FoonLudum Dare ExplorerLD55 → Spring Must Come

Spring Must Come

By muriel

View on ldjam.com

CategoryRankScoreCount
Overall2043.3729
Fun2313.1728
Innovation873.7128
Theme2623.1728
Graphics3012.7029
Humor2442.4027
Mood2233.1328

Comments

imbajoe 2024-04-16 03:50

I feel like a parent keeping track of quadruplets. Nice submission, was the first puzzle one I came across too.

camd67 2024-04-16 03:51

That was really fun! The first few levels felt a bit too easy but once it got later on (especially the equilibrium level and the few after it) were very challenging but in a good way!

It would be really cool to polish this up! Could be a fun puzzle game to release

muriel 2024-04-16 07:20

Thanks @imbajoe, I'm sure that you are a fantastic parent for your quadruplets :)

muriel 2024-04-16 07:24

@camd67 hehe, yes I'm trying to get better at tutorials + difficulty curves. I'm slowly getting there I guess... Being honest I might think about polish and publishing as the engine is quite easy to use to add new levels and some friends already gave me more ideas on things that I could include in later levels <3.

Thanks again for your review :)

creepypvp 2024-04-16 12:03

Hi nice idea. Always cool to see games done with raylib :)

muriel 2024-04-16 12:21

@creepypvp thanks, yeah I was a bit reluctant at the beginning but a few hours in and I was already reassured that I made the right choice, being honest I don't see myself going to back to something heavier in terms of build tools... Also in the end I managed to just write a super silly ./deploy.sh command that allowed me to push updates quite easilly which was a real blessing for the last minute adjustments.

So yeah super recommended to everyone that might be considering C++ and raylib as their weapon of choice for the next compo :)

justaroom 2024-04-16 14:24

Managed to get till level 10, that one cooked me, I'm no good with puzzles. Great game tho

muriel 2024-04-16 15:37

@justaroom wow that's already super far :) This one it is a bit tricky as you need to think "outside the box/map" xD.

Thanks for playing @justaroom I'm glad that you liked it :)

rcxa 2024-04-16 22:50

Excellent job on the natural tutorial. There was never a point where I felt like I didn't understand the mechanics. That said, it was still very challenging. Very clever game, great job!

candlesan 2024-04-17 04:57

Very clear progression that tutorialized all the main puzzly elements. Fun take on the theme

kristinamay 2024-04-17 14:00

Great intro to the game, and at first I was like "well what's so hard about this?" and then I got to the equilibrium level and was like, "....ohhhhh." Good work!

muriel 2024-04-17 17:11

I'm glad that you liked it @kristinamay!

Yeah haha the real game starts there, yeah that was the level that convinced me that the game design was good enough as when I was doing it I was mmmm no-one will enjoy this :)

vodzik 2024-04-17 21:55

Clever game with good difficulty progression. Good job!

vivid-hallucination 2024-04-18 01:49

I like bringing natural beauty back to a space. It's like if Terra Nil was fantasy instead of sci-fi. The slow terraforming speed of the elementals made the equilibrium level a bit of a slog, but it's a solid concept.

🪬

denvil 2024-04-18 03:29

Nice easy into the game mechanism and then Equilibrium. It really felt like herding cats :)

The core loop felt good on this one and I think you could expand this really easily to more levels. Just add some polish / juice to the game and it would be really good. Nice work!

nazorus 2024-04-18 12:34

Such a cute game with a chill atmosphere! It starts out a bit slow but quickly becomes a hectic management game, which is quite fun. I'm not sure what's the best way to manage elementals in levels with lots of them, maybe put them near a torch?

Other than that the game feels super smooth, pixel art looks nice, and I like the relaxing music a lot.

Kudos to you for doing the compo :v:

burnedkirby 2024-04-19 07:13

Feels like a puzzler, but it becomes more like a management kind of game, juggling the other spirits. Interesting concept, but it kind of gets a bit stressful later on. Neat idea though. Good work!

henk 2024-04-21 14:16

I liked playing this, and made it to the end; the level design felt especially well done. One criticism: I'm not sure having the player take damage in the non-springified level portions added much value to the game. It doesn't seem to affect strategy much at all, and doesn't add enough difficulty that I was really thinking about it all that much, especially in the later levels.

zirconcode 2024-04-22 19:45

Starts slow, then feels like herding cats, unexpected progression, very nice

loveapplegames 2024-04-28 15:27

Kudos for the interesting and very original gameplay. The levels where you can get stuck are a bit stressful, but were not too difficult. Sometimes the game's pace is a little slow, maybe it would be nice to be able to pull the elementals faster with your staff.