FoonLudum Dare ExplorerLD56 → Tiny Car

Tiny Car

By baturinsky

View on ldjam.com

CategoryRankScoreCount
Overall1483.5729
Fun1473.4229
Innovation164.2929
Theme684.0129
Graphics2073.2929
Humor2592.2726
Mood2313.0627

Comments

coltonphillips 2024-10-07 01:02

Insane! For me, the speed and turning speed are too high for me to handle. This is a successful experiment! It's so buttery smooth!

hotaloca 2024-10-07 13:24

First of all very nice idea. I like that you drive into the details... Driving the car was a bit like driving on ice, it was relatively difficult for me to control. Found the first creature and the question mark guided me well, but then i could not find the second creature... Did not find it.

pedryx 2024-10-07 13:25

Good mechanic! I like the trail. Nice game.

human-writes-code 2024-10-08 08:01

Wow! This has a lot of cool stuff going on. The use of scaling is awesome and suits the theme really well. I love the tyre tracks from the car, too. I have to admit, I only managed to find the first tiny creature. I guess I'm not a great tiny creature hunting agent. I'm also an absolutely awful driver.

Good job!

sdcorpse 2024-10-10 13:19

There are much cool stuffs here! But movement is very difficult.

crcdng 2024-10-10 13:38

Nice 'Absolute Drift' variant with a twist, controls obviously take some time to learn. I like the minimal aesthetics and it makes me want to revisit, especially when audio is added.

baturinsky 2024-10-12 19:25

@coltonphillips @hotaloca @pedryx @human-writes-code @sdcorpse @crcdng

Thanks for playing! Yes, controls are a bit of "on the ice". I have concentrated on making it more consistent regardless of the scale, and neglected a bit to tune it in the "normal" scale.

If you had difficulties finding other anomalies - they ca be found by the distinct pattern of obstacles around them.

sudocoffee 2024-10-12 23:56

The way the world expands as you get deeper into the cluster of shapes is mesmerizing, and I love how all the lines and art start to flutter and align to the grid when you get really close. It creates a really chaotic mood. Floating point imprecision as an art style is something I've never seen before, and it's awesome.

yoav-kagan 2024-10-13 15:16

Cool concept! I really enjoyed the hand break. I did however found myself wandering around, more distinctive symbols to mark the locations would have helped. Overall great job!

ricksquanchez 2024-10-14 05:54

the way the game plays with scale is really cool

ditam 2024-10-14 06:58

Very smooth driving, albeit a bit hard to control. The fractal space is very interesting and makes for a cool atmosphere.

I think when you're backing up, left and right should be reversed so that your car behaves more like a real car. This was my only frustration with the controls.

tetrergeru 2024-10-14 20:29

Wow! Such a cool concept! I liked how smooth the car scales! Finding creatures was pretty hard (my result was 13 minutes :sweat:, hope it's not THAT bad), but that was very fun nevertheless!

paul-maxime 2024-10-15 16:26

The car goes way too faaaaast AAAAAAAAAAAAAAAAAAAAA-

(no, seriously, the car turns too quickly and when we approach a tiny creature, even if we brake as hard as possible, we have to hit a wall due to how fast we're going)

The idea is great tho, approaching anomalies and discovering more map feels good!

Adding our current size to the UX would be nice: either something like `1.0x -> 0.9x -> 0.1x...` or something like `2m -> 1m -> 50cm -> 1mm...`. That way, we easily know how far from the _normal space_ we are.

baturinsky 2024-10-19 16:07

@sudocoffee I see you get it! Yes, foating numbers can act very interesting "around the edge", and that can be used and explored. I wonder if other floating number artifacts can be exploited as gameplay/flavor elements...

baturinsky 2024-10-19 16:09

@paul-maxime You are right, I had the scale displayed along with the other numbers, but removed all of them in release. I should have kept indicators of scale (and may be some other, like coordinates and speed).

ang-parodi 2024-10-19 18:18

That's awesome and really really original idea. Cool

henk 2024-10-19 18:47

It took me around 12 minutes to beat. The physics feels rock-solid, which is pretty surprising when you consider the scaling mechanic. It would have been nice to have a climax to all the build-up of having stuff shake like that. Like an explosion or something.

silkworm-sweatshop 2024-10-19 21:50

Really cool zoom effect. The feel of the car speeding up as it zooms in because of the perspective change is a nice touch. While it takes some time to get used to the slippery controls they are pretty satisfying.

geckoo1337 2024-10-21 12:49

Impressive gameplay with an interesting mechanic. I drove my car, but I did not expect any scale change. So I have understood that the map is infinite. The zoom effect is really cool. The movements are smooth, and the controls work well as expected. The minimalist aesthetic is gorgeous. A solid entry. Well done ++

daniel-alhadeff 2024-10-21 16:16

That zoom mechanic is really cool and an awesome way to incorporate the theme!

Also, I'm really curious, how did you implement the scaling mechanic? Is the car actually shrinking?

I really enjoyed this, would love to see it quickly polished up and put on Steam!

zimny11 2024-10-24 14:31

Nice game! As other pointed out the car is a bit too fast. I also cannot handle well any shaking on the screen, so being near creatures was hard for me. But, the idea of the game is really cool and it was fun to drive when the camera started to zoom in! Well done!

baturinsky 2024-10-25 16:42

@daniel-alhadeff yes, car is actually shrinking and it's physical parameters are changing, while the rest of the scene is static.