FoonLudum Dare ExplorerLD46 → My Friend Phil

My Friend Phil

By conroy

View on ldjam.com

CategoryRankScoreCount
Overall8083.66130
Fun7003.58132
Innovation10813.35132
Theme5903.95132
Graphics6254.02133
Audio3803.77125
Humor5023.50125
Mood10873.45123

Comments

santriptasharma 2020-04-21 04:47

I love the art, the sound, the concept, the gameplay. The water especially is v nice. The UI is also v nice. There's some rendering artifacts between the tiles while moving though. Overall, great game!

random-storykeeper 2020-04-21 06:00

I somehow ended up with two Phils, and the one I threw into the water had a mind of its own and started flopping towards me. He prefers me over water? :thinking:

My Friend Phil - double Phil 75.png

I wanted to like this game more than I did, but I think the controls and the long death sequence are truly what stop me from fully enjoying this game. Something about the combination of AD/arrow keys to move and the spacebar to jump *plus* the mouse to throw the fish made things super finicky. I never really did end up using the fish throwing mechanic because I always had one hand using the spacebar and the other hand to move with the arrow keys. Maybe it's just me, but I'm not used to using the AD and spacebar with one hand simultaneously, personally. It's a shame because the fish throwing mechanic seems like a really clever idea, using the one thing you have to protect as a weapon. Honestly, I do wish W were added as an option for jumping, since I think that seems like a pretty standard set of controls for when you have to use both the keyboard and the mouse.

The other frustrating aspect was the long death sequence (also, when I die, the game says that "Phil dies", so I guess my life force is connected to Phil's, haha). It takes a while to adjust to the physics and how the character responds to movement, so to instantly die on a single hit makes things all the more irritating when combined with a game over sequence that spans several seconds. Just based on the finicky nature of this game, having an instant restart would at least have created more incentive to go through multiple attempts. This particularly becomes a nuisance after the waterfall, where I found it unclear how far I had to fall. It took so long to get up there, too. :weary:

But as vexing as these issues I had were, I found the rest of the components to be on point. I love the look of the game. The graphics reminded me of Hyper Pixel Man with a more vibrant colour scheme, and I love the concept and story overall. Like I said earlier, I like the idea of having to protect the fish but also use it as a weapon to kill enemies. Oh yeah, and the music is on point. I love it. It's got this happy, but upbeat adventurous feeling, especially when those electric guitar-sounding synths play those syncopated chords against those chiptune arps. It's so great! I wonder if there's more music in the other areas (I didn't play past the first level, but the other screenshots do seem to imply there's quite a bit more to this game), but I can say at least the one track I heard was easily part I enjoyed the most about this game.

I think the game has a lot of potential and I may try to pick this up again in the future. As it is right now, it's hard to keep playing it so many times in a row because of the long death sequences combined with the 1-hit KOs.

chickencastle 2020-04-21 06:23

I love the concept, and the fish throwing mechanic felt great and really natural for me. I found the wall jump insanely difficult, i think having to alternate directional key presses whilst also holding on to the wall and pressing space to jump is pretty tricky. It took me ages to finish the first level, and unfortunately the first big wall slide on level 2 was almost impossible for me. I only managed to get past it 3 times, and on all of those times i died on the last jump to the finish (where that dude is running on the tiny platform)

I really really wanted to beat it, and I tried for ages. I think at a certain point though it got a bit frustrating having to wait for the death animation, and dealing with the wall slide.

I did have a lot of fun though, and freaking love the fish throwing, and the graphics (water is amazing)

conroy 2020-04-21 06:46

@random-storykeeper Hey thanks for the feedback, I just updated the build to allow "w" to jump and "E" to throw the Fish, usability! :P Would love for you to check it out again!

conroy 2020-04-21 06:48

@chickencastle Thanks for the feedback, ugh that's something that I struggled with, for some reason the wall jumping felt so good to me, and a few others have said its good, but also others just cant get going with it. Its something I definitely spent a vast majority of time on and it was so hard to get it feeling...less finicky then it is now haha, glad you enjoyed the fish throwing(my favorite part too)

rooftopdog 2020-04-21 07:32

I feel like this game is deeply trial and error based (which is not bad at all), but it is a little frustrating when the re-spawn timer is so slow. I thought the mechanic of throwing your fish around was super cool and quite unique and hoped you could've included it more in your puzzles or level design. Loved the super meat boy feel.

