Ace of Space by n.feofentov 2023-10-04T14:25:54Z
Very delicate and clever interpretation on the theme. Having so much fun playing this. But sometimes the anchor is out of the screen so get stuck and have to restart.
Foon → Ludum Dare Explorer → Users → Nanamaki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Biological Threat Signal | extra | |||||||||
| 2025 | 58 | Collector | 👥 | Mamono Cafe | jam | 205 | 3.76 | 3.52 | 3.15 | 4.00 | 4.57 | 3.68 | 3.10 | 4.32 |
| 2025 | 57 | Depths | Slugy Down depths | jam | 406 | 3.60 | 3.64 | 2.93 | 3.20 | 4.22 | 3.58 | 3.71 | 3.35 | |
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Spider's Adventure!!! | jam | 81 | 4.12 | 4.09 | 4.21 | 4.37 | 4.40 | 4.12 | 3.75 | 4.15 |
| 2023 | 54 | Limited Space | 👥 | Space Bar ☆ Porter q(≧▽≦q) | jam | 144 | 4.03 | 3.86 | 3.82 | 3.87 | 4.16 | 3.76 | 3.93 | 3.55 |
Very delicate and clever interpretation on the theme. Having so much fun playing this. But sometimes the anchor is out of the screen so get stuck and have to restart.
I LOVE THIS!! I love the mechanic and the incredibly well-made puzzles! There's nothing to criticize for me. Having so much fun playing it! Great work!
I like the innovative interpretation of the theme. Great puzzles and minigames. I just didn't expect some jumpscares and really got scared(I would prefer some warning about these contents in the introduction page(;´д`)ゞ ). The horror atmosphere is pretty nice and in total great job!
I love the Saw-like setting and the atmosphere. It aquire some learning for someone who don't know Morse code like me but i'm really engaging in it and having fun.
Though it is just another Sokoban, it has pretty nice details. I love the feedback when player finish a stage! The gameplay is classic and as fun as Sokoban lol. You and Zalfos really did a great job and a nice start with Godot!
It cute and fun to watch pandas dashing around. Reminds me of Where's My Water.
Oh we came up with the similar idea of constraining the use of spaces bar funtion and set one of them the gravity flip. It is so nice to see the well-managed challenging stages with the similar idea. I love the graphic and the SFX. The stages are hard both on control, but the puzzles are intersting. In total I'm having so much fun. (Btw sometimes I got stuck in the platform and can't move:(
Oh god this cost so much time to get used to the control. I like the cool pixel art and the sound. But just so hard to make some progress, and collecting and upgrading is a bit boring. Some part really need good reaction and several tries. Without the curiousity for the cake I will never made it to the end. But is the cake a lie?╰(‵□′)╯屏幕截图 2023-10-04 215735.png
I like the interprtation of the theme and the corresponding setting as a construction tetris. I was really engaged in control the block acurrately after a few fail tries which is because of a little error when placing the very early blocks. But I like the hurry-scurry after making some mistakes, it turns tetris to some more crazy physical counting things. And the "next level button" doesn't seem to work(will stuck on the loading).
I LOVE THIS! Having so much fun playing this. I love the interpretation of the theme. The graphic and sound fit nicely. I appreciate the way you gradually add rules. It is hilarious when the stages come up with nothing to do with sign but more like a maze.
I like the concept that you limit the flying function and the graphic is quite cool! I think the framework has nice potential(it seems that you are up to add some mechanism and traps like the fans, I think they can be made up into some good puzzles) but the current version is just flying straight to the end lol. Still quite impressive as a first solo jam run! Good job!
I love the simple and coherent art and the sound. Really relaxing to play. I think such a library keeper framework can involve some more mechanismd about different clients and different features of the books to make the game process not that repeated. Good job in total.
So real...Never got some relax on bus...
Really need some guidance. I like the art but really get confused about the control at first and then the game goals.
Nice little game. The graphic is simple but the design and the sound really make me kind of horrified. Nice experience in total.
