FoonLudum Dare ExplorerUsers → filgreen3

filgreen3

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSignal Repair Teamjam624.123.823.854.234.504.263.564.30
202558CollectorPlant Packcompo174.003.533.593.814.404.003.464.31
202557DepthsPitjam1823.873.473.923.954.143.732.584.17
202456Tiny CreaturesTiny With Powercompo374.073.954.364.174.053.373.113.81
202455SummoningRitualcompo673.873.554.114.014.593.763.064.34
202354Limited SpaceLimited Buildjam1104.094.304.093.663.263.80
202353DeliveryšŸ‘„Delivery Expeditionjam5773.583.363.163.654.453.662.483.33
202250Delay the inevitablešŸ‘„Necro-kingjam1404.014.143.623.584.033.163.76
202046Keep it alivešŸ‘„Spottedjam714.183.764.323.654.123.503.873.89
201842Running out of spacešŸ‘„EPIC THEATER jam8343.162.763.363.683.713.333.073.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by filgreen3

LD42 — Running out of space

Potion Seller by CameronPenner 2018-08-16T15:05:30Z

Skyrim trader simulator. Cool idea!

Cyber Janitor by Croosle 2018-08-16T15:08:06Z

Cool graphics.Management settings are required. But the idea is very like it

duty madness by bhavesh_tiwari 2018-08-17T23:15:33Z

Very cool game style. I had an idea, fun !!. Thanks for the music. It's nice to listen to. Will you develop this game in the future?

You Wanna Pizza Me? by Elowan 2018-08-16T14:58:01Z

Very interesting idea, I liked it.The music of the game is at a good level. Art is simle but cool!!!

SunnyLand by soumitra.shewale 2018-08-16T15:16:32Z

Cool platformers. the level with water is not improved. The water collider should be slightly lower

The Space Virus by Anton Potatis 2018-08-16T15:33:39Z

So original game. I like it

BOX IT! by Laminariy 2018-08-14T14:58:50Z

interesting gameplay, I like this game

EPIC THEATER by filgreen3 2018-08-14T13:00:18Z

the idea was that on the first day the player checks everything. so the first day is given a lot of time. Yes, there are bugs. I wonder if you would like to see the fix version.

EPIC THEATER by filgreen3 2018-08-14T16:17:14Z

Honestly, at first we had a lot of ideas, we could not realize them completely for the time given by this event. But we plan to support this game. On the site, you can monitor progress. Thanks for the feedback @tg1397!

EPIC THEATER by filgreen3 2018-08-14T17:15:24Z

Thank you for feedback @biebras.

EPIC THEATER by filgreen3 2018-08-14T17:15:26Z

Thank you for feedback @biebras.

EPIC THEATER by filgreen3 2018-08-14T17:44:35Z

@dave-troyer 2018-08-14_20-42-23.png

EPIC THEATER by filgreen3 2018-08-16T14:52:21Z

@vivek-sharma20 Thank you for feedback!

EPIC THEATER by filgreen3 2018-08-16T15:09:01Z

@merpader Thank you for feedback!

EPIC THEATER by filgreen3 2018-08-16T22:03:55Z

We are glad that you liked the game @xarras !

EPIC THEATER by filgreen3 2018-08-17T23:12:02Z

(@bibilega), Thanks for your feedback.

(@alex-lutay), We really wanted to work hard on the first jam. There are bugs, but we'll try to fix it soon!

(@ashment), Thanks for your feedback.

(@dyzzyd), Thanks for your feedback.

(@leodesigaux),In the last hour, when I added them, they seemed to me ideal. Of course now I understand that they are too incomprehensible. We will redevelop the entire interface in a short time, of course, out of the competition

(@namnam), Thanks for your feedback.

(@honey), The queue especially goes slowly, it's done to simulate the behavior of the real queue. Create a "snail" effect in the queue.

Deadly Confines by ParkerDuncan 2018-08-17T23:50:34Z

OH MY GOD! Why this game has such a small rating. This game is beautiful. It just has everything you need. The idea of the contest is beautifully revealed.

But it's music apart. The music is so masterpiece, so it fits the game. The gameplay is very dynamic and really interesting, I would really like to see your other projects.

