Potion Seller by CameronPenner 2018-08-16T15:05:30Z
Skyrim trader simulator. Cool idea!
Foon → Ludum Dare Explorer → Users → filgreen3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal Repair Team | jam | 62 | 4.12 | 3.82 | 3.85 | 4.23 | 4.50 | 4.26 | 3.56 | 4.30 | |
| 2025 | 58 | Collector | Plant Pack | compo | 17 | 4.00 | 3.53 | 3.59 | 3.81 | 4.40 | 4.00 | 3.46 | 4.31 | |
| 2025 | 57 | Depths | Pit | jam | 182 | 3.87 | 3.47 | 3.92 | 3.95 | 4.14 | 3.73 | 2.58 | 4.17 | |
| 2024 | 56 | Tiny Creatures | Tiny With Power | compo | 37 | 4.07 | 3.95 | 4.36 | 4.17 | 4.05 | 3.37 | 3.11 | 3.81 | |
| 2024 | 55 | Summoning | Ritual | compo | 67 | 3.87 | 3.55 | 4.11 | 4.01 | 4.59 | 3.76 | 3.06 | 4.34 | |
| 2023 | 54 | Limited Space | Limited Build | jam | 110 | 4.09 | 4.30 | 4.09 | 3.66 | 3.26 | 3.80 | |||
| 2023 | 53 | Delivery | š„ | Delivery Expedition | jam | 577 | 3.58 | 3.36 | 3.16 | 3.65 | 4.45 | 3.66 | 2.48 | 3.33 |
| 2022 | 50 | Delay the inevitable | š„ | Necro-king | jam | 140 | 4.01 | 4.14 | 3.62 | 3.58 | 4.03 | 3.16 | 3.76 | |
| 2020 | 46 | Keep it alive | š„ | Spotted | jam | 71 | 4.18 | 3.76 | 4.32 | 3.65 | 4.12 | 3.50 | 3.87 | 3.89 |
| 2018 | 42 | Running out of space | š„ | EPIC THEATER | jam | 834 | 3.16 | 2.76 | 3.36 | 3.68 | 3.71 | 3.33 | 3.07 | 3.08 |
Skyrim trader simulator. Cool idea!
Cool graphics.Management settings are required. But the idea is very like it
Very cool game style. I had an idea, fun !!. Thanks for the music. It's nice to listen to. Will you develop this game in the future?
Very interesting idea, I liked it.The music of the game is at a good level. Art is simle but cool!!!
Cool platformers. the level with water is not improved. The water collider should be slightly lower
So original game. I like it
the idea was that on the first day the player checks everything. so the first day is given a lot of time. Yes, there are bugs. I wonder if you would like to see the fix version.
Honestly, at first we had a lot of ideas, we could not realize them completely for the time given by this event. But we plan to support this game. On the site, you can monitor progress. Thanks for the feedback @tg1397!
Thank you for feedback @biebras.
Thank you for feedback @biebras.
@dave-troyer 2018-08-14_20-42-23.png
@vivek-sharma20 Thank you for feedback!
@merpader Thank you for feedback!
We are glad that you liked the game @xarras !
(@bibilega), Thanks for your feedback.
(@alex-lutay), We really wanted to work hard on the first jam. There are bugs, but we'll try to fix it soon!
(@ashment), Thanks for your feedback.
(@dyzzyd), Thanks for your feedback.
(@leodesigaux),In the last hour, when I added them, they seemed to me ideal. Of course now I understand that they are too incomprehensible. We will redevelop the entire interface in a short time, of course, out of the competition
(@namnam), Thanks for your feedback.
(@honey), The queue especially goes slowly, it's done to simulate the behavior of the real queue. Create a "snail" effect in the queue.
OH MY GOD! Why this game has such a small rating. This game is beautiful. It just has everything you need. The idea of the contest is beautifully revealed.
But it's music apart. The music is so masterpiece, so it fits the game. The gameplay is very dynamic and really interesting, I would really like to see your other projects.
