FoonLudum Dare ExplorerUsers → RaiiNamoor

RaiiNamoor

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202557DepthsRise to the Unknownjam804.093.803.904.364.552.624.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by RaiiNamoor

LD57 — Depths

Pit by filgreen3 2025-04-08T14:07:19Z

Lovely little game! Seeing the points accumulate is really satisfying, I imagine it would be even more engaging with a wider variety of block effects. Additional props for the graphics and audio - maybe not spooky enough to fit the mood, but atmospheric in its own right!

Dataminers by bubblewandgames 2025-04-08T17:14:01Z

Very fun arcade game. The bomb jump is a bit hard to control, and part of me thinks this kind of movement would be better suited for more open levels, and another part wishes my explosions were more.. explosive. But it's a blast (hehe) nonetheless, satisfying and addictive in the positive sense.

abyss by A0405u 2025-04-09T11:37:24Z

There's something very captivating in the game feel created by the combination of floaty player controls and object physics with the crunchy, crisp graphics and audio. The name "abyss" is fitting, the emptiness seems all-consuming due to its contrast with the tiny character size. The silence adds a lot to it, too.

The lack of any explanation is a double-edged sword: on one hand, it can provide a sense of discovery and a feeling that there is always more to the game's systems than you think (it was surprising (and pretty cool) to see that the wooden structures could collapse); on the other hand, the gameplay ends up being too confusing (Honestly, I couldn't get very far because there wasn't enough feedback on block placement requirements.). As others have said, perhaps with more work on the UX you could solve some of the issues without compromising that sense of discovery. Overall a very well done entry. Would be happy to see it expanded post-jam if you decide to do so!

P.S. онхор какой же вкусный у тебя пиксель арт, хрустит на зубах 🙏🙏🙏

Super Pyonpon by Saturnyoshi 2025-04-08T15:38:28Z

As always, a really well done entry. A captivating main mechanic with satisfying movement a number of different uses that's just so fun to use. Never ceases to impress me how much you manage to fit into every game.

also art and audio are so good i love it sm ;;-;;

That Underground Level by andrewkennedy 2025-04-08T16:13:11Z

Very aesthetically pleasing experience! The transitions between sections felt continuous thanks to cohesive graphics and audio. The minimalism actually added quite a lot to the game, the use of high-fidelity piano instead of the chiptune sounds one would normally expect was a part of it and it was certainly a great decision! The references are also done nicely - there isn't really anything to take or add. :>

Burrilka by echerry 2025-04-09T09:51:44Z

Nice idea with great execution, simple but engaging! Overall a very cohesive game with a clear vision. The interface is a treat to look at - props for making it not just pretty, but also readable. Отличная работа, товарищи!!

DEEP PIT (you fell) by aniretti 2025-04-09T10:21:45Z

Charming little word game! Limiting the maximum allowed weight was a nice addition - made me think more carefully about what items to choose. Trying to minimize the number of items used and the weight was a nice extra challenge. There might be a better way to do it, but this is the lightest I was able to get! stack.png

Slugy Down depths by Nanamaki 2025-04-09T10:33:39Z

A bit rough around the edges and kind of primitive, but still fitting the theme. Blasting crabs to bits was weirdly satisfying, hehe. Rest In Pieces, the loving crab couple...

Prismarine by Anekich 2025-04-08T14:47:21Z

The gameplay clashes with the aesthetics a bit - the time limit, the narrow flashlight beam and how tricky it is to take pictures made the game more stressful than relaxing. I only got 56% in the end, and even that is only thanks to luck as I never managed to take a single clear picture... But with that said, the atmosphere is sooo serene. Watching particles and fish swirl below me was almost hypnotizing.. Great work on the art direction!

Rise to the Unknown by RaiiNamoor 2025-04-08T08:44:29Z

@poshaus Heh, yeah, I figured I should have given the player some indication that the void is coming, but it was another corner that had to be cut. I'm glad you liked it!

Rise to the Unknown by RaiiNamoor 2025-04-08T15:49:59Z

@nojoule Thank you for the kind words! After watching other people play I've noticed that the jump you mentioned is an annoying spot, so that's definitely on me. Interestingly, your comment reminded me that I initially planned to implement ledge grabbing, but it somehow slipped my mind. Good suggestion! (Coyote time is actually already in the game, but I guess it doesn't help a lot.)