Slay The Slimes by rk3Omega 2018-08-17T23:30:32Z

I spent about 20-30 minutes in the game. I often died the game is pretty hardcore. It would be cool to add more enemies, maybe faster or with more lives. I hoped that, they will appear. It's a little hard to catch the idea of the contest. But I really liked it, the maximum for everything!

LD46 — Keep it alive

Operation Asteroid by SvartTand 2020-04-21T12:31:48Z

I have a lot of fun when play this game. It would be very cool if you could move on a ship and shoot down asteroids.

Spotted by filgreen3 2020-04-21T12:06:50Z

@sledzik, you can use gun, just press right mouse button.

Unfinished Business by SpookyTrain 2020-04-21T12:20:13Z

I like how movement work, but for what i need crate and wasd? However idea of game is great.

Track Stacker by Generic Games 2020-04-20T21:59:53Z

This game bring new mechanics, and that is awasome.

LD53 — Delivery

Air Delivery by pianoman373 2023-05-03T13:33:08Z

I had a nice time playing this one! graphic got me! mechanics feel fresh and fun! Great job!

Spice Route by frnknstn 2023-05-03T18:18:44Z

Cool idea! Style is amazing! Game have great potential!

The King's Delivery by zyapimstudios 2023-05-03T14:45:49Z

Amazing graphic!!!

Delivery Expedition by filgreen3 2023-05-02T11:44:29Z

@morepixels | @drestin Thanks for feedback, fog was cool ides at first iteration because you can respawn robot without penalty in most level. But in current variant, yep, it is a bit confusing. Really want to change it in some future!

Delivery Expedition by filgreen3 2023-05-03T18:41:17Z

@darchankaen Yep! A developer should never think that a game is too easy to understand! Thanks for feedback! @ethernal-tech Thanks! @teun-de-vries It must help, will add this idea in full game! @georgy Very generous, thanks!

Delivery Expedition by filgreen3 2023-05-03T19:24:18Z

@mary-orlova Hello! Thanks for the feedback! Aha! Definitely would need a tutorial, didn't think enough on this! But for now this can help!

Днимок ŃŠŗŃ€Š°Š½Š° 2023-05-03 в 21.46.30.png

Delivery Expedition by filgreen3 2023-05-05T16:01:56Z

@artemy-zen Really sorry to not adding link on you! Now it fixed in both links!

Spider Sorter by the_martijn 2023-05-03T18:30:53Z

Cool idea! Spider style got me!)

Dungeon Delivery by causalpigeon 2023-05-03T14:47:34Z

Good job! Very cute graphic!

Fuscus and The Garlic Kin by Buumiii 2023-05-02T11:32:45Z

Hi! Like simplicity of style! Agree with @ceruleanblood, NPC sounds great (but at first time I was little scared)!

Newton Logistics by parkuhrmd 2023-05-02T10:19:35Z

Game is really fun. I like that there is no any penalty for collide with world! Graphic is pretty, solid style. Great contrast for game objects!

I wish there was some kind of radar in bottom center, maybe even with speed vector to show direction

Handle With Care by HumanIsRed 2023-05-03T19:18:01Z

Wow! This type of game is my weak spot! I spent almost a year in the past making a game about airships with same ideas like this game!

I really appreciate the simplicity of creating a vehicle, this is never should be underrated!

Style is amazing!

Had an awesome time playing this game!

Unsafe Delivery Co. by MorePixels 2023-05-02T12:11:16Z

Game feels nice! I really want more shortcuts! Jumping from balconies is great and lift is cool! I wish it has changes between level, I think difficulty does not really should be changing, even simple changes in enough.

Overall cool and fun!

Rescue Rat by Sashalipatov 2023-05-03T15:01:37Z

Impressed by art style!

Indefatigable Zeal by fizzbark 2023-05-02T12:20:19Z

Two characters to play is always fun, especially when it has different interaction with the world! Agree with @mkraw, smell is cool idea

Sick Day Delivery by Pyspher9 2023-05-03T11:39:43Z

Nice and fun!

Mira-sol by MrAlcoro 2023-05-03T13:53:50Z

Agree with @turtmusic style of MiniMotorways/MiniMetro is awesome, but this game fine tweak it and make more cool! Had a great time playing this! Overall good and cool!

Ultimate Package by Triangle Point 2023-05-02T12:32:52Z

The game turned out to be much deeper than it seemed at first glance. The boss fight was really cool. I liked the style in general. It was surprisingly pleasant to return to the beginning!

