Foon → Ludum Dare Explorer → Users → Generic Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Elevator Goes Up? | jam | 1089 | 3.42 | 3.60 | 3.77 | 3.94 | 3.02 | 2.00 | 2.94 | |
| 2020 | 46 | Keep it alive | Track Stacker | jam | 1176 | 3.52 | 3.44 | 4.26 | 3.60 | 3.06 | 4.09 |
Awesome game, hilarious premise! :) Looks super slick and polished for just 48 hours. Nice work.
Hahaha this is so great! Awesome take on the theme, made me laugh when I started typing. If each keypress would type/delete a few letters in a row, that could save on the key mashing - but to be fair, the frantic typing makes it more comic :)
Nice work! The wind makes the gameplay & controls much more interesting, and the music is pretty catchy too.
Super innovative and fun! Music is very catchy, and cute animations too :)
Fun execution on a great idea! Very clever twist, a cool interpretation of the theme, and nice tunes to play in the background as well. Controls were somewhat difficult to learn, but the rest more than makes up for it - good job!
I found the game pretty immersive and fun, nice work. Also, the details in each room are awesome, I really like the art style - find a pixel font to go with it! :)
Fun game with great music! Driving across with the truck is very satisfying :) It was a little hard to tell what was selected when everything was on fire though, haha. Not really a problem but having what you're holding display clearly above the fire particles would be nice!
Nice to see an educational game like this - interesting take on the theme! Impressive work as well, building a whole logic gate system for a jam! Just my $0.02: you could add some effect to show that you've completed a level, just to make it a little clearer :)
I really like how the turret parts are all independent and float around. Great work with the music and visuals, it makes it pretty immersive :) Possibly could you make the bullets a little more contrasting against the background, perhaps giving them a Trail component?
Love it! The art is cute, and the mix of running around for carrots and throwing them around is pretty unique and super engaging. Throwing those mini turnips is just fun :)
Very nice! I love the feel and polish this game has. Difficulty curve is pretty steep but it works, and great take on the theme.
(And yes, sorry for repeating what everyone else has said, but getting sent back to the first level is absolutely punishing - nevertheless, fun well-made entry and good work :))
Aw the little slime looks so happy! :) This game is absolutely fantastic, it just feels super fun and polished and complete. Throwing the food around is really fun, making them physics objects was an amazing idea!
Tying movement to shooting - great twist and very fun to play! Awesome execution on this idea, with great game feel from the audio and art style and all the effects.
Fun game! Great background music, not sure if it's intended to be muted by default. The animations are super bouncy and cute, good job with those :)
Great game! Lovely art style too, the animations and interface are so polished for a jam game. And all the extra boards definitely add some spice! (as an aside, that bright hit sound effect is very nice to listen to)
Impressive for such a quick game! It's a nice concept,pretty fun when you get into the flow of it. As others have mentioned, your Canvas isn't scaling, so most of the UI ends up outside what we can see. (I've had the same problem too, multiple times!)
Creative concept, it was pretty fun to play. The scene slide is a lovely effect! :) It would be nice if the AI was a little more challenging with its placement, it does feel quite random (correct me if I'm wrong) at the moment.
Actually a neat puzzle once you figure it out! Although for the instructions on the itch.io page, it probably should say "z" to swap character, that confused me for a bit! I appreciate the programmer art :)
Lovely take on the theme, super advanced game for a compo! Took a while to figure out, but it was really fun to play.
I totally had issues with time management, but this really works well! The infinite item stacking is pretty funny xD
Awesome job! I found it really engaging to play, especially all the ways the stats are used, though the problems from lack of time are pretty visible. The art style is sweet, the 2.5D and limiting palette really make this game stand out! Won on first attempt from sheer luck, it seems :)
@thegrandpa Uh-oh, that's a shame. I believe it might be an issue with focusing the game :/ if you refresh and click on a blank part of the game, it *should* (fingers-crossed) work! Certainly something to fix if I can.
@malai Oh wow! That's an impressive score :) Thank you for playing!
@russ-moonbase Thank you! You get multiple extra tracks popping up if you get enough points ;) that's totally unexplained in-game though, I might want to hint at the bonus tracks if you're getting close, and make it a little less hardcore to get there haha.
@brylamare DJ? Yes you are! :)
The scoring system is totally confusing - but I'm glad you stuck through with it and figured it out anyway! Thanks for playing!
Thanks @bryoche - that's some very fair feedback! I could add hotkeys, maybe that would help with controls? :)
@chevalbancal Thank you so much, I'm glad you enjoyed :)
Thank you for the feedback! Agreed with the pink-red tracks, they can accelerate to far too fast. Thankfully the game doesn't really mind if you knock over only a few things. I'll probably slow them right down - also planning to lock some of the harder-to-dodge tracks for later in the game, perhaps that would help.
