FoonLudum Dare ExplorerUsers → Louis Hilaire

Louis Hilaire

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Dypjam3.753.503.123.623.873.254.25
202047Stuck in a loop👥Wall-A Projectjam10683.322.772.973.563.983.021.903.14
202046Keep it alive👥BrewMancyjam5243.793.643.483.944.103.583.353.73
201945Start with nothing👥Outline Memoryjam4.183.504.353.504.924.00
201944Your life is currency👥BattleHeimjam
201843Sacrifices must be made👥Descensionjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Louis Hilaire

LD45 — Start with nothing

Better than nothing by Fictions 2019-10-07T14:00:06Z

Great idea and really nice graphics A bit laggy before and after the menu... Good job !

Outline Memory by hollebecq.baptiste 2019-10-07T14:08:46Z

@mazen-morgan Thanks ! Yeah, initialy we wanted a music to loop for the all time but we had hard time with music restarting in each level

Outline Memory by hollebecq.baptiste 2019-10-07T14:09:06Z

@fictions Thanks a lot !

Outline Memory by hollebecq.baptiste 2019-10-07T15:50:44Z

@polyethyleneglykol Thanks ! Retro RPG mood :D

LD46 — Keep it alive

My Friend Phil by Conroy 2020-04-23T17:36:56Z

Really nice game ! Tho the character feels really heavy some times making the game way more difficult

BrewMancy by Louis Hilaire 2020-04-21T13:54:44Z

Thanks all for your review ! Indeed the fov is a bit small we've just made it bigger! Should be better rn !

Sewer's Plague by Nicolas Revillon 2020-04-21T16:43:59Z

Really nice ! The shield feels weird some times like it's a little non reactiv it makes the game reeeally hard. But the aestethic is awesome (as always ^^)

Günther by Massassen 2020-04-21T10:46:52Z

Nice game ! Love the idea that you have to go back to gain score.

LD48 — Deeper and deeper

Red Archer by BadPiggy 2021-04-26T19:11:18Z

Nice game ! Love the art style I felt the slow mo was a beat op, could not hit anything without and could not miss with Maybe a restriction on the duration could balance it Great work !