FoonLudum Dare ExplorerUsers → twobitadder

twobitadder

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202353DeliveryFrontier Expressjam5023.653.462.884.202.663.40
202046Keep it alive7 Intelligencejam11183.543.784.064.003.703.43

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by twobitadder

LD46 — Keep it alive

The God Of Adventurers by Lucille Blumire 2020-04-23T00:00:34Z

i love the concept - i love the frenetic nature of it but i admit it's a little difficult to track some of the finer points. do characters only touch spaces once, or not return to spaces that are lower/the same level? what determines where they go, is it just a random walk? stuff like that. overall though, it's really not an issue, and i do really enjoy how fun the concept is, and the art!

edit: nevermind, i just read your tips above. ok, that's on me for missing those!

Gardener 2.X by Harker 2020-04-21T15:45:34Z

very relaxing game, i liked spending a while just tending to the garden. nice work!

Your Pet Alien by AdonisDevs 2020-04-23T00:42:24Z

man i know people are getting creeped out by the noises but it gave me some wild nostalgia for old-school games. i love the aesthetic you have here! i agree that maybe it would be nice to have some small additional warning for the mom, but honestly it was a good addition to the tamagotchi-style gameplay. nice work!

Garden Royale by Nyamah 2020-04-21T15:29:43Z

nice work! i thought it was very satisfying to shoot the guns (responsive and that little recoil felt like a nice addition), though i found sometimes that i wasn't dealing any damage. i really enjoyed the idea too, it was a nice little twist on typical deathmatch style games

FIRE-MUST-BURN by TheCze 2020-04-23T04:29:46Z

the ability to cut down trees and drag the trunks around was a nice touch to work around the RNG sometimes not working out in your favor, i like it! also, i have to say, it really was mesmerizing to watch the whole forest go up in flames. maybe a little worrying for me, but i guess what i'm trying to say is that it was very pretty! it also got incredibly difficult with firemen later on, but the ability to move around fast and not have to worry about getting hurt by the fire never made it so much a chore as just an additional challenge. good work!

Feed Me! by caeonosphere 2020-04-24T03:21:05Z

i legitimately enjoyed the aesthetic of this very much - i do love me some clean 3D art and this was very clean. i also had... i admit, a surprising amount of fun throwing the fruits. the arc they had and the way they rolled was just very satisfying for me, as silly as that is to admit. i was a little unclear on when the little dude would follow me or when he'd chill in a room, but i think that mostly just had to do with the fact that as i got more confident i'd go blazing off in some direction jumping over holes and cutting corners and such, and the little creature wanted nothing to do with it lol. it was very relaxing though, and i'd find myself just... watching it as it picked away at whatever fruit i chucked at it and enjoying the experience. it was very meditative!

The Being by JGugino 2020-04-21T03:06:05Z

it's a very interesting idea, definitely! i would have been happy to see a little more done with the warp dash - as it stood, i felt like i could accomplish everything i wanted to between the regular warp feature and double-jumping, but the warping felt very nice to use!

Party Bus Forever! by TopperVideoGames 2020-04-24T00:11:33Z

i loved the humor in this game! i also really enjoyed having to orient myself on the fly in order to be able to pick the correct direction - that was definitely a welcome little challenge! i agree with dreamcastgh0st above that having some insight into how the cops move would definitely go a long way toward helping you feel like you have a little more control over the situation. i did love the theme and the style though, it was fantastic! keep the party alive!

edit: i also freely admit that i'm a huge dum dum and didn't try and maneuver the cops around with the lights at first. good god. maybe have that in big red text for people like me who are going to just not think all the way through a mechanic? lmao that's also... man i really should have thought of that.

