen is totally cut off in the web build - I can take fall damage from very short drops, but often it will only make the noise, not actually deal any damage - The player sticks to the walls when colliding with them, which makes some of the jumps more tricky than they ought to be - In the mushroom area I got stuck inside one of the large mushrooms and had to restart - Many of the onscreen text prompts overlap one another, making them impossible to read - I can't exit the surface of the water without swimming down and acquiring upwards momentum first - Some items become non-interactive after dropping them on the ground in certain areas - Items sometimes collide with the player and sometimes don't. I don't know exactly what causes that but it could be they're moving in the Z axis slightly?
Other non-bug issues: - The font is very difficult to read - Some of the "sprites" are actually cubes with textures on all 6 sides, which looks weird with transparency - Having the whole game reset when I die is incredibly frustrating, especially in light of the fact that some of the ways to die are very surprising - Having to walk all the way back to the "seller" booth to get money for items is very tedious, especially given that the first part of the game is spent just doing that and I have to re-do it all over again after every death.
Once I got to the mushroom area, I didn't know what to do. I checked the guide and it says there's supposed to be a "double-jump" mushroom, but I wasn't able to find it. There are mushroom items, but pressing R while standing in front of them consumed them and did nothing.