Bloody Boxes by Augmotic 2023-05-03T14:52:33Z

Fun and simple game! I like it!

Delivery! NYC by Obe Dot 2023-05-03T18:43:24Z

This game is hilarious! I like it!!!

Soul Delivery Manager by Stanislav Pustynkin 2023-05-02T19:21:37Z

Very cool idea! Amazing graphics, amazing work in such a short time! It's very interesting to see how it was done.

CQB drone trials by Tnnv 2023-05-03T14:59:53Z

Simple and quite fine game!

Cyberdelivery by DarchanKaen 2023-05-03T14:50:16Z

So much work for that short time, very nice! Overall, I had an enjoyable time when played in it!

LD54 — Limited Space

Limited Build by filgreen3 2023-10-02T20:57:25Z

@peremily @nailah @isiodae @op-orange @sandra-c Thanks!

Limited Build by filgreen3 2023-10-02T21:01:22Z

@rcxa Thanks for the detailed feedback! Working with physics always hard, but it is fun at the same time. Already have some plans to fix the problem with placement in the post-jam version!

LD55 — Summoning

Decades And Dragons by Ein 2024-04-18T14:05:47Z

Awesome game! Interesting game, cool amount of small detail, for such a short time! Really like it!

SUMMonDICE by koro.games 2024-04-16T13:19:11Z

Really enjoyed playing the game!

The Wickedness by IRoRoI 2024-04-16T13:14:34Z

Nice game!

LD56 — Tiny Creatures

My Crazy Little Garden by Patomkin 2024-10-08T20:17:42Z

Wow! This game was amazing for me. The mechanics and overall concept are really interesting. The graphics are fantastic—stylish yet clear and simple. However, there’s still some room for improvement in the visuals. I only noticed the timer and score when the timer was almost out, so using a lighter color with an outline or shadow could make them stand out more.

I also love the idea of using emotion bubbles to give feedback about missed actions on crops. It’s a solid game with all the essential elements. One thing I found a bit unclear at first was where new creatures would spawn or had spawned, but after a while, I got the hang of it, and everything was great.

Днимок ŃŠŗŃ€Š°Š½Š° 2024-10-08 в 23.08.04.png

The Crawling Forest by vrerabek 2024-10-07T06:26:38Z

Hi. I enjoyed playing the game. The atmosphere is really well done, and I liked the creativity in the world design.

I did notice a few things that could be improved: - The text can be difficult to read because of the pixelation. A pixel font might make it clearer. - The character moves a bit slowly, and holding Shift is the only way to speed up. It could feel better if the default speed was faster, with stamina as an option. - The monster is interesting, but it seems more helpful than dangerous since it just sends you back. Maybe there could be a bigger penalty for getting caught to make it more challenging.

Overall, it was a good experience. The atmosphere stands out, the gameplay is engaging, and everything works well. Днимок ŃŠŗŃ€Š°Š½Š° 2024-10-07 в 09.13.09.png

Creature Packets by KenForest 2024-10-08T21:03:56Z

WOW. 10/10. Make more.

Mon - Shared Pet Simulator by Andreia 2024-10-07T07:10:48Z

The art is cute, and the cat with the bandana looks adorable. The forest background adds a nice, peaceful feel. The gameplay is easy to understand, but it could use more interactions with the cat. It would be fun if some actions made the cat meow or if you could drag and drop food or toys instead of just clicking buttons.

Also, it would be nicer to see progress bars for food, thirst, and other needs instead of just numbers. Overall, it’s a fun and cute game, but adding a few more features could make it even better! game.png

Tiny Colony by MrEliptik 2024-10-10T19:10:05Z

Hi! I enjoyed your game. The orbiting mechanic is fun and works well. It’s a cool take on the theme—after all, we are tiny compared to a planet.

I wasn’t sure how the objects like houses and trees fit into the game, but I found the bombs useful. I’d love to hear about your original idea for the game. It feels like it could work as a colony sim where you deliver goods with a space slingshot.

A mini black hole would also be a great addition!

I liked that I could skip some levels and jump straight to the next one. The UX and tutorial are well done, and I appreciate how you just show how to play.

