Hearth by rubentipparach 2020-04-23T09:44:58Z
I love the aesthetic and creepy mood of the game ! For improvements, you could add more feedback on firing the gun and explosions. Well done !
Foon → Ludum Dare Explorer → Users → Mathieu Semin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Elementrees | jam | 1062 | 3.56 | 3.43 | 3.25 | 3.68 | 4.00 | 3.31 | 3.25 |
I love the aesthetic and creepy mood of the game ! For improvements, you could add more feedback on firing the gun and explosions. Well done !
I love this concept and take on the theme, the mood gives me celeste-vibes. The game is well polished and the team did a great job in all aspects of the game ! Excellent job !
I really liked the level and puzzle design. Audio lacked a bit but a great game overall !
Really fun and addictive ! I like the polish you added like the animation at the end and the different game over messages
Solid concept, really nice art and sfx. I liked the challenge. Maybe the game could use some checkpoints ? If you make a post-jam version, you could also add more environments for replayability. Very well done !
I really enjoy the atmosphere of the game, well done ! I think the game is a bit hard and need some balancing. The ZQSD control scheme is a nice touch for azerty users !
Good job !
Cool, polished art style. I really like your take on the "Keep it alive" theme, good job !
I love your take on the theme and the Audio, it's fun and I think you have a great base to built upon !
Fun little game, with more polish it could become a successful mobile game.For improvements, you could add differents fish types with different physics and a way for humans to interact with the player. Also it was a bit hard at first to see where I could enter the houses. Good job !
I like this concept, the combat system could use some rework in a post-jam version (maybe dead cells inspired combat ?)
I think you have a great base to built upon ! I also liked the level design and roboy's character design
Fun game ! I like the core mechanic of trading your life for the heart's live. I enjoyed the music, sound effect and color palette of the game. I think you have a solid gameplay loop and should try to focus on level design and replayability for a post-jam version. Well done :)
Very relaxing game, I love the cuteness of it. Some interactions with Martha were really funny
Some idea for improvements - Maybe a different font for dialogs, I felt like it was not fitting very well with the art style - More indications about how to progress
Otherwise well executed idea !
The polishing amount on this game is astonishing, great game overall ! I like how you explored many different ideas around the core mechanics of your game, well done !
Simple and effective gameplay loop. I like how precise you can be with the fireballs. An enemy type with a range attack that you can block with the dragon's body or "cook" with your fireballs could be a good addition. Well done !
Love the graphics and the polish is really good. The game is a bit hard tho
Great job overall !
Really funny and original game. Nice job !
This game is gorgeous ! Really innovative storytelling. For a game made in 48h, it is really impressive !
I really liked the wind spell it feels really good to play around with ! Also liked the 4 elements idea but maybe that's more personal haha Good job !
The art is nice for a game made in 48h ! The UI is also a nice polish touch. To improve the game, I think you could add a shield or any other way for the player to defend itself. The game is hard, but I had fun playing it, good job !
Great level design and mix of the theme and tetris ! The puzzles were kinda hard haha. Good job !
The art is great ! Maybe the game could use more feedback and juice in a post-jam version. I think you have a great base to built upon, well done !
The art and polish are really good Very fun game, well done !
@fazz You guessed it right ! All art was drawn by hand using a graphics tablet and aseprite. Thanks for the feedback !
@sheepycrunch We were trying to achieve an intense gameplay style, glad it translated well haha. Sound effects were recorded but we did not have enough time to implement it. Thanks for your feedback, we will think about it for a post-jam version of the game !
@lorwon Haha merci beaucoup !
@wakobu Oui tout est de nous ! Les graphistes ont travaillé de manière acharnée haha
Merci beaucoup pour le feedback c'est noté pour l'équilibrage
@achiru Merci beaucoup c'est noté ! We'd also like to change the control scheme for a future version haha
@jajo Thanks for the feedback man !
@detkakorben thanks for the feedback ! We actually had all sfx recorded or created with bfxr but we did not have enough time to implement them hahaha. I agree for the guitar solos. Between waves, they should be lowered in the mix
@eran-haas Thanks for feedback ! The indicators are planned for a post-jam version of the game
@hornicar Thanks ! Feedback noted, we will think about what you've said when working of the new version of the game design document
@marbles @spirits @emperor-eagle @khaoz-fang @grandtheftmarmot @lungtakumi @junebug Thank you for the feedback !
@jordantanner 1 person in the team uses the QWERTY layout but everyone else uses AZERTY keyboards. Thanks for the feedback !
@pandanym Merci beaucoup ! On vient de différentes écoles : Télécom Saint Étienne, le Lycée Marie Curie option animation et le lycée de la Communication option audio-visuelle. Notre équipe est assez hétérogène haha
@tom-robson thanks for this awesome detailed feedback ! We have planned to polish the game post-jam, sfx and juice are our main priority
@gamer-fates Thanks ! We did not really counted our hours of sleep over the weekend haha
A bit challenging, I think you could add some checkpoints ! Otherwise good job !
Really nice and fun game ! The polish is good and the graphics too. I think you nailed the controls of the missile. Great job overall !
Nice relaxing mood ! The audio and sfx are amazing For improvements, maybe you could add more feedback for the fire and animations for picking up and dropping wood logs
Good job !
I'd really like to see this game becoming a full fleshed out game. Some suggestions : - A life bar for the hero - A clear way of seeing what the hero objective is - A way to switch between camera view - Different hero types / behaviours
Really interesting concept and take on the theme, as you must keep the dungeon alive. Good job !
I like the game idea, I think you could improve it further and maybe adapt it to mobile ? The wind sound effect is nice and the fire stopping bullets makes sense from a balancing point of view, so that the player has to move to kill the enemies coming from the sides. Nice job !
Good chess-like idea for this jam. I think you have an solid base to built upon !
Fun little game, a bit tough. Good gameplay mechanic idea !
Good job ! Great mood and engaging game