FoonLudum Dare ExplorerUsers → Ziamor

Ziamor

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Electron Odysseyjam3453.803.734.333.413.803.442.003.38
202250Delay the inevitableFutile Fire Fightersjam5703.603.483.894.484.012.763.36
202149Unstable👥Agnosiajam3033.863.603.984.083.562.483.38
202148Deeper and deeper👥Bun-ker Busterjam3053.903.773.194.184.483.403.323.70
202047Stuck in a loopLoopy Orbitsjam264.314.174.334.404.254.024.31
202046Keep it alive👥It Came From Inside!jam4243.853.833.954.183.843.753.233.78
201945Start with nothing👥How to Make a Sandwhichjam3223.663.472.923.644.213.803.573.95
201944Your life is currency👥Fowl Goodsjam1603.843.963.313.134.323.574.093.78
201843Sacrifices must be made👥The Sunday Massacrejam2373.753.673.473.803.873.353.323.37
201842Running out of space👥I'm B'walkin' Here!jam2513.723.383.463.564.553.743.583.47
201841Combine 2 Incompatible Genres👥Happy Harvestjam4563.553.253.344.034.233.482.913.80
201740The more you have, the worse it is👥D_Syncjam5623.463.343.353.403.413.28

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ziamor

LD40 — The more you have, the worse it is

Inversiosynthesis by rojo 2017-12-05T22:22:36Z

This was a fun game, I played it through to the end, great job! I love the inversion mechanic. If you could somehow manage to fit the UI on android/IOS it could be a fun puzzle game.

One Button Hero by Taldius 2017-12-05T15:48:18Z

This is one of my favorites so far! My only criticism is that at the start I felt a little too slow, maybe if the movement speed was bit higher it would feel better.

Nabi by Amir Bayareh 2017-12-05T04:01:14Z

Nice artwork! I was having a little trouble with the ladders but that could just be me being bad.

Nabi by Amir Bayareh 2017-12-05T05:02:34Z

@Amir-Bayareh If you could add an invisible two way-platform at the top, that would probably do the trick. Great game otherwise.

BaconMan by josefnpat 2017-12-05T20:02:39Z

This was a funny game, it was interesting to use both hands to play. There was a bug where the bacon went from uncooked straight to burnt for some reason. Also I picked up some raw bacon while the stove was full, I wasn't sure how to put down the raw bacon so that I could pick up the cooked bacon.

Drgn by UnlikelyNomad 2017-12-06T04:07:59Z

The art is very nice, but the controls felt a bit off. Also the fireball disappears too fast, it should have a long life span. Fun game though!

Maurim: Unepic thief by bakudas 2017-12-05T03:30:19Z

Yea, gotta admit the art is gorgeous.

Tomb Robber by ronin748 2017-12-05T19:10:26Z

Pretty impressive for a game made from scratch! The biggest problem in my opinion would be that the controls feel very slippery, I think there is too much momentum in the players movement. I do love the graphics though!

Apparently I'm a detective by Hayzar 2017-12-05T23:07:45Z

Graphics and sound are nice, but I was having issues with clicking on objects, sometimes I would have to mash the left click button to get it to work.

Ultra Ninja Vs Falling Zombies II: New Hope by gaspard 2017-12-05T03:57:00Z

Nice work! I love the art style and best of all, I love high fiveing the villagers.

Santa's Delivery Service by Bizbud 2017-12-06T04:01:26Z

Final Score: 1 Sorry kids, there's always next Christmas. At least little Timmy gets his present.

I loved the art, it was very pretty!

Prepesterous! by icecoldsombrero 2017-12-05T21:20:31Z

A very nice and simple game. It didn't seem like I could harvest pumpkins, I think it would be a neat idea if you could pick them up and drop them off into a collection bin for points.

Cardhoard by HacksawUnit 2017-12-05T15:26:41Z

I remember seeing a blog post of this game and wanting to play it when it was done, its awesome I was able to find it again! It was a lot of fun and the controls were very tight. Question though, how are you supposed to deal with the skull boxes, or do they stay forever?

Squire! Where's My Sword?! by Magnega 2017-12-05T19:35:21Z

I really dig the art style, sort of a cut out of paper look. Also sorry for letting you down Sir Münchhausen!

