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tiny_sim
tiny_sim
By crcdng
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 311 | 2.64 | 27 | |
| Fun | 292 | 2.64 | 27 | |
| Innovation | 149 | 3.40 | 27 | |
| Theme | 297 | 2.76 | 27 | |
| Graphics | 310 | 2.25 | 27 | |
| Audio | 246 | 2.46 | 27 | |
Comments
Interesting game concept! I got really protective of my green tiles, went straight for them. Quite challenging as well, I found myself scrolling down to the combinations explanation to check how it all works again. But practice makes perfect, and having a chill difficulty setting helps as well! :thumbsup:
This was honestly really interesting. It's a novel concept but the rules are a very confusing at first and the way things jump around all the time, it's hard to tell what's going on or if what you're doing is having an impact. Overall I liked it a lot though
sbackman
2024-10-07 18:03
Interesting game. Took a while to get the hang of it. A visible score would have been nice to try and get a highscore.
I like the simplistic idea. It reminds me of Conway's game of life simulation. I just wish the instructions told me how to help the blue faction (do I sit on green tiles and avoid red tiles?)
Simple but it's working as I played several minutes trying to get an end score... But I never had it!
khaotom
2024-10-10 16:53
Observe and experiment. Very chill.
Simple yet fun!
henk
2024-10-11 20:45
My little magenta square seems to die randomly even when it's nowhere near any red squares. I thought I might be the victim of wraparound or red squares hiding under blue squares, but neither seem to be the cause. Is this a bug? Or a mechanic I'm not understanding?
Aside from that, I thought it was fun. It might be good to have some sort of visual indication of the number of lives, though. I started on "chill" mode and didn't realize that meant "no death" until several minutes had passed.
sdcorpse
2024-10-12 01:05
Nice game.
Interesting idea, but very hard to understand what is going on. Sometimes I am just randomly moved somewhere else, I died I guess? But was not close to any red squares (or any squares actually). Sometimes there is a sound when I am moved somewhere else, did I die here too? Or did I level up or something?
I found the rules and colors kind of confusing. I think a score or health indicator would be really useful, but good game (and it was pretty fun dodging the red squares on insane mode)!
Im sorry. I didn't really understand this game. This is the type of game put out in like 1979 lmfao
It took me a while to work out what I should be doing and I don't think I understand 100%. Especially why i would randomly(seemingly) teleport. Interesting to play. Insane difficulty definitely was.
crcdng
2024-10-14 01:51
Thanks for all the feedback so far, it is very much appreciated. I definitely want to see if the concept works out with a few improvements, many of which are mentioned here. Therefore I am hard at work on a post-LD version. And I can't wait to share with you after the rating period is over. It will be available at the same place: https://crcdng.itch.io/tiny-sim
ellaris
2024-10-14 19:01
Interesting, I feel I understood the rules, but even tho I never touched red the game was over?
Didn't really understand the rules. But avoiding the red was fun.
dzejpi
2024-10-17 19:38
Interesting stack, you don't see Flutter often, I still have nightmares about working with it occasionally. Joking asides — interesting game which reminded me of Game of Life a bit. But I have to agree with most of the people — rules are quite hard to understand. And I too was moved randomly few times, which I was not sure whether it was bug or not. And then I died seemingly out of nowhere, because there was nothing around me. But avoiding the red squares was fun. If you plan to work on this further, then I would definitely try to introduce the rules slowly, so, that everyone gets them well. Otherwise very original entry, it's great to experiment a bit!
catzp
2024-10-22 21:48
Fun game! Still it would be nice to have a score in the end ^^
stmate03
2024-10-23 11:15
simple and clean, easy to understand the main mechanics, can get hectic on high difficulty, I had fun just watching what happen on easier difficulty only really dodging every blue moon or seeking green to reduce red numbers, wish there was a life indicator :(