abhilash 2020-04-21 07:32

Make the controls responsive

krebzor 2020-04-21 07:33

So on an overall the game is great, the movement is really nice and feels natural and the throwing of the fish is also nice. The best comment I can tell you is, that this is the game I played the longest from all I have played so far, which is nice... However there are several small details that made me frustrated more than enjoying, like the wall jump was clunky at some point and couldnt even finish first level. I do love the art and the music is relaxing, which is good since the game seems to be kind hard even for a first level.

ladmiester 2020-04-21 07:33

The art and the music are really cool! i like the aesthetic and the humorous repetitive names, although i did have some problems with the html version, which looked like this when i ran it. billphil.JPG Overall its a really cool game with entertaining game play, good job! - p.s i loved the water physics.

epicload 2020-04-21 07:41

I enjoy the game (cute art style and soundtrack) and the refill oxygen bar mechanic to stay alive is quite interesting. I personally felt like the wall jumping mechanic is a bit weird and I wish this game has a quicker level restart instead of click on the restart button!(I only played the web version). Congratulation for making this cool little game!

zebraatomica 2020-04-21 07:46

I really liked your game, graphically and mechanics are on point.What i think that I missed most is a wall slide upwards like Super Meatboy, getting glued to walls removed your well made free movement.

saeedprez 2020-04-21 07:48

I enjoyed it, fun concept with the fish. Also like the graphics and audio. I just wish the controls were better and the non-game sequences less time consuming.

Good job and good luck.

syo 2020-04-21 07:52

I liked the art and music, and the feeling of a very good job. Controling is quite specific, but it's justified and you get used to it later. The only thing is, you could reduce the hero's control in the air during the jump. In the place where you want to push off the wall it would be needed. and it would be good to be able to throw the monster up or down - at the mouse pointer.

l3glon 2020-04-21 08:01

Really enjoable game! Pros: - Interesting game design; - Pleasant graphics; - Suitable music; - Juicy sound of fish hitting an enemy is just adorable; - UI fonts selected stunningly;

Cons: - A little clunky controls. Escpecially wall jumping; - Sometimes graphics has some glitches; - On the 2nd sevel got "soft-locked" in one of the pools; - No possibility to restart level without losing;

damagefilter 2020-04-21 08:54

Today I remebered, I suck at walljumping.

Finished the first one, twitched, threw the fish over the ledge and it died. Without me. Then I jumped after it by accident. Would do it again. I'm a monster.

Lovely graphics and really enjoyable music and sfx.

itshornunicorn 2020-04-21 10:38

Exciting game. I love this pixelart and background music. For me wall jump was a problem. A little bit difficult

claws-up-games 2020-04-21 15:48

Great work, it's a really good looking game with a nice theme ! Walljump is a bit hard to do.

tom-stephenson 2020-04-21 21:52

The spritework and overall visuals are nice. I love the fish, such a fun concept! Wall jumping felt a bit clunky and unresponsive, but I really like the fish health and throwing mechanics. Great work!

joewolf 2020-04-21 21:53

Really enjoyable platformer! Main feedback would be a quicker restart; feels like a fast paced game, but the restart is so slow. Love the fish mechanic! Great job!

pretzol 2020-04-21 21:59

Good game! The fish-throwing mechanic was pretty cool, and the water physics were well done. The enemy placements were a little tricky, but I guess that was the point. Nice work!

zerohbeat 2020-04-21 23:30

Great game and a bit buggy :D (had the 2 fishes bug and was stuck in the first water pond). Wall jumping is a bit hard... Still really enjoyed struggling and trying to get to the second enemy.

Edit: @conroy Yes, I did play the WebGL version :D

conroy 2020-04-21 23:37

@zerohbeat did you play webgl or windows build? It seems the webgl is "buggier" haha, nonetheless glad you enjoyed it!

vrerabek 2020-04-21 23:40

I really enjoyed this one! The artstyle and music is fantastic and gameplay is very fun and challenging!

gmaanicus 2020-04-22 00:04

Right away, I like the fact that you made time for a short intro screen. I like the little menu button animation you made too, but it seems to lag just a tad when you move between the two buttons. Overall nicely done though!

I absolutely love the art style. You nailed the color scheme and theme of your art. I also love the little world you gave the game in your writing, but unfortunately I didn't get very far in it.

The SOUNDS, oh my word. The *sounds*... hitting enemies is *so juicy*. You nailed it!