D_Sync by Ziamor 2017-12-05T03:47:27Z

Thank you for the comment, it means so much to me after spending so much time on it! yea I agree the UI doesn't match with the rest of the game and sticks out like sore thumb, but I was new to libgdx skins and I kinda left it for last minute and it came and bit me at the end. :P Lesson learned for next ludum dare though!

D_Sync by Ziamor 2017-12-05T05:08:20Z

Thanks @jjjjason! I 100% plan on polishing this game and releasing it, maybe on android. I do like the idea of using high desync to allow you to reach further platforms. Perhaps I should find a way to be able to balance your desync allowing you to control your jump length!

D_Sync by Ziamor 2017-12-05T05:10:15Z

@matoux42 It can be tricky for me as well, and I made this game! I was having a hard time trying to strike a balance, so that's one thing I will need to focus on when polishing this game in the future.

D_Sync by Ziamor 2017-12-05T18:44:01Z

Thank you everyone! This is the first time I have ever released one of my games and your comments mean a lot to me!

D_Sync by Ziamor 2017-12-05T20:09:04Z

@josefnpat The maps are randomly generated, I tried to add some constraints to make each jump possible by adding a maximum distance from the last platform, but it's defiantly an imperfect system that needs to be improved. The feedback is appreciated!

D_Sync by Ziamor 2017-12-05T23:33:43Z

@hatchet Yea good idea, I'd also like to add double jump later on. I was storing the player's velocity when you go back in time but I think in retrospect that just made recovering a bit harder after rewinding time.

D_Sync by Ziamor 2017-12-05T23:33:53Z

@Bizbud Ohh sort of like slow down time just before you fall off the map? That sounds awesome actually!

Obligatory Christmas game :D by Beege1 2017-12-09T15:47:04Z

Pretty fun game, though the difficulty ramp up is a bit too fast.

Rogue-Light by SilvervaleGames 2017-12-05T15:33:38Z

I loved the sound effects!

LD42 — Running out of space

LectureRush by FooMar 2018-08-14T18:47:25Z

Was that not expecting that death animation haha

Grave Heart by very dark lord 2018-08-14T00:18:40Z

The dialog of the old man was great, actually laughed out loud while playing!

LD43 — Sacrifices must be made

The Sunday Massacre by Ziamor 2018-12-04T19:20:39Z

@matt-fabius Thanks for the feedback! I agree about the year changing being very sudden, we wanted to make the transition between years better, but ran out of time.

LD44 — Your life is currency

Fowl Goods by Ziamor 2019-04-30T12:03:09Z

@pseudobytes You are getting your eggs back, which will one day hatch into your babies. The theme is supposed to be that your life(eggs) is your currency.

Fowl Goods by Ziamor 2019-04-30T12:04:51Z

@vladirien A timer was very much planned, but as usual I was still adding stuff to the last minute haha.

Fowl Goods by Ziamor 2019-04-30T12:06:49Z

@vrixyz Shoot, I had some logic commented out that would have fixed this but I forgot. Darn it haha.

Fowl Goods by Ziamor 2019-04-30T12:08:15Z

@ultrasonicaeron It seems to happen when the property 'metallic' is used. I'll look into making an updated version that fixes this.

Fowl Goods by Ziamor 2019-04-30T18:58:49Z

@kyrio Thanks for your input!

- I was worried the window would be hard to tell that it was special, we had intended to have some little icon pop up to show that it's intractable but we ran out of time.

- I wanted to avoid having UI elements, I think I added too many eggs that they don't stand out so much. There are 5 days total with a small ending based on how well you did. We didn't have much time for play testing the final product as it came together towards the end, we feel in retrospect 5 customers per day is too much

- A timer was originally planed but was scrapped due to time constraints, the rest of the game worked without a timer so I put a focus on bug squashing though I do wish I had time(pun intended) for the timer

- Haha a scythe is not lavish, we had a huge spread sheet with item properties that I would export to unity to fetch the data, there were a lot of items and properties so there are a few mistakes from miss clicks here and there. I like Utilitarian, I wasn't a huge fan of tool but the only other word that came to mind was 'useful' but that felt weird as well.

