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Generic Games

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202148Deeper and deeperElevator Goes Up?jam10893.423.603.773.943.022.002.94
202046Keep it aliveTrack Stackerjam11763.523.444.263.603.064.09

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Generic Games

LD46 — Keep it alive

jumpgolf by torcado 2020-04-21T14:11:43Z

Really slick interface and well polished feel - I love how the rules were understandable just through the art. And thank goodness for the checkpoints :) Super fun to play overall!

The Gentleman by micahlg 2020-04-21T11:07:43Z

Awesome game, hilarious premise! :) Looks super slick and polished for just 48 hours. Nice work.

Spooble: A Search Engine Story by allthebees 2020-04-21T13:24:22Z

Hahaha this is so great! Awesome take on the theme, made me laugh when I started typing. If each keypress would type/delete a few letters in a row, that could save on the key mashing - but to be fair, the frantic typing makes it more comic :)

Birloon by sky_fighter 2020-04-21T12:57:45Z

Nice work! The wind makes the gameplay & controls much more interesting, and the music is pretty catchy too.

Tiny Fragments by Daniel Moreno 2020-04-21T10:02:32Z

Super innovative and fun! Music is very catchy, and cute animations too :)

Battery Panic by HacksawUnit 2020-04-21T13:31:23Z

Fun execution on a great idea! Very clever twist, a cool interpretation of the theme, and nice tunes to play in the background as well. Controls were somewhat difficult to learn, but the rest more than makes up for it - good job!

Castle Isolation by Diccuric_Sigeon 2020-04-21T14:06:17Z

I found the game pretty immersive and fun, nice work. Also, the details in each room are awesome, I really like the art style - find a pixel font to go with it! :)

Keep the Fire alive by RilleP 2020-04-21T12:37:11Z

Fun game with great music! Driving across with the truck is very satisfying :) It was a little hard to tell what was selected when everything was on fire though, haha. Not really a problem but having what you're holding display clearly above the fire particles would be nice!

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-21T17:26:18Z

Nice to see an educational game like this - interesting take on the theme! Impressive work as well, building a whole logic gate system for a jam! Just my $0.02: you could add some effect to show that you've completed a level, just to make it a little clearer :)

Protect the Mothership by btelman 2020-04-23T12:10:13Z

I really like how the turret parts are all independent and float around. Great work with the music and visuals, it makes it pretty immersive :) Possibly could you make the bullets a little more contrasting against the background, perhaps giving them a Trail component?

Bunny Plague by Malai 2020-04-21T13:57:42Z

Love it! The art is cute, and the mix of running around for carrots and throwing them around is pretty unique and super engaging. Throwing those mini turnips is just fun :)

platformEGG by Tricky_Fat_Cat 2020-04-21T12:16:45Z

Very nice! I love the feel and polish this game has. Difficulty curve is pretty steep but it works, and great take on the theme.

(And yes, sorry for repeating what everyone else has said, but getting sent back to the first level is absolutely punishing - nevertheless, fun well-made entry and good work :))

Slime Mama by Jack Kaloger 2020-04-21T17:36:50Z

Aw the little slime looks so happy! :) This game is absolutely fantastic, it just feels super fun and polished and complete. Throwing the food around is really fun, making them physics objects was an amazing idea!

The Last Robot Archer by bernard-bumblebutt 2020-04-21T17:51:02Z

Tying movement to shooting - great twist and very fun to play! Awesome execution on this idea, with great game feel from the audio and art style and all the effects.

Keep this heart alive by Apandso 2020-04-21T14:24:43Z

Fun game! Great background music, not sure if it's intended to be muted by default. The animations are super bouncy and cute, good job with those :)

King's Table by PetTurtle 2020-04-21T10:16:11Z

Great game! Lovely art style too, the animations and interface are so polished for a jam game. And all the extra boards definitely add some spice! (as an aside, that bright hit sound effect is very nice to listen to)

Desolation by Ollie Stone 2020-04-20T21:47:18Z

Impressive for such a quick game! It's a nice concept,pretty fun when you get into the flow of it. As others have mentioned, your Canvas isn't scaling, so most of the UI ends up outside what we can see. (I've had the same problem too, multiple times!)

Cold Front by chrismcco 2020-04-21T11:17:51Z

Creative concept, it was pretty fun to play. The scene slide is a lovely effect! :) It would be nice if the AI was a little more challenging with its placement, it does feel quite random (correct me if I'm wrong) at the moment.

