Until We Freeze by icxon 2021-04-27T08:27:49Z
very cute! And those trees are so simple and good looking.
Foon → Ludum Dare Explorer → Users → Too_Lazy_Cat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deep Space | jam | 1756 | 2.82 | 2.91 | 2.74 | 2.75 | 2.82 | 3.09 | 3.00 |
very cute! And those trees are so simple and good looking.
I enjoyed it. Presonally i wish do a bit more content than just shooting stuff, like pickups and some ssort of goal, but it's a great submission non the less! Well done!
quite a chill game, i enjoyed it.
I like the gameplay loop. Controls are hard but it feels like it's designed that way. Overall solid work!
This is a cool game. Can we call it tower-defence if you defend a tower?
I like the game, and idea too. The breathing part is a bit weird and counter intuitive, i'd remove that and replace with an item you maybe can click and hold.
A little bit confusing at first but plays great! Loving it!
as your game said "love the art style" :)
@juan-matias no, working for me. can you try again?
@juan-matias added mirror link to ITCH.io https://virtualdimensions.itch.io/deep-space-3
@mechamew Thanks, I wanted to do sometihng special :)
@carpaccino honestly i spent more time drawing them then coding them..
@ditam Thank you, kind soul. Here is a tip, line up rockets, eat them all, burst the boss. Orange and Blue give you +20% dmg and +20% respectively for 5 seconds AND they stack. So you can burst it quickly. Mars is a little crazier but rovers there are colored the same way and give the same bonuses. Good luck!
@thewhiterice yeah, it was way too easy when the level was done, rockets were turning too slow and moving too fast so they couldn't hit a standing target. You could literally press LMN and don't move to win. So I added a coroutine that changes turn rate and speed over a lifetime so they aim better for standing targets and I think that tipped a balance way too much. Now missles turn much better at the start and slow down after 2 seconds and slow down even more after 5. Definately need more experimenting.
@mharitsnf they do just that. Blue - attack speed, orange damage, red - extra life. I was thinking to add it on a screen but that wasn't very high prio and i've ran out of time.
@generic-games, glad you had fun. Consider it a payback for all time i've spent flying your elevator :)
I like the graphics. Was that intentional style choise? Since that's pretty much the best i can draw.
Now that's a sub i can relate to. On a feedback, would love some damage taken animation
A good idea for a game. I liked it.
I like the idea!
I can see it on steam with a bit more content. Good one!
I like a game idea and how it plays. Very nice and chill game. Good Job!
Firing feels a little weird, but overall quite fun! Good job!
Addicting. I think would be better if you can hold mouse and "spear" into the rocks, just so it's a bit less of clicking. Also agree with cinder a bit of control over rolls is something i wished for multiple times :)
Overall very well done! Congrats!
Do be honest it is more tech demo than a game, but pretty non the less!
Finished a tutorial, here is some feedback. Mining should be a little bit cleaner cominicated, i took me a bit to assosiatea bar on top with my cargo. Also i'd love it to be a bit faster, standing still for 30 seconds and holding LMB was not very engaging. Overall I love the idea, and top-down 2d games in general, good work!
Simple and lovely! I liked it a lot!
i've spent way more time on this than i've planned. This is a nice idea and good implementation. I'm upset that there is not any more content downstairs.
@generic-games hell yeah!
i've placed first building and got game over, no idea what to do
I liked it, but i don't encorage FastForward function. If player need to skip time to achieve somethin why not just make everything faster in the first place. Overall very well done
I said i many times on this jam but happy to repeat - games should be games, not tech demos. Well done on this one!
I like complex games, but it will probably push a lot of players away. As an idea maybe you can do a smaller dril first with less complexity and upgrades to bring it to the curent state?
Overall very nice!
Congrats on submission! Also aren't there any fish deeper?
@legolula don't worry about it. Congrats on completing your first LD! I love what you did with lightning, game is good for LD, but if you plan yo take it further i'd suggest to add more "game" into it. Great work dude!
This is a cool little game, i like it. Inovative mechanic for sure, feels weird at first but you get used to it quickly. Well done.
Skybox in the first part was charming. Sleep and Sheep is a nice take on a theme!
if you learned something new - that's a win in my book! Keep it up!
Nicely done, very enjoable.
Feels more like a tech demo than a game, but very pretty. Music adds a lot of atmosphere too. Good job!
Lovely game, i didn't expect it to bee (:smile:) this enjoable
I've played few times, like it a lot. I can see this as a full blown product
Nicely done! Very enjoyable and fun.
Good one. Fun game and a great idea. Implementation was good too. All around good work!
Great job!