I enjoyed myself, but there were a few things I had trouble with:

1) The wall jump is... weirdly complicated. You have to jump, immediately press to move in the direction you jumped, and repeat very quickly. I feel like it is WAY more natural to sort of cling jump while holding the movement key towards the wall, and bounce between walls while not holding any directional keys. If that were done, the player could go up the wall either way. I could achieve the latter for a short time, but eventually I stopped jumping far enough and fell again.

2) If you try to cling jump, you bounce too far and can't make progress upwards. Doing this would allow players to recover if they fell... down... definitely not like me. :grimacing:

3) I found myself clinging to the edges of platforms instead of jumping on top of them. It would feel a lot better if the player would magically be put on top of the platform when close enough to the corner. Although, I understand this is really just polish. Just thought I should mention it because it didn't "feel" great.

4) In one of the pools, I thought I was supposed to go down because it had no bottom. That led to a little platform at the bottom of the map. I didn't know where to go from there, so I thought I should cling to the edge and slide down. I did that and discovered death to the bottom of the map.

Overall, slightly rage-inducing, but I had a good time :smile:

leokrechmer 2020-04-22 00:11

hey! Nice game, if it is not a secret, how much of original content is there? I mean arts and sounds? Thanks!

martin183 2020-04-22 17:30

I like the cute graphics!

sirredo 2020-04-22 17:30

MUY BUEN JUEGOS, LINDOS GRÁFICOS DE PIXEL ART!

ashtheevil 2020-04-22 17:34

Simply love this game! Appealing and fun gameplay, awesome graphics and sound theme. It's all 5s, great job!

mza 2020-04-22 17:38

Nice pixel-art. Very Impressive. I fealt the game was missing a double jump because there was a section in the forest where I was in water flapping around like a fish but couldn't get onto the platform. But i do understand the time limitation. Everything else is solid.

nikchernyakov 2020-04-22 17:41

Reminds me Supermeat boy! Interesting concept, but it was hard to play with this controls. Also I want to notice a cute art style.

aryanjumani 2020-04-22 17:41

Amazing game!! Really well polished. The physic material applied to the walls for sliding really made the game challenging!! Loved the audio and graphics. I had the best of times playing this game!!

feh 2020-04-22 17:42

I really liked it, it's very juicy to play, but I think the controls are a little hard, it could be like... arrows to move (up arrow to jump) and space to throw the fish. May I ask, how did you do that water physics thing?

xitaro 2020-04-22 17:53

I liked it a lot, but I wish I liked the game more. The throw mechanic is super great, sound is good, art is beautiful. What made me discourage, were the long dead transitions, the wall jump is a little better, and i got stuck! (I thought I had taken a print, but it didn't save, it's one part in the level two, you fall into the water and its impossible to get out.)

ldf-productions 2020-04-22 18:05

The game is very very cool. It has some awesome graphics, the pixel art style you went for is really nice. The audio is cool too, even though sometimes the "you lost" sound just played when I was just starting the level. The controls and gameplay are fine but didn't feel very smooth, and I feel that the game could be a little bit hard for those who aren't used to this kind of games. Anyways, overall the game it's on the right track, aside of those little things to polish, very good work!

darkmax14 2020-04-22 19:43

Really like the art syle and fast gameplay. Like a few have said, very much ginving me super meat boy vibes. Also that water animation when you land in it is lovely.

tudvari 2020-04-22 19:52

Like the art style, very Super Meatboy-esque :D

Wall jumping was fine for a time, but then it became a bit mundane :\

Also a checkpoint system, or a damage system preventing instant death would have been nice. But that's just my opinion, maybe it's just not for me.

Nice job!

pl4typus 2020-04-23 10:58

Hey there, except from small bugs, your game is awesome. I mean it. It's absolutely the premise of a fun platformer rpg with its own gimmick (the launchable fish). Great job :)

shadow30 2020-04-23 12:03

Very polished controls. A bit short, sadly :(. Great game overall!

bulent-altinay 2020-04-23 12:16

Awesome game! Graphics and sounds are very good. But player dies from only one hit and the die sequence is quite long. Water physics is also coool! Congrats... :thumbsup:

louis-hilaire 2020-04-23 17:36

Really nice game ! Tho the character feels really heavy some times making the game way more difficult

conor-galvin 2020-04-23 17:40

Wow, really great job. The amount of polish/work put into UI/audio/interaction with objects is just really great. Also stroke the right balance between fun/challenging. Had a blast playing!

