Thank you for your feedback ** @cardboardmoon **! We're delighted that you enjoyed the concept of our game ^^.
As for the ** restricted movement **, it's intentional to prevent players from moving too swiftly between areas. We've decreased the jump hitbox to enable jumping over objects, and excessive use would indeed make the game too easy (as we tested, haha). The animation speed decreases with higher difficulty levels, but we'll reconsider this in the next update and potentially make some adjustments.
Regarding ** click attacks **, we've contemplated adding this feature (perhaps in the near future), but we aim to keep it close-range to maintain the challenge. We understand that this intensifies the difficult in the battles , but it contributes to the excitement. We conducted tests with both amateur and experienced players before releasing update 1.2, and most of them succeeded in easy mode, some in medium, and a few in hard mode. It appears possible to win in all three modes.
Concerning the ** life bar **, the game was designed to be challenging. While we've already implemented HP recovery when attacking, your suggestion of a system where you gain HP for deflected attacks is valid. We'll test it before releasing update 1.3. If it enhances player performance without compromising difficulty, we'll incorporate it. We've also taken note of your feedback about reducing the volume of the ** damage sound ** in Update 1.2. Regarding the ** menu sound **, we have a idea in progress that we believe will be intriguing. Please stay tuned for future updates, and once again, thank you for your valuable ideas! ;)