FoonLudum Dare ExplorerUsers → Paul-Maxime

Paul-Maxime

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsOne More Folderjam894.073.694.144.163.573.703.75
202456Tiny CreaturesπŸ‘₯Guzzling Antsjam3833.703.323.354.203.703.30
202455SummoningπŸ‘₯Drawnion (multiplayer)jam7643.413.253.503.58
202354Limited SpaceπŸ‘₯Rocket of Sandjam3133.823.793.604.123.913.82
202353DeliveryAbsurd Packing in Outer Spacejam3663.773.854.093.373.72
202352HarvestπŸ‘₯Harvest Insulajam3.913.793.794.373.873.412.79
202251Every 10 secondsπŸ‘₯lemojidjam804.103.923.924.363.26
202250Delay the inevitableYet Another Tronjam8763.393.652.523.42
202149UnstableπŸ‘₯Meowgicianjam2553.903.893.363.904.043.53
202148Deeper and deeperπŸ‘₯Bumpy Drillyjam8783.533.382.454.003.252.663.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Paul-Maxime

LD48 — Deeper and deeper

To The Core by shide 2021-04-27T05:02:36Z

Oh, it looks like motherload but as an idle game! The graphics are very well done, especially the ores. Too bad the gameplay doesn't seem to be 100% complete, we can't do much beside increasing the mining speed and the available fuel. :disappointed:

PS: the right click throws a bomb for free, this is probably not intended. :bomb:

Bucket Head by LethalTurtle 2021-04-27T23:32:22Z

I like the mechanics! Too bad the game ends as soon as we get familiar with them, I was getting hooked. :disappointed:

Sometimes it's a bit difficult to take and place dirt, but it's not a big deal once we get used to it.

The character design and the graphics are simple but very well done.

Deep Space Hope by namrog84 2021-04-27T01:06:04Z

Great game, great atmosphere, a bit short but cool ending!

The boss might be a bit too easy with the upgrades. :D

Curiosity by Bodaciouslycrazy 2021-04-27T02:06:02Z

Cool intro, pretty fun game!

It looks like having two super drills and swapping between both is the easiest way to win the game. Sadly, there's no point killing the enemies since we can easily run away from them.

FishyFish by PSiv 2021-04-27T23:07:39Z

I ate some fish, took a random crown at the bottom of the ocean, then became the ocean. Perfect.

Amazing atmosphere, almost psychedelic thanks to the music and the waves.

I didn't understand the camera was zooming out at first, adding decorative plants, a scale or some other size reference would make it clearer!

Tunnel Vision by Cievers 2021-04-27T01:16:58Z

Amazing graphics, perfect mood. Easy to learn, hard to master.

This game is addictive and frustrating, which is a perfect combo.

The Deepest Dungeon by Susumu Asaga 2021-04-27T01:36:02Z

The graphics are amazing, I love the gameboy style and the color palette.

The Core by guimoliveira 2021-04-27T04:44:43Z

The intro is very very slow (80 seconds!), you should add a way to skip it or a button to display the text faster.

The camera a bit too high and too slow, we can only see 2 or 3 platforms at once, which renders 90% of the screen useless and makes it hard to see where we are jumping.

screenshot.png

However, I like the fact we can place platforms! Most scroller games like this don't allow you to build anything.

Fishing in the woods by KillRyusha 2021-04-28T00:24:06Z

I love it, very relaxing and challenging enough!

I would add a color to the arrows to make them easier to distinguish, like that: arrows.png

Deep Jam by MadR 2021-04-27T00:30:54Z

Cool idea, nice graphics, but this game is way too difficult!

Spamming the left and right clicks and memorizing the levels is pretty much the only way to win.

I think the enemies have too many HP and the right click power could be removed, since its only purpose is to be activated whenever it's available.

Deepest Point by 7Mar 2021-04-27T23:51:43Z

Pretty simple concept, easy to learn and hard to master. I managed to score 72 :D

Adding more shapes and allowing us to see more than one shape at once to prepare would make this game even more addictive.

