luckix 2024-10-08 13:56
Congrats for finishing your game! I really like the creatures you made, and in like the system of herd, really cool!
Foon → Ludum Dare Explorer → LD56 → Of A Feather
By lcstark
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1013 | 2.86 | 21 | |
| Fun | 1008 | 2.60 | 21 | |
| Innovation | 875 | 2.84 | 21 | |
| Theme | 790 | 3.34 | 21 | |
| Graphics | 882 | 2.94 | 21 | |
| Audio | 615 | 2.84 | 21 | |
| Mood | 980 | 2.78 | 21 |
Congrats for finishing your game! I really like the creatures you made, and in like the system of herd, really cool!
It is a fun possibility to merge the groups by moving several creatures at once from different directions. A kind of "number of clicks" would make it more fun either have a click limit or simply a target to do a level with the less possible clicks. Congrats!
Making creatures move as a herd is a great idea. What I found fun was trying to make a "line of best fit" to make a large herd from one creature. I think if you had counted the number of clicks it took to complete a level, it would have been very rewarding to optimise moves to complete the level in the lowest number of moves.
Art and sound were perfect for this, and controlling the creatures gave plenty of feedback, as well as getting them into a herd or to a pen.
I like the herding system, and strangely enough one of my other favorite aspects was the sound design - those little blips and boops when you select and direct the creatures is somehow very satisfying. I think some added variety per level could make things interesting especially early on, but I like the concept. Nice job!
The core concept is nice, but I think it lacks some incentive, something for the player to strive for. Could be some time allotted to complete a level, or a limited amount of clicks, or some limit on the distance travelled (to incentivize finding the shortest route), or creating herds of some specific size, etc. As it is now, there is no challenge and that kills interest after a while.
But in its current form, it's kind of a meditative experience. The colors are pleasant and relaxing, the audio fits perfectly. And you're just watching your cute little critters jump around the meadow. :smile:
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Great game, nice matching with theme, keep going
Fun SFX, but fairly simplistic game. The gather of nearby creatures is pretty neat. Well polished for what is there. Nice job!
Wow! The game is so wonderfull! I can play this 10 hours straihgt! Keep making games!
Such a simple concept but it kept me going for awhile. Felt like meditation. It was fun grouping up larger and lager herds with a few clicks instead of clicking every individual. I think having a command queue could be the next step, so you can set multiple target points in a row. Also nice that you implemented a simple minimap. Graphics and sounds make for a simple but well rounded game. Good job!
It feels so satisfying gathering many different groups at the same time and seeing the groups grow bigger and bigger :D
Love that the path they would take is visible bc that really helps trying to decide where to send them and maybe even gather some more creatures while going to their destination.
This was a very relaxing experience which I appreciate very much! Not everything has to be competitive; sometimes, I just prefer to chill haha
By the way, those creature designs are seriously cute <3
Great work!