This game was pleasantly surprising! I feel like the concept of expanding your island could really be the base of something here, were new island chunks bring something extra to the gameplay. Bug encountered: I realized you could exploit island movement when tapping the jetpack button. Laughed when I died to falling damage
Couldn't make my character do anything :( He kept going into this t-Pose were the game got stuck. Also, when I tried playing it on the web I couldn't see the text written on the floor! 1.png
I really like how the music and footsteps went well together. Footstep tracks also helped me find my way around the map! I also liked the length of the game, properly showing everything done but not repeating it until it gets boring. Overall well done!
Loved how smart the whole game overlay is! Both the intro and ending do quite the helpful trick regarding immersion. Didn't quite understand what was going on for the first play through but soon caught up. Nice game :)
Really fun game! For some reason whenever I saw the old lady and a combination of certain houses in the background I felt I was in Bikini Bottom hahahah Thought about porting this to android/appstore? It's quite addicting
Couldn't seem to refuel my camp sometimes. When I lost I couldn't press play again :( Music is very relaxing and slowly lighting everything up is quite more entertaining that it looks like.
Never quite understood how the teacher detected me, ended up playing super safe because of all the time available and managed to win. Really fun dialogue!
What a cool idea, this game really got me thinking on Disney's 1997 Hercules movie. I feel like the back ground, although appropriate, was really empty. Maybe a little drawing over the parchment would've gone a long way. On the Minotaur level I didn't realize I could jump on the pillars, got stuck there for a while. Overall super complete game!
These shadows must be one of the creepiest things ever, absolutely terrifying... only one problem... They do nothing? I stood around them and walked with them through the whole level, after having them so long on screen I slowly lost fear towards them. I did not enjoy looking for the exit, every room is really similar to the previous one and its really easy to get lost. Really hard to map out the level in your head with so much darkness. As a final note, I must say the inverted camera controller bothered me a little. Great atmospheric setting and mood!
I feel like this game is deeply trial and error based (which is not bad at all), but it is a little frustrating when the re-spawn timer is so slow. I thought the mechanic of throwing your fish around was super cool and quite unique and hoped you could've included it more in your puzzles or level design. Loved the super meat boy feel.
Game audio starts super high, had to immediately alt+tab to lower the volume, when I alt+tab back, I realized the game timer had started (and i hadn't pressed the start button!). Other than that I got myself going and explored the map after relighting the campfire a couple times. Great theme and mood!
Not bad for a first try! I managed to crash the game! I think I found all batteries and then the game suddenly stopped. I got a little confused trying to understand which buttons I could press and which ones I couldn't.
I appreciate all the checkpoints, had a struggle trying to explore the whole map, ending up getting a little frustrated and rushing for the end. Loved how the wolves looked through the darkness!
Loved the chess game play feel. Felt like the controls could be a little bit more responsive, got a little frustrated when i couldn't click my characters.
Really cool looking, loved the theme you have going on. For some reason I couldn't lose, game would just go on for ever, i had no bullets left and neither did the enemies.
Interesting idea! I liked how you balanced both exploration and resource management. I realized you could get free Logs by pressing "1", did you forget to delete that from your code? I also managed to get off the game map with the pickaxe!!1.png
Game worked super good, i didnt see a single bug and everything looked nice. Beat the game flawlessly on the first go. Fire rate was so high and enemies kept coming in lines, making it easy to line myself up and kill 10 of them in a second. With good character placement I could shoot all enemies without moving.
its amazing how lively you made this airport feel! had a frustrating time trying to climb the beams and i couldnt find all items but had fun talking to everyone and exploring dialogue. (Was that a Call of Duty reference on the elevator?)
LD46 — Keep it alive (31)
Arctik Panik by Kiddoo 2020-04-24T07:03:34Z ♥ 1
This game was pleasantly surprising! I feel like the concept of expanding your island could really be the base of something here, were new island chunks bring something extra to the gameplay. Bug encountered: I realized you could exploit island movement when tapping the jetpack button. Laughed when I died to falling damage
Keep It Alive by mhykah 2020-04-23T07:29:14Z ♥ 0
Cuta and funny!
The Cube by Casual Dutchman 2020-04-21T21:12:44Z ♥ 2
Great example on how a few assets used correctly can create an awesome world to explore. Nice project!1.png
The Appetite of Blaise the Fire by Drunkain 2020-04-21T20:44:33Z ♥ 2
What an unexpected twist!!! Loved it!
Strongman Jim: The Con-Quest for $$$ by WFMG 2020-04-21T18:06:24Z ♥ 1
Couldn't make my character do anything :( He kept going into this t-Pose were the game got stuck. Also, when I tried playing it on the web I couldn't see the text written on the floor! 1.png
Frozen April by Alex Karev 2020-04-21T17:29:29Z ♥ 1
I really like how the music and footsteps went well together. Footstep tracks also helped me find my way around the map! I also liked the length of the game, properly showing everything done but not repeating it until it gets boring. Overall well done!
Petulant Critters by Shugor 2020-04-21T09:09:15Z ♥ 1
Loved how smart the whole game overlay is! Both the intro and ending do quite the helpful trick regarding immersion. Didn't quite understand what was going on for the first play through but soon caught up. Nice game :)
Bones 'n Roll by gerudoking 2020-04-21T09:01:43Z ♥ 3
Really fun game! For some reason whenever I saw the old lady and a combination of certain houses in the background I felt I was in Bikini Bottom hahahah Thought about porting this to android/appstore? It's quite addicting
Remember, Apollo by AdamCYounis 2020-04-21T08:56:43Z ♥ 1
Incredibly impressive, super pretty, engaging and fun.