7 Intelligence by twobitadder 2020-04-22T06:10:15Z

@caeonosphere & anonymous - hard agree, the music (and audio normalizing!) are definitely two things that went out the window to bring things in within the deadline, but I absolutely would have gone back and added more variety to the music just to save people's sanity :)

definitely heard on the possession radius as well - i gave the knight a pretty big detection radius and so i thought it'd be nice to have a big possession radius, but i could have toned them down, especially after i started realizing that the levels became REALLY cramped because of both of those things

7 Intelligence by twobitadder 2020-04-23T00:18:34Z

@tomathor yeah, that's totally fair! the knight stops any time the thing he's chasing moves, but i definitely could have made that clearer with some kind of visual feedback on that. also, i agree on the detection radius. it seemed like part of the challenge initially to not have it showing but ultimately i think it doesn't increase the difficulty in a fun way at all, so that's definitely something i'd like to change!

7 Intelligence by twobitadder 2020-04-23T04:50:19Z

@quillwerth that's good to know! i think i can imagine why it happened, now that you mention it. lol, congrats on your impromptu QA position! also, thank you for the kind words!

7 Intelligence by twobitadder 2020-04-26T17:56:03Z

hey @wheybags, thanks for trying it! i should make it a little clearer - you use the arrow keys and the spacebar only, so after selecting the goblin with space and arrow keys, you'll use the arrow keys to move the goblin around. sorry about the confusion there!

7 Intelligence by twobitadder 2020-04-26T19:19:02Z

@wheybags no problem, haha! it would be good for me to make that clearer

Last Healer by MoonRoll 2020-04-23T05:30:41Z

this game has some gorgeous spritework, and i really loved the prose describing the world - it did a really good job bringing you into it. Herman had a good point in including some kind of tooltip or information on the spells to give you a better idea of which spell to use in a given situation. i enjoyed the concept and i would love to see it developed more!

Vivere Computatrum by Will F 2020-04-23T00:09:25Z

ok, so i snapped this game up as soon as i saw it in my feed. i looove little management/city builder games like this and the story was too good to pass up. so i played it last night, and i loved it! but, i did get a little frustrated after failing a couple of times and learning the strategies i needed to take the hard way.

but, truly, i actually looked forward to giving this another try after i got off work today. i want to get that victory! so, i think you guys have done a wonderful job here. the animations are nice, the mechanics are interesting and i love that little twist of flavor to it. great work!

Nurturer (Compo) by Zanthous 2020-04-24T03:29:21Z

i found this a very interesting idea! i liked the ability to chain safe paths and deposit spots with the trees, and placing down plants along the way to help supplement the future levels was a neat touch! i think it'd be interesting to expand upon this concept with different shapes of safe zones, or different kinds of inputs/outputs for energy. overall though, i really like the concept you came up with and the implementation!

Biorunner by purenickery 2020-04-23T04:47:13Z

the effects are top-notch - the laser, the damage noise that pops across the screen, the music and sound and how it provides direction for the next threat. i really think you guys hit it out of the park with the mood here! plus, i think the amount of health you receive for enemies is very well balanced: you can still get careless and end up having to respawn, but careful management of your specimen's shield and some dodging can help you get back that lost health in no time. nice work!

Captain Bean and lil JalapeƱo by Tsamf 2020-04-21T03:10:43Z

i loved the theming, and i would have been excited to see it expressed more in the gameplay/visuals. that title screen is wonderfully done though! it took me a couple lives to figure out who i was controlling and how to control them, but from there it was pretty smooth sailing for the most part. congrats on your finish!

Crank-Light by Quillwerth 2020-04-24T00:01:43Z

very good atmosphere, and the mechanics help to serve that atmosphere very well. i'm especially a fan of the tooltips providing some insight as to why a thing might be going wrong, it fills in the gaps that you might not be able to figure out for yourself. the arrows were similarly very helpful for preventing you from wandering around forever, which was nice. i think i only made it through the last ten seconds of survive purely by luck and stumbling into potions and swinging my axe blindly, but the music was fantastic on that part! i really enjoyed this!

Life of a Battery by EOShadows 2020-04-24T01:56:31Z

hey, congrats on your game! i really enjoyed the dark aesthetic to it, it was very nice. the jumping felt a little slow and floaty, but it worked out very nicely with the little bit of physics that was applied to you when charging at a station. i actually had quite a lot of fun bouncing between stations by using that little push that you get to sort of fly around. it made it a lot of fun!