dodormeur 2020-04-23 17:43

The game is really gorgeous, the pixel art is really nice and the music is cool, but the way the character controls with its acceleration curve, hard to make wall jump (especially the second time in the first level, with walls close to each other) made the experience a bit frustrating, especially considering the polish of the rest of the game

shunaky 2020-04-23 18:01

That was a great game, challenging as well... too bad we couldn't get to bill's house :(

The only thing I kinda didn't like was that last enemy on the first level, you can't see him and you have to comit to the jump without knowing if he will be on the danger zone or not... But that was a GREAT game

morriekken 2020-04-23 18:28

I like the graphics, humor and the idea (reminds me a bit of Meatboy)! :thumbsup: But I wasn't able to go far. I was trapped more than once between second pool and the tunnel (I wasn't able to get out of it). Screenshot (13).png

And frog-jump was beyond me. Way to difficult for me.

Best, Anna from 4boa team

unept 2020-04-23 19:16

Hey not bad! I couldn't remember seeing any control instructions, so was confused for a while until I accidentally pressed 'E' and threw Phil. I loved how phil was also the weapon. Funny. The wall jump was a little hard to deal with, but fine for a jam game. Also, I'd recommend speeding up the game over loop and get players playing quicker. Yes I died a lot. :)

cobear25 2020-04-23 22:30

Great submission! It's funny, looks and sounds great, and is really fun. The controls, especially wall jumping can use some improvement, but that's totally post-jam improvement stuff. Wonderful job overall.

nunoribeiro 2020-04-23 22:38

Very fun idea. The grapichs were simple but I really enjoyed them. The controls could be imporved a little bit. I also found a lot of bugs playing the browser version (not sure if the windows version has any), mostly clipping through walls after killing an enemy. Overal nice game.

spyispie120 2020-04-23 22:48

This game is surprisingly polished and very challenging. So sad that I couldn't make it Bill house :( But honestly this game is really fun. Reminded me of Celeste or Super Meat Boy. Like alot of people said, the movement control could use some work. I really like the wall jumping mechanic, but it was difficult to get used to it at first. Overall, awesome game! Great job on the submission!

nk-x-x 2020-04-23 22:52

I must've played this for 25 minutes and not finished level 02 oh my god

The high physics sensitivity is super fun and led to a bunch of honestly hilarious deaths, and I loved the crazy bounce you get off enemies. It often turns a victorious moment into "oh crap" in a really silly and enjoyable way. Also love how the water reacts when you drop in it, also neat!

My only real beef is the stickiness of walls even when you've barely started your jump, which doesn't really act as a challenge so much as a frustration that makes certain sections unexpectedly hard. Kept trying to jump too close to a wall and not leaving the ground. I wonder if maybe you could just turn off wall jump for like, 0.2 seconds after pressing the jump button?

I played on controller, which felt really good. As a little note for future jams, maybe, it felt kinda annoying to have to switch to the mouse to restart. Maybe it could just auto-restart after a couple seconds?

Anyway, it was a super fun time with a silly, absurdly difficult little game.

minisnaky 2020-04-23 23:04

Thank's for your game. it was fun to play it. really love the mood.

subtlydramatic 2020-04-23 23:18

I love the graphics and colors you chose for this game! :)

guitarbro 2020-04-24 01:09

Nice little platformer ya got there. :wink:

Definitely is challenging, that's for sure. Would be nice if there was perhaps a little ramp-up time instead of just throwing you into the deep end, but hey, it's a jam game. I did wish there was perhaps a bit less acceleration time, it kinda made it feel like there was some input lag (maybe there was some input lag, idk), but the rest of the movement felt pretty good. Wall jumping was smooth and throwing the fish was satisfying. :stuck_out_tongue:

Unfortunately when I restarted the game, the collision was busted and I fell through the walls and died. Not sure what happened there, but oh well. :confused:

Graphics-wise, the game's not super remarkable, but the visual style is very consistent, so props to you for that. Oh and the animating line under the menu buttons is a nice extra bit of flair that I like to see in jam games.