I spent about 20-30 minutes in the game. I often died the game is pretty hardcore. It would be cool to add more enemies, maybe faster or with more lives. I hoped that, they will appear. It's a little hard to catch the idea of the contest. But I really liked it, the maximum for everything!
I have a lot of fun when play this game. It would be very cool if you could move on a ship and shoot down asteroids.
I like how movement work, but for what i need crate and wasd? However idea of game is great.
This game bring new mechanics, and that is awasome.
I had a nice time playing this one! graphic got me! mechanics feel fresh and fun! Great job!
Cool idea! Style is amazing! Game have great potential!
Amazing graphic!!!
@morepixels | @drestin Thanks for feedback, fog was cool ides at first iteration because you can respawn robot without penalty in most level. But in current variant, yep, it is a bit confusing. Really want to change it in some future!
@darchankaen Yep! A developer should never think that a game is too easy to understand! Thanks for feedback! @ethernal-tech Thanks! @teun-de-vries It must help, will add this idea in full game! @georgy Very generous, thanks!
@mary-orlova Hello! Thanks for the feedback! Aha! Definitely would need a tutorial, didn't think enough on this! But for now this can help!
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@artemy-zen Really sorry to not adding link on you! Now it fixed in both links!
Cool idea! Spider style got me!)
Good job! Very cute graphic!
Hi! Like simplicity of style! Agree with @ceruleanblood, NPC sounds great (but at first time I was little scared)!
Game is really fun. I like that there is no any penalty for collide with world! Graphic is pretty, solid style. Great contrast for game objects!
I wish there was some kind of radar in bottom center, maybe even with speed vector to show direction
Wow! This type of game is my weak spot! I spent almost a year in the past making a game about airships with same ideas like this game!
I really appreciate the simplicity of creating a vehicle, this is never should be underrated!
Style is amazing!
Had an awesome time playing this game!
Game feels nice! I really want more shortcuts! Jumping from balconies is great and lift is cool! I wish it has changes between level, I think difficulty does not really should be changing, even simple changes in enough.
Overall cool and fun!
Impressed by art style!
Two characters to play is always fun, especially when it has different interaction with the world! Agree with @mkraw, smell is cool idea
Nice and fun!
The game turned out to be much deeper than it seemed at first glance. The boss fight was really cool. I liked the style in general. It was surprisingly pleasant to return to the beginning!
Fun and simple game! I like it!
This game is hilarious! I like it!!!
Very cool idea! Amazing graphics, amazing work in such a short time! It's very interesting to see how it was done.
Simple and quite fine game!
So much work for that short time, very nice! Overall, I had an enjoyable time when played in it!
@peremily @nailah @isiodae @op-orange @sandra-c Thanks!
@rcxa Thanks for the detailed feedback! Working with physics always hard, but it is fun at the same time. Already have some plans to fix the problem with placement in the post-jam version!
Awesome game! Interesting game, cool amount of small detail, for such a short time! Really like it!
Really enjoyed playing the game!
Nice game!
Wow! This game was amazing for me. The mechanics and overall concept are really interesting. The graphics are fantasticāstylish yet clear and simple. However, thereās still some room for improvement in the visuals. I only noticed the timer and score when the timer was almost out, so using a lighter color with an outline or shadow could make them stand out more.
I also love the idea of using emotion bubbles to give feedback about missed actions on crops. Itās a solid game with all the essential elements. One thing I found a bit unclear at first was where new creatures would spawn or had spawned, but after a while, I got the hang of it, and everything was great.
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Hi. I enjoyed playing the game. The atmosphere is really well done, and I liked the creativity in the world design.
I did notice a few things that could be improved: - The text can be difficult to read because of the pixelation. A pixel font might make it clearer. - The character moves a bit slowly, and holding Shift is the only way to speed up. It could feel better if the default speed was faster, with stamina as an option. - The monster is interesting, but it seems more helpful than dangerous since it just sends you back. Maybe there could be a bigger penalty for getting caught to make it more challenging.
