hey all! i really appreciate the feedback so far, it's been very good to see! i am glad to see the responses to the game and it's refreshing to see at least some enjoyment of the idea, haha.
@catbutt yeah it can definitely take a second to load/unload jobs, especially large ones (3 size jobs are especially brutal), as it was an aspect i ultimately didn't have time to spend tweaking. i'm glad it eventually at least clicked a bit!
@kutase hey yeah! nice work on getting interaction and upgrades implemented, i would have loved to have done that but i ran out of time, it looks very polished though!
@the-fazzo agreed, my goals were to have energy management and ship repairs/upgrades in the final version, as well as more enemy types. i definitely lost a LOT of hours on sunday though to getting the enemies properly working as i originally wanted them to operate with inertia like the player and after the umpteenth playtest that had them launch themselves into deep space at .2c, i figured i needed to change directions, haha. oh well!
@rjdrag yeah, i was hoping that the planet indicators would be enough but i also found myself struggling at times to move in an optimal path towards them! i guess the downsides of picking such a low resolution to render the game at, lol
thanks again all!