tomer-cool 2021-10-06 12:49
This game is incredible, great art, great concept and great feel and gameplay. Can't believe I'm the first one to review it
Foon → Ludum Dare Explorer → LD49 → Shroom Dood : the misfortune of the staff
By uldo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 515 | 3.69 | 15 | |
| Fun | 431 | 3.69 | 15 | |
| Innovation | 266 | 3.76 | 15 | |
| Theme | 629 | 3.65 | 15 | |
| Graphics | 178 | 4.30 | 15 | |
| Audio | 247 | 3.80 | 15 | |
| Humor | 2.77 | 13 | ||
| Mood | 640 | 3.50 | 14 |
This game is incredible, great art, great concept and great feel and gameplay. Can't believe I'm the first one to review it
Great game! I got a bit stuck in the end trying to go to the exit. Awesome graphics and great audio. I hope you manage to rate some other games so your game is more visible to other players.
Cool mechanic! The artwork and everything else also felt very complete and nice.
Very nice atmosphere and gameplay! I like the idea of having to telekinetically move objects in order to make your own platforms, it's very clever. I wasn't really sure what the two bars on the wand meant after starting out, but it was a fun time overall! Great work!
really fun game! felt really nice to play and nice visuals too.
Cute artstyle!
That was fun! Really nice looking game & a nice concept. I can see quite a lot of potential in this game with some more development & polish. The bars on the right could use some explanation as it's purpose is not clear.
Overall, nicely done :clap:
Took me some time to realize that you can freeze the items in mid-air. Couldn't really figure what the second meter on your wand(?) means and why I would want a smaller circle of influence. Feel like I'm missing something here.
Left bar is for range for your grabbing ability and right bar is for time objects will float For buttons I can only say that big red one shuffles everything Sorry that I have not clarified it from the beginning, I will also add it to the game description!
Some more direction about the buttons would've been nice but I kinda got the hang of it. I think I ran into a bug where objects would stop floating in air no matter what I did. Would have been neat if there were some more sparks or effects that showed how unstable the wand is at the beginning, maybe at first the objects you carry shake around uncontrollably, just to get more of the broken vibe. I had fun with it and I liked the art, good work!