kenjimarcio 2023-10-03 12:39
This is amazing!! what a great idea!! how I love isometric/pixelart games!
Foon → Ludum Dare Explorer → LD54 → Rocket of Sand
By paul-maxime, JeanBon and Gerardufoin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 313 | 3.82 | 31 | |
| Fun | 271 | 3.79 | 31 | |
| Innovation | 357 | 3.60 | 31 | |
| Theme | 232 | 4.12 | 31 | |
| Graphics | 381 | 3.91 | 31 | |
| Mood | 297 | 3.82 | 31 |
This is amazing!! what a great idea!! how I love isometric/pixelart games!
Amazing game idea and really good graphics. Good job
Awesome. I like the cute graphics and the strategy aspect. Final sound effect was nice XD
Great game. Looks beautiful. Game is well balanced and makes you work for the victory although I may have given myself carpal tunnel to win :laughing:
Nice take on the theme! I couldn't finish the rocket in time... The water effect was pretty cool. :)
PeuDeTemps.png
I'm not sure I had much time left before takeoff. The take-off sound is incredible :D It's a good game!
My belowed exponential growth simulator genre yay! It is definetely fun, to build you rockets out of sand. Even if their engines sound like someown blowing in the mic! ;)
Here's an example of something good made with a simple idea, it does everything it sets out to do, it has a good soundtrack, intense but without disturbing concentration, good graphics, good programming. In short, it has my 5 stars.
Fun game, got the rocket on second try. Had idea what factories did though, should ideally be on the tooltip.
Few clicks, few buildings, few lost buildings and you become attracted to the idea of getting off this island! It was fun!
Amazing concept! This game has much potential of improvement with more building and such!
I like the idea that you build something that gets destroyed later. Kinda dystopic tho, made me think about sad things with its melancholic atmosphere
woah! a simple, but great entry! I really love how with just very little mechanics you made a fully functioning game that really builds tension at the end! also really love the way you implemented the isometric tiles and water, would love to see how that was made! good job!
The suspense really kicked in when the music got more epic and i realized i shouldn't have started building the rocket so early. Failed on my first attempt but made it on the second one :D Easy to understand, suspenseful and thematically very fitting! Also 5/5 for the rocket sound.
Amazing. The BGM sets the mood so well.
Really cool concept. Love the art style and the game play elements along with the music and art make the game feel coherent and well made. Wish there were maybe some other towers but obviously content has to be limited with the nature of a game jam. I also love the win ending sound effects 10/10.
fantastic little "idle" game, art is amazing and the homemade rocket noise at the end gave me a good laugh, balancing-wise it felt good, i finished my rocket with about a minutes to 30s to spare, great work!
Cool game, a bit easy to optimize but balanced well enough, it definitely felt like a close call at the end. The graphics are quite cute, theres some minor issues with overlapping sprites but it's not a big deal, great use of music and the build up to the end is great.
Solid cute and fun little game, great work!
@kabura : You probably don't want to know how we did it as we should have used real 3D instead of 2D art with 3D gameplay.
Anyway here's a walk through hell:
Godot engine handles isometric tiles on its own, with layers allowing us to paint a 3D island of cubes easily.
However when comes the time to add buildings they need to follow the same 3D logic as the cubes, sometimes an upper layer has to be drawn behind it, sometimes it has to be drawn in front. The only way I could think of to do it with 2D assets is to divide the entire asset in cubes:
Aseprite_EWKqi2Lez7.png
See this innocent looking factory?
Aseprite_XU5ODWVzbb.png
Now we need to imagine it like a pile of cubes.
Aseprite_MOxrXfCH7H.png
We'll start from the upper layer as it's the most visible one, the one overlaying all the others.
Aseprite_LKO5cXa6U2.png
Then we select the front cube, for the same reason.
Aseprite_EX6LzNmx2v.png
And there we have our 5th lvl front cube.
Tileset.png
We can now add it to the tiled set and draw it at the right location on the right layer (current layer + 5 level).
And why am I doing that? What was I thinking?
Don't do that. Use 3D.
@kabura Thanks for your comment! Happy to know you liked the game.
In addition to my colleague reply, I will add that regarding the effect on the water, it is a displacement shader applied to the isometric 2D tiles.
If you are interested it is available on the Github, under /shaders/Water.tres.
It is a visual shader made with Godot and can be opened with their shader editor if you are curious :)
Wow, I can breathe now, this was so epic :scream:
I restarted 2 times because I wasn't speed enough, but when I succeed just a little before everything flooded it was incredible
Thank you for this game, well done!
Very fun and addicting game! I like that the music get very intense towards the end!
Pretty amazing game. Took me a minute to realize the factories increased the multiplier. I lost the first round, but I played again and won! Love the noise shader on the water, pretty cool effect. The art was definitely the highlight. Might have been cool to have the sand cubes crumble before disappearing beneath the waves. Sweet strategy game! Music made the game feel even more epic haha.
I love clickers more than I should and adding a time constraint with a world that gets smaller and smaller it just made for great game play with tension building up towards the end. I just managed to get the rocket off a few seconds before the island would have disappeared. Great work. The game looked beautiful. My only wish would have been that it was a bit clearer which tiles could be manually mined and not. And from an accessibility standpoint I need to conserve my clicking because of weak wrists and while it wasn't that heavy on clicking, it would have been nice with some feature to not have to do as much of that and perhaps a building or excavator that could prepare space for the coastal buildings.
This was so cool and really impressive for a jam game. My only comment would be that an ingame description of what the different things do would be good and a more data on exactly how what each new drill and factory will add. But these are small things and its a game jam. Really good job overall.
The rocket launch sound was amazing :D. Overall great idea for a game. It feels like it was a bit inspired by Factorio. Managed to win in the last moment. The pressure in the end is great, makes the win feel like a big achievement. Good job! :)