Forest Walk by Zathnic 2023-01-10T16:05:49Z
I like the direction it was going. You may want to add some sounds to the game next time as it would have made finding the mushrooms that much more satisfying.
Foon → Ludum Dare Explorer → Users → Gr3yps
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Gempire | jam | 797 | 2.57 | 2.22 | 2.69 | 3.68 | 2.84 | 2.05 | 2.12 | 2.41 |
I like the direction it was going. You may want to add some sounds to the game next time as it would have made finding the mushrooms that much more satisfying.
I think you should probably keep what key to press over the farms if you wanted it to be a typing game. If that isnt a priority though it seems great!
It was fun, although I thought you would win when you grew all the plants not when you got through all the levels.
A coyote timer could add a lot to the game as currently the platforming gets frustrating without it.
I couldn't get past the ufos and it was very frustrating.
The game is fun however.
I love the idea and the style of this game.
I will say that it is too hard at the start of the game and it makes it hard to figure out a strategy that works.
Also 1 d6 has a little too much variation especially when you can have a dead run because you rolled a 1 too many times. A possible solution would be doubling the costs to grow and reclaim and making each farmer roll 2d6.
It was a little frustrating to try to place the lawn mowers because they couldn't be placed very close to the house.
Also a few hitboxes feel very hard to hit. I think a more generous hitbox for the enemies and eggs could make the game feel more responsive.
Otherwise however it was very enjoyable. I loved the art especially.