louiejams 2020-04-21 09:41
Really beautiful artstyle and nice idea for a less used perspective, enjoted this little gem :D
Foon → Ludum Dare Explorer → LD46 → Last Healer
By Nika, SpookyGhost, moonroll and LoudLout
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1435 | 3.39 | 26 | |
| Fun | 2130 | 2.81 | 26 | |
| Innovation | 1344 | 3.22 | 26 | |
| Theme | 1017 | 3.75 | 26 | |
| Graphics | 463 | 4.14 | 26 | |
| Mood | 1631 | 3.14 | 26 |
Really beautiful artstyle and nice idea for a less used perspective, enjoted this little gem :D
Hey fun game but check the first "how to play" text he's semmes a bit too low and behind the "next" button
Very good art style. But too bad there is no sfx and music.It looks very fun and nice overall.
Love your artstyle! Nice game in general, was a lil bit upset at the end - wish I can play more
Hey the artstyle is awesome. The gameplay was okay. Some music would be really awesome. But overall, good entry!
Looks great, but for some reason the mouse seems to offset over the buttons so to click them I need to press above them.
Very appealing art style and an interesting concept. Never seen a game where you play as the healer in a dungeon crawl. Add in some Music/SFX and I think this could be a pretty fun game!
I liked the concept and art! The amount of time each battle takes is also just right and it feels like you make progress at a steady rate.
I think the gameplay and player feedback could use quite a bit of work though. Some indication of how much mana is required for each spell, a cooldown timer for each spell, some numbers to indicate how much healing was done and how much damage each fighter is taking would go a long way to making the game more playable. Since as it stands, unless I do manually calculate how much mana the group heal vs single heal consumes and how much they heal for, it's hard to tell which one I should use. Similarly, I can't tell how effective the armor is.
It would also be pretty useful if instead of the armor spell at the first fountain, you get a spell that lets you make enemies target a certain fighter so you can distribute the damage equally then use the group heal.
Overall I see a lot of potential in the idea and think it could be a pretty fun game with strategic elements and a tight core loop!
Cool art but the buttons seems to have bugged in the browser overlaping at some point
this game has some gorgeous spritework, and i really loved the prose describing the world - it did a really good job bringing you into it. Herman had a good point in including some kind of tooltip or information on the spells to give you a better idea of which spell to use in a given situation. i enjoyed the concept and i would love to see it developed more!
Pretty game, and I liked the mechanic! I really wish there was some sound and music, though. Nice job!
First mobile-friendly game I play in this jam. The colour palette was very good, good job!
The art is great ! Maybe the game could use more feedback and juice in a post-jam version. I think you have a great base to built upon, well done !
Really great art style, the constrols are a little off tho. nice job!
The art style is great. The idea for the game is fun, although I don't think the abilities are really balanced within eachother. The game is fun! It simulates being a healer in an rpg very well. Great entry!
Nice entry, great art :)
Great art and awesome concept, this genuinely could be a cool concept for a fully realized game. It definitely needs some sound effects or music, but what you have is a good start!
Great art style! Some more explination into the spells could help. Potential for a great game!
Hi! I am unable to play your game- I tried in Firefox, but it did not load. It loaded to the menu screen in Chrome, but I was unable to use any of the buttons. This error popped up when I tried in Microsoft Edge.
lasthealer.jpg
I will check back later to see if there is an update. Looking forward!
The buttons did not work for me using chrome, got stuck in the how to play screen then restarted and was unable to begin the game.