I agree with @studio-gomp however, the music gets very repetitive after a while.

HELL deep is your love? by Villanelle 2021-04-29T05:40:29Z

Amazing work, nearly everything is perfect. The game design, the pixel art, the music, the sound effects...

A few things could be improved but it's nothing major:

- Hitboxes should probably be slightly smaller, they don't seem to be pixel-perfect. - When we get stunned, we can spam a key to get free but there's no information or visual indicator about that. - At the end of each level, we need to jump beneath the camera, which feels weird since it usually kills us.

... Where's the Nintendo Switch version now?

LD49 — Unstable

Un-Stable by Ether 2021-10-05T14:49:53Z

Smashing everything with a fast horse sounds fun, however the controls make it nearly impossible. We can't go too fast since there's walls, corners and small corridors everywhere and the reverse is **very slow**. Having to restart the level from the beginning and watch the cutscenes again as soon as we're seen by anyone is pretty annoying too. A fast and difficult to control character doesn't mix well with infiltration gameplay.

That being said, I like the unstable idea and the graphics are pretty neat!

Viole(n)t Cooking by Shess 2021-10-05T02:23:36Z

The graphics are amazing and I love the humor here and there in the book.

However, the gameplay is very lacking. The pie chart isn't clear and doesn't update instantly, the game becomes easier over time, and we can easily win by spamming random ingredients. The reset button is also hidden inside the book, it should appear on the screen when we lose or be bound to the R key.

Derpy the Unicorn by Vodzik 2021-10-05T14:10:22Z

I successfully destroyed the golden unicorn temple and joined the party. I will now reevaluate my life choices.

LD49_wFRqMF9tRK.png

UnstaBall by WilloXs 2021-10-05T16:47:21Z

I couldn't extract the game, both zip files seem to be corrupted. :cry:

Edit: thanks for fixing the download link, the game's pretty nice and I love the sound atmosphere. :D

Shaky Shack by Brusi 2021-10-05T18:33:39Z

Beautiful graphics!

The game gets a bit repetitive over time and the gameover isn't as explosive as I expected, but I had fun flipping through the pages and checking the same ingredients 100 times overall.

Meowgician by Paul-Maxime 2021-10-05T00:46:12Z

@t-c Fixed, the spider was affected by the earthquakes and could move outside the screen. :smile:

Count-Down by Shadowmyst 2021-10-05T01:04:03Z

The game doesn't load for me (firefox, windows), are you sure the WebGL export works? :(

Unstable Ruins by HomunculusGames 2021-10-05T17:12:10Z

Damn, you made so many levels! I finally got to the out of time one.

Most levels were pretty straightforward, but some of them were very difficult since they required precise jumps.

I really like that the ring and the timer are optional objectives, it allows us to decide if we want to retry until perfection or just skip to the next level.

Noyau Instable by SparkyDoc07 2021-10-14T22:16:03Z

A cool idea that sadly lacks polishing or better execution as of now. Could definitely become a much better game in the future however, you were probably limited by the 72 hours!

I agree with @joel-davis, looking around and selecting objects with the mouse would make much more sense, the keyboard controls are inadequate.

I also agree with @itsboats, either color-coding the tools or displaying which tool is required on the warning sign would make it easier to know where to go.

We move a bit too slowly for the size of the map, most of my time was spent walking the long corridor. Maybe adding a way to run or moving the rooms closer would solve this problem? The dustbin at the center of the corridor is not really required either, we just need a way to discard a tool, it's not like throwing a screwdriver on the ground will make anything explode.

The sirens were cool at the beginning but since you basically hear them 24/7, they get veeeery repetitive. 3d positional audio would make a ton of difference already: it'll allow us to know where the issue is and reduce the volume of far-away alarms. Different sounds for the different issues would make it even better.

The lights are a bit glitchy on my side, but I'm not sure if it's just me. :o

lightning.jpg

Understable by vidim888 2021-10-05T01:52:42Z

I didn't understand much in the first few levels, but once we unlock more colors, the way we charge the heart before going through the thorns starts to make sense and the game feels like a puzzle-game.