I love the adorable art! But I don't know what I was supposed to do at first. After some rounds the overlap and upgrade rules still seemed confusing to me. I don't know how to beat the dog or the cute Cathulhu is doomed to run out of san
I love this! I like the interpretation of limitted space and how you make it a core mechanism.I love the details bringing sense of urgency and hurry-scurr like the broken UI and trash bin start to move. But I am so engaged in cleaning up the trashes and updating the equipments roughly judging by the color and level, so the stats doesn't really mean that much to me and I have no spare attention on it lol.
I LOVE THIS! The concept is so cool and the coresponding puzzles are fun to play. Simple and cool graphic which really reminds me of the classic FPSs like Doom. And you have interesting story. I am more than willing to play any new stages!
前几遍玩会觉得这是个让人摸不着头脑 要素过多 时不时会被loading画面处决 制作出来只是为了吐槽陶德的游戏
但是明白日志3和避免进loading是解谜的核心之后一切变得顺理成章了起来
真的是很有意思很大胆的解谜设计 大胆在于我很担心玩家在游戏早期产生了我第一段所述的这些想法后直接跑路了(
很棒的游戏!Respect!
I love the graphic!Need clear in-game guide for the keyboard players though; ;
I love the graphic!Need clear in-game guide for the keyboard players though; ;
AHHH THE DEMON IS SO ADORABLE! The art is so cute and coherent, and the gameplay is quite simple but fluent. You have really nice dialouges and well shaped characters. I will surely play it if any afterstory is made.
Nice puzzles! I like the simple and cute art. It seems that lots of creators interpret the theme as a classic box puzzle framework plus some mechanism compress the space to make players think about it when they try to figure out the right routue.I think this framework can be further expanded adding some interaction mechanism focusing on the spin movement and the function of the diffierent hedgehogs.
I love the art and the characters. Really reminds me of the hard time playing Touhou. It is quite hard for me to finish the third level using the Marisa-like straight bullets with no upgrates no bombs and a relatively large hurt box. Give up desuwa! But really nice work desuwa!
Cool game!
Perfect answer to the theme for me! Love the cute art ,the sound, the well polished levels ,and how you raise the difficulty step by step. I've rated 50 games and this is my favorite so far! Great job!!
I love the interpretation of quantum in the classic Minesweeper framework! Art is soooooo CUUUTE! Live long and pawspurr!
Nice game. The graphic is coherent and cute. I like the concept that sometimes players are just doomed to be unable have a diamond at some certain place(like right in front of them), which make players to avoid some heuristic judgement and take deliberate route finding.
Oh I love how player interact with ohter objects and how she walk, so cute! I like the puzzle and when I realize I need some speed run then I found the shift funtion. The music seems to repeat on the current music when I retry.
Nice work! I love the graphic style and its coherence. I think the framework can be a really nice start for some later adaptions like make it more fluent by making long stages which may need several dashes and dashes towards diffent directions, or becoming a rhythm game. Though the levels are repeated, it is quite impressive as a solo jam outcome!
I really like the slime animations in a classic platfform settings. I also appreciate the E key to switch camera, which balance the detail action and giving route managing information; we also make a platform game but only with the wide camera to stress on manage the route.
Coherent and cute art! The shooting gameplay is nice and fluent for me but the detection of spike is a bit strange for me as I expect it to hurt only the feet part. Nice game and nice atmosphere in total!
@lincolnsalles Thanks for playing and your feedback! You mentioned when you reached the end of the second level the space didn't work, so I am wondering whether you had noticed that we limit the amout of time of space bar usage. The space bars remained will be displayed at the bottom right of the screen. And that is the tricky thing we do to catch the topic lol. Hope this reply can help you and you may try some later levels if you want:).