- That is correct haha, the chicken is trying to get her eggs back which the farmer sold and the eggs are the life she created. We didn't want to use the theme as a game play mechanic as we were sure a lot of games would take the theme literally, and we wanted to do something outside the box which was hard for this theme. So we tried to tie to into the story, which unfortunately needs to be read on the ludum dare page, I had no time to incorporate it into the game elegantly.

- Yea there seems to be something wrong with the word metallic that's breaking things.

- You mean proposing with a single olive is not normal? :O

Fowl Goods by Ziamor 2019-04-30T20:29:05Z

@mahou I'm so happy to hear you saw the ending! We underestimated how long it would take to finish 5 days (pfft who needs play testing) and we were worried people wouldn't reach the end.

Fowl Goods by Ziamor 2019-05-01T19:00:48Z

@tbaudon Interesting idea! A timer was planned originally but dropped due to time constraints, but the customer count was still going to be fixed. Having it so you go through as many people as you can in one day sounds interesting!

Fowl Goods by Ziamor 2019-05-18T19:45:31Z

@jezzamon

I think most of them are allowed according to this:

"Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players."

The only ones I might agree with you is:

-Reduced people per day from 5 to 3 to make the game quicker

-Changed day text from Day X to Day X of 5 to help show players there is an end to the madness

-There were toooooo many eggs on the shelf, reduced max reward per customer from 2 to 1

Though they aren't new mechanics, just fixes to let people finish the game faster.

In the future I'll keep this in mind though, thanks!

LD45 — Start with nothing

How to Make a Sandwhich by Ziamor 2019-10-11T13:40:27Z

@mrerdalural We ran out of time, for the end screen, I'm considering doing a quick update with just a simple black screen saying congrats to let the play know its over, but I'm worried it might be too much too add post LD.

@ferdi I plan to play a bunch this weekend, I'm just a little to tired after work during the week haha, maybe might play some during my lunch break!

Anyways thanks all for the feedback!

How to Make a Sandwhich by Ziamor 2019-10-11T13:45:10Z

@benjo-games I'll need to try yours out later! I spent so long trying to get the systems in place that I left the item/recipe creation towards the last hour which was a.... mistake haha.

LD46 — Keep it alive

Sheep Sheep Halloumi by Dining Philosopher 2020-04-21T13:38:09Z

Love the isometric style! The animations are very nice!

Tiny Fragments by Daniel Moreno 2020-05-03T02:17:23Z

Such a simple concept yet so much can be done with it. Well done!

MACHINA by Harry Alissavakis 2020-05-03T02:15:15Z

The music is amazing!

Lich Clicker by Fictions 2020-05-03T02:16:52Z

Really fun game, though my mouse hates me now

Abandoned Archive by Vedal 2020-04-21T13:48:07Z

The player animations are amazing and fluid!

Meal to Kill by spidamoo 2020-05-03T02:18:51Z

This is the funniest entry I've played so far.

Remember, Apollo by AdamCYounis 2020-05-03T02:16:21Z

Oh my gosh, the graphics are amazing for a jam!

LD47 — Stuck in a loop

Loopy Orbits by Ziamor 2020-10-05T23:05:02Z

@eckkert I intended to make accurate-ish, but for a proof of concept I decided I can keep it simple and all I do is go over every planet and get the direction of the planet relative to the ship and apply a fixed force value towards that direction. I sum up all those vectors and apply it to the ships velocity. I kind of forgot to go back and make it correct haha, I lost an entire day from a scrapped idea and got excited after my proof of concept worked that it skipped my mind.

Loopy Orbits by Ziamor 2020-10-06T13:38:02Z

@stefan-laimer Glad you liked it! Yea all the planets have the same pull, and the pull is the same regardless of the distance, so not exactly accurate orbital mechanics haha. The comets do use the same forces as the ship and in retrospect that's probably why collisions are so common even though I made the comets pretty small as they get attracted to the same spots as the ship LOL

Robetrotter by Tyrael 2020-10-06T13:30:27Z

As others have said, could be a fun mobile game! Fits the theme well.

Stuck in An Egg by Demuss 2020-10-15T12:45:58Z

Very fun game, got the egg out safely, well one of them at least, we don't talk about the others.

