FoonLudum Dare ExplorerUsers → Hornicar

Hornicar

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveđŸ‘¥Soul Blazerjam18653.213.033.983.693.182.813.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hornicar

LD46 — Keep it alive

Pupper Truckers by tweedle 2020-04-26T18:00:09Z

Really nice entry ! The intro was super fun andthe whole visual was super nice. I strugled to understand how to make upgrades (appart from the three chariots), but this was mentioned previously. I think the sound design was pretty neat and made me enjoy the game a lot

Gaia by Rodrigo DenĂºbila 2020-04-22T21:27:18Z

This was very nice and polished! The controll were smooth, and more impressive, there were no need of a tutorial or explanations! You could actually play the game right on and understand what to do directly! It felt quite weird killing all those humans though ^^

The Glimmering Woods by Kyrio 2020-04-22T11:00:40Z

This was really cute ! Les graphismes étaient super et la musique très prenant !

Soul Blazer by Lukas TAMAYO 2020-04-18T12:47:13Z

majeur 1(5).gif

BURN FINGER BUURN !

Soul Blazer by Lukas TAMAYO 2020-04-21T22:14:58Z

Thanks for the comments! It's actually a miracle that it worked on a touchscreen!

Soul Blazer by Lukas TAMAYO 2020-04-23T12:43:44Z

Thanks @svarttand for the feedback ! The video is very usefull to see where people actually had trouble understanding. But it seems like you had a good run and understood the finger mechanics quite fast, wich is great !

Soul Blazer by Lukas TAMAYO 2020-04-23T17:53:45Z

Thanks for the feedback @boargames Open the first door can be a bit tricky, as you have to make the sign with flames in the corresponding fingers. you can see a good video of @svarttand doing it. Cqn you be more specific about the controls ? you can use AWER and space with an english keyboard (in-game controls show the french version), wich is what we thought as the most comfortable position with your left hand laying on the keyboard.

Soul Blazer by Lukas TAMAYO 2020-04-24T17:49:34Z

@helenejeanbon Glad you liked the game! Would you enjoy a playthrough of the game ?

@VernalBehemoth Thanks ! @elesz had a lot of fun finding the most epic sounds she could get! Can you be more specific about the ring finger teleport ? It seems like you found a feature we didn't know existed ^^ (these game is getting weirder and weirder)

@GenericToast You sumerized what we wanted to achieve, so this means a lot to us !

@mobiledev Thanks! I guess we're just a bunch of weird guys that likes to make weird games... Glad you liked it!

Soul Blazer by Lukas TAMAYO 2020-04-24T18:03:19Z

@norris-eldrige Thanks for this thourough feedback. It was my first time doing art for a video game and I must admit I learned it the hard way. We realied ther's just a little fix we could do to change this lighting but, but that's the hard truth of jam sessions right ?

It is true that doing the first room 45 minutes before uploading the game (and with -3 days of sleep) was not our best idear. We should have made a smaller room indeed, so you could see the door directly. We also think explaining how fire can spread from fingers to fingers would have been a great help too.

Soul Blazer by Lukas TAMAYO 2020-04-24T18:03:19Z

@Norris Eldridge Thanks for this thourough feedback. It was my first time doing art for a video game and I must admit I learned it the hard way. We realied ther's just a little fix we could do to change this lighting but, but that's the hard truth of jam sessions right ?

It is true that doing the first room 45 minutes before uploading the game (and with -3 days of sleep) was not our best idear. We should have made a smaller room indeed, so you could see the door directly. We also think explaining how fire can spread from fingers to fingers would have been a great help too.

Soul Blazer by Lukas TAMAYO 2020-04-27T21:42:43Z

@tweedle wow I don't know what to say, we didn't expect to get such feedback, thank you so much !

@marcusnystrand Glad you liked it !