Keep It (on) ALive by Scubes 3.14 2020-04-21T12:49:57Z

Actually a neat puzzle once you figure it out! Although for the instructions on the itch.io page, it probably should say "z" to swap character, that confused me for a bit! I appreciate the programmer art :)

Monstrous Affection by PatateNouille 2020-04-21T11:58:13Z

Lovely take on the theme, super advanced game for a compo! Took a while to figure out, but it was really fun to play.

I totally had issues with time management, but this really works well! The infinite item stacking is pretty funny xD

DeeperWeDelve by MatteoVera 2020-04-21T13:44:13Z

Awesome job! I found it really engaging to play, especially all the ways the stats are used, though the problems from lack of time are pretty visible. The art style is sweet, the 2.5D and limiting palette really make this game stand out! Won on first attempt from sheer luck, it seems :)

Cryoloop by Freya C 2020-04-21T13:51:31Z

Absolutely love the style of the art and UI. The dialogue while you play was a really nice touch :) Agreed with njm_games (^ above), the doors look quite like dead ends.

Track Stacker by Generic Games 2020-04-21T10:30:12Z

@thegrandpa Uh-oh, that's a shame. I believe it might be an issue with focusing the game :/ if you refresh and click on a blank part of the game, it *should* (fingers-crossed) work! Certainly something to fix if I can.

Track Stacker by Generic Games 2020-04-21T16:29:51Z

@malai Oh wow! That's an impressive score :) Thank you for playing!

Track Stacker by Generic Games 2020-04-22T17:03:06Z

@russ-moonbase Thank you! You get multiple extra tracks popping up if you get enough points ;) that's totally unexplained in-game though, I might want to hint at the bonus tracks if you're getting close, and make it a little less hardcore to get there haha.

Track Stacker by Generic Games 2020-04-22T17:13:00Z

@brylamare DJ? Yes you are! :)

The scoring system is totally confusing - but I'm glad you stuck through with it and figured it out anyway! Thanks for playing!

Track Stacker by Generic Games 2020-04-23T18:31:15Z

Thanks @bryoche - that's some very fair feedback! I could add hotkeys, maybe that would help with controls? :)

Track Stacker by Generic Games 2020-04-23T18:31:46Z

@chevalbancal Thank you so much, I'm glad you enjoyed :)

Track Stacker by Generic Games 2020-05-13T16:11:26Z

Thank you for the feedback! Agreed with the pink-red tracks, they can accelerate to far too fast. Thankfully the game doesn't really mind if you knock over only a few things. I'll probably slow them right down - also planning to lock some of the harder-to-dodge tracks for later in the game, perhaps that would help.

Not sure about the audio, that's a pretty serious issue (considering the point of the game haha), but it seems no-one's been able to reproduce that yet. So I'll guess it's just a very rare quirk? Sorry for the delayed response, and thanks again for playing :)

Keep it alive by Meedoc 2020-04-21T12:29:30Z

Easy to understand and effective. I found it also surprisingly engaging, though it doesn't really use the theme. Nice work! :)

Garden of Error by Soulcube 2020-04-21T10:43:48Z

Super fun and love the concept! The challenge really ramps up with the ones that eat your willoughbys. All the different creature designs work really well together and make it very interesting. Incredible visuals, sounds are lovely to listen to.

Keep Hope Alive by keybol 2020-04-21T11:00:23Z

The parallax in the background is a great touch :) Getting everyone over the landscape was a nice challenge, I really enjoyed this one.

keep_hope_alive_wait_oh_no.png

Little bug, one of the people got stuck in the stairs!

LD48 — Deeper and deeper

Rock Monster by Myko 2021-04-27T18:27:47Z

Fits together in a very satisfying way! All the mechanics make sense in a way that doesn't need any tutorial text, which I really like. In addition, the audio effects and particle effects are very crunchy, and it makes for a good game feel.

The default-font starting text doesn't do the rest of the game justice, it's very polished overall. Fun game!

Crown of the Mountain King by vilcans 2021-04-28T18:40:34Z

Surprised to see a submission for the ZX Spectrum - that's very impressive work. In my opinion the trade-off between graphics and smooth movement was worth it. Very creative entry with a neat mechanic, I enjoyed it!