Felt like a golf ball / 10
Lights in the Dark by mrcrazysci 2020-04-21T08:43:40Z ♥ 2
Couldn't seem to refuel my camp sometimes. When I lost I couldn't press play again :( Music is very relaxing and slowly lighting everything up is quite more entertaining that it looks like.
Decayed by Phantomcry 2020-04-21T08:32:43Z ♥ 1
Lovely game! Starts off as a really fast paced game and slowly turns into a resource manager/strategy game. Great job!
Cheat Or Die by Kanonix 2020-04-21T08:21:51Z ♥ 1
Never quite understood how the teacher detected me, ended up playing super safe because of all the time available and managed to win. Really fun dialogue!
Olympus Rise - Greek it alive by RAC-Games 2020-04-21T08:15:39Z ♥ 5
What a cool idea, this game really got me thinking on Disney's 1997 Hercules movie. I feel like the back ground, although appropriate, was really empty. Maybe a little drawing over the parchment would've gone a long way. On the Minotaur level I didn't realize I could jump on the pillars, got stuck there for a while. Overall super complete game!
AMBER by cakts 2020-04-21T07:54:27Z ♥ 1
It feels a little empty, after a couple minutes playing there isn't much reason to carry on.
Stalking Shadows by Iferit 2020-04-21T07:46:26Z ♥ 0
These shadows must be one of the creepiest things ever, absolutely terrifying... only one problem... They do nothing? I stood around them and walked with them through the whole level, after having them so long on screen I slowly lost fear towards them. I did not enjoy looking for the exit, every room is really similar to the previous one and its really easy to get lost. Really hard to map out the level in your head with so much darkness. As a final note, I must say the inverted camera controller bothered me a little. Great atmospheric setting and mood!
My Friend Phil by Conroy 2020-04-21T07:32:56Z ♥ 1
I feel like this game is deeply trial and error based (which is not bad at all), but it is a little frustrating when the re-spawn timer is so slow. I thought the mechanic of throwing your fish around was super cool and quite unique and hoped you could've included it more in your puzzles or level design. Loved the super meat boy feel.
CONSUME by Brainloaf Studio 2020-04-21T07:22:29Z ♥ 1
The boar almost got me! Liked the tempo, took me a couple of rounds to get to the light saber, promising concept.
Hope by Darylsteak 2020-04-21T06:08:35Z ♥ 0
Great use of assets! It really feels like an over all complete world! Puzzles were a little confusing but not frustrating.
CampFire by MatheusBorba 2020-04-21T05:49:27Z ♥ 3
Game audio starts super high, had to immediately alt+tab to lower the volume, when I alt+tab back, I realized the game timer had started (and i hadn't pressed the start button!). Other than that I got myself going and explored the map after relighting the campfire a couple times. Great theme and mood!
Momma Knows Best: A Game about Birds, Bees, Life, and Death by Pablo J. GorigoitÃa-Castro 2020-04-21T05:32:00Z ♥ 0
Hard game with great graphics and theme!
The Gates by Pagetb 2020-04-21T05:25:18Z ♥ 2
Not bad for a first try! I managed to crash the game! I think I found all batteries and then the game suddenly stopped. I got a little confused trying to understand which buttons I could press and which ones I couldn't.
Firekeeper by thomas-olsson 2020-04-21T05:03:05Z ♥ 1
Favorite game so far! From the intro I could already tell this game was a polished one, loved it! Only wish it was longer
Prometheus by Nathan Dimmer 2020-04-21T04:50:26Z ♥ 1
I appreciate all the checkpoints, had a struggle trying to explore the whole map, ending up getting a little frustrated and rushing for the end. Loved how the wolves looked through the darkness!
Until We Freeze by icxon 2020-04-21T04:38:00Z ♥ 1
I had to find the axe to realize I could carry the fish on my back! Really complete game for how simple it is. Desperately needs a character!
Shah by William Steve 2020-04-21T04:22:39Z ♥ 2
Loved the chess game play feel. Felt like the controls could be a little bit more responsive, got a little frustrated when i couldn't click my characters.
Boid Survivor by Pumpkikin 2020-04-21T04:11:31Z ♥ 2
Really cool looking, loved the theme you have going on. For some reason I couldn't lose, game would just go on for ever, i had no bullets left and neither did the enemies.
Luna The Woodcutter by Floxnu 2020-04-21T04:03:27Z ♥ 1
Interesting idea! I liked how you balanced both exploration and resource management. I realized you could get free Logs by pressing "1", did you forget to delete that from your code? I also managed to get off the game map with the pickaxe!!1.png
Guardian Core by kisu 2020-04-21T03:48:32Z ♥ 0
Game worked super good, i didnt see a single bug and everything looked nice. Beat the game flawlessly on the first go. Fire rate was so high and enemies kept coming in lines, making it easy to line myself up and kill 10 of them in a second. With good character placement I could shoot all enemies without moving.
Airplane Mode by caps_unlocked 2020-04-21T03:19:54Z ♥ 2
its amazing how lively you made this airport feel! had a frustrating time trying to climb the beams and i couldnt find all items but had fun talking to everyone and exploring dialogue. (Was that a Call of Duty reference on the elevator?)
Millenia Fall by Roberto Romao 2020-04-21T03:07:31Z ♥ 1
cant seem to play with the link posted :(
moss by niceden 2020-04-21T03:04:33Z ♥ 1
Liked the smart design and use of lights/shadows. Got a little lost while playing a couple times but didnt take long to find the way.