However, the platforming part is very difficult and the controls frustrating, especially the "flappy bird"-like levels. Maybe the relaxing puzzle mechanics aren't a good mix with the jumps.

Me And My Unicycle by Nikl 2021-10-05T01:25:15Z

AAAAAAAAAAAAAAAAAAAAAAA the controls are so frustrating, but I managed to beat the game.

I had to install the [Visual Studio C++ 2015 redistributable](https://www.microsoft.com/download/details.aspx?id=48145) to make it work, you should include the required libraries in the executable if your engine permits it.

Covid Defence by Litiacus 2021-10-14T01:12:53Z

The web version doesn't load and the windows version doesn't work either. :(

``` **ERROR**: Failed to load one of the API assemblies. At: modules/mono/mono_gd/gd_mono.cpp:967:_load_api_assemblies() - FATAL: Method failed. ```

Chemical Love by der Mondhase 2021-10-05T18:07:53Z

Starting from a specific chapter would make it easier to unlock all endings, having to do the first days every time gets repetitive!

However, I'm glad I did them all, because the true ending was worth the wait.

LD51 — Every 10 seconds

Slimerush by TermiGht 2022-10-04T13:59:41Z

I didn't understand why a warrior turned into a building, then I read the instructions. :D

- Cool pixel art! Really.

- Please don't hide the mouse if you're not locking it to the center of the screen, it makes it really hard to guess where it is! :(

- We should 100% be able to damage slimes by swinging the mouse, because it looks cool. It would make the hitboxes easier to understand too, since there's a clear red line.

- Slimes should blink or turn red for a short while when they are hit, so we know which one we hit.

- We also need ranged attacks! Getting close to the enemies is a guaranted death sometimes!

- 10 seconds is a very short time, we can't really move from a place to another without them swapping first, so we're better off waiting at the same place the entire game. Yeah, I know, that's the theme, but still!

- Speed, attack and health bonuses are cool, but the score bonus is pretty useless. Who wants a bonus that doesn't increase the fun but just a number at the end!? (Also, please don't give me the choice between 0-2 health and 1-2 health :|)

- The nothing bonus is however very important, please keep it.

Overall, a pretty cool start mostly missing quality of life things, which is normal of a jam. :D

LASER BEAM! by Pietrek 2022-10-13T23:33:16Z

- Very nice sound effect for the laser! - I like the fact the player is slow and rotates slowly, it gives the impression the weapon is very heavy but very powerful. - The windows don't need to be random, some runs are much easier because all windows are in the same corner. - However, more and more windows could appear (or break) over time, making the game harder and harder? - Zombies should collide, not merge into each other! :D - Obviously, as everyone said, we need a way to improve our weapon, even if it still fires every 10 seconds.

Weed War by Scobmyster 2022-10-04T17:05:21Z

So, we basically have a tower defense, with plants instead of towers and weeds instead of waves of enemies. :D

- A way to read the instructions while playing would be nice, I forgot what the plants did pretty quickly. :'(

- Some visual effect to understand which plant is attacked by which weed would be great and avoid the need for instructions entirely.

- How do we get more fertilizer? We seem to get some over time, but it's not very clear.

- Maybe add a timer or a progress bar before the next action appens.

- The paint-like graphics are pretty basic, but they work well enough and the cactus is cute.

- Relaxing music~... but no sound effects. :(

Overall, a game with a working gameplay that could benefit from more visuals and balancing!

10HEAD by zimonitrome 2022-10-07T17:27:02Z

- Graphics are cute, nothing to change. ^.^ - Even tho the music doesn't loop perfectly, it's not bad at all and fits a puzzle game! - The game seems way too easy, as long as we don't get very bad colors we can go on forever. We don't even need to push most of the time. - Well, we _could_ go on forever, but there's a memory leak of some kind, the game gets slower and slower over time, until we get the white board shown in a comment above. - Changing the color of the old pieces is a bad idea in a game where we need to match the same colors. I wasn't sure sometimes if what I was looking at was old red or pink. D: - The 4-match when it's a square is actually a good idea, even if unintended, because squares are a bit more difficult to fit.

