There's something very captivating in the game feel created by the combination of floaty player controls and object physics with the crunchy, crisp graphics and audio. The name "abyss" is fitting, the emptiness seems all-consuming due to its contrast with the tiny character size. The silence adds a lot to it, too.
The lack of any explanation is a double-edged sword: on one hand, it can provide a sense of discovery and a feeling that there is always more to the game's systems than you think (it was surprising (and pretty cool) to see that the wooden structures could collapse); on the other hand, the gameplay ends up being too confusing (Honestly, I couldn't get very far because there wasn't enough feedback on block placement requirements.). As others have said, perhaps with more work on the UX you could solve some of the issues without compromising that sense of discovery. Overall a very well done entry. Would be happy to see it expanded post-jam if you decide to do so!
P.S. онхор какой же вкусный у тебя пиксель арт, хрустит на зубах 🙏🙏🙏
A bit rough around the edges and kind of primitive, but still fitting the theme. Blasting crabs to bits was weirdly satisfying, hehe. Rest In Pieces, the loving crab couple...
Charming little word game! Limiting the maximum allowed weight was a nice addition - made me think more carefully about what items to choose. Trying to minimize the number of items used and the weight was a nice extra challenge. There might be a better way to do it, but this is the lightest I was able to get! stack.png
Nice idea with great execution, simple but engaging! Overall a very cohesive game with a clear vision. The interface is a treat to look at - props for making it not just pretty, but also readable. Отличная работа, товарищи!!
Very fun arcade game. The bomb jump is a bit hard to control, and part of me thinks this kind of movement would be better suited for more open levels, and another part wishes my explosions were more.. explosive. But it's a blast (hehe) nonetheless, satisfying and addictive in the positive sense.
Very aesthetically pleasing experience! The transitions between sections felt continuous thanks to cohesive graphics and audio. The minimalism actually added quite a lot to the game, the use of high-fidelity piano instead of the chiptune sounds one would normally expect was a part of it and it was certainly a great decision! The references are also done nicely - there isn't really anything to take or add. :>
As always, a really well done entry. A captivating main mechanic with satisfying movement a number of different uses that's just so fun to use. Never ceases to impress me how much you manage to fit into every game.
The gameplay clashes with the aesthetics a bit - the time limit, the narrow flashlight beam and how tricky it is to take pictures made the game more stressful than relaxing. I only got 56% in the end, and even that is only thanks to luck as I never managed to take a single clear picture... But with that said, the atmosphere is sooo serene. Watching particles and fish swirl below me was almost hypnotizing.. Great work on the art direction!
Lovely little game! Seeing the points accumulate is really satisfying, I imagine it would be even more engaging with a wider variety of block effects. Additional props for the graphics and audio - maybe not spooky enough to fit the mood, but atmospheric in its own right!
LD57 — Depths (9)
abyss by A0405u 2025-04-09T11:37:24Z ♥ 2
There's something very captivating in the game feel created by the combination of floaty player controls and object physics with the crunchy, crisp graphics and audio. The name "abyss" is fitting, the emptiness seems all-consuming due to its contrast with the tiny character size. The silence adds a lot to it, too.
The lack of any explanation is a double-edged sword: on one hand, it can provide a sense of discovery and a feeling that there is always more to the game's systems than you think (it was surprising (and pretty cool) to see that the wooden structures could collapse); on the other hand, the gameplay ends up being too confusing (Honestly, I couldn't get very far because there wasn't enough feedback on block placement requirements.). As others have said, perhaps with more work on the UX you could solve some of the issues without compromising that sense of discovery. Overall a very well done entry. Would be happy to see it expanded post-jam if you decide to do so!
P.S. онхор какой же вкусный у тебя пиксель арт, хрустит на зубах 🙏🙏🙏
Slugy Down depths by Nanamaki 2025-04-09T10:33:39Z ♥ 1
A bit rough around the edges and kind of primitive, but still fitting the theme. Blasting crabs to bits was weirdly satisfying, hehe. Rest In Pieces, the loving crab couple...
DEEP PIT (you fell) by aniretti 2025-04-09T10:21:45Z ♥ 3
Charming little word game! Limiting the maximum allowed weight was a nice addition - made me think more carefully about what items to choose. Trying to minimize the number of items used and the weight was a nice extra challenge. There might be a better way to do it, but this is the lightest I was able to get! stack.png
Burrilka by echerry 2025-04-09T09:51:44Z ♥ 3
Nice idea with great execution, simple but engaging! Overall a very cohesive game with a clear vision. The interface is a treat to look at - props for making it not just pretty, but also readable. Отличная работа, товарищи!!
Dataminers by bubblewandgames 2025-04-08T17:14:01Z ♥ 1
Very fun arcade game. The bomb jump is a bit hard to control, and part of me thinks this kind of movement would be better suited for more open levels, and another part wishes my explosions were more.. explosive. But it's a blast (hehe) nonetheless, satisfying and addictive in the positive sense.
That Underground Level by andrewkennedy 2025-04-08T16:13:11Z ♥ 1
Very aesthetically pleasing experience! The transitions between sections felt continuous thanks to cohesive graphics and audio. The minimalism actually added quite a lot to the game, the use of high-fidelity piano instead of the chiptune sounds one would normally expect was a part of it and it was certainly a great decision! The references are also done nicely - there isn't really anything to take or add. :>
Super Pyonpon by Saturnyoshi 2025-04-08T15:38:28Z ♥ 2
As always, a really well done entry. A captivating main mechanic with satisfying movement a number of different uses that's just so fun to use. Never ceases to impress me how much you manage to fit into every game.
also art and audio are so good i love it sm ;;-;;
Prismarine by Anekich 2025-04-08T14:47:21Z ♥ 3
The gameplay clashes with the aesthetics a bit - the time limit, the narrow flashlight beam and how tricky it is to take pictures made the game more stressful than relaxing. I only got 56% in the end, and even that is only thanks to luck as I never managed to take a single clear picture... But with that said, the atmosphere is sooo serene. Watching particles and fish swirl below me was almost hypnotizing.. Great work on the art direction!
Pit by filgreen3 2025-04-08T14:07:19Z ♥ 1
Lovely little game! Seeing the points accumulate is really satisfying, I imagine it would be even more engaging with a wider variety of block effects. Additional props for the graphics and audio - maybe not spooky enough to fit the mood, but atmospheric in its own right!