Reverse Pacman by euske 2024-10-11T16:06:27Z
clever and interesting take on a classical game, and well executed. Tingles the brain.
Foon → Ludum Dare Explorer → Users → crcdng
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | tiny_sim | compo | 311 | 2.64 | 2.64 | 3.40 | 2.76 | 2.25 | 2.46 |
clever and interesting take on a classical game, and well executed. Tingles the brain.
Interesting concept, could use some sound effects / music.
Decent game, adding sound is the obvious next step.
Vibes - sneaking around like in 'Alien Isolation' but from the perspective of a mouse :) Impressive amount of 3D modelling in 48 hours. This can easily become a larger project, just needs the time and work put in.
Best LD WTF moment so far. Music game? Deduction game? Branching Narrative? Mildly inappropriate? All of it! Want to see more games from where this comes from.
Delightful little tower defense game, now 'just' add more units, levels, enemies and so on. For the squirrels!
cute game, I think the concept could be also fun in VR with hand controllers / gestures
Nice 'Absolute Drift' variant with a twist, controls obviously take some time to learn. I like the minimal aesthetics and it makes me want to revisit, especially when audio is added.
interesting mechanic and impressive achievement for making everything in 48 hours.
impressive game for 48 hours!
very impressed with the game, and also liked the biological terminology. I would like keyboard controls, a bit more clear (audiovisual) feedback when trying to build something that's not possible. definitely excited to try the next version.
'Stanley Parable' - like experience, unique take on the subject, very stylish and great execution. I managed to get the cube stuck behind a plant.
Like the idea of controlling multiple units and combining their efforts to solve problems (long time ago there was a game called 'Goonies' that did that): Keep iterating and improving!
Fun to play an LD game with a controller :) (selecting power-ups didn't work for me though). Quite a difficulty cliff at level 10, could be ramping up earlier. Fun to play.
The premise of the game is hilarious and I really want to see this as a full game. Creatures died and I am sad :sob:
Cute art style! I would love to see a next version addressing some technical issues (dropping could be improved) and add most importantly make it into a deduction game by adding hints about the placements (check out Mastermind for example).
Definitely fun game. Wish for the next iteration ... Space or E instead of M for Mutate. Sounds (amplitude) I didn't quite get what 'align' means exactly, maybe that could be explained in more detail. Definitely want to come back to it.
Interesting premise and wow, there is quite a lot going on in terms of controls and interaction. Would love to see where this goes with a few iterations to make interactions feel more 'snappy'.
Nice use of Blender's Suzanne mascot. I can see how this would work with different 3D Topologies, from simple ones like a sphere to elaborate custom ones. As others mentioned, balancing and movement require some attention but I think it is worth to pursue the idea further and see where it goes.
Very nice mechanic and pleasant 8-bit aesthetics. When I run out of gel(?) the game goes on, not sure if this is intentional. Would love to see a version with an 8-bit soundtrack.
Had some technical problems restarting the game but cruising with the tank felt surprisingly satisfying also because of the soundscape. Would like to see some polish in the next iteration.
Elegant. Requires learning / skill. Invites to come back and explore. Would definitely like to see another iteration.
I have a weakness for light/shadow based games and the chill atmosphere and gong-like sounds make a pleasurable experience.
Great game mechanic, I would love to see a next iteration with focus on 'game feel', especially the timing of shoot*lock mechanic. Huge potential.
Wonderful mood, feels like a little world on its own. Great art style. I liked the concept of the cards and the little world above interacting. Would love to see a next iteration with a proper tutorial and more clear indications during the game what is happening. Bookmarked for revisiting.
cool and polished card game in the spirit of Solitaire. Did not see a relation to the theme. I would love to see a version with the rules tweaked a bit in the direction of more control of / knowledge about the cards.
Love Sokoban and this is a very nice variant. Has the 'just one level more' temptation. Ready to pay for the full game. Insane amount of polish for a 48 hour game...
Thanks for all the feedback so far, it is very much appreciated. I definitely want to see if the concept works out with a few improvements, many of which are mentioned here. Therefore I am hard at work on a post-LD version. And I can't wait to share with you after the rating period is over. It will be available at the same place: https://crcdng.itch.io/tiny-sim