Dinnertime! by CrispyPear 2020-04-21T09:33:00Z

Super fun ! However I didn't manage to kill the rat (I try to use the red object but it didn't do anything):'( Something to improvve the feeling of the game would be to decrease the time to have an activation of a n object after you push a button (ig. water fall)

My Friend Phil by Conroy 2020-04-25T17:57:34Z

This brought back some good super meat boy feelings :') ! I managed to finish the game and was craving for more ! (Too bad there isn't Phill's house :'( ) I only found minor things bothering me : - It is impossible to go up on the same wall by wall jumping. This was very frustrating as sometimes I managed to stick on a wall just before the end of the screen and was expecting to survive by wall-jumping my way to the top, but this was not possible. - It can be very hard to go out of the water. This was particularly painfull in the second level, were you are in a pool and the two walls are very separated. I think that problem 2 would not be a problem if there were not problem 1 - There is also something I can't really find a solution for, but I found the "throwing the fish" mecanics sometimes frustrating 'cause you had to stop and go back to catch your fish if you were throwing it on an ennemy while running. That's really hard to explain but you can actually see a good exemple at the end of your exmeple .gif : Just before you finish the level, you kill an ennemy with the fish. And if you look carefully, you have to stay still a fraction of a second to wait for the fish to go down. I don't know about others, but this few miliseconds were super frustrating for me. Don't get me wrong, I'm not saying this is bad. I'm just saying, if I could Run, throw the fish, kill an ennemy, jump, catch the fish in mid air and continue running like a BOSS, that would be freaking awesome!!! (I'm actually having the image in my head and I'm super hyped ^^)

Wow, I rarelly say that many "negative" things on a game, and I don't want you to feel like I didn't like it. I LOVED the game, it just feels like changing tiny little things could make this game one of the game where I spend hours just to get this perfect sequence of fish throwing-wall jumping-crazy runnin'-combo breaking !

A Fistful of Daisies by Norris Eldridge 2020-04-27T21:55:45Z

You really nailed the sound on this one. The good music, the bang when the title appeared. And the gameplay was very fun and pleasant I just hoped the intro would be passed after the first time, so I can retry faster and not have to wait the whole intro

Wave Machine by Sciman101 2020-04-24T18:19:08Z

YES! I finely found this game! We were following your blogs on the ld main page and were all very curious about what your game would be! We had actually a bet on wether your game was a rythm game or not This was so fun ! Loved the graphism and the music! And the camera movement to increase difficulty were super smart

King is not moving! by tapehead 2020-04-21T10:33:23Z

Absolutely beautifull But it would be better if there were a higher density of things to do. The first ennemy is veeery far from the king and the king don't moove very fast (even with everyone in him) at the begining.

Turtle Daddy by dummydojo 2020-04-21T09:51:56Z

That was so much fun ! And the game is so polished for a jam !

Elementrees by Mathieu Semin 2020-04-24T17:42:47Z

Awesome pixel art, solid gameplay and epic music. What can you ask more ? I just wich i could see threw the trees where the ennemies are cause it can be hard to shoot them when they are behind. Also the "earth world" was hard to move around because of the obstacles that were not very easy to see. All in all very good game !

Radiohead by Sausty 2020-04-26T19:58:35Z

That was super fun ! And it took me a while to understand some minigames with the stress ^^. Love the funky music (and everyone told you already but slowing the music down was super smart, especially since the music still sounds great) Best combination was something like fly / type a passeword, because I had to switch from focusin on my mouse to focusing on the letters of my keyboard. Add this kind of variety if you put more minigames would be nice (like use some combinations of arrows, the mouse weel etc.)

Cells Alive by Ivan643 2020-04-21T11:16:39Z

I really like the idear but it's hard to understand when you are killing the ennemy. Maybe a feedback of some sort would help ?

Tile Rider! by VernalBehemoth 2020-04-23T18:10:20Z

As stated previously, this game have tons of potential! There is so many things that I can imagine being added on a post-jam version (Why not magic spells ? other weapons!). That would make an epic game! Anyway, to stay on the jam, it is true that a feedback on monster would have been great. Since doing a specific animation would have probably been too complicated, maybe changing the color of the ennemyafter a hit ? Probably not the best idear on an aesthetic point of view, but it would clearly shows that you hit. Tiles popping were AWESOME ! However a little delay of them appearing and disapearing could have been more relaxing to watch

Astrack by Fissioner 2020-04-21T10:26:19Z

Graphics were so great ! I just wished I could know wich ennemy I already clicked. Also what are the colors of the ennemy for ?

Astrack by Fissioner 2020-04-21T22:07:44Z

Oh now it make sense !

The Dark Cave by Tom Stephenson 2020-04-22T19:52:14Z

This scared me to death !!!

SAVE THE DINOS! by marcusnystrand 2020-04-27T21:48:30Z

Nicely done ! The dinausors were super cute and the game was well balanced (altough it got really hard after a bit ^^)

Lab Rat by Maxathon 2020-04-22T10:55:23Z

This game is brilliant ! The spookiest is that it represent my PhD right now very well... "I am the crawling chaos!"