Foon →
Ludum Dare Explorer →
LD53 →
CQB drone trials
CQB drone trials
By tnnv
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 241 | 3.39 | 16 | |
| Fun | 212 | 3.35 | 16 | |
| Innovation | 101 | 3.67 | 16 | |
Comments
wighz
2023-05-01 15:47
Yes! Roborally hostage drama! I had fun trying to figure out how to solve the situations. It didn't occur to me how rockets work until I made a mistake and fininshed the level anyway :D Some more transparens to the player about the rules, like number of shots in the MG mag and also how many rockets if you mount the launcher. It was a little quiet in the game, but I guess you had no time to fix music and more ambience. Drag and drop on the commands would have made life easier! All in all, this was fun, and I liked the puzzle solving.
cosmo8
2023-05-01 19:14
Pretty cool game! My only point of feedback would be that the machine gun shouldn't be so RNG dependent. I had a few levels where I tried a solution, and it didn't work, so I'd move on to trying other things, only to re-input the exact same solution multiple more times, and it'd eventually work.
Either make the machine gun have a maximum range, or make it always hit. Especially with the setup reverting after every attempt, there shouldn't be any RNG there.
With that aside, it was a lot of fun! Pretty unique, and I had a fun time solving the puzzles!
cavedens
2023-05-01 21:12
Interesting concept. its fun to program a drone for destruction :D
tnnv
2023-05-02 16:33
@wighz Thank you! I'm glad to hear you enjoyed the game, and I totally agree with your points. I'll have a lot to think about UI and accessibility for this game, though I'm still happy that I managed to try this consept out during the event)
tnnv
2023-05-02 16:38
@cosmo8 Thank you for the feedback! I see what you mean with machine gun, that's my fault) RNG wasn't intended, it supposed to be just a decorative shots spread - but I see how it can affect correct puzzle solituion in it's current implementation.
tnnv
2023-05-02 16:41
@cavedens Thank you! I was actually planning more of the decstruction in terms of visuals and effects, and hopefully implement this some time. My ideas included tables and shelves with some boxes or stuff affected by machinegun shots, and rocket explosion meand to be really devastating) But in this 48 hours I managed to implement only critical gameplay - but it still was a cool experience!
rjdrag
2023-05-02 18:27
Tom Clancy's Robo6. Very cool. It's pretty light as it's just a game jam, but I'd love to have more. Might be nice to be able to mark a suspected enemy location. I like how you can only see enemies via camera. Well done.
tnnv
2023-05-02 19:23
@rjdrag Thank you for such a positive feedback! Cool idea about marking suspected enemy locations by the player, I agree that it's worth implementing.
kreshi
2023-05-02 19:50
there is more depth to the game than I thought at first! the lighting is also super nice - well done!
tnnv
2023-05-02 19:55
@kreshi Thank you! I actually have a lot of ideas for the game (new drone modules, different levels etc.) and hope it may turn into a decent puzzle experience at some point =)
A fun puzzle experience! The reasoning, especially on level 3, was very satisfying. At first I disliked only being able to look through the cameras, but by the end I'd started to appreciate it. There is a bug with the Continue button but it's easy to circumvent by going to the main menu. I hope we get an expanded version of this sometime down the road!
tnnv
2023-05-03 11:25
@chucks-feed-and-seed Thank you, that's really pleasant to hear! I also hope to publish much more polished and developed project some time in the future.
Simple and quite fine game!
tnnv
2023-05-03 16:04
@filgreen3 Thanks!
Not bad at all, only change I'd really like to see is not having your action queue cleared when you try again - Making a brain mistake on the last one tossed me back to rebuild 10 orders while keeping its orientation in my head
mastoast
2023-05-06 20:46
Nice game! The use of cameras to analyse the level adds an interesting level of reflection, it was fun. I agree with the comment above about the level failure clearing the action queue, it can be a bit frustrating though
The puzzles were fun. I appreciated how the puzzles could be thought out before clicking "run". In programming games, I generally have to do more trial and error to find the answer. The choice of modules was fun too. It added to the complexity of the puzzle without adding noise.
I liked looking through the different cameras. This isn't something I've seen before. It was a great tool to explore the level, and it went well with the robot escape theme. I think that mechanic was underused.
There was no risk to hit hostages. They were in the level, but I don't think there was a situation where collateral damage was possible.
The rocket made sense, but it took me a while to realise how I needed to use it.
Normally, I think an entry should try to enable as many ratings categories as possible, but by focusing on the core game, you made something really good.
I feel like my iq increased by a couple of points by the level 3 and level 5 solutions
tnnv
2023-05-07 19:34
@profugo-barbatus, @mastoast, @pincushion, @snakemuho Thank you a lot for feedback! I'm really happy that you like the game. Saving action queue is a good idea - I didn't realise that myself but now when you mention this it is making sense to me. Hostages are indeed underused in current levels - the only way to hurt them is to use the rocket, but I'm planning better integrate them into puzzles further.