plasmapuffs 2024-10-06 22:30
My best time (as the creator of the puzzles) is 03:39
Foon → Ludum Dare Explorer → LD56 → Hexoban
By plasmapuffs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 25 | 4.15 | 51 | |
| Fun | 19 | 4.14 | 51 | |
| Innovation | 70 | 3.80 | 51 | |
| Theme | 116 | 3.81 | 51 | |
| Graphics | 25 | 4.31 | 51 | |
| Audio | 33 | 3.98 | 51 | |
| Humor | 217 | 2.64 | 40 | |
| Mood | 40 | 4.00 | 49 |
My best time (as the creator of the puzzles) is 03:39
Got 9:34 on my first run. The graphics are very nice, everything felt in theme with eachother. I did wish that the move and turn animations would be faster though so it's easier to speedrun. Strong submission!
This seemed like a really solid entry, and the puzzles increased in difficulty at an even rate. I liked the music as well. This is one of those entries that I would love seeing more of in the future. I do wish the transitions and movement could be a bit faster, but overall this was really well done. Nice job!
It was fun. Got 6:12!
I love it! It would be great if I could know what is a good mark in each level. May be if the color of the turn/move counters change its color or if it were previously indicated. Nevertheless, great game!
Excellent game, I really liked it. Also (maybe just me) neither the R nor Z buttons work
Wow, this is a very polished entry! The visuals were stunning, and the music fit the game perfectly. I got a time of 7:52. The hexagonal grid kinda blew my mind because of the movement options, I had lots of eureka moments along the levels.
Great job, super fun game
Honestly one of my favorites that I've sampled so far. It's very interesting how just the simple premise of tweaking the grid to be hexagonal instead of squared shakes up the gameplay this much. My only real gripe is that I feel like movement is a bit too slow - I like to tap pretty rapidly through Sokoban games like this, so if this were ever expanded upon I'd like to be able to move faster, but that's really about it honestly. Very nicely done!
Amazing game! I love the style, art and gameplay. BTW It would be better if the bee could move faster. Anyway, great job!
One of the best Sokoban games I have played in a long time. Really good puzzle design and it's incredible how much you could get out of such a simple twist like hexagonal hexes. I also really like the look of the game. I would love to play more levels of this game. Great job!!! Insane that all this was done in 48 hours by a single person
The hexagonal grid idea is really interesting. Really cool idea for a puzzle game and well balanced on difficulty!
I don't think I got a super great time, but I had fun doing it!
Screenshot 2024-10-07 205954.png
The art was lovely, and the puzzles were just the right amount of difficult. It would have been nice if the bee moved a *little* faster, but that's about the only criticism I have. Great job!
Simple but well implemented. Very solid GFX and sound with lots of nice little touches. Very polished with good difficulty ramp. Excellent submission.
Great game; this is very polished! I like how juicy the game is: the bee was always moving and I loved how it stretched, squished, and animated when it moved, and I liked the reaction to hitting a wall. And the puzzles were fun too! The music was a good fit for a puzzle game and didn't feel repetitive. It would be neat to see some stats about optimal moves. Great job on a really fun game!
Great puzzle design, art, polish, and a simple yet fun concept - I'm surprised I hadn't seen something like it before. My only complaint is that sometimes the honeycomb blocks are offset from the grid visually, which made things a little confusing. Still, a great game! My sister also played the game and was having trouble the controls and turning - to be honest, there's not a lot you can do about that with a hexagon grid; my only thought is to also be able to click on an adjacent hexagon to move to it.
6:58 on my first run! Probably could have been faster but I lost around a minute to the game running in slow motion until I turned down my refresh rate.
Screenshot 2024-10-07 234108.png
Definitely one of the best sokoban games I've ever played, the levels are extremely unique and require a lot of thought. I especially loved the final level, trying to figure out how to do the first few honeycombs reminded me of playing checkers. The audio and graphics are nice too, I've been listening to the music for a while and it's very calming.
i got a 7:36. I love the hexagons
pretty fun and simple game, love the level design. Audio adds to the aesthetic. Got a little confused with controls at first, but you quickly get used to them. got 5:54
Loved it! The bee theme was awesome and that transition slide was buttery smooth. Very cohesive thematically and satisfying puzzles. Great work!
Very well done
I don't like hexes and I'm not very good at sokobans, but I like this game!Screenshot 2024-10-08 at 18.43.40.png
Solid, really impressive for compo submission! I like the art and music
took me some time to get used to the control, but overall great game! always like a good hexagon game
Great game, really nice UX and a clean art style. The puzzle were fun and trying to get the minimum moves was very satisfying. Great entry.
I had a great time playing, wonderful work!
Very cool take on sokoban! Honestly, after playing this, I feel hexagons lend themselves much better to sokoban puzzles than squares. My time was 12:40, I took a while on the 10th level and the roundabout one I think. My favorite level was Hexscape, I really liked how satisfying it felt when you make that final round and push in all the boxes. That felt great. I also liked how the titles doubles as a tutorial, that helped a lot, especially with the double push, I thought that was a smart way to teach players what they can try. Also want to praise the animations, both for the bee and the level transitions, I think those were really cool. Very fun game, great job!
Amazing game, really cool take on Sokoban. One of the best compo games I have played so far. Art and music complemented eachother well and were really cohesive.
The puzzles were really well designed / I enjoyed them a lot.
Amazing game in general, even more so for it being a compo project. Well done!
Love Sokoban and this is a very nice variant. Has the 'just one level more' temptation. Ready to pay for the full game. Insane amount of polish for a 48 hour game...
I quite enjoyed playing your game! I would love to see it on mobile!
I love the game and the overall feel. its very polished and clean. I love the way the title of the levels give small hints e.g " roundabout"
Clean little mechanic and very nice overall polish. The honeycomb fade in/out between levels was a slick touch. Smart onboarding through level design too. The music was really nice as well!
Very polished experience, great puzzles too, you clearly have a knack for it! i do wish it played a bit faster, some sort of '2x faster animations' option would've been welcome for me! Great game especially for compo!
This is a very well-made, polished game!I love the music and the sound effects!
When I started playing, I had my dark mode extension on. It gives it a different feel, but it still looks good if you don't go in thinking it's inverted dark mode. I think I prefer the darker color of the honeycomb there, but I could just be biased towards what I saw at first.
Original: Screenshot 2024-10-19 143157.png
Dark mode: Screenshot 2024-10-19 143256.png
A really cool puzzle with great visuals and music! I got to the end in under ten minutes, which I think is a good result :) I only have one comment regarding the difficulty of the levels. I found Roundabout to be the most difficult level, and so I was expecting some sort of catch in every level after that, but they turned out to be rather straightforward. Level 10 has no hidden catch, and that made me nervous, because I was sure that I was missing smth obvious and I was thinking I'd have to restart this big level. But the obvious way was the right one. So maybe swapping some levels around would make difficulty progression smoother. But overall, a great game, well done!
Great polish, really love the feedback for trying to push against a wall! The levels are pretty cleverly designed and some require some planning to solve, well done.