I did notice a bug: when moving the mouse off-screen, the game sometimes shoots with no power. I think I might have the same issue in my own game. If you have any fixes or plans to address this, I’d be grateful to hear them.

SMOL BIZNASS by CO5MONAUT 2024-10-08T20:32:57Z

Really fun game! I never thought about making a game with such a high level of humor, but this one nails it. The execution is top-notch. Of course, it could use some quality-of-life improvements, but for a game jam entry, it looks awesome and the gameplay concept is really cool. I enjoyed it a lot.

Tiny Creatures by Akarinn 2024-10-08T19:11:40Z

Great game! I really like how polished it feels. It took me a bit of time to figure everything out, but once I did, I had a good experience and really enjoyed it. It’s also impressive to see how a team with so many people managed to create this in such a short time frame.

I think the enemy art could be improved by adding some shadows for more depth. Also, the health bars on enemies feel too wide compared to their height and could be made smaller for better balance. The game could also benefit from providing more information about units and buildings for better clarity on what they do.

It’s great to see that there are so many sound effects, which really enhance the overall quality and immersion. I’d definitely be interested in reading a devlog about how this was made, since managing to create such a solid game with a large team in such a short amount of time is really cool!

LD57 — Depths

Shleep by Rongo Matane 2025-04-09T10:32:27Z

Great game! I didn’t expect the wolves it came as a shock to me, but honestly, it’s a great addition that makes the game more interesting to play. I only wonder how wolves help with sleep… I ran into a problem where I didn’t quite understand that shaved sheep didn’t count. Yeah, the text helped me figure that out, but not instantly anyway, I can only blame myself for that.

I really appreciate that disabling things doesn’t cost anything. It helps a lot when new ā€œrulesā€ are introduced, and you want to make a small rebuild. Also, it’s very cool how the intro scene was recorded, and the music really sets the vibe.

I also want to mention the animation where the dog sits and barks when it's not moving such a cool detail.

For me, the only thing is that the building area feels a bit too restricted. I couldn’t stack stones as close as I wanted, but I totally understand why it was done that way just a personal preference, I guess. And the barking mechanic is cool too it’s fun to use!

Deep Exorcizing: A Poltergeist Cleaning Company by ThomasTournoys 2025-04-09T14:43:11Z

Cool idea! I found it a little hard to understand where the poltergeist is, but that might be by design. I ran into a bug where the dialog window kept opening every time until I faced the other direction but okay. I think it would be better if movement was on a grid instead of the current version. Since you already have cells in the room design, it would make navigation a bit easier.

I also think combat could be a little deeper -right now, you can just press attack a few times and win but for a jam, it’s okay.

Overall, very cool design and idea!

Pawndemonium by RascarCapackDev 2025-04-09T09:35:03Z

Great game. It is simple and short, but really good in idea. I think it is possible to add more to this idea. At first, I died at the level with the demon, and thought that it was kinda harsh to reset all progress, but then I found that was all 3 levels, so it's actually not a problem. I also want to add that the graphics are great and clean. Also, it is very cool that the game loads so fast on itch.io. I wonder how you managed to do this.

Maybe the only downside that I can find is the lack of a visual hint where the enemy can go/eat, or even my pawn. A simple hint that marks cells when I hover on a pawn would be great.

Anyway, great game, had fun playing it.

Rise to the Unknown by RaiiNamoor 2025-04-09T09:54:47Z

Cool game! Very simple idea at its core, easy to understand. The tutorial is also simple and doesn't need a whole world to explain what to do. I agree that jumping is a little tough in this game. I also think it should be more forgiving when you skip a floor right now, if you skip it, there's a great chance you'll just lose, because you need to wait until the gas runs out, and only then you descend to the floor with the gas tanks. But if you manage to return and take the gas tank, you're already near death from the void.

It might break the idea, but I think it would be better if you automatically stop when a floor is reached in that case, the brake button wouldn't really be needed. Yes, it would make the game way more simple. An alternative is to give some kind of jetpack from the start, to allow the player to collect gas tanks and return, even if the ship is too far.

Anyway, very good entry! Overall, it's great, and it just needs a few small changes to be even better.

LD58 — Collector

Plant Pack by filgreen3 2025-10-06T13:13:28Z

Thanks, @zexurge! I'm really happy you understood the vibe, it's important to me!

