coltonphillips 2024-10-07 01:02
Insane! For me, the speed and turning speed are too high for me to handle. This is a successful experiment! It's so buttery smooth!
Foon → Ludum Dare Explorer → LD56 → Tiny Car
By baturinsky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 148 | 3.57 | 29 | |
| Fun | 147 | 3.42 | 29 | |
| Innovation | 16 | 4.29 | 29 | |
| Theme | 68 | 4.01 | 29 | |
| Graphics | 207 | 3.29 | 29 | |
| Humor | 259 | 2.27 | 26 | |
| Mood | 231 | 3.06 | 27 |
Insane! For me, the speed and turning speed are too high for me to handle. This is a successful experiment! It's so buttery smooth!
First of all very nice idea. I like that you drive into the details... Driving the car was a bit like driving on ice, it was relatively difficult for me to control. Found the first creature and the question mark guided me well, but then i could not find the second creature... Did not find it.
Good mechanic! I like the trail. Nice game.
Wow! This has a lot of cool stuff going on. The use of scaling is awesome and suits the theme really well. I love the tyre tracks from the car, too. I have to admit, I only managed to find the first tiny creature. I guess I'm not a great tiny creature hunting agent. I'm also an absolutely awful driver.
Good job!
There are much cool stuffs here! But movement is very difficult.
Nice 'Absolute Drift' variant with a twist, controls obviously take some time to learn. I like the minimal aesthetics and it makes me want to revisit, especially when audio is added.
@coltonphillips @hotaloca @pedryx @human-writes-code @sdcorpse @crcdng
Thanks for playing! Yes, controls are a bit of "on the ice". I have concentrated on making it more consistent regardless of the scale, and neglected a bit to tune it in the "normal" scale.
If you had difficulties finding other anomalies - they ca be found by the distinct pattern of obstacles around them.
The way the world expands as you get deeper into the cluster of shapes is mesmerizing, and I love how all the lines and art start to flutter and align to the grid when you get really close. It creates a really chaotic mood. Floating point imprecision as an art style is something I've never seen before, and it's awesome.
Cool concept! I really enjoyed the hand break. I did however found myself wandering around, more distinctive symbols to mark the locations would have helped. Overall great job!
the way the game plays with scale is really cool
Very smooth driving, albeit a bit hard to control. The fractal space is very interesting and makes for a cool atmosphere.
I think when you're backing up, left and right should be reversed so that your car behaves more like a real car. This was my only frustration with the controls.
Wow! Such a cool concept! I liked how smooth the car scales! Finding creatures was pretty hard (my result was 13 minutes :sweat:, hope it's not THAT bad), but that was very fun nevertheless!
The car goes way too faaaaast AAAAAAAAAAAAAAAAAAAAA-
(no, seriously, the car turns too quickly and when we approach a tiny creature, even if we brake as hard as possible, we have to hit a wall due to how fast we're going)
The idea is great tho, approaching anomalies and discovering more map feels good!
Adding our current size to the UX would be nice: either something like `1.0x -> 0.9x -> 0.1x...` or something like `2m -> 1m -> 50cm -> 1mm...`. That way, we easily know how far from the _normal space_ we are.
@sudocoffee I see you get it! Yes, foating numbers can act very interesting "around the edge", and that can be used and explored. I wonder if other floating number artifacts can be exploited as gameplay/flavor elements...
@paul-maxime You are right, I had the scale displayed along with the other numbers, but removed all of them in release. I should have kept indicators of scale (and may be some other, like coordinates and speed).
That's awesome and really really original idea. Cool
It took me around 12 minutes to beat. The physics feels rock-solid, which is pretty surprising when you consider the scaling mechanic. It would have been nice to have a climax to all the build-up of having stuff shake like that. Like an explosion or something.
Really cool zoom effect. The feel of the car speeding up as it zooms in because of the perspective change is a nice touch. While it takes some time to get used to the slippery controls they are pretty satisfying.
Impressive gameplay with an interesting mechanic. I drove my car, but I did not expect any scale change. So I have understood that the map is infinite. The zoom effect is really cool. The movements are smooth, and the controls work well as expected. The minimalist aesthetic is gorgeous. A solid entry. Well done ++
That zoom mechanic is really cool and an awesome way to incorporate the theme!
Also, I'm really curious, how did you implement the scaling mechanic? Is the car actually shrinking?
I really enjoyed this, would love to see it quickly polished up and put on Steam!
Nice game! As other pointed out the car is a bit too fast. I also cannot handle well any shaking on the screen, so being near creatures was hard for me. But, the idea of the game is really cool and it was fun to drive when the camera started to zoom in! Well done!
@daniel-alhadeff yes, car is actually shrinking and it's physical parameters are changing, while the rest of the scene is static.