Not sure about the audio, that's a pretty serious issue (considering the point of the game haha), but it seems no-one's been able to reproduce that yet. So I'll guess it's just a very rare quirk? Sorry for the delayed response, and thanks again for playing :)
Easy to understand and effective. I found it also surprisingly engaging, though it doesn't really use the theme. Nice work! :)
Super fun and love the concept! The challenge really ramps up with the ones that eat your willoughbys. All the different creature designs work really well together and make it very interesting. Incredible visuals, sounds are lovely to listen to.
The parallax in the background is a great touch :) Getting everyone over the landscape was a nice challenge, I really enjoyed this one.
keep_hope_alive_wait_oh_no.png
Little bug, one of the people got stuck in the stairs!
Fits together in a very satisfying way! All the mechanics make sense in a way that doesn't need any tutorial text, which I really like. In addition, the audio effects and particle effects are very crunchy, and it makes for a good game feel.
The default-font starting text doesn't do the rest of the game justice, it's very polished overall. Fun game!
Surprised to see a submission for the ZX Spectrum - that's very impressive work. In my opinion the trade-off between graphics and smooth movement was worth it. Very creative entry with a neat mechanic, I enjoyed it!
This game is immensely cool. The levels feel massive, and they make very good use of all that space. I really enjoyed it!
Atmosphere and art is fantastic - the world feels very lived-in and real (it would certainly fit in the Hobbit). Plus, the sparkling veins of gold are a great feature to have - I always appreciate hiding collectibles in games, just out of the reach of the path.
Would it be possible to display a range circle for archers, when the Light-bearer's ability is used? I wouldn't want to add unnecessary clutter to the UI, but it could be useful to mark out good spots to set up the Archer's attacks.
A spaceship that can eat things? Wonderful! I really like this game because of the fun mechanic, and the art/animations are very polished.
Although, the time window in which you can eat projectiles seems quite small. Initially I was trying to run into rockets while the mouth was still opening, and it felt a bit inconsistent. I suggest you could make the ship flash when it is ready to eat projectiles, to make it clearer.
Screenshot_Deep-Space.png The satellites seem to stop spawning in the second level ^
That was really fun! I enjoyed multitasking and the difficulty is well balanced, so it was very engaging. Feels more polished because of the sound effects and the screen shake after an elevator drops.
One thing I would like is for the souls to contrast more against the background. I sometimes missed ones that spawned against the brighter earth texture.
Good game :)
You've created a very immersive atmosphere, especially with the breathing (which is playing in the background as I write!) and the way the sinking submarine guides you deeper and deeper.
The hitbox on the Small Purple seems to be a little odd; from one angle it is offset a little? I agree with what others have said, it would be very helpful to edit the description of the game, because I spent a bit of time chasing bubbles which was quite silly. These points aren't too significant though! It was a great experience overall.
This is great! I love the cheesy tunes that accompany you falling irreversibly into debt :D Very fun concept, hope you can fix the mouse sensitivity issue.
@too-lazy-cat Thank you! I'm glad you enjoyed, and I would definitely like to add a few more unique things downstairs, as you put it. Especially considering the insane heights and depths people have gotten to!
@campostella Thanks for the great feedback :)
You make a very fair point, about height being a confusing currency (also well pointed out by @romanempire). It certainly doesn't help that it makes the elevator jump downwards - it's possibly the least logical part of this game. Still, I'm very happy you got the thrill I tried to create!
@thinh Thanks for playing and thank you for the feedback! Indeed - the game's scope is small, and I think a little bit of upgrade *is* desired, to make the game's content feel more complete. Well spotted on the music - my original intent was to reset the track on each launch, and fade out as you got higher. I'll be fixing that, and adding a mute button!
A dark room! I'm impressed with how the game unfolds, it's fun to play and you guys have done a great job building on the theme. The wavering brightness of the tiles of the map under the torch was a nice touch.
(I also found the same torch exploit as @Kaabiikaze, haha - good to hear that's been spotted!)
Very neat game. Generating such a large-scale world is very impressive for a compo entry! As others have mentioned, outlines would improve the experience a lot, but I understand the time limit (and Unity troubles).
P.S. If you go back to make changes, you should round shop prices up in the display, so it doesn't look like the player can buy something if they have fractionally less! It's not an issue as it is though :)
Nice work! I enjoyed playing. Though the game mechanics are quite simple, it's quite polished for a compo submission, and the "score" from not taking the friendly fish out is a neat dynamic. The music is a bit quirky, but I think it fits pretty well and is a cool addition.
On the other hand, the camera follows a bit too far behind the player. It's a nice effect, but it's quite hard to see what's ahead (also, the game's resolution is larger than my screen, so I couldn't see anything below me).