Extraterrestrial Dinosaur Savior by Trace 2020-04-21T02:58:44Z

very solidly built! i like the responsiveness when collisions happen, it feels very nice.

my only thing is it was a little confusing to figure out how to do anything with the menu, since the "confirm" command was explained behind a menu that you had to confirm to see, lol. but, i mean, it was solved by just hitting buttons on my keyboard anyway, so no big!

Lab Rat by Maxathon 2020-04-23T00:51:02Z

i really enjoyed the discovery aspect of the game! i had a little bit of trouble with holding two tools, but i did really enjoy trying to figure out how exactly to combine everything i had to get what was necessary. it was a lot of fun!

LD53 — Delivery

Air Delivery by pianoman373 2023-05-03T16:37:28Z

Hard to believe this is a compo game! Very well done little adventure and has wonderful charm to it. It also does a great job of not overstaying its welcome, though even then I would have been happier with a slightly longer game. Wonderfully done though.

Signs of Corruption by seurimas 2023-05-05T19:13:34Z

I found this very interesting! I love the old PBEM/forum and I've thought about creating something for that as well, and I'm glad you created not only one of those, but an LD entry no less (in Rust no less!!!). I don't think I quite understood exactly what I was doing, insofar as the optimal move to make each turn, and I ended up losing, but I think the idea has a lot of potential! I also loved the sounds, they were very reminiscent of early/mid 90s games and I found them aesthetically pleasing aside from the nostalgia. I would love to see more on this idea, absolutely

Soul Delivery System by limered 2023-05-03T16:47:13Z

I like the idea! It took me a second to get into the groove and I think the game would have benefited from a slightly more forgiving soul collection radius, as I found myself needing to double-back because they would give up fairly easily trying to chase me, and then I would need to stand still. I love the theme though and it was a lot of fun to let the scythe just do its work, especially when it got busier.

e:I didn't want to let it go by without saying that it's impressive how many objects can be on the screen at once with no slowdown. Also congrats on the child!

Game Genie: Crunch Time by LandoSystems 2023-05-03T18:47:07Z

Boy howdy did the game get a bit mind-flooding by level 3, but I feel like that was part of its aesthetic, and so I appreciated that as a choice. It did end up being a bit to its detriment at times because I think two out of the four goals were filled up on 3 before I even realized that it could happen accidentally without my input, but overall I think there is the groundwork there for a person to be skillful in playing the game itself. Also, I really only used the bomb as far as powerups were concerned, but it was very satisfying to blow up a whole mess of enemies and give yourself some breathing room to have more control over the board. Well done!

Airborne Adventures by firellon 2023-05-03T19:04:48Z

I appreciated the art and also chuckled at the floating islands concept - I also appreciated the story and would have liked to see where it went! I think my only major feedback is that lateral movement felt a bit slow and sometimes I would fall through platforms that I appeared to be above, rather than landing on them. Overall though I thought it was a very good challenge and I enjoyed the story that was told both by the characters and through the environment

Mouth Feel by ColeSlaughter 2023-05-05T06:18:51Z

I had no idea about the end. I lost my mind when I was played back five seconds of my messing around trying to figure out what the throat did, so instead my character just ululated nonsense in response. Honestly the best surprise of this jam! I have bookmarked this game to show to others.

Pizza Rush by neowhoru 2023-05-03T20:47:13Z

I liked it! I found it pretty satisfying for some reason to drive past the numbered houses, and I loved the little touches like the wheels when you landed or the amount of time being adjusted for how far away the house was. I do think something like needing to press a key to actually deliver the pizza may have required a little more attention to the houses you were passing; as it was, you just drove to the right until you got the prompt that you'd delivered the pizza and then you'd go back. I do like eventually how difficult it got though, and the art was very charming.