Overall a fun puzzle game that just needs more difficulty and a few minor fixes!

LD52 — Harvest

Corn Clicker by GoMango99 2023-01-26T23:18:06Z

Well, that escalated quickly. The pigs are so overpowered, once you have enough cursors and pigs you pretty much have unlimited money. After 2 minutes, I can't even buy upgrades fast enough to prevent my money from growing! πŸ–

That's why games like this usually increase the prices quadratically or exponentially.

Pretty fun and well done anyway, we always need more clicker games!

Gempire by Gr3yps 2023-01-26T23:28:57Z

Took me a while to understand where the farm plots were, you need to scroll the map a little bit to see any and they look like normal grass. Once we understand that, the game is pretty straightforward!

However, I'm gonna agree with @lisyarus here, I don't understand why force the player to scroll the map when everything could fit in a single screen. Or at least, make it so we can move more more quickly.

Also, the keyboard shortcuts are useful but having a way to select the seeds with the mouse would have been nice too!

Harfaster by Skaaaza 2023-01-27T08:15:48Z

I managed to complete all levels, _including the victory screen_, therefore unlocking the red tractor and the hidden multiplayer mode!

Ludum_Dare_52_vsdVeR1R2K.jpg

... wait, we're not supposed to do that?

Look Closely! by Xamora 2023-01-26T23:04:35Z

Nice little minigame and easy to understand without any tutorial!

The buttons feel indeed unresponsive, we can't click too fast or it won't register the click. :( Maybe because `SDL_MOUSEBUTTONDOWN` and `SDL_MOUSEBUTTONUP` are called at the same frame?

LD53 — Delivery

Deliveries & Dragons by PhilStrahl 2023-05-05T18:50:23Z

Very cute! As everyone said above, the game becomes way too easy as soon as we have a cannonball speed of 20+. Having more than 5 gnomes is also useless as soon as they are fast enough.

Took me a while to understand we could blow up obstacles. :smile:

Generated Adventure by gamescodedogs 2023-05-07T12:52:57Z

The graphics are amazing! However, I'm definitely not convinced by Aiva or ChatGPT. The story was average at best and the music very repetitive.

There are some small issues related to movement or dialogs, but that's expected in a gamejam, no worries! However, I had no idea what to do once we reach the _Powerful Sorcerer_ in the _Castle_. The only portal is "Home" and it's disabled.

Finicky Delivery AI - ChatGPT Powers This Game! by DGSpitzer 2023-05-06T23:08:04Z

Thanks to this game, I feel like I'm ready to handle customers in real life now! I just have to say something like:

> OK!" Also, the customer is very happy, with the best mood. He will give maximum tip. > OK!" / The problem was solved, the customer is very happy.

The long way around by Fluburbio 2023-05-05T18:10:02Z

I agree with some of the comments above: the movements are not very smooth, it's very easy to hit walls and when pressing two directions at once it should at least select one of them, even if there are no diagonals.

And damn, the story was pretty expected, but I clearly didn't expect the pong minigame, nice job there!

Tiny Tube Stories by Flying Butter Studio 2023-05-05T17:51:10Z

The game is a bit difficult to understand at first, but once we understand what to do and start remembering where everyone lives, it becomes much better!

Loved it, very original.

LD54 — Limited Space

JustPressSpace by rainssong 2023-10-06T00:43:40Z

Damn, I didn't expect a WarioWare style of game!

Too bad there's only 3 minigames, they are pretty fun.

Pack It In by adam-gould 2023-10-03T12:46:09Z

Great game, it obviously perfectly fits the theme and I didn't expect that many levels!

The music is a little loud by default but at least we can change it to ~50% easily. :D

I thought the game would become repetitive after a while, but it doesn't thanks to the new shapes and new mechanisms.

It took me a while to understand we need to _hold_ R to restart, because my brain kinda skipped that word and was like "yeah I need to _press_ R to restart, understood".

textures_failed_to_load by Yorsh 2023-10-03T14:58:04Z

I love incremental games where we unlock parts of the game over time, and the final puzzle was cool, not enough games make us think outside the box! :D

Music and sounds are obviously the downside, but for a compo game it's already nice to have some!

Forest Nothing by Corporation 2023-10-06T00:33:15Z

Not being able to place farms (or other buildings) under villagers is criminal!

