Until We Freeze by icxon 2020-04-21T04:38:00Z
I had to find the axe to realize I could carry the fish on my back! Really complete game for how simple it is. Desperately needs a character!
Foon → Ludum Dare Explorer → Users → RooftopDog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Little Red Hood | jam | 868 | 3.63 | 3.21 | 2.98 | 3.48 | 3.98 | 3.63 | 4.09 |
I had to find the axe to realize I could carry the fish on my back! Really complete game for how simple it is. Desperately needs a character!
This game was pleasantly surprising! I feel like the concept of expanding your island could really be the base of something here, were new island chunks bring something extra to the gameplay. Bug encountered: I realized you could exploit island movement when tapping the jetpack button. Laughed when I died to falling damage
Loved how smart the whole game overlay is! Both the intro and ending do quite the helpful trick regarding immersion. Didn't quite understand what was going on for the first play through but soon caught up. Nice game :)
cant seem to play with the link posted :(
Favorite game so far! From the intro I could already tell this game was a polished one, loved it! Only wish it was longer
What a cool idea, this game really got me thinking on Disney's 1997 Hercules movie. I feel like the back ground, although appropriate, was really empty. Maybe a little drawing over the parchment would've gone a long way. On the Minotaur level I didn't realize I could jump on the pillars, got stuck there for a while. Overall super complete game!
Cuta and funny!
These shadows must be one of the creepiest things ever, absolutely terrifying... only one problem... They do nothing? I stood around them and walked with them through the whole level, after having them so long on screen I slowly lost fear towards them. I did not enjoy looking for the exit, every room is really similar to the previous one and its really easy to get lost. Really hard to map out the level in your head with so much darkness. As a final note, I must say the inverted camera controller bothered me a little. Great atmospheric setting and mood!
Great use of assets! It really feels like an over all complete world! Puzzles were a little confusing but not frustrating.
What an unexpected twist!!! Loved it!
Game worked super good, i didnt see a single bug and everything looked nice. Beat the game flawlessly on the first go. Fire rate was so high and enemies kept coming in lines, making it easy to line myself up and kill 10 of them in a second. With good character placement I could shoot all enemies without moving.
Couldn't make my character do anything :( He kept going into this t-Pose were the game got stuck. Also, when I tried playing it on the web I couldn't see the text written on the floor! 1.png
I feel like this game is deeply trial and error based (which is not bad at all), but it is a little frustrating when the re-spawn timer is so slow. I thought the mechanic of throwing your fish around was super cool and quite unique and hoped you could've included it more in your puzzles or level design. Loved the super meat boy feel.
Great example on how a few assets used correctly can create an awesome world to explore. Nice project!1.png
Really fun game! For some reason whenever I saw the old lady and a combination of certain houses in the background I felt I was in Bikini Bottom hahahah Thought about porting this to android/appstore? It's quite addicting
Incredibly impressive, super pretty, engaging and fun.
Felt like a golf ball / 10
Never quite understood how the teacher detected me, ended up playing super safe because of all the time available and managed to win. Really fun dialogue!
The boar almost got me! Liked the tempo, took me a couple of rounds to get to the light saber, promising concept.
I appreciate all the checkpoints, had a struggle trying to explore the whole map, ending up getting a little frustrated and rushing for the end. Loved how the wolves looked through the darkness!
Couldn't seem to refuel my camp sometimes. When I lost I couldn't press play again :( Music is very relaxing and slowly lighting everything up is quite more entertaining that it looks like.
Game audio starts super high, had to immediately alt+tab to lower the volume, when I alt+tab back, I realized the game timer had started (and i hadn't pressed the start button!). Other than that I got myself going and explored the map after relighting the campfire a couple times. Great theme and mood!
@shugor We missed to place a river there! It's a hard jump to complete, we should make it easier next time. After the jump you get a final message thanking you for playing the game and you go back to the main menu! so you didnt miss out on anything :) Thanks for the feedback!
@casual-dutchman Any particular error message? D:
@casual-dutchman You could try installing the latest version of WinRAR if you're up for it. That will solve the issue :)
@casual-dutchman Added a .zip to the download options! :D
Interesting idea! I liked how you balanced both exploration and resource management. I realized you could get free Logs by pressing "1", did you forget to delete that from your code? I also managed to get off the game map with the pickaxe!!1.png
Lovely game! Starts off as a really fast paced game and slowly turns into a resource manager/strategy game. Great job!
Hard game with great graphics and theme!
its amazing how lively you made this airport feel! had a frustrating time trying to climb the beams and i couldnt find all items but had fun talking to everyone and exploring dialogue. (Was that a Call of Duty reference on the elevator?)
Really cool looking, loved the theme you have going on. For some reason I couldn't lose, game would just go on for ever, i had no bullets left and neither did the enemies.
Loved the chess game play feel. Felt like the controls could be a little bit more responsive, got a little frustrated when i couldn't click my characters.
I really like how the music and footsteps went well together. Footstep tracks also helped me find my way around the map! I also liked the length of the game, properly showing everything done but not repeating it until it gets boring. Overall well done!