Galactic Traffic Controller by Amatwiedle 2023-05-04T20:05:22Z

It took me a minute to understand what I was looking at and then I read your instructions, lol. It took me a little bit after that to really get the whole system but once I did I found it a really neat idea! I liked the kinds of decisions it created, as once I understood the goal a little better I made it a priority to unload large ships and then work on whoever was left after that. I did also notice that I got a *lot* of large ships, I'm not sure if that is a design decision or if just a bit of RNG, as PonyGirlLuna mentioned. Still though, I really liked the idea of flipping between different screens and the kind of UX that created - it always is fun when it feels a little more chaotic like that.

One thing I would say is that it might be easier to read the state of the crews if you used a color/symbol change instead of alternating a "BUSY" title - it was a little hard for me to tell at a glance which crews were and were not available for assignment. There were also situations where it seemed I would get multiple keypress registers within a frame, making selecting an object sometimes involve scrolling past it once or twice before I stopped on it, and selecting a pad with no available ships provided just a black screen, that sometimes could only be rectified by a ship of that size coming into port so I could select it.

That being said, I would love to see more of this concept! I found it very satisfying and would absolutely play a fuller version of this game with more ideas, like emergency crews for accidental fuel fires or an interstellar customs mechanic or something. Great work! :)

Maily Melo by Blix 2023-05-03T18:17:33Z

The art is fantastic and the game has tons of charm. A couple of the anonymous letters were a bit vague for me to figure out but the overall vibe is very cute. I would love to see more of this aesthetic!

Supply Heroes by SvenErik 2023-05-03T17:54:43Z

Loved the idea, I'm always a fan of logistics games. The graphics are very good too, I really was enamored by the design of the cities and how it felt pretty easy to anticipate what was going to be a logistics center. I may not have noticed it and this is already the case, but it would have been a bit nicer to have cities along a route fill up their supplies if all of the cities down the line were already full - a few times I noticed that I had supplies diminishing on a city within the line despite the fact that all of the other cities were doing fine.

All in all though, I would absolutely play an expanded version of this game - right up my alley and this was very well-made!

Pack 'Em Up by OgelGames 2023-05-02T07:00:58Z

I appreciate the way things correct when they *almost* fit. The bell is also a very nice bit of UI, though I admit I am a bit of a dummy and didn't make the connection between starting the game with the bell and calling a new truck, so I was just kind of going "uhhh" and trying to fit in new boxes. To that end, sometimes it seemed like boxes were being thrown to the shadow realm when there wasn't room for them.

To be honest though, I also found that kind of a feature, lol. But yeah! I really like the concept and the actual loop itself has enough dopamine in it to make a great relaxing kind of game.

Dungeonfalls by Majadroid 2023-05-03T19:23:01Z

This is a very cute game and I loved the concept - it made you think a few steps ahead which is a victory in my book as far as design is concerned. The music was very pleasant, as were the sounds and the art. It all came together to be a very relaxing experience. I would love to see this concept expanded upon with other block types or objectives! I think you really have something neat on your hands here.

Frontier Express by twobitadder 2023-05-03T20:59:00Z

hey all! i really appreciate the feedback so far, it's been very good to see! i am glad to see the responses to the game and it's refreshing to see at least some enjoyment of the idea, haha.

@catbutt yeah it can definitely take a second to load/unload jobs, especially large ones (3 size jobs are especially brutal), as it was an aspect i ultimately didn't have time to spend tweaking. i'm glad it eventually at least clicked a bit!

@kutase hey yeah! nice work on getting interaction and upgrades implemented, i would have loved to have done that but i ran out of time, it looks very polished though!

@the-fazzo agreed, my goals were to have energy management and ship repairs/upgrades in the final version, as well as more enemy types. i definitely lost a LOT of hours on sunday though to getting the enemies properly working as i originally wanted them to operate with inertia like the player and after the umpteenth playtest that had them launch themselves into deep space at .2c, i figured i needed to change directions, haha. oh well!

@rjdrag yeah, i was hoping that the planet indicators would be enough but i also found myself struggling at times to move in an optimal path towards them! i guess the downsides of picking such a low resolution to render the game at, lol

thanks again all!