I love the art, the story(very interesting setting and enlightening), and the dubing. But the stage is quite a maze and counterintuitive. The bubble machanism also make it a bit anonying to move around. And the overlap function of space to self save and beat the ryhthm sometimes conflicts when I have to wait to the right time to beat the rhythm so miss the time to self save. I really appeciate the art in the screen shots and the splendid scenes, so I make it to the second stage, but it is a little hard for me to continue playing :(
Classic and nnice box puzzle! I like the way that lead player to figure out the mechanism themselves rather than using text to explain.I think this framework can be further expanded adding some interaction mechanism focusing on the spin movement and the function of the box.
Oh we come up with the similar idea to constrain use of Space Bar in a platformer lol. I love the precise and cute animation!(especially when the cat stop he start to lick his hair!) It is quite classic and a bit easy stage design though. I hope to see some situation where player must manage there jump well to right run out of them when reach the end.
Having so much fun playing this!
Nice game! So impressive that the first game by your own in the game jam have such integrity. Really remind me of the time playing RPG and thinking about what to take in a limited pack.I'd love to see some more stories and some fun outcomes when player pick some proper wrong items.
Simple and cool concept. Maybe can work more on the feedback of the attack and the appearance of horror and limitted space. Btw the portal of the second stage doesn't seem to work:(
Really remind me of games like cuphead. I think dodging the bullets in a more limitted space than some classic platform is a nice interpretation of the theme.
I love the retro tamagotchi style art and the dustiness. I like the way that the yandere cat stop you from playing with other pets 😼🔪
A really spidy spider game🕸️! I like the intersting "web designer" concept and the concise art. I tried the natural web sturcture and seemed effective. When there were more connections and directions it become hard to precisely control(walk towards certain direction). Great work as a solo jam game! Hope to see some variety in the repeat gamep play so that I may want to level up to 60 to see the mystery special class lol
Such a self-disciplined elevator😌 The art is crazy lol and the sound was well made, making great busy atmosphere. It is simple and fun to play after some struggle to realize that elevator takes time and I should close door to move. And the second elevator make it even crazier lol. Nice work!!
Impressed to see this as a first solo jam game! the concept is nice and I can imagine furture work on the variety of ants and enemies would make it really fun. But it seemed what I relly cost in the shop is far lower than it display so...屏幕截图 2024-10-08 192819.png
Another slime-bug game fellow!(but we made the slime enemies lol). The mechanism is simple and fun to play reminding me 2D Mario's Yoshi! Love the graphic and the cute SFX. Overall great job!
P.S. I actually kind of got stuck at the very first stage and retried several times and get a little frustrated when:屏幕录制 2024-07-31 003027_9.gif
I love the cute 1bit pixel art, so nice to see the dance😌 The atmosphere is really cozy. I hope I can make the pumpking the way I carved :D I also got stuck at the small door and after a close conversation with the witch(solved after seeing the comments). And the entrance of some map is kind of confusing to find. Overall good job guys!
@thyoi
(thanks for the illust, love splatoon too lol🦑)
I love this! The atmosphere is cozy, story telling is great, and the art is so cute! I love the creative design puzzles and want to play futher stages but I got stuck in the stage three when an extra block was missing(I restart twice and it still happened). 屏幕截图 2024-10-08 215656.png
Hope you can fix it and I'd like to review the game after that!
Neat little game. It can be great fun adding some variation and difficulty adujustment on this framework. Great solo jam entry!
Fun game! Like the animation dragging the old man around. But seems hard for me to find all the endings. Found the sleeping end and the all lights on end. Working on the password but still confused. It seems the keypad monitor 6 numbers. Is it about the handwriting of HANG since the 4 is like H, N is like 2, and G is like 6?
Really nice entry considering you did it solo! I like the weapon and pickaxe combos after upgrades and the simple but clear windup animation of the enemies. I ran into some issues when I escaped from a room filled with enemy deciding to come back after some upgrades. It seemed that some enemys managed to get to me across the rock (the shooting guys).I came back and defeat all the enemies I saw in the room but the chest did't open. And later I tried to energize the gate but found one gate stone lost which seemed to be in the locked chest...Some codes making enemies out of sight go back may help. Great job regardless!
ahhhh I love this!! Really addictive engaging gameplay for me. The numeric was designed so well and the resourses are so balancedly important that I have to have to adjust strategy depending on the resource around and new tiles's function. I will definitely willing to play some further updates or some endless mode stuff. nothing-is-perfect-57ce506ecec8b-design.png
Nice interpretation of the theme! I love the way how obstacles in stages is combined with the repression and defense showing in a family therapy, where progress in therapy also bring mechanics to go further. Love the atmosphere!!