As everyone else said, pretty good remake of AoE2. :smile:

Escape the Closet by TheWinrawr 2023-10-05T23:49:46Z

I got too scared to finish the game. 10/10.

the ship by TailsGameDev 2023-10-03T14:19:38Z

The base idea is good and this game could have been much better if polished!

Took me a few seconds to understand how to move properly and that there was no "move forward" action, but that's pretty cool and smooth once we get used to it. :D

Would have loved more levels, maybe some sound effects, some particles when we move or hit something, and obviously a working game over when we get entirely stuck inside a wall. In some levels, we can actually get stuck then unstuck and still win due to how the walls are moving!

Escape from the restaurant by iskander 2023-10-03T19:01:46Z

It took me a while, but I managed to find all 3 keys.

This game obviously has multiple issues: - We can't easily start the game because the mouse is disabled on the main menu. This can be bypassed by alt-tabbing, but not ideal. - We don't know how many keys we have and how many are missing. In my first playthrough, I picked a key by mistake without without realizing it and didn't even know I had it. - The music is not good and doesn't really fit the escape-game theme. - No victory screen, which is a bit anticlimactic, I expected the door to open at least.

However, good job on releasing a complete game, especially using Unreal!

---

Spoilers, where the keys are: - One key is behind the trapdoor, opened with the button. - One key is on one of the chairs. - One key is on a shelf, behind the table, near the button.

/End of spoilers

BEEmaze (test name) by ViruK 2023-10-06T01:07:02Z

Why is the bee drunk and walking on ice! 🫠

BIT Busters : Virus Warfare by ArthurSenpai 2023-10-06T01:01:54Z

I tried to play the game a few times, but I don't really understand what is happening.

I close some popups, start a scan then get the victory screen? If I don't close the popups and don't start the scan, I get the blue screen instead.

The idea and graphics are good, but it's too early of a prototype to judge the game.

A Barren Land by penguindustin 2023-10-05T23:41:01Z

I agree with everyone else, clicking 100 times per day (50 to select "craft", 50 to select what to craft) is way too tedious! A [+5] button or a shift-click would help a lot.

It's pretty sad it ends in a cliffhanger, sometimes it's better to focus on a short but complete experience over a complex but unfinished one.

Some basic sound effects for each event (swords sounds when we get raided, human sounds when people join us...?) would also improve the mood a lot!

LD55 — Summoning

Etsa Djavul by foolmoron 2024-04-18T23:15:06Z

Amazing game, just finished the 34 levels after about 90 minutes playing. The algorithm is pretty lenient, we just need to make sure to never overlap figures together, ever, as specified in the description.

However, it's also TOO lenient sometimes, and I'm pretty sure I did some levels incorrectly (especially ONYO or the final DESONKOEVS)

firefox_4b1olGfKAT.png

Definitely the most fun I've had playing a game this year, good job!

Overrun by JPatrick 2024-04-19T02:25:23Z

A very addictive game! Well, to be fair, all TD games tend to be addictive :)

The game might be a bit too easy, it's difficult to lose once we built 10+ towers! And the levels 2 and 3 are too similar to the first one since the enemies can't reach the middle of the map anyway. I would have loved the opposite: multiple entries but one exit.

The graphics are great! Love the cards design and the animations, like rocks breaking.

Drawnion (multiplayer) by Paul-Maxime 2024-04-19T15:11:42Z

@20akshay00 Yes, we spent too much time actually implementing the features and not enough time polishing the UI or drawing coherent graphics. :(

@thetatautau There's no bot, so it must have been me or another player! Yes, I'm pretty bad at my game. :> I definitely agree with the game being unclear, we should have spent more time making the UI easy to understand.

I don't know if we'll make a multiplayer game again for a Ludum Dare: even tho I really enjoy making them, they are very difficult for people to test since they have to send the link to someone else to actually test the gameplay. Especially for games like this where it becomes fun when there's at least 3 players, otherwise the first player can dominate the field pretty easily.

Spirit Stone's Summon by Ausstein 2024-04-19T00:28:28Z

