abyss by A0405u 2025-04-09T11:37:24Z
There's something very captivating in the game feel created by the combination of floaty player controls and object physics with the crunchy, crisp graphics and audio. The name "abyss" is fitting, the emptiness seems all-consuming due to its contrast with the tiny character size. The silence adds a lot to it, too.
The lack of any explanation is a double-edged sword: on one hand, it can provide a sense of discovery and a feeling that there is always more to the game's systems than you think (it was surprising (and pretty cool) to see that the wooden structures could collapse); on the other hand, the gameplay ends up being too confusing (Honestly, I couldn't get very far because there wasn't enough feedback on block placement requirements.). As others have said, perhaps with more work on the UX you could solve some of the issues without compromising that sense of discovery. Overall a very well done entry. Would be happy to see it expanded post-jam if you decide to do so!
P.S. онхор какой же вкусный у тебя пиксель арт, хрустит на зубах 🙏🙏🙏