Master piece!! Love all the cute characters and cute visual effect and sound!! But 屏幕截图 2025-04-08 123547.png屏幕截图 2025-04-08 102646.png
Go really chaotic since the shop street owner came. Love the feeling of getting overwhelmed. And since I found no dustbin and to spare space from a fryer filled with coal I also serve thyoi as a coal dustbin lmao.
Nice game!Managed to collect all the chests on the third run! 屏幕截图 2025-04-12 001024.png I like the pixel sprites, the stage filled with detail,and the floating particles. Will look even better after fixing some ruled tiles.Also like the intense that player have to keep going down. Nice fit in of the theme. The feedback of digging horizontally feels a little unsatisfying comparing to digging vertically as player have to dig two blocks(as player looks one block high)to get through and have to move mouse up and down. Jump is kind of floaty and sometimes feel weird on collision with the traps and the ⌜ ⌝ part of tile, of which I make use to get to the left and right border lol 屏幕截图 2025-04-12 005023.png Great entry regardless!
I love this neat little game!! Cute pixel art and interesting idea! after realize the concept and try to find the best length/weight metal object it become kind of easy haha.I was happy to find some trait of some certain object made, like spring can really bounce. I may expect fish some more interesting objects like a ninterdo switch or a animated robot, and may be some varieties in the game goal will make player stay for some more runs.屏幕截图 2025-04-08 104104.png
Thanks for your comments, everyone!! @athospap @hinamarina @whalejam @quasilyte @quasilyte @felix-kern @hikiyoshi @kamizenki @smeljey @t90 @raiinamoor @yvaine @gold-daniel @genesis @isaac-hisey @synapse316. So happy that you like the art!!
This is my first time participating in a Ludum Dare jam alone. At the beginning, I spent a long time creating the sprite art to escape from the programming part, which I'm not very good at lol.
The character is a sea slug girl designed by my friend @haogege. I’ve wanted to create something for her for a long time, and when I realized that the theme "depths" could relate to the deep sea, I decided to make this character the protagonist.
The fire double jump is laggy because there were some frames where the weapon was pulled out before the fire. I shortened the lag and got adjusted to it during development, but I underestimated how much this made the game challenging for new players.
I have uploaded a link to a **post-jam** version where in response to your feedbacks I added some sounds and made changes to the controls and the death effect. I’d love to hear your feedback, so please give it a try if you’d like! :3
Really hilarious and well polished Animations! I love this! Once the theme revealed I knew there would be some interpretation like this lol.
Fun game! The family should really stop flashing sea urchin and puffer into the toilet in case drop the ring again.
Accidentally post another comment please just flush it into the toilet:D
Give my information back!! >:(
(Nice puzzle! Love the art style and the system SFX. Kind of wonder did you really create 18 files to brainstorm ideas) p.s. managed to find the scissors yeah
Cool game! Love the cool pixel and the engine sound. Really take some time practicing movement and optimize the workflow before manage to beat it. Struggle at some fuel points before realizing there is a super coyute time. Really immersive gameplay, having so much fun. Great job!
Love the cuuuuuute graphic the cozy atmosphere! But why does Fluffling's special form be like dying lol.