I'll be honest, these kinds of "hard platformers" aren't really my thing, but all in all this was a pretty solid entry. Good job.

wheffle 2020-04-24 01:58

The idea with keeping the fish alive is super cool, I love the graphics, the music is nice. But the controls! Woooweeee can't say I wasn't getting a bit salty. The enemies move way too snappy for the floaty unresponsive controls to feel nice to use. It's hard to get it right for a jam though! Great entry, good work!

blubberquark 2020-04-24 09:07

I wanted to like this, a very straightforward take on the theme (5/5 on theme btw), but the controls were ever so slightly unresponsive, and the level design required me to make several leaps of faith. Once I died but Phil was in the water, and the game told me Phil died. In its current form, this game falls just short of greatness in ways that are painful but hopefully easily fixable. This is the game most worthy of a post-compo release of all the ones I played so far. I wish the levels were easier to sight-read, and the text had undergone some kind of proofreading, also maybe slightly bigger text would be good. At least the GIF in the description told me that you *do* have to make a leap of faith.

jamesolivermusic 2020-04-24 10:40

I really like the visuals of the game. the big thing for me that lets it down is the controls. its very difficult to control where you land when jumping, and when you need more precise movements on the ground, you can't because its either standing or sprinting. being able to move so fast is great at times, but it should be an option, like in most games where you hold down shift or something. i like the idea of having to revisit the water to keep the fish alive. music is cool, but the sound fx dont really fit in. the respawning one sounds particularly dissonant. i find that it takes a bit too long to respawn as well. in a post jam version, i would add a few warmup stages to allow players to get used to controls etc, maybe even without enemies. looking forward to seeing what you come up with.

mira 2020-04-24 13:30

Overall, the game fits well with the theme.

fabrizio-spadaro 2020-04-24 18:21

Awesome game, neat arts, the wall jumping it's frustrating sometimes, but nothing that stopped me from enjoying this game, good work!

lambdanaut 2020-04-24 18:31

That was awesome! Well polished, good art, nice effects, and very interesting mechanic that I like quite a lot. I started out feeling like it would be my first 5/5 overall game rating, but by the end something about it all wasn't quite hitting home. I think it's summed up well from others here though. Controls aren't the best, and the level design can be very awkward at times.

alkis 2020-04-24 18:31

Well made game, and i loved the idea, the wall jumping was a bit bugging tho and sometimes was really frustrating that you couldn't get out of the water.Overall very good game!

vernalbehemoth 2020-04-24 18:34

Nice! With a little polish this could be a really fund game :) looks like you took on a hell of a lot to do in the time you had to do it.

Great work and im looking forward to seeing a finished version!

xel 2020-04-24 18:39

Really love the concept! The art is well done and the SFX match the mood of the game. Took me a second to grasp the controls but they weren't too bad once I got the hang of it!

zessirb 2020-04-24 18:40

Throwing Phil to hit enemies is really satisfying :) Although, Phil is not the one who breathes in water, right...? (try throwing him and go alone in the water) A few bugs, but nothing gamebreaking for me, here is a list if needed: - When touching an enemy on the side and returning into water, can only move up and down until I die from the bottom screen fall - On level 2, there is a cascade between two cliffs, and you can go inside the right one (and it has no easter egg or anything) - I had a JS error after finishing the game - Sometimes after throwing Phil, I still had the character sprite with Phil in hand. So I duplicated Phil! - Wall jump sometimes felt off (when starting from the ground)

I think the Phil mechanic can make a decent full game, well done

forgeronstudio 2020-04-24 20:02

Good game, and very dynamic animations

willoxs 2020-04-24 20:24

I'm so late so you propably heard it by now: Great game - looks and feels good (apart from walljumps and the artifacts) but please make it instant respawn and not have us wait so long (just a few seconds but it feels loooong)

justin-c 2020-04-24 23:02

Great game! I love the art, the music and the level design. I typically don't like platformers, but I found this one satisfying to play. My one complaint is that the wall jumping was a bit clunky, and the game really relies on wall jumping.

adriankrawczyk 2020-04-25 08:45

beatiful game!

firellon 2020-04-25 12:05

Hey, nice take on platformers and the theme! The graphics are very cute too :)

Jumps feel kinda floaty and felt confused when at times you get to stomp the enemy and at times you don't... Also, checkpoints would definitely make it more enjoyable, to not have to go through the same stuff again and again.

Kinda cool to have your fish swim around somewhere as you scout forward, maybe there could be a bit more use in that? Like having the fish as your little sidekick rather than a freeloader.

