Foon → Ludum Dare Explorer → Users → Kaihyo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Naintilus | jam | 519 | 3.76 | 3.45 | 3.06 | 3.76 | 4.19 | 3.64 | 3.50 |
OK, this is awesome. I hope some day I'll be able to deliver a game that good on a jam :neutral_face:
Enemies are tough to destroy but the game is really enjoyable :smile: Good job !
A different camera angle might improve the readability and some items are out of reach, but the game remain fun. You did a pretty good job for a jam on your own :smile:
Tough but really fun game ! Great job ! :smiley:
Fun game ! @dhim said pretty much everything so i'll just say great job :smile:
Lovely arts, fun mechanic, and there's a cat ! I definitely love this game. A BGM would have been nice and the camera kinda get clunky on collision, but it's a really nice job you've done. Congrats <3
The game exhales a uneasy vibe and I was hoping not to come across any jump scare... Nice base for a horror game !
Nice atmosphere. The movement is kind of frustrating and slow. I would give the possibility to push downward and make the upward push flowless instead of having it working like a jump. The mining feels a little weird, but considering the time limit, it's OK ! That's a good game and with some value tweaking it can be even better. Good job team :smiley:
Fun game. The eating animation is a bit slow, making it hard to missiles in comparison of the fire rate of the planet. It is a nice twist tho'. Nice job !
OK. I love this game. The only negative is that it is too short. I need more ! Bravo à toute l'équipe, c'est un super projet ! <3
It's cool to see people producing games at such a level of polish during a jam. Animation and SFX are well balanced, plus I loved the pressure the sound gives the player. A different sound may have helped to tell if something is unbreakable, but that's a matter of taste. Good job !
Nice game ! You can buy unlimited amount of upgrades and I fall out of the screen once I killed the tornado thing, but it was a fun experience ! Good work :smile:
The game is visually attracting and fun to play, but I don't get what's the point of making smoothie appart from discovering new recipes. Gold is kinda like a score value, but what is the smoothie % for ? How does it impact the game ? Great job anyway, congrats :slight_smile:
@egercreator Thanks for the reply. It's already a good game but it can be even better if you work on it post-jam, so can't wait to see what you'll do. Once again, good job !
Hello there ! Short game here but the transition between levels is a great idea for the labyrinthic aspect of the mind. Plus I kinda enjoy the message you give at the end ! Good job :smiley:
That's quite a cool game you delivered here ! You find a nice balance to make the different weapons relevant. The only downside for me is the bassline that kinda got on my nerve when I died and retried, but that's my personal tastes speaking here :P Great job <3
Thank you all for your kind reviews ! <3
@roboolet Yay, we noticed that the game lacked challenge, mostly because we lacked the time to tune ennemies and integrate all the great stuff our artists did. We could have made the game "infinite" but since the challenge wasn't there, we decided to compromise and set a maximum depth of 600m for the spawn so that everybody can enjoy the full experience in a short time. We'll improve that later :slight_smile: Anyway, thanks for your constructive review and I hope you'll give it another try when the game will get updated !
Too bad your depository is empty, I was curious.
The breakable terrain is oddly satisfying et its simplicity made me loose track of the time for a bit. A change of color when the character take damage would have helped a little bit, but it remains a really cool game considering the time limit ! Thanks for your work !
Very cool game ! A dezoom might help when you're controlling the sword, but aside from that, it's really fun. Great job :smiley: