Spirit Quest by AppreacherOne 2024-10-20T12:21:16Z ♥ 1
I didn't understand why the size changing ability was useful since I could finish the entire game in max size, then I realized the tutorial lied to us and we actually had to find other gems without spirits. :D
It took me a looong time to find the true infernal shard, it looks exactly like the walls so it's nearly invisible, I only got it by jumping randomly in the area to find some kind of a secret passage. I even tried to get inside the jars while small in case it was hidden inside!
LD57 — Depths (5)
Folder Depth by Zigtalk 2025-04-12T00:22:03Z ♥ 2
It's crazy to see someone actually implemented my first idea! I was initially going for the same kind of timer-based folder search before pivoting to a puzzle game. :D
I changed my mind mostly because I had no idea how to generate random but coherent folders, which is kind of the issue here: we have no idea what each folder is going to contain, so the only way to play is to click randomly and hope for the best.
A way to guess (more or less) which folder might contain the file (for example, `Images/` will probably contain a `.jpg` if we're looking for a `.jpg`) would have made the game much more strategic. Just because the company server is a mess doesn't mean it should be completely random!
I agree with the comments above, we shouldn't be penalized for clicking on a wrong folder, but only when clicking on a wrong file. Wasting time searching an incorrect path is already enough wasted time by itself!
The Vault by EX3D0 2025-04-11T23:50:12Z ♥ 0
Damn, the last step was difficult! I had to check the solution in the source code and re-read the previous pages to understand what I had to find. Especially since we can't go back to previous screens easily, unless we wrote the URLs!
- I agree, the glitch effect is too much and makes it difficult to read the text. - 2, 1223 and 6737 are primes but not part of the solution, which might be a bit misleading? Not a big deal tho, we can still find the solution after trying a bunch of stuff. - A back button, to get back to the previous page, would be great. Even if it doesn't make sense lore-wise, I feel like it's better than having to restart because we missing something.
But overall, it's great entry that reminds me of CTFs and similar hacking challenges online!
GOLD HUNGER by Mibi88 2025-04-11T23:07:06Z ♥ 2
I agree with the comment above, the hunger bar should either decrease over time (for a more dynamic clicker game) or when mining (for a strategic game), but not both.
Upgrades shouldn't add negative bonuses (here, +1 hunger), unless we can toggle them to decide which build is better.
Looks like having a bigger screen makes the game way easier, since we can see more of the world. This probably shouldn't be the case, and the same information should be displayed regardless of resolution!
Even tho it's more engine-related than game-related, I like how easy it is to build from source, and very fast too!
Slime Miners by Kveg 2025-04-09T22:32:13Z ♥ 2
RIP natural resources. But numbers must always go UP and the factory must GROW. π
Is there any reason to build anything other than metal slimes? :D
The game had random slowdowns from time to time, but nothing too major. It just slows down for about 3 seconds every 2 minutes or so, then goes back to normal (tried both chromium and firefox).
Hooked by mira 2025-04-09T22:04:50Z ♥ 1
Oh wow, the graphics are splendid! I also like how it gets darker after depth 30, I kinda wanted 1 or 2 more fishes to explore further.
(I'll admit, I didn't expect sharks to be pinball bumpers :D)