Descendants by AndideBob 2021-04-27T21:53:27Z

This game is immensely cool. The levels feel massive, and they make very good use of all that space. I really enjoyed it!

Atmosphere and art is fantastic - the world feels very lived-in and real (it would certainly fit in the Hobbit). Plus, the sparkling veins of gold are a great feature to have - I always appreciate hiding collectibles in games, just out of the reach of the path.

Would it be possible to display a range circle for archers, when the Light-bearer's ability is used? I wouldn't want to add unnecessary clutter to the UI, but it could be useful to mark out good spots to set up the Archer's attacks.

Deep Space by Too_Lazy_Cat 2021-05-03T13:29:16Z

A spaceship that can eat things? Wonderful! I really like this game because of the fun mechanic, and the art/animations are very polished.

Although, the time window in which you can eat projectiles seems quite small. Initially I was trying to run into rockets while the mouth was still opening, and it felt a bit inconsistent. I suggest you could make the ship flash when it is ready to eat projectiles, to make it clearer.

Screenshot_Deep-Space.png The satellites seem to stop spawning in the second level ^

HELLEVATORS by Quackqack 2021-05-12T15:40:30Z

That was really fun! I enjoyed multitasking and the difficulty is well balanced, so it was very engaging. Feels more polished because of the sound effects and the screen shake after an elevator drops.

One thing I would like is for the souls to contrast more against the background. I sometimes missed ones that spawned against the brighter earth texture.

Good game :)

Sinking Deeper by Foo - Squashed Games 2021-04-27T21:02:30Z

You've created a very immersive atmosphere, especially with the breathing (which is playing in the background as I write!) and the way the sinking submarine guides you deeper and deeper.

The hitbox on the Small Purple seems to be a little odd; from one angle it is offset a little? I agree with what others have said, it would be very helpful to edit the description of the game, because I spent a bit of time chasing bubbles which was quite silly. These points aren't too significant though! It was a great experience overall.

Congratulations, Debt! by Thinh 2021-05-01T10:40:42Z

This is great! I love the cheesy tunes that accompany you falling irreversibly into debt :D Very fun concept, hope you can fix the mouse sensitivity issue.

Elevator Goes Up? by Generic Games 2021-04-27T21:07:14Z

@too-lazy-cat Thank you! I'm glad you enjoyed, and I would definitely like to add a few more unique things downstairs, as you put it. Especially considering the insane heights and depths people have gotten to!

Elevator Goes Up? by Generic Games 2021-04-27T21:14:23Z

@campostella Thanks for the great feedback :)

You make a very fair point, about height being a confusing currency (also well pointed out by @romanempire). It certainly doesn't help that it makes the elevator jump downwards - it's possibly the least logical part of this game. Still, I'm very happy you got the thrill I tried to create!

Elevator Goes Up? by Generic Games 2021-05-03T18:09:49Z

@thinh Thanks for playing and thank you for the feedback! Indeed - the game's scope is small, and I think a little bit of upgrade *is* desired, to make the game's content feel more complete. Well spotted on the music - my original intent was to reset the track on each launch, and fade out as you got higher. I'll be fixing that, and adding a mute button!

A Dank Room by ssh.randy 2021-04-27T20:26:46Z

A dark room! I'm impressed with how the game unfolds, it's fun to play and you guys have done a great job building on the theme. The wavering brightness of the tiles of the map under the torch was a nice touch.

(I also found the same torch exploit as @Kaabiikaze, haha - good to hear that's been spotted!)

CubeMiner by Coolp 2021-05-12T16:53:02Z

Very neat game. Generating such a large-scale world is very impressive for a compo entry! As others have mentioned, outlines would improve the experience a lot, but I understand the time limit (and Unity troubles).

P.S. If you go back to make changes, you should round shop prices up in the display, so it doesn't look like the player can buy something if they have fractionally less! It's not an issue as it is though :)

Deep Resource by DevGa_me 2021-05-03T17:56:50Z

Nice work! I enjoyed playing. Though the game mechanics are quite simple, it's quite polished for a compo submission, and the "score" from not taking the friendly fish out is a neat dynamic. The music is a bit quirky, but I think it fits pretty well and is a cool addition.

On the other hand, the camera follows a bit too far behind the player. It's a nice effect, but it's quite hard to see what's ahead (also, the game's resolution is larger than my screen, so I couldn't see anything below me).