Overall, it was a good experience. The atmosphere stands out, the gameplay is engaging, and everything works well. Днимок ŃŠŗŃана 2024-10-07 в 09.13.09.png
WOW. 10/10. Make more.
The art is cute, and the cat with the bandana looks adorable. The forest background adds a nice, peaceful feel. The gameplay is easy to understand, but it could use more interactions with the cat. It would be fun if some actions made the cat meow or if you could drag and drop food or toys instead of just clicking buttons.
Also, it would be nicer to see progress bars for food, thirst, and other needs instead of just numbers. Overall, itās a fun and cute game, but adding a few more features could make it even better! game.png
Hi! I enjoyed your game. The orbiting mechanic is fun and works well. Itās a cool take on the themeāafter all, we are tiny compared to a planet.
I wasnāt sure how the objects like houses and trees fit into the game, but I found the bombs useful. Iād love to hear about your original idea for the game. It feels like it could work as a colony sim where you deliver goods with a space slingshot.
A mini black hole would also be a great addition!
I liked that I could skip some levels and jump straight to the next one. The UX and tutorial are well done, and I appreciate how you just show how to play.
I did notice a bug: when moving the mouse off-screen, the game sometimes shoots with no power. I think I might have the same issue in my own game. If you have any fixes or plans to address this, Iād be grateful to hear them.
Really fun game! I never thought about making a game with such a high level of humor, but this one nails it. The execution is top-notch. Of course, it could use some quality-of-life improvements, but for a game jam entry, it looks awesome and the gameplay concept is really cool. I enjoyed it a lot.
Great game! I really like how polished it feels. It took me a bit of time to figure everything out, but once I did, I had a good experience and really enjoyed it. Itās also impressive to see how a team with so many people managed to create this in such a short time frame.
I think the enemy art could be improved by adding some shadows for more depth. Also, the health bars on enemies feel too wide compared to their height and could be made smaller for better balance. The game could also benefit from providing more information about units and buildings for better clarity on what they do.
Itās great to see that there are so many sound effects, which really enhance the overall quality and immersion. Iād definitely be interested in reading a devlog about how this was made, since managing to create such a solid game with a large team in such a short amount of time is really cool!
Great game! I didnāt expect the wolves it came as a shock to me, but honestly, itās a great addition that makes the game more interesting to play. I only wonder how wolves help with sleep⦠I ran into a problem where I didnāt quite understand that shaved sheep didnāt count. Yeah, the text helped me figure that out, but not instantly anyway, I can only blame myself for that.
I really appreciate that disabling things doesnāt cost anything. It helps a lot when new ārulesā are introduced, and you want to make a small rebuild. Also, itās very cool how the intro scene was recorded, and the music really sets the vibe.
I also want to mention the animation where the dog sits and barks when it's not moving such a cool detail.
For me, the only thing is that the building area feels a bit too restricted. I couldnāt stack stones as close as I wanted, but I totally understand why it was done that way just a personal preference, I guess. And the barking mechanic is cool too itās fun to use!
Cool idea! I found it a little hard to understand where the poltergeist is, but that might be by design. I ran into a bug where the dialog window kept opening every time until I faced the other direction but okay. I think it would be better if movement was on a grid instead of the current version. Since you already have cells in the room design, it would make navigation a bit easier.
I also think combat could be a little deeper -right now, you can just press attack a few times and win but for a jam, itās okay.
Overall, very cool design and idea!
Great game. It is simple and short, but really good in idea. I think it is possible to add more to this idea. At first, I died at the level with the demon, and thought that it was kinda harsh to reset all progress, but then I found that was all 3 levels, so it's actually not a problem. I also want to add that the graphics are great and clean. Also, it is very cool that the game loads so fast on itch.io. I wonder how you managed to do this.
Maybe the only downside that I can find is the lack of a visual hint where the enemy can go/eat, or even my pawn. A simple hint that marks cells when I hover on a pawn would be great.