Took me a while to understand that we could either gather the orbs ourselves to get mana or let them flow to the spirit stone to get experience! Yeah, it's written in the description but I expected both to do the same thing. :D

I feel like the summons are too weak compared to our basic projectile spell that can be used to kill everything for the first 8 waves at least, especially when they are VERY expensive. Being able to win without summoning anything is sad!

The levelup choices should probably be less random, being able to select a 2000 energy summon at level 1 is useless! I only unlocked the rabbit after my 3rd game, I had no idea it existed before. It's also possible to unlock the tree before the mushroom, which is weird.

Instead of having 3 random choices, we could select between unlocking the next summon (rabbit -> fox -> ...), unlocking the next gathering plant (mushroom -> tree -> ...) or a random upgrade (move speed, less cooldowns...).

Overall a good game, just not very balanced or polished yet!

(I love that the executable is called "New Unity Project (3)" :'D)

And Don't Open Your Mouth Again by ZungryWare 2024-04-26T00:10:18Z

I played this game with a friend on discord for about two hours and it was really fun!

The interface takes a few minutes to get used to, but once we're into it, it's very usable. Maybe `[tab]` to autocomplete names would improve it but that's the only thing I would change.

We really enjoyed the first part, where we had to interview all the jurors and read information about the case. It feels a bit like the investigation phases of _Ace Attorney_, more or less?

Even if they are a bit clichΓ©, every juror having their own personality, color and sound effect is great. We grow attached to them, either by liking or disliking them (love you Henry; fuck you Alice; what the fuck are you doing here Mason).

The second part, after selecting four jurors, felt amazing at first: they were talking to each other, arguing about the facts, the motive and everything! However, after two or three guilty verdicts, this is where the game came short for us.

We quickly realized that re-reading the interviews from part 1 was useless, we HAD to try various combinations if we wanted to win. The jurors were saying things during part 2 that they weren't saying during part 1. Or the opposite, not saying things during part 2 that they knew in part 1. Or even worse, sometimes they say the opposite.

Some examples from Henry, the worst offender: - He claims that the real killer could have used gloves to use someone else's gun during part 1, then during part 2 claims that nobody else's prints were found on the gun. - He claims that the motive doesn't make any sense since they weren't married during part 1, then during part 2 answers that stealing the inheritance is a valid motive.

It wasn't very clear that we needed two kinds of jurors: jurors asking the good questions and jurors answering those questions. So even if Susan wants to burn people alive and has nothing interesting to say at all, we need to take her just because she can ask a question to Clive about the gun. We expected the jurors with the answers to introduce the inconsistencies themselves. Why doesn't Clive talk about the gun unless asked to?

You said in a comment above that "trying out different combinations is an intended part of the experience". However, we don't agree with that. It felt like our entire work from part 1 was nearly useless since we had to see how each juror was going to react anyway, and swap them based on that.

It felt like this game could be split into two different games that would work better when separated: - One where we have to spend a lot of time understanding a mystery, taking notes then selecting the best jurors, while avoiding obvious and less obvious traps (like Mason), and where everything we need is available right from part 1. - Then another game where part 1 doesn't exist. We know nothing about the jurors and we have to try multiple times to see how jurors react to each other, understand what are the best combinations then find the perfect one.

Well, we still managed to win using Clive, Susan, Lynne and Henry and we had fun overall, so great job and great approach to the theme!

LD56 — Tiny Creatures

Shiba Idle by ejmejm 2024-10-16T11:09:11Z

I also got a freeze when I was spamming devils. :(

We had a similar issue on our game when spamming too many entities. I have no idea if your issue is the same, but I managed to fix it by re-enabling `Thread Support` in the web export: https://godotengine.org/article/progress-report-web-export-in-4-3/

