Time for Pie! by isayneigh 2024-04-21T01:34:56Z
A simple yet thrilling game, full of tension. It would be even better if the directional keys were labeled more clearly.
Foon → Ludum Dare Explorer → Users → Flewbimo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Dance with the Sprites | compo | 305 | 2.78 | 2.60 | 3.21 | 2.39 | 3.10 | 2.65 | 1.71 | 3.55 | |
| 2024 | 55 | Summoning | š„ | Call of Duties | jam | 440 | 3.70 | 3.62 | 3.55 | 3.30 | 3.90 | 3.36 | 3.87 |
A simple yet thrilling game, full of tension. It would be even better if the directional keys were labeled more clearly.
The characters are cute, and the music is very relaxing. I love it.
An almost perfect game! The music and art are very enjoyable.
I really like the atmosphere and art style of the game, but I'm a bit confused about the gameplay. (The number of decimal places in the top left corner could also be adjusted; the game is quite overwhelming.) But overall, it's a good game.
It's a very interesting platformer, but there seem to be some bugs; for example, I can't seem to get through the third door.(Correction: I'm sorry, I didn't see that.)
A very interesting and cute gameļ¼
It's a cute game! When I first played, I thought there was only one little animal to protect, haha
The sound effects and art are very cute! It's a really great game!
It's a very interesting game, and I really like its perspectiveāa mix of third-person and first-person (though I'm not sure how it hit me from above the table)
I really love the game's art and music, and the gameplay is very innovative. The rollbug is adorable, but there seemed to be some code errors at the start. Overall, good job!
The game has a very cool style, and I really like the art and music. The upgrades are also very interesting. It would be even better if there were more types of enemies and sound effects in the game.
It's a really cool game! I really like the art and sound effects. Additionally, it's also fun to shoot a series of bullets and face off against immune cells while dodging their attacks. However, I don't know why, but when I fail to mutate and try again, a mini-game appears, but pressing 'M' doesn't seem to have any effect.But Anyway, it is a Great job!
Good job! It's very innovative and fun, but controlling 16 screens at the same time is really difficult, haha!
A very interesting and challenging game! It's incredibly satisfying to see the increasing lights around the fireflies, and the light and shadow effects are beautiful. Besides that, it's clear that the sound effects and artwork are well-designed; I really love this style. However, would it be better if the lights were launched each time the spacebar is pressed? Also, once the movement speed increases, it really gets dizzying, haha!
@coderaurus I'm sorry I forgot to make the page public earlier, but it's done now.Thank you.
@patbgames I'm sorry for the incorrect file uploaded earlier; it's now fixed. Thank you!
@oddballdave I'm sorry for the incorrect file uploaded earlier; it's now fixed. Thank you!
@dashvirus Thank you for your feedback! I also noticed the jumping issue during development and tried to modify it (for example, allowing jumping for a short moment after leaving a platform), but I ran out of time and couldn't finish it. The bell sound indicates that enemies are spawning, and I thought players could intuitively see the enemies appear, so I didn't add any prompts. I also wanted players to judge whether they could press E based on the size of the light surrounding them, so I didn't include related hints. Now that you mention it, I can see that some information is indeed lacking. Thanks again for your comments!
@ladybenko Thank you for your feedback! The game over usually occurs when you are touched by a red light (perhaps you didn't see it because the red light appears behind the black walls). The gong sound indicates the appearance of enemies, while the chime is triggered when you press the E key. I can see that the prompts I've included are indeed insufficient. Thanks again for your comments!
@sdcorpse I 'm sorry for the lag caused by web performance issues; the frame rate will be significantly improved after downloading.
@antti-haavikko Thank you for your insightful comments. Since this is my first time participating in a compo and due to my technical limitations, it resulted in many flaws. For the victory screen, I initially intended to create a unique scene, but due to time constraints, I ended up just removing the black canvas, which indeed feels very basic and lacks a sense of victory. The red sprites have a fixed size and move by tracking the player, while the regular sprites move randomly in place, so I thought it would be easy to distinguish them, but it seems thatās not the case. The game ends only when a small dot at the center of the red sprite touches the player, and they are released 0.1 seconds after the red glow completely disappears, so it can indeed lead to a game over when the red sprite just starts to disappear. In fact, there are three paths to the boss; two of them provide a lot of light source rewards but are hard to find, while one path is easy to find but has fewer light sources. However, it seems that the boring and simple boss fight renders this design ineffective. I have also noticed the issues with controls and audio, and I plan to improve them in the future. Thanks again for your feedback!