Plant Pack by filgreen3 2025-10-07T10:02:23Z

@derly @fusionnist @earlybard @sandrodk Thanks for playing!

Plant Pack by filgreen3 2025-10-07T10:17:43Z

@johncast123 Thanks a lot! It was hard, to be honest. I barely slept. I used mechanics and style that are well known to me, and that helped me!

Plant Pack by filgreen3 2025-10-08T05:49:48Z

@keedjie Thanks! It is good to hear that my game inspires you! Of course you can make anything. If you would like, I can even add a link to it on my itch page

Plant Pack by filgreen3 2025-10-08T10:32:33Z

@bobap Thanks! I agree with all problems you mentioned, going to fix them in the post-jam version. The theme is mostly narrative. I don't really want to include it as some sort of 'collect X amount of something' mechanic, so I'm telling a story about the main character getting a rare collection pack, and what came out of that

Plant Pack by filgreen3 2025-10-10T10:53:58Z

@nondev Thanks! It was really lucky to get this knock SFX from BFXR

Plant Pack by filgreen3 2025-10-15T07:24:21Z

@nbumgardner Thanks for playing! You can disable the light buzz by disabling music in settings. I accidentally placed the static buzz in the music channel xD

One Man's Treasure by Ein 2025-10-07T12:15:39Z

Design wise, it is perfect. Great style. Absolutely love sliders!

Днимок ŃŠŗŃ€Š°Š½Š° 2025-10-07 в 15.10.17.png

Kidnap Equation by koro.games 2025-10-07T09:59:21Z

Great game! I have some problems with catching all characters, but they look cool! Also drifting was fun while looking for targets!

Metal Undergrowth by KenForest 2025-10-07T08:46:30Z

Peak gaming! Absolutely love it. As a fan of White Knuckle, I really hoped you'd add more little creatures here and there. And damn, your approach to creature design is brilliant. Animations are great intro and outro are done very professionally.

I find character control a little hard to manage, especially with the maximum upgraded jump. It throws you right at the ceiling with just a light press of the spacebar. I think adding some kind of charge jump, or making the height of the jump dependent on how long the spacebar is pressed, would make it easier to control. Also, the movement has some inertia, which I'm not sure about, but it makes movement a little harder.

I also thought that nets could be used to catch lamp creatures or bees, but I lost 10 nets trying to catch them. I'm not sure how to improve this aspect, or if this is a problem at all.

Get small bug at the end, when door of cabin move me a little, so I was outside.

Huge work overall! ob.jpeg

Space Cleaners! by IRoRoI 2025-10-07T09:08:12Z

Peak gaming!

The Dragonfly by Mihu 2025-10-08T08:50:36Z

Cool idea, but having no auto-stabilization in roll is kind of evil. Also, I'm not sure if it's a good idea to require many clicks for ore. Since we already need so many of them, it just makes the grind even longer. The graphics are nice, and it's very impressive that you managed to do such work in a short time! Special thanks for the web build!

LD59 — Signal

Battle Signals: Echoes of the Very Big Horn by evgenii-petrov 2026-04-22T09:39:30Z

Nice! Great idea. Remind me of flash games where you have to send troops to lines to attack/counter enemy moves. I would assume drag‑and‑drop movement, but I still figured it out. Also maybe it would be worth making battles a little easier to allow players to learn the mechanics a bit before giving challenges. Great art, btw, looks very nice!

Taos Research Project by YogurtTheHorse 2026-04-22T10:09:06Z

This was a pleasure to play! I am very into ideas with recursive growth, and this game definitely it! It starts a little slow progression in my run, but then it rapidly grows once I buy anomaly echo instead of spending all the money on antennas! Great game!

Melting Sun by JustCore 2026-04-22T08:39:17Z

Amazing work! Very cool idea in its concept. Cool take on storytelling using a thermometer, just great. The only problem I can think of is if you read data in Fahrenheit, you might miss the idea. And ā€œ,ā€ looks too much like 9, and that led me to thinking about how to write signal.

Art is great. Mechanic introductions are done smoothly!

Nest, this is Pilgrim by Nozomu57 2026-04-21T20:58:57Z

It was a lot of fun. A great, evenly paced difficulty. The only thing is that the 5th (I think) starts with very fast stars. But that's apparently the only hard place. It's really cool that you can make different games, yet still have a distinctive vibe