LD49 — Unstable

Agnosia by Ziamor 2021-10-06T12:05:26Z

@turquoise-moon Yep that is my cat, it was a place holder asset that sort of become permanent LOL

@mausimus That is the ending, it was rushed and last minute, wish we had time to make it more interesting and cleat that the game is over.

@chris-mcknight I wanted to make the un-fixed rooms to be weighted more for the random doors but that idea kept getting pushed back for other features and wasn't added in the end

@ryan-winstead Woah the inverted controls were not intended, that is an odd bug LOL

@marbles Unfortunately the RNG screws me over every run, something that needs to be tweaked to be better

Agnosia by Ziamor 2021-10-07T02:50:24Z

@ryan-winstead I'll be honest, had no idea you could even get on the ceiling haha

Agnosia by Ziamor 2021-10-14T14:44:01Z

@dock-frankenstein The thought has crossed my mind, but it's something I keep pushing back.

Agnosia by Ziamor 2021-10-19T15:03:43Z

@lucasvb

Glad you liked it, I am in fact working on a new version right now, one that will allow you to also link the same room to itself!

LD50 — Delay the inevitable

Futile Fire Fighters by Ziamor 2022-04-06T17:43:36Z

@stefan-laimer I wanted to use middle mouse for camera orbit, but webGL outside of full screen doesn't disable page scroll for accessibility reasons. So you would hit middle mouse and the page would scroll down LOL.

LD53 — Delivery

Man with a Van by kankje 2023-05-02T02:06:53Z

The visuals are some of the best I have seen in a Ludum Dare, very cohesive and detailed. Seriously well done. Like @auusi9 mentioned I was having UI issues while in full screen. The start of the game was also a touch too slow of a pace. Overall well done!

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-04-30T00:35:42Z

I'm going to have to say this is probably my favorite game this Ludum Dare. Most of the time I play each game for only a few minutes but I actually put significantly more time playing this one then others. Well done guys! Loved the art.

Harvest Doom by Fiote 2018-04-24T01:52:09Z

Nice graphics! We did a similar genre combo with farming + horror.

Happy Harvest by Ziamor 2018-04-24T17:25:37Z

@Team Orange Pop Yea I agree about the pace, I didn't have much time to work on the game this jam, I wish I had more time to make the AI actually a threat.

@Brendan Toy LOL I plan to make him look more scared as time goes on, and I too would have issues placing crops sometimes, especially when facing sideways. The fix was on my todo list, and I just kept forgetting about it LOL

Happy Harvest by Ziamor 2018-04-25T01:47:48Z

@Mister-Kweh Ha ha yea that was an annoying thing. I think it has to be do with floating point rounding errors, so if your screen size isn't right to match your tiles sizes, the edges of other tiles will bleed into the current tile. I couldn't figure out how to fix it in time, just ways to reduce the frequency, it was much worse LOL

Happy Harvest by Ziamor 2018-04-25T13:44:59Z

@Mister-Kweh I checked it out!

@Redhatto I was thinking off adding a noise mechanic at some point, for example planting potatoes will alert nearby monster to come at you. I do like the idea of monsters eating your potatoes as well, as well as the battery idea. Glad you liked the game!

Happy Harvest by Ziamor 2018-04-29T23:10:00Z

@ramza This is amazing, thanks for including us! I wish I had more time to work on the game so it would actually have some form of end goal and therefore proper game play, but with only 1.5 days to work with, I was surprised with what we got in the end all things considered!

Corn Wars LD (Farming-Shooter) by Firesplash Entertainment 2018-04-26T22:01:07Z

I saw this was a farming game and I was curious what you were going to combine it with, and a shooter was the last thing I expected LOL so well done with the theme.

I saw your blog post about streaming games, if you don't mind could you check ours out? We also did a farming game but we combined it with horror. https://ldjam.com/events/ludum-dare/41/happy-harvest

Rhybot, Escape! by taviandir 2018-04-24T17:20:22Z

Interesting theme combination! Like Beelzeboss said, the pace of the circles is way too slow, twice as fast may work but that might be too fast as well.

Flight Deck by Kovakomes 2018-04-25T11:54:22Z

I thought about making a card game for this ludum dare, but I felt overwhelmed at coming up with fun mechanics and decided otherwise, I think you guys did a great job with it! I loved the random sound clips that would play with some of the cards as well!