It's disabled by default in Godot 4.3, which you seem to be using.

godot-web-thread.png

---

As for the game, it's cute and having to click on the treats from the flower shibas and moving the ball around makes the gameplay less idle! The gym and the factory seem nearly useless tho, those should probably be either buffed or replaced into something else.

(that pixel-art "5" is so weird, I couldn't look at anything else when there was one on the screen. :'D)

Tiny Car by Baturinsky 2024-10-15T16:26:13Z

The car goes way too faaaaast AAAAAAAAAAAAAAAAAAAAA-

(no, seriously, the car turns too quickly and when we approach a tiny creature, even if we brake as hard as possible, we have to hit a wall due to how fast we're going)

The idea is great tho, approaching anomalies and discovering more map feels good!

Adding our current size to the UX would be nice: either something like `1.0x -> 0.9x -> 0.1x...` or something like `2m -> 1m -> 50cm -> 1mm...`. That way, we easily know how far from the _normal space_ we are.

Guzzling Ants by Paul-Maxime 2024-10-15T16:40:05Z

@prunus-padis Yeaaaah we definitely had time to implement an entire ant civilization simulator. :eyes:

Limiting the ants might have been a mistake, we did it to prevent the game from freezing and crashing, but some players might have liked seeing the game run at 2 fps with 5000 ants.

@cheeks Yes, we decided to start in black and white because most people seem to prefer the black and white look (@krabban is proof of that!). The color toggle is here because it was easy to add and some people prefer colors, but it isn't supposed to be the default look.

As for playing while the tab isn't active, it's technically possible but a bit more difficult, since the browser stops processing frames. We'd probably have to manually calculate what happened while the game wasn't active or somehow call `setTimeout` from the godot code.

Guzzling Ants by Paul-Maxime 2024-10-19T19:04:39Z

We did implement basic ant behavior: they randomly search for food, go back and forth between the nest and the food once some has been found, stop moving once in a while to check where to go next, mostly move in straight lines and rarely turn while moving, etc.

But yeah, we didn't have enough time to implement pheromone mechanics, so each ant is basically an independent ant scout. :(

We also wanted to implement the queen, sound effects and quite a few other things, but we spent too much time on the 3D, animations and trying to make the browser not crash when displaying 100 ants.

Vi and the Fairies by Monado 2024-10-19T14:14:51Z

During my first run, I got the Water Fairy before the Wind Fairy and I had no idea how to get out of the room. Did I miss something or is it not possible without the midair jump?

However, I managed to get all four fairies in my second run! :D

A way to configure the mouse sensibility would be nice, I had to struggle to move the camera because it was way too slow on my PC. I was lifting my mouse two or three times just to turn 180 degrees. :sob:

The graphics are very cute, especially the particles all over the place, in the air, in water, during spins, etc...!

Cheddar Chase by Shaggy 2024-10-15T15:49:36Z

The graphics are great and the fact it's a custom WebGL engine is impressive! It runs better than most Godot or Unity web exports.

Gameplay wise, it's a bit difficult to see how far the rats can see: their cone of light fade over long distances, but their vision seems to go further than the fading.

Meanwhile, we can somehow push the rats out of the way without them noticing as long as we're behind them. :D

Gnomania by CaptaiinMz 2024-10-19T19:14:25Z

The mining sound effect is so satisfying :D

Took me a little while to understand that I had to build Water+Mine to start, otherwise I was stuck since I couldn't generate any leave.

Spirit Quest by AppreacherOne 2024-10-20T12:21:16Z

I didn't understand why the size changing ability was useful since I could finish the entire game in max size, then I realized the tutorial lied to us and we actually had to find other gems without spirits. :D

It took me a looong time to find the true infernal shard, it looks exactly like the walls so it's nearly invisible, I only got it by jumping randomly in the area to find some kind of a secret passage. I even tried to get inside the jars while small in case it was hidden inside!

Petri Dish RogueLite by WiNic 2024-10-19T19:50:08Z

Oh, I like this kind of incremental game where we get stronger after losing :D

