Taos Research Project by YogurtTheHorse 2026-04-22T10:09:06Z ♥ 1
This was a pleasure to play! I am very into ideas with recursive growth, and this game definitely it! It starts a little slow progression in my run, but then it rapidly grows once I buy anomaly echo instead of spending all the money on antennas! Great game!
LD60 — Old Tech (4)
T.O.R.Q by BadPiggy 2026-10-21T14:05:17Z ♥ 1
Screenshot 2026-10-21 at 16.41.51.png
**Six Seven**
Anyway, professional game, as always I spent more time than expected.
The game gives a wonderful feel of elegance, I don't see any part of it that is not used, and what I didn't expect is that this is a new take on such a game. Combining new solutions and making it elegant is remarkable.
My only criticism is that the game makes it very hard to jump over each and every enemy. Their paths often close to the edge of the road, thus making it not possible to jump over without a huge risk of falling off the map. Also I find it a little annoying to wait for the timer. Yes, of course it is some form of punishment for mistakes, but I see this game more like a speedrun, like VHOLUME or FALLSTRUKTUR (I would love to know your record on FALLSTRUKTUR original map). So if it is actually a speedrun game, it should not ask to wait to start a new try.
I also like details, like trail behind player gear. It's funny to say, but at some point it gives me a good enough marker to aim my movement, and that helps me jump over enemies better.
Also, I have a general "why": why are we jumping? Why does it give us some boost? Did you have some reasoning behind it all? Of course, it's an abstract game with game design in front, but it seems kind of reasonable on second thought, though I still don't get it.
PLEASE DONT SCRAP ME by mircal 2026-10-21T08:26:49Z ♥ 1
The game I always wanted to make! The only nitpick is that I have to press battle again to get scrap, or maybe I'm missing something. Anyway, I'm having a great time playing it!
REWIND 3000 by evgenii-petrov 2026-10-21T08:09:12Z ♥ 1
Just perfect, it has to win
Rotten Machines by KenForest 2026-10-20T13:06:53Z ♥ 1
The game raises more questions than it answers. I can't say that's bad, although it occasionally breaks immersion. Surprisingly, I want notes or documents that would explain what's going on, because what I see makes me want to find out why and how.
From a technical standpoint everything is fine overall, although enemy navigation sometimes led them to get stuck in a tree, but that's a minor thing.
It would be cool to hear some track from the radio, maybe even with a reverse effect.
When I first saw a car driving toward me, I got really scared; it was very unexpected. Then I even thought it was multiplayer, because the car stopped and didn't move.
A couple of times I think I bumped into invisible walls, or maybe I just tripped on a bump.
Overall, everything seems great to me. It feels like adding a bit more vibe would make it perfect and memorable
It's all of course nitpicking, and my critique is only because the game overall is really good and professional. I spent a great deal of time playing it. Oh and Picture in Picture for mirrors 10/10 Screenshot 2026-10-20 at 15.49.37.png