Anyway, great game, had fun playing it.
Cool game! Very simple idea at its core, easy to understand. The tutorial is also simple and doesn't need a whole world to explain what to do. I agree that jumping is a little tough in this game. I also think it should be more forgiving when you skip a floor right now, if you skip it, there's a great chance you'll just lose, because you need to wait until the gas runs out, and only then you descend to the floor with the gas tanks. But if you manage to return and take the gas tank, you're already near death from the void.
It might break the idea, but I think it would be better if you automatically stop when a floor is reached in that case, the brake button wouldn't really be needed. Yes, it would make the game way more simple. An alternative is to give some kind of jetpack from the start, to allow the player to collect gas tanks and return, even if the ship is too far.
Anyway, very good entry! Overall, it's great, and it just needs a few small changes to be even better.
Thanks, @zexurge! I'm really happy you understood the vibe, it's important to me!
@derly @fusionnist @earlybard @sandrodk Thanks for playing!
@johncast123 Thanks a lot! It was hard, to be honest. I barely slept. I used mechanics and style that are well known to me, and that helped me!
@keedjie Thanks! It is good to hear that my game inspires you! Of course you can make anything. If you would like, I can even add a link to it on my itch page
@bobap Thanks! I agree with all problems you mentioned, going to fix them in the post-jam version. The theme is mostly narrative. I don't really want to include it as some sort of 'collect X amount of something' mechanic, so I'm telling a story about the main character getting a rare collection pack, and what came out of that
@nondev Thanks! It was really lucky to get this knock SFX from BFXR
@nbumgardner Thanks for playing! You can disable the light buzz by disabling music in settings. I accidentally placed the static buzz in the music channel xD
Design wise, it is perfect. Great style. Absolutely love sliders!
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Great game! I have some problems with catching all characters, but they look cool! Also drifting was fun while looking for targets!
Peak gaming! Absolutely love it. As a fan of White Knuckle, I really hoped you'd add more little creatures here and there. And damn, your approach to creature design is brilliant. Animations are great intro and outro are done very professionally.
I find character control a little hard to manage, especially with the maximum upgraded jump. It throws you right at the ceiling with just a light press of the spacebar. I think adding some kind of charge jump, or making the height of the jump dependent on how long the spacebar is pressed, would make it easier to control. Also, the movement has some inertia, which I'm not sure about, but it makes movement a little harder.
I also thought that nets could be used to catch lamp creatures or bees, but I lost 10 nets trying to catch them. I'm not sure how to improve this aspect, or if this is a problem at all.
Get small bug at the end, when door of cabin move me a little, so I was outside.
Huge work overall! ob.jpeg
Peak gaming!
Cool idea, but having no auto-stabilization in roll is kind of evil. Also, I'm not sure if it's a good idea to require many clicks for ore. Since we already need so many of them, it just makes the grind even longer. The graphics are nice, and it's very impressive that you managed to do such work in a short time! Special thanks for the web build!
Nice! Great idea. Remind me of flash games where you have to send troops to lines to attack/counter enemy moves. I would assume dragāandādrop movement, but I still figured it out. Also maybe it would be worth making battles a little easier to allow players to learn the mechanics a bit before giving challenges. Great art, btw, looks very nice!
This was a pleasure to play! I am very into ideas with recursive growth, and this game definitely it! It starts a little slow progression in my run, but then it rapidly grows once I buy anomaly echo instead of spending all the money on antennas! Great game!
Amazing work! Very cool idea in its concept. Cool take on storytelling using a thermometer, just great. The only problem I can think of is if you read data in Fahrenheit, you might miss the idea. And ā,ā looks too much like 9, and that led me to thinking about how to write signal.
Art is great. Mechanic introductions are done smoothly!
It was a lot of fun. A great, evenly paced difficulty. The only thing is that the 5th (I think) starts with very fast stars. But that's apparently the only hard place. It's really cool that you can make different games, yet still have a distinctive vibe