Frontier Express by twobitadder 2023-05-05T19:32:57Z

hi again everybody! i'm happy to see more input.

@team-gaivot i'm sorry about the parallax! i didn't even think to have an option to disable it until i noticed on another entry that somebody was talking about motion sickness and i went "oh no"

@xamora you should be able to take a bunch! one of the things i should have explained better (read: at all) is that you have 4 slots of cargo space and jobs take 1-3 slots. you can pick up more cargo assuming you have the space, so you can grab nearby jobs at planets before moving around elsewhere. also to answer your and @zbugba's question, every 5 deliveries you get a small amount of health back, as well as another strike. i wanted to have a mechanic where you could dock and repair your ship after paying money but i ran out of time unfortunately :(

@bmanstudio i'll check your game out! i just uploaded a web build but it may not play nice with firefox - unfortunately i don't have a mac so i can't properly sign any mac builds, but maybe one day haha.

thanks again!

Ariadne's Thread Delivery by Advarsky 2023-05-04T00:13:31Z

I like the theme a ton! I'm always a sucker for that kind of magical/industrial intersection. The art felt very comforting and I liked the "cargo cam." One thing is it did feel like sometimes the object's durability would arbitrarily tank (slamming into a wall won't affect it, but then taking a turn too fast or grazing a building would destroy the object entirely), but I can also understand that being detrimental to a stack of books at least. The bear was a funny idea, too. Overall, a really clever concept and nice execution!

Orbit Express by BmanStudio 2023-05-05T19:47:52Z

Hey, I see what you mean! I really like your take on the idea, it really forces a lot more careful maneuvering, it's nice to have the time to be able to get your ship in optimal position to deliver a package and keep control. I also like the fuel management, it means you have to be smart about how you break orbit with planets if you want to make it further. I did also find K to be a bit of an odd key to drop items, but it never ended up being a huge deal, just something that I had to look at the keyboard periodically to make sure I was hitting the correct key. If you ever feel up to expanding the concept, it might be neat to provide other obstacles like asteroids or planetary belts to provide some more things. I think overall it is a great concept though (though maybe I'm a bit biased) and I really love the graphics! Great work!

Deliverance : SOUL REAPER by Nick Baggett 2023-05-04T20:49:39Z

Yeah this is a very satisfying game to play. I spent multiple playthroughs trying to perfect my time and enjoyed each attempt, feeling like the loop was providing great feedback - I didn't even care that I wasn't improving my time lol. I would definitely play an expanded version of this! The only nitpick I might have is that I would expect a little more air control. I get that's probably not what you're going for but it feels a little bad when I realize I botched a jump the moment I press the spacebar and it doesn't feel like I have any recourse to correct. Then again, that's probably the point!

Either way, great work, would love to play again!

A$AP Boxy by maxflav 2023-05-03T21:04:17Z

This is a really clever idea! I had to think pretty hard on some of the levels and I think there's a lot of room for twists or expansions on the mechanic though I think you did a good job at making it stand on its own. I think you have something interesting here!

Forklift-em-up by BadPiggy 2023-05-03T19:33:50Z

Despite being a simple concept, this game was a lot of fun - I think this was a great exercise in how to take an action and make it feel satisfying. The crate-dropping felt very nice, especially when you had a mix of hurt and unhurt zombies, so you'd drop it a few times and just keep getting a bunch of kills racked up. Honestly, with a few other types of crate or zombie, I could see this being a very fun time killer! Nice work!

Fulfillment by fargred 2023-05-03T18:32:41Z

The mechanic I thought was very clever, and has a lot of potential for expanding upon. I also have to commend you on the responsiveness in picking up the boxes. It felt snappy and honestly that doesn't always happen in entries, so kudos to you.

