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Me And My Unicycle
Me And My Unicycle
By nikl
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 879 | 3.42 | 22 | |
| Fun | 181 | 3.95 | 22 | |
| Innovation | 919 | 3.15 | 22 | |
| Theme | 117 | 4.25 | 22 | |
| Graphics | 1350 | 2.33 | 20 | |
| Audio | 270 | 3.77 | 20 | |
| Humor | 190 | 3.86 | 21 | |
| Mood | 614 | 3.52 | 20 | |
Comments
AAAAAAAAAAAAAAAAAAAAAAA the controls are so frustrating, but I managed to beat the game.
I had to install the [Visual Studio C++ 2015 redistributable](https://www.microsoft.com/download/details.aspx?id=48145) to make it work, you should include the required libraries in the executable if your engine permits it.
nikl
2021-10-05 06:17
Thank you for playing! I will see if I can include the library. For now I'll add it to the download description.
jk5000
2021-10-05 10:55
A little difficult, but also really funny to play. Well done.
Overall a nice entry with brilliant a capella music and low effort like assets
Really fun to play, three levels of medium difficulty. Had fun with this
Good take on the theme
The graphics are really bad (not existing) compared to other games here but it adds to the humor in a funny way
Love the music. Self made a capella and voice sound effects always score solid.
Made me laugh from the music/sounds and the low effort graphics feeling
Could use some more levels and game mechanics
nazorus
2021-10-06 13:23
Nice take on the theme, the gameplay is solid and made me want to try again until the end :smile: it's the kind of game that's difficult at first but you quickly get the intuitive feeling for it.
The programmer art has its charm. Voiced sound effects are hilarious and I honestly love the silly a capella music.
managed to handle the controls pretty fast but damn the music, sound effects and art work, that's a solid 5 :star: no joke :heart:
raysi
2021-10-06 13:28
Fun game.
ghubert
2021-10-06 13:39
fun
It was pretty much a cake walk after getting the hang of it while practising around in the first level. I think I only failed total once on the levels past that.
Screenshot 2021-10-06 at 16.28.23.png
Didn't really click to me instantly that A/D and arrow keys were controlling different part. So for the few tries I did it completely by just using A/D which I usually don't even prefer unless you need to use mouse at the same time. Which you did here for the restarting, horrible design choice really! Yeah, so after trying out the arrow keys I was wondering why they seem to be mirrored controls. And at that point I then noticed that holding D/right both at the same time gives much more speed and balance. Then I payed another glance to the help message and understood what was going on.
Jumping controls were just not great. The jump height didn't feel consistent at all and the ground detection was very iffy too. So many tries I just failed due to a practically invisible small bounce which didn't allow me to jump or a baby jump which wasn't able to clear the gap. I think that was the source of my only death past first level. 🤔
There also might have been not proper reset for the player when restarting a level. I felt like there was some speed and or angular velocity inheritance going on? Cause sometimes right after start even without touching the controls, the dude started falling one way (and sometimes the other). 🤷♂️
Wasn't a biggest fan of the visuals. I have nothing against just grey stuff really but something here didn't look quite right. And the accented pure blue doesn't look like a great choice either. To my eye at least using pure bright colors brings to mind an amateurish mspaint look. Nothing wrong with that either if done as a stylistic choice though but I guess you weren't going for that.
There was also kind of a mismatch of different styles in the visuals. There were some hand drawn style elements and sharp very geometric shapes for pretty much the rest. I think it would have looked more uniform and cohesive if it was either or. And the background clouds didn't really fit either of these two styles.
The wobble of the wheel due to the rotation pivot not being in the visual center was very noticeable and off putting probably because majority of other stuff was static and geometric. If you had leaned completely on the hand drawn style, the wobble would have fit in nicely. So just draw all the shapes too by hand and maybe even draw everything couple of times and loop these as keyframes to appear as very "messy" hand drawn sketch.
But yeah, really kinda left me just wanting more content. I really enjoy tough physics games like these (ie. Trials, Getting Over It etc). Good job! 👍
I really liked the feel of the controls in this. Once I got a grasp on it, getting to the end of each level was almost trivial. I think this is a solid foundation for more levels and mechanics to explore, as the experience was really short for me.
alexofp
2021-10-06 14:25
The controls are hard but you do get used to them and the game is pretty fair with it's levels, good job, it's a fun little physics game! The music/sounds effects are what did it for me, they're amazing
xparker
2021-10-11 19:48
Thanks for the game :wink: Awesome soundtrack, really enjoyed it and really gives it a nice mood.
A bit difficult to get used to it, and I didn't manage to finish it after all... love it nonetheless.
nikl
2021-10-12 16:36
@antti-haavikko Thank you for the detailed review! You made a lot of good points.
I especially took the controls comment with me. While play testing the game I was always getting annoyed after a while. Looking back now, I think it was because I had to switch to my mouse every time to restart.
About the art I have to confess that I am pretty bad with colors and should start listening more to my testers there. The grey geometrical boxes are debug renderes of the collision boxes, because I ran out of time to make my own "art" for the platforms.
Next time I might try out the messy wobbly style with multiple versions of the same image, I like the idea.
Nice sound effects and music :D Gives the whole thing a very humorous touch, I really like that!
The controls can get a bit frustrating when it sometimes just stops jumping high enough to get up some of the platforms. Other than that a nice physics game and you even managed to get in levels! I liked that only hitting your head causes a game over, makes it fun to sometimes be 'saved' by hitting a platform with your body first - and also more forgiving.
Overall good entry which fits the theme well!
I think that the most frustrating thing about your game is that you can't press R to restart the game when you are already dead and you are forced to use the very far mouse. On the paper your choice of instruments was a good/fun idea and it turns to be your greatest plus. Maybe a little annoying when you are raging on the unicycle ^^" but it adds to the mood. Great work.
chtimy
2021-10-14 06:16
First, congrat to you to make the game in Rust it might be not so easy I suppose. I did not knwo this library, so thank you to share it. Otherwise, the controls are ok for, except the jump is quite hard to manage. I think you did not have time for the graphics design? Maybe next time just focus on one level :), because I think it is the most important in jam to show all the potential of a game. Otherwise, thank you for your game!
Fun to play but hard to keep the balance . Good Job
xlambein
2021-10-17 07:10
This was so much fun! Hard enough to be challenging, but not so much that I couldn't finish it, eventually :D It's a really interesting control scheme. Great job!
On Linux, I couldn't hear any audio, is that normal? I've had audio issues with Bevy in the past, so much so that I usually just remove the feature from the compilation.
Also, R to restart didn't do anything for me.
nikl
2021-10-17 16:53
@xlambein Thank you for playing and giving feedback!
Audio should be working, that's very unfortunate. I am using bevy_kira_audio, which usually works well with the native builds.
I did not add support to press R after dying (which is pretty annoying), but during levels it should work.