FoonLudum Dare ExplorerLD54 → RoboRage

RoboRage

By kr4sh3

View on ldjam.com

CategoryRankScoreCount
Overall7273.4029
Fun7813.1629
Innovation8982.9228
Theme9982.9028
Graphics3723.9229
Audio3483.5627
Mood7313.3427

Comments

whysguy52 2023-10-03 00:21

how am i supposed to get gears? i pretty much only got screws? pretty interesting but i got stuck on the second jump. took me a while to figure out i needed to jump on the guy but i got hurt the first time trying that. maybe a bug? maybe i landed on the wrong spot? idk.

halvardo13 2023-10-03 11:12

A bit hard to control, and maybe too big hitbox for the player. Pretty nice art!

eryph 2023-10-03 11:53

Cool game with interesting ideas, but sadly I can't progress after the first check points. Also i encountered a forge with no resources to spend besides screws, maybe i did something wrong? I feel like an upgrade is necessary...

Pretty hard to control too, maybe make the shooting direction following the mouse? Shooting down while jumping and moving is a bit overwhelming, for me at least :)

xett 2023-10-04 13:44

Managed to finish it, I like the difficulty and platforming, but I think the problem with this game is the grinding. Constantly having to stop platforming to collect the necessary parts to progress got annoying. Reducing the requirements for upgrades would've helped, as the length of this game felt very artificial. Also, spikes insta-killing felt unfair, but I appreciate dropping your inventory on death so it didn't bug me too much.

Other than the grinding, the art and music was definitely nice, and the platforming was very creative, good job!

nanamaki 2023-10-04 14:08

Oh god this cost so much time to get used to the control. I like the cool pixel art and the sound. But just so hard to make some progress, and collecting and upgrading is a bit boring. Some part really need good reaction and several tries. Without the curiousity for the cake I will never made it to the end. But is the cake a lie?╰(‵□′)╯屏幕截图 2023-10-04 215735.png

kr4sh3 2023-10-04 15:44

@xett Thanks! Planning to reduce the amount of grinding in an update. I was running out of time near the end so I kinda just ended up randomly setting the amounts of resources without testing how much was actually too much.

kr4sh3 2023-10-04 15:46

@nanamaki Thank you! Sorry about the grind! Ran out of time to test so the amounts were set kinda randomly. P.S. The cake is not a lie, its somewhere in the starting room :3

nanamaki 2023-10-04 18:46

@kr4sh3 Oh thanks!I found it! My life is complete!(・∀・ )

tomknocker44 2023-10-04 19:41

A nice idea but I found the controls to be a bit frustrating, especially the shooting down to jump. The shooting as well was a bit hard to use. Maybe you could make it so the the mouse aims and make the bullets last a lot longer? The enemies were quite spongy too. I liked the idea of having a very small inventory but if the crafting requirements were reduced and your movement speed was faster then I think the grinding wouldn't be so bad.

he-li 2023-10-05 01:17

Great drawings! graphic style is really consistent and coherent. though the game is bit hard for me

also there is potential for improvement in movements.

pabloabraham 2023-10-05 01:20

I really liked the retro style of RoboRage! The upgrade mechanic had a special touch, but I felt that the grinding part could be a little too much at times. Even so, the sound and dynamics of the game are top notch. Congratulations on the work!

joshedev 2023-10-05 01:29

This is a strangely addicting gameplay loop! Once I got the hang of the controls and movement, seeing how much farther I could push my abilities at each enemy spawner was a fun time. I do agree with previous comments that it sometimes took a bit too long to get all the relevant upgrades, and the platforming can feel a bit brutal with the spikes, but I enjoyed my time with the game! Good work!

ryrumeli 2023-10-06 01:02

The style is great and I loved the graphics, it felt very complete, I particularly loved how quickly the instructions were conveyed. That being said, the fundational mechanic of shooting down to boost the height had a very limited time space to be effective, and it was really important to use. The vairance of height of jumps made what was otherwise a fun platformer into a furstrtating experience. The upgrading felt great even if it made grinding become part of the game. Really enjoyed it.

keichits 2023-10-06 01:10

Nice graphics and mechanics here!

I think this game has potential to be much more.

Anyway, it's a very complete game for a 72h jam. Of course it's a work to be proud of.

Well done!

leviathonk 2023-10-06 01:13

A tough but fun game! Getting used to the platforming is the most difficult part, but when you figure out the timing, its satisfying to hit those multi-jump combos! If the game gets made to be longer, maybe drawing out the learning curve might make it easier for players. ALSO, funny glitch, you can time your jumps to jump off of spikes, treating them like floors. It's very funny. Love the music and art, and overall had a great time. Thank you for the great experience! :)

alexandru-barbanoua 2023-10-08 10:09

The game is interesting with good graphics and challenging gameplay

natano 2023-10-12 14:45

I really beatiful and interesting game!! But since the move controls are WASD, the jump is on the Space key and the attack is on mouse, I found it difficult to play, at some point, my hand was hurting...

Maybe if the jump key was on W or if the attack button was on the keyboard it was more comfortable to play :)

Also, i couldn,t make any upgrades on the checkpoint... Idk if it was just me, or if it really is a bug ^^

aio 2023-10-19 16:07

Fun games. I hope there can be more guidance. We also welcome you to play our game.