MintOlympics by HolySparks 2024-10-23T18:51:32Z ♥ 4
The art and overall style is really charming! I love the little sounds when Ant-onio flies around. It took a little time to get a hang of the physics and the levels are pretty difficult, but it's a fun time. Nice work!
LD58 — Collector (20)
My Grimoire! by SYPIAC 2025-10-23T01:17:28Z ♥ 1
Ummmm where is my exclusive spell I bought the Spell Collector: Seeason Pass™ along with the Pixie Preorder Bonus™ and also bought the Magic Loot Chamber of Surprises Loot Box™ this is unbelievable I demand to at least be able to turn purple instead of just green!!!1! In all seriousness, love the art. Nice work...........
Beat the Mall by LizzieA 2025-10-23T01:04:17Z ♥ 2
Love the style here, the art & music combine for such a whimsical vibe! My favorite part is the muscled fist that absolutely demolishes all who stand in the way of obtaining these definitely not copyright characters. As others have said, it'd be cool to have some added challenge with the customers! Great work!
Bootya by apoly 2025-10-23T00:57:40Z ♥ 0
Love these progressive style games, but I've never played as a vacuum before! Something about the sound as you pick up the "entropy" is really satisfying, along with the feeling of upgrading your overall abilities. Nice work!
Znake by thristhart 2025-10-23T00:51:55Z ♥ 1
Simple but so addictive! I really like the addition of the map with your entire snake being represented on there as well, it's a thoughtful inclusion. It's really satisfying to see how far you can make it! As others have mentioned, it feels pretty difficult but that's not necessarily a bad thing - nice work!
Recollections by benskca 2025-10-23T00:48:58Z ♥ 2
Love the storybook vibe and the changing of movement mechanics when gaining new body parts is so fun! The voice acting and presentation makes the whole thing feel really polished. Great work!
GNOWER by Aune 2025-10-21T21:11:25Z ♥ 2
Fellow gnome gnower! The level of polish here is awesome - I love the art style and the music! The addition of the detector devices adds a bit more to the gameplay loop, but I never really felt threatened by the time constraint since it's pretty generous. Finishing each level as fast as possible became kinda addicting. Really awesome work!
Afterlife Debt Collector by jscommander 2025-10-21T21:05:11Z ♥ 1
Such a cool concept! The puzzles here were really fun to figure out - having each body part have a different function is so clever and lead to some great level layouts. I especially liked how assembling all body parts of a type would ally you with the corresponding enemies. Really nice work!
SNoWay by skale 2025-10-21T20:59:23Z ♥ 2
Fun idea! I really like the concept of using your own mass to deal damage or heal, and it's oddly addicting trying to survive for as long as possible! A cool example of one function leading to more depth gameplay-wise. It'd be fun to see more enemy mechanics added in as well in a future version! Nice work!
Haven's Lake by Flying Butter Studio 2025-10-21T20:52:51Z ♥ 1
Such a relaxing but addicting game! Something about progression and collecting in games like this just scratches my brain. I enjoyed the mechanic of repairing the items you can uncover and the different "minigames" with the tools were fun! Nice work!
The Legend of the Mondrokko by ditam 2025-10-21T20:47:14Z ♥ 1
I love progressive games like this, so addicting! The gameplay loop is simple but I like the added depth with the poison mushrooms, it makes it feel more like you're having to discern the mushrooms rather than it becoming a "spam e to collect everything" kind of loop. It'd be cool to see more added to this but I understand the constraints of the format! Nice work!
In a Place of а Face by FruitSoil 2025-10-21T20:43:29Z ♥ 2
Really cool concept and art style! The mood as you search the streets for your target with just the radio static informing you of the nearby ops is great. Like others have said, the fixed camera angle can be both a cool stylistic choice but also a bit limiting in the sense of ops being able to run into you off camera from the south side of the screen. Really nice work!
Taxulator3000 by Rolly 2025-10-21T20:34:20Z ♥ 1
The walking animation for the tax collector is simply fantastic, no notes. This is a really clever take on the theme and I like the note-taking system! The subtle humor thrown in there is great too. It took a bit to figure out exactly how the systems worked and how to figure out the day to day activities of the townspeoples ("income units") but it feels satisfying to work it out! Great work!
Curio by anothersomething 2025-10-21T20:29:13Z ♥ 1
I adore the artstyle! Something about the presentation and overall feels really polished. I also want to shout out the tooltips when you hover over anything, and the fact that everything takes place on one screen. As Kobato Games said, I also agree it would be nice to progress faster for a second go-around but I understand that the dialogue is the main aspect of the game! Really nice work!
Pneuma by plutonicrock 2025-10-17T22:45:05Z ♥ 1
Really cool concept and I love the overall vibes with the art style and music! The puzzles are fun to solve and I like the sense of exploration, solving the larger world chunk by chunk. As others have said, I agree that the controls can be a bit finnicky and the terrain counters weren't increasing/decreasing on my screen so I just had to try and remember how much of each color I had! Still a fun time though, great work!
Beaver Bailiff by dr-braur 2025-10-17T22:33:32Z ♥ 1
Love the art and overall vibes here! It feels ramshackle and a bit disturbing (that scream when the... thing gets them is something else) in the best way. I love having to knock over and over to get funds, though I will admit my finger started to hurt pretty quickly! I feel some additional gameplay elements could spruce up the overall cycle if you decide to develop more on the idea postjam! Great work!
They are comming! by Mr. TJ 2025-10-17T22:25:39Z ♥ 1
100 rats... the horror... I will never sleep again. For real though, I like the art and something about the punching animation is just charming! As others have mentioned, it's a little confusing to find what the objective is and where to go while the countdown reduces, but something about just jumping around (and spotting a certain... uniquely "dressed" NPC) is fun. Nice work!
Shadowstalker by stolvann 2025-10-17T22:20:34Z ♥ 0
Love the atmosphere! I also like that the monster actually backed away when I first noticed it, just a shadowy shape at the edge of the light. It made it all the more startling when it started charging towards me! As others have mentioned, a page counter or win condition would be awesome! Nice work!
ASTRO JAMS by jelch 2025-10-17T22:14:40Z ♥ 0
Really cool idea! I was driven to collect more and more astro jams not for the sake of reaching the ending, but to discover which instrument/melody each would unlock. Mixing the tracks while traveling across space was fun too! One suggestion would be to have the arrow which points you towards jams automatically point you towards the nearest one, since it seems more random at the moment and might send you across the map instead of to an objective closer to you. Nice work!
Pekko's Bottle Odyssey by An405 2025-10-17T22:06:25Z ♥ 1
Unexpectedly addictive! I'm a sucker for progressive upgrades so this was a lot of fun, and the music is an absolute jam. My only real suggestion would be to have a graphic (ie fences) for the map borders since I'd frequently run into them without realizing! Great work!
Kobolds In Space by WeirdBitGames 2025-10-17T21:58:46Z ♥ 2
Love the strategic gameplay! I could see this game having a high skill ceiling with all of the different actions you can take every day, and it doesn't take long to start figuring out how things work! It almost feels like a board game (in a good way). Nice work!