In my first run, I didn't even need to purchase all upgrades, I just had max timid, full speed and full strength and got a petri dish where all the food was very close.

easy-win.png

My cell just had to run in a triangle from one food to another and could go on forever without losing any nutrition.

Happy Bees by Lunaria Rava 2024-10-15T13:13:36Z

The linux build works perfectly fine!

I love the cute graphics and the hexagons. We need more games with hexagons, squares are boring.

The gameplay is well balanced and easy to understand: it starts off easy, then becomes harder over time, and we have to think before placing a new tile.

Sometimes we can get a card for a hive that requires a flower we don't have any card for yet, but we usually get one in the next 2-3 cards so it's not a huge issue.

I agree with the comment above, music and sounds are the only things missing for a complete game!

Amoebalize by Big Nose 2024-10-16T11:26:50Z

Oh no, I'm playing agar.io again! :D

The game is cool, but a bit too difficult and unforgiving, I agree with @tuism's comment. If it's going to be a one-hit-death situation like Celeste of Super Meat Boy, please have us respawn in the same room at least !

Cone of Defense by Hugh O Reilly 2024-10-19T13:25:22Z

I agree, it feels like the good old flash games! Great entry for 5 hours, could have been much better if you had more time. :D

Too bad we can't do anything after a while because even if we react instantly we can't win. :(

LD57 — Depths

The Vault by EX3D0 2025-04-11T23:50:12Z

Damn, the last step was difficult! I had to check the solution in the source code and re-read the previous pages to understand what I had to find. Especially since we can't go back to previous screens easily, unless we wrote the URLs!

- I agree, the glitch effect is too much and makes it difficult to read the text. - 2, 1223 and 6737 are primes but not part of the solution, which might be a bit misleading? Not a big deal tho, we can still find the solution after trying a bunch of stuff. - A back button, to get back to the previous page, would be great. Even if it doesn't make sense lore-wise, I feel like it's better than having to restart because we missing something.

But overall, it's great entry that reminds me of CTFs and similar hacking challenges online!

Folder Depth by Zigtalk 2025-04-12T00:22:03Z

It's crazy to see someone actually implemented my first idea! I was initially going for the same kind of timer-based folder search before pivoting to a puzzle game. :D

I changed my mind mostly because I had no idea how to generate random but coherent folders, which is kind of the issue here: we have no idea what each folder is going to contain, so the only way to play is to click randomly and hope for the best.

A way to guess (more or less) which folder might contain the file (for example, `Images/` will probably contain a `.jpg` if we're looking for a `.jpg`) would have made the game much more strategic. Just because the company server is a mess doesn't mean it should be completely random!

I agree with the comments above, we shouldn't be penalized for clicking on a wrong folder, but only when clicking on a wrong file. Wasting time searching an incorrect path is already enough wasted time by itself!

Hooked by mira 2025-04-09T22:04:50Z

Oh wow, the graphics are splendid! I also like how it gets darker after depth 30, I kinda wanted 1 or 2 more fishes to explore further.

(I'll admit, I didn't expect sharks to be pinball bumpers :D)

GOLD HUNGER by Mibi88 2025-04-11T23:07:06Z

I agree with the comment above, the hunger bar should either decrease over time (for a more dynamic clicker game) or when mining (for a strategic game), but not both.

Upgrades shouldn't add negative bonuses (here, +1 hunger), unless we can toggle them to decide which build is better.

Looks like having a bigger screen makes the game way easier, since we can see more of the world. This probably shouldn't be the case, and the same information should be displayed regardless of resolution!

Even tho it's more engine-related than game-related, I like how easy it is to build from source, and very fast too!

Slime Miners by Kveg 2025-04-09T22:32:13Z

RIP natural resources. But numbers must always go UP and the factory must GROW. :chart_with_upwards_trend:

Is there any reason to build anything other than metal slimes? :D

The game had random slowdowns from time to time, but nothing too major. It just slows down for about 3 seconds every 2 minutes or so, then goes back to normal (tried both chromium and firefox).