Keep it up!

hornicar 2020-04-25 17:57

This brought back some good super meat boy feelings :') ! I managed to finish the game and was craving for more ! (Too bad there isn't Phill's house :'( ) I only found minor things bothering me : - It is impossible to go up on the same wall by wall jumping. This was very frustrating as sometimes I managed to stick on a wall just before the end of the screen and was expecting to survive by wall-jumping my way to the top, but this was not possible. - It can be very hard to go out of the water. This was particularly painfull in the second level, were you are in a pool and the two walls are very separated. I think that problem 2 would not be a problem if there were not problem 1 - There is also something I can't really find a solution for, but I found the "throwing the fish" mecanics sometimes frustrating 'cause you had to stop and go back to catch your fish if you were throwing it on an ennemy while running. That's really hard to explain but you can actually see a good exemple at the end of your exmeple .gif : Just before you finish the level, you kill an ennemy with the fish. And if you look carefully, you have to stay still a fraction of a second to wait for the fish to go down. I don't know about others, but this few miliseconds were super frustrating for me. Don't get me wrong, I'm not saying this is bad. I'm just saying, if I could Run, throw the fish, kill an ennemy, jump, catch the fish in mid air and continue running like a BOSS, that would be freaking awesome!!! (I'm actually having the image in my head and I'm super hyped ^^)

Wow, I rarelly say that many "negative" things on a game, and I don't want you to feel like I didn't like it. I LOVED the game, it just feels like changing tiny little things could make this game one of the game where I spend hours just to get this perfect sequence of fish throwing-wall jumping-crazy runnin'-combo breaking !

conroy 2020-04-25 18:46

@hornicar Hey thanks! What you see in your head is what I see in my head as well! hah that's awesome! I do plan on releasing an update in maybe a week, that fixes a lot of peoples complaints in here, and I just as you said, want to run throw the fish, catch him mid air and pull of some wall stunt!

room606 2020-04-25 19:04

Pretty neat platformer with the fresh idea (water restores not kills unlike usual platforers), that's cool. I liked music the most in this game. Wall jumping was a little bit uncommon and hard to me, I was able just jump in zig-zag manner using 2 opposite walls but when had only one wall - the excercise was impossible for me in this game. :laughing: Good LD submission, you did great job!

likirus 2020-04-25 19:11

Really nice game! I like the art style and sound effects, it's quite difficult, but that might just be me being bad at fast paced games. It's actually quite similar to my game where you have to save a squirrel and can also pick it up and put it back down like the fish, although you can't really throw it that far.

joe-cowman 2020-04-25 19:35

I loved this game! It reminded me a lot of Super Meat Boy. It was a challenging platformer, but it was never frustrating. I loved the mechanics with Phil the fish, although it would have been really cool to see how throwing him could have played a part in solving some of the obstacles. The music was my favorite part. It was such a good song and it never got old. Awesome job and congrats on completing the jam!

diego-escalante 2020-04-25 19:36

I was able to beat it! The game is well rounded in terms of music, animations, platforming, the whole lot. It _feels_ like a game.

Two notes: 1. The platforming is a little too slippery for my taste, and the wall jumping is very difficult. 2. I wish there was more to do with phil. The amount of time Phil can be out of water is huge, and I almost feel like I could ignore this mechanic and just move through the levels. I also liked the idea of being able to throw Phil, but aside from the very first time I did it, I didn't find a good reason to throw him ever again.

But again, the game is well rounded, and it's a solid entry. Good job!

nosfer 2020-04-25 20:17

Nice graphics, great music. Cool game but quite difficult. The Unity 2D physics is bonkers for platforming - it just loses any precision after 2 screens so second wall jump section in first level behaves differently also character often blocks on tiles. Also the tiles don't snap sometimes - did you use some kind of tilemap solution?

conroy 2020-04-25 20:27

@nosfer I'm not sure if it is Unity or the WebGL I agree Unity Physics isnt great....and I had to fight it quite a bit to get where I am right now, the more I use Unity the more I want to try something else like Godot. But I think a lot of the issues people are having I've only experienced in WebGL build which is unfortunate

nosfer 2020-04-25 20:46

@conroy yep - the build version behaves little better and I managed to finish second level :)

g-a-gamestudio 2020-04-26 03:00

The game looked so good and it would be fun if it wasn't so hard. The game would glitch out alot too. Sometimes when I throw the fish, it still shows the character holding it as well as the fish on the ground. Also there is a area where you can throw the fish through the wall. Anyways it was a good game!

gwinnell 2020-04-26 11:14

There's a lot that's really nice about this game, the art, mechanics, and especially the audio, however I felt let down by a few general 'platformer' things. * I frequently missed the signposts because of their placement, e.g. falling down the pits beside them. * The player halts when you change left/right direction, and the acceleration ramp is too long and has a sudden 'snap' feeling at max velocity. The player also can't jump when walking into a wall, which makes the wall jumping tricky, and so progressing quite frustrating.