I did want to echo the sentiment about having some more of a warning because I actually lost all three of my lives to placing in a box to a spot where it was valid only moments before, but that's really only my major issue with the current iteration of the game as it stands. Otherwise I loved the theme and the concept, and think that it's a great bite-sized game idea

Space Game Where You Fling Ships Into Planets To Deliver Shipments by Ramin Amiri Suibun 2023-05-02T07:22:22Z

I thought it was very satisfying to watch the ship draw orbits around a nearby planet - I would definitely spend a fair amount of time in a mode where you just try and set up complex orbits with nearby planets. I think I might also echo other sentiments that it might be a little overtuned for the first level - I wasn't able to beat it either after about a dozen attempts or so.

That being said though the actual core of the idea is very very satisfying to get right and the visuals really help that out - the trail was a great bit of polish and a great idea.

The Night Witches by Kultuk 2023-05-04T21:16:46Z

This was a fun little game! It was interesting finding the route between enemies that would be safe, and of course it was really cool to learn about this piece of history that I was not aware of. The music was wonderful and I think the game provided exactly the amount of challenge for the mechanics it introduced. Nice work!

Mira-sol by MrAlcoro 2023-05-04T00:58:35Z

Very good vibes and I think a nice recreation of the Mini Metro/Motorways set of games. I appreciate that this one is less free-form than those entries though, with the explicit map. I would have liked to have seen the "goodies" appear sooner, like it would have been fun to experiment with a mail truck sooner than 7 weeks, but regardless this was a very charming entry and I really appreciate the effort that went into the polish and experience for it - it shows!

Unread Messages by shimmerscale 2023-05-04T17:23:05Z

This is a good concept! I would like to see it expanded upon and some more mechanics introduced in a longer version. I agree with other comments that making the experience of drawing the message path could be made a little more frictionless, and maybe one more level that explored all of the concepts introduced would have been neat, but I appreciate the amount of effort and polish that went into the game. A very well done entry!

Monster Bunker by kykypy3o8 2023-05-02T19:33:40Z

I think there's a fun concept here that could really be expanded upon. I would love to see a little more decision-making on the player's part, like maybe there are two fronts and you need to figure out who to triage, stuff like that. I do enjoy ideas like this though where you have a direct impact on the state of things but maybe not in a way you anticipate. I think that the game would have benefited from a little bit more visual feedback (effects when the monsters are hit or are hitting your barricade, etc), sometimes navigating the underground maze was a little frustrating (missed jumps), and I also want to echo the idea that more ammo/repairs for deeper underground would be a nice touch. All in all though, I think it's a really solid effort and I would love to see the idea developed further!

Cyndermine Mail Delivery Service by simmo 2023-05-04T01:53:31Z

Congrats on your 2nd or 3rd complete game! It's no small feat, especially for a jam. I like the loop of the game, and the aesthetic was super interesting. The keys were wicked confusing, though I think that would probably be attributed to me jumping from Level 1-1 to Level 4-1 to get an idea for how the game ramps up :sweat_smile:. I think other than echoing the sentiment that some more feedback would be helpful to get a read for how you're doing and just generally more polish, I think it's in a very solid position! Nice work, and I hope you continue to participate in future jams!

Fetch Quest. A small text adventure by Patrick Abernathy 2023-05-03T20:01:01Z

It's fun to see an Inform game in here! I spent who knows how long with that sitting on my computer with the intention of creating something but never worked up the inspiration to so it's neat to see an entry. I've only gotten one of the endings so far but I would like to go through and find the other ones. The only thing I think(?) I might have found was that giving the cobbler the potatoes before asking for the shoes might soft lock you? The dialog for the cobbler didn't change, but I only realized I should have checked my inventory after I restarted :face_palm:. Kudos to you for the work!

Infobahn by CosmogonicFrog 2023-05-04T17:54:19Z

The vibe for this game is very on point, very well done. I was curious how you accomplished this in Godot and I appreciate that it's 2D drawing, from what I saw! The music is also great and really compliments the game well. The only thing I'd say is that it felt like the barriers were a little unforgiving/larger than expected but I think that just required some adjustment from me. Overall a really pretty and properly polished entry!