Cosmic level delicious juicy cute and fun game as usual! Love the way the final puzzle guide player to build burger up to the higher floors and the ending! Also interesting to explore the secret menu and managed to get 15 stars(btw in version 1.1, the word "lettuce tower" was written as "letter tower" so I thought it was supposed to be a list of all the ingredients starting from A to Z like bun cheese dog... and got so confused ( ¯(∞)¯ ))
Anyways fantastic entry!
p.s. I made a plate burger!屏幕截图 2025-10-10 102558.png
Totally well polished and fun! The pixel art is awesome and I love that other npc also get attacked lol. Really need to adjust strategy to frequent hit-and-run and even simply escape from crowds during as time passes. Managed to get S💵💵💵! 屏幕截图 2025-10-09 214423.png
If you see this message that mean I failed to make a ending cut scene before the ddl in the game so just consider collecting all 7 kinds of monsters as an ending ( -灬- )
edited: 10 kinds available now in postjam version plz refer to the link part👈(゚ヮ゚👈)
@andy-wang yeah at a very early stage when there were just some basic art I wanna show the drinking progress therefore animate this 💦
@synapse316 We originally intended to offer some rewards beyond just eggs, and also wanted to change the form of exploration to involve sending out monsters, with the attributes of the monsters determining the probability of obtaining rewards during the exploration. But time ran out fast so I simply set a fixed 70% possibility of getting one of the potential eggs in a explorable area and I also found that quite frustrating to keep failing. I'd like to make some adjustment in some following post-jam versions.
@thyoi Awwww thanks for the art! I'm sucked at making the numerical design so the LD entry version might sometimes be filled up with repeated monsters.(•ω•`💦) So nice to play your game on LD again too and I love it so much! .
I really enjoyed the feel of controlling the spaceship, and the web-like visual effect you created looks like weaving a spider’s web. Nice catch on the theme and quite engaging.
The pixel art is fantastic! I really like the color palette, the animation and the dithered pattern in the title. I can see there was some effort to make the beam mechanic versatile, which I appreciate. But I did find it confusing at times. I managed to finish the game but I ended up just pushing the ball with body the whole way lol. Overall, it’s a solid attempt, and I’d love to see a post-jam version that presents the beam mechanics more clearly.
A simple, relaxing concept that makes for a really chill experience. The 3D visuals and the day–night cycle are especially impressive. I literally put on some of my favorite music while playing and had a nice time. (Though I couldn’t help worrying Meina's hair might get caught in the wheels awawawa...)
I love the visual and the hit feedback. It takes some exercise to get used to baiting out enemies' attack then hit a triple hit and making use of the ball. I tried several runs only to reach half of the progress maybe 3hp is a little hard for me.
Nice speed run for LD :D
The visuals are fantastic!! I especially love the curved-screen PCR effect, the character design are incredibly polished and cute. The way the music shifts with different frequencies is also a really nice touch. The ghost-hunt mechanic is simple yet engaging. I noticed the mention of the locked crystal skull, though it’s a bit of a pity that some of that content didn’t make it into the jam version. That said, I’m really glad I got to experience a more refined post-jam version, with the door lock mechanics and the crystal skull-triggered battles fully implemented (and Macro and Pizza Boy are much easier to deal with now :D)!
@roccay @lehanfox @nadia-pixel Thanks for playing!
We’ve taken some time to polish and complete the parts we couldn’t finish during the jam, and have updated the game as an Extra Entry. You can now experience the full game in the HTML version.
If you’re interested, we’d really appreciate it if you could give it a try and share your feedback!
@ale Thank you for playing and feedback! To refill the cryo chambers, you need to get the coolant from the coolant storage and use it on any terminal before the chambers.
玩法很有创意也很切题!喜欢pixel perfect带来的复古感。谜题上除了参加offline jam的那一组的右下角那一块有点看不出来是和上面两个一组的,做得也很有意思,感觉加一些音效能更juicy,不过单人jam来说已经是挺棒的完成度了! 屏幕截图 2026-05-02 135200.png
Cool concept and have great potential. I keep using a owl-fox-hedgehog combination and survive quite a long time. I'd love to see some furthur exploration on variety of animals, limitation of using them, and different types of gamble. 屏幕截图 2026-05-05 080516.png
The sound design is excellent—I really love the atmosphere it creates, especially the feeling of walking through the snowstorm.