With some movement/physics tweaking, more interesting use of Phil, and fixes from some things other people have mentioned, this could have been in the top 10 for sure! So I look forward to your next LD. :slight_smile:

jmad 2020-04-26 16:22

The audio is wonderful, and the art style adorable. The throwing fish mechanic was a fun touch too.

As much as I wanted to enjoy the game, it fell short on the gamefeel for me, and made it difficult to like. Moving, jumping, sliding, even more so wall jumping, are too tedious. It doesn't react nicely, and feels weird. The speed at which you rise and fall during the jump is not quite right either. The browser playable version was unplayable for me, the downable version was a bit better. Added to the fact that you only have one life, and need to start all over again made me give up after 4 tries. Making a nice gamefeel is the most difficult aspect of a dynamic platformer like this, so I still admire the effort. It will need a bit of tweaking, but I think it is quite promising! :smiley:

cptn-b 2020-04-26 18:06

Getting some major super meatloaf vibes!

jazzathefoss 2020-04-28 01:26

Really nice game, the art is great and throwing the fish was fun. Only bug I encountered was that at one point I lost my fish. I waited a while but the game didn't end.unknown.png

adamv 2020-04-28 01:26

Pretty fun, but very challenging! The controls didn't feel great. The player moved really fast which made it hard to avoid or stomp enemies, but jumping (especially wall jumping) didn't feel powerful enough. Good work though, I'd love to see a more polished version made!

aznz 2020-04-28 01:28

Great game first of all, great concept with the feature you put in which made the game funny with some fish throw trick shot. game has minor issue, I'm not going say the issue you will properly know already. first stage was well done and 2nd stage was incomplete I'm assuming. graphic and audio was well build in the game. need restart button in the game, its must feature.

eduardogacn 2020-04-28 02:41

haha and they said my game was hard xD

Nice job!

grtodaro 2020-04-28 07:32

Really nice game but I had the same mistake as @jazzathefoss.

very-dark-lord 2020-04-28 13:10

I can pretty much only confirm what others have said before - a really cool game, with great ideas and fun mechanics, only the controls are tough to get used to (especially the wall jumping) and all these delays between death and restart diminish the experience, as this way I spend like 30% of my playing time just waiting to respawn (because, you know, I tend to die *a lot*).

That all being said, this is seriously quite impressive. The game has its very own feel. Even if the controls are tough, I'm almost certain after playing the game for a few hours you would just feel like a god gliding through the levels. Plus the whole goldfish story and mechanics around it are great. Love the idea, and I think with a bit more work (and playtesting by unexperienced players :D) this could turn into something amazing.

gama-11 2020-05-02 08:14

Phil the Fish? I see what you did there... :smile:

hjalte 2020-05-02 15:41

Oi, noice goime moite. I found a bug; an enemy hit me into the water and then I couldn't move. Other than that good stuff bruv.

akitl 2020-05-05 14:58

super meat boy with a fish, noice

mediocremonty 2020-05-06 20:12

It took me a little while to get used to the movement..but it was fun!

gameovermexico 2020-05-12 00:36

I love the plataform games and style its very nice!!! Phil has died....phil.jpg

gustavo-christino 2020-05-12 02:55

Sempre começo testando o botão de saída. Hahahahahahah. Nada de mais. Eu vou dar continuidade! Ainda jogando, testando e (em seguida) faço minha análise. :) \o

I always start by testing the exit button. Hahahahahahah. Nothing more. I will continue! Still playing, testing and (next) doing my analysis. :) \o

J1.png

tobiasw 2020-05-12 03:08

I really wanted to like this game more. And I will play it again, if it ever gets a bit less frustrating.

My main pain points are: - The levels (without checkpoints!) are far too long for enemies-kill-you-on-touch. - The ultra slow restart. And after I wait, I have to get to my mouse and click. In a game where you die often :( - Sometimes the wall jumping doesn't seem to work as I want it to. - Maybe... the game could could start with a little easier levels?

The above combined make it so hard and frustrating for me that I can't even finish the first level. And that's a shame, because it looks (and sounds!) beautiful. The fish-throwing is hilarious, and so is enemies dying from touching Phil. I like the backstory and the concept. I like the idea of having short timed sections with a perfect ingame explanation. This game is extremely impressive, and I you got a new follower - I just hope that the next time you dial down the difficulty a bit!

(In game jams, my mantra for that is: If the difficulty is just right for me as the developer, it's probably too hard.)

gustavo-christino 2020-05-12 03:12

Ainda estou escrevendo a análise, primeiramente gostaria de deixar esta imagem mostrando outro erro que eu encontrei (para favorecer as correções). Ao arremessar o peixe de dentro da água a gente fica com um "clone" dele em uma animação de corrida.

I am still writing the analysis, first I would like to leave this image showing another error that I found (to favor the corrections). When throwing the fish out of the water, we get a "clone" of it in a running animation.

J2.png

J3.png

J4.png

Nice game.

gustavo-christino 2020-05-12 03:25

Análise...

1 - Mecânicas, Aprendizado e Fluxo: Gostei bastante da ideia de estar cuidando de algo, que, ao mesmo tempo é a sua arma (a mais segura, digamos, porque pular em cima é meio perigoso/arriscado, hahahahah). O jogo é um plataforma, com bastante verticalidade (gostei bastante disso). Aprender a jogar foi bem simples (só gostaria que não fosse usando o mouse obrigatoriamente, colocar o botão "J" para atirar poderia ser útil (mas poderia ser limitador quanto ao ângulo)). O fluxo de jogo me pareceu balanceado (só gostaria de ter mais estágios e um pouco mais de fluidez no movimento para continuar jogando mais e mais, hahahahah).

2 - Gráficos, Áudio e Narrativa: Gostei muito dos gráficos, achei tudo muito interessante (só citaria que há algo estranho, talvez algo nos layers das imagens, algumas vezes surgem marcas na tela). Também achei a música muito boa, parabéns por esses dois pontos artísticos. A narrativa é bem direta: mantenha seu peixe vivo e continue avançando entre os estágios. Fora do tempo de evento poderia ser desenvolvida ainda mais uma motivação para a jornada em questão. Ainda sobre a narrativa: sugiro aumentar um pouco o tempo quando mostra o texto inicial; ou deixar o jogador apertar algum botão para ir além. A mesma sugestão para o segundo texto, foi ainda mais rápido (acho que era o identificador do estágio.

3 - Cultura: Além de lembrar de personagens icônicos de diversas séries televisivas (personagens de "O Máscara" (The Mask), "O Incrível Mundo de Gumball" (The Amazing World of Gumball) e "Procurando Nemo" (Finding Nemo)); o jogo possui narrativa própria. Creio que possa aproveitar diversas referências para atrair pessoas de diversos nichos para o seu projeto (porque eu acredito que tenha sido um excelente trabalho de "character design").

4 - Monetização: Acredito que (com os devidos polimentos, correções e extensões) o jogo possa vender em stores como Steam. Caso crie alguma página no Facebook para o projeto, pode me marcar. :) \o

gustavo-christino 2020-05-12 03:26

Analysis...

1 - Mechanics, Learning and Flow: I really liked the idea of ​​taking care of something, which at the same time is your weapon (the safest, say, because jumping on top is kind of dangerous / risky, hahahahah). The game is a platform, with a lot of verticality (I really liked that). Learning to play was very simple (I just wish it weren't using the mouse, putting the "J" button to shoot could be useful (but it could be limiting in terms of angle)). The game flow seemed balanced (I just wish I had more stages and a little more fluidity in the movement to keep playing more and more, hahahahah).

2 - Graphics, Audio and Narrative: I really liked the graphics, I found everything very interesting (I would just mention that there is something strange, maybe something in the layers of the images, sometimes marks appear on the screen). I also thought the music was very good, congratulations on these two artistic points. The narrative is very straightforward: keep your fish alive and keep moving forward between stages. Outside the event time, further motivation could be developed for the journey in question. Still on the narrative: I suggest increasing the time a little when showing the initial text; or let the player press any button to go further. The same suggestion for the second text was even faster (I think it was the stage identifier.

3 - Culture: In addition to remembering iconic characters from several television series (characters from "The Mask", "The Amazing World of Gumball", and "Finding Nemo"); the game has its own narrative. I believe you can take advantage of several references to attract people from different niches to your project (because I believe it was an excellent job of "character design").

4 - Monetization: I believe that (with due polish, corrections and extensions) the game can sell in stores like Steam. If you create a Facebook page for the project, you can bookmark me. :) \O

johnnysix 2020-05-12 20:43

Pretty cool, another polished fish throwing platformers in the competition! The wall jumping felt a little slow/loose, but the style was cool, and the fish sounds were very authentic!

High marks for humour.