FoonLudum Dare ExplorerUsers → CosmogonicFrog

CosmogonicFrog

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥D:Codejam5323.433.253.594.183.503.69
202558Collector👥ShipShapejam2833.643.463.333.873.413.502.633.28
202456Tiny Creatures👥Stompyjam5743.523.304.074.303.003.423.673.15
202354Limited Space👥Mound of Fleshjam2243.923.634.004.263.703.313.92
202353DeliveryInfobahnjam5093.643.542.833.433.972.453.67

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CosmogonicFrog

LD53 — Delivery

Perceptive Perilous Package Piloting by kuggenhoffen 2023-05-03T15:07:29Z

Hey I did it! Very fun game with a nice and interesting mechanic. I played the web version first and like @fnkee, I felt like it was eating some of my inputs. I swapped to the downloadable version and I didn't notice a single missing letter after that. It could may well be placebo though because it's hard to tell while playing.

There were a couple of times on the final stage where I was taking damage even though I was typing everything. Again it was hard to tell during gameplay but I was taking damage from things I felt like I should have been avoiding. Like the part with the package in between two trees and the tall boxes that you skim the top of as you fly over.

Otherwise I had a good time with this one. Nice one!

PPPP.png

Multiverse Delivery Inc. by yoanndeplo 2023-05-04T20:48:09Z

A lot of features in there and the concept is cool! Like @zungryware, I also found the abilities a bit too powerful but that just takes some tweaking of the numbers. Looks like you've got a good base here to make something really interesting. Good work!

Dragon Express by raptor851 2023-05-03T11:13:50Z

Love the idea but definitely needs a fair amount of polish. The idea of finding out what item to use to escape each enemy is neat as well as the focus on survival more than attacking. However, once I'd figured out what works (and noticed that my items didn't get used up when used,) it did feel like a bit of a slog to walk around. I feel like lowering the time between encounters but maybe increasing the amount of damage that enemies do would make it more fun. Having fewer encounters but making each one feel more perilous feels like a better way to go. Especially because it seems like you want a game where forward-thinking and planning what items to buy in each town is important. The artwork and feel of the game in general was very nice. Nice work! I'd be interested to see where this goes in the future!

Absurd Packing in Outer Space by Paul-Maxime 2023-05-03T13:30:41Z

Such a funny game! I would 100% play more of a game like this. I did find myself wanting something static in the scene to push the objects against and manipulate their rotation but honestly, maybe it doesn't need it. The fact that once you touch an object you have no more control over their rotation is part of the charm. Nice one!

Oh! Also the victory sound made me literally laugh out loud after such a quiet packing experience.

Rocket Fast Delivery by garlic 2023-05-02T19:26:51Z

Love the rocket jumping! I'm glad there's time between waves to just jump around because that was the most fun for me. As others have said I found that there were a couple of weird collision issues including getting stuck between a plank and a wall. I also noticed you lose all upwards momentum when you hit a horizontal wall. That may be intended but it took away a bit of the satisfaction of the movement in my opinion. It also started to slow down when the number of robots got high.

I had fun with it though and managed to make it to the top of the big building by rocket jumping up the side of it :grin:. We need more dedicated rocket jumping games!

rocket_fast_delivery.png

A Wolf's Riposte by Wolfier 2023-05-02T20:21:11Z

Some intersting mechanics in there. I like the idea of using your health for abilities although with the current balancing, it can feel pretty unforgiving to use an ability and then immediately get killed. Could be a skill issue on my end but I wonder if it would feel slightly less punishing if the health of everything is increased a bit.

Visually, it looks great! The wolf feels speedy while running around and the battlemap itself is easy to read and understand. The red areas and the enemies' pre-attack sprites make it look very clean.

Deviler by Antonin Browne 2023-05-03T10:39:46Z

I'm sad to say this but my framerate was very low while playing this which made it very hard to get a proper feel for it. I think the objective timers were going at normal pace while my game was essentially in slow motion so I found it hard to get many of them.

However, I love the direction this game has gone! The car still felt good to control and the handbrake turns mixed with the boost was satisfying. The sound design and feel of the world was awesome and I like that punk Lemmy razzing me for the whole level.

Great job! I'd be interested to play this again if there's a version that my potato machine can play :smile:

RocketBox! by Lascif 2023-05-02T17:58:58Z

A nice twist on a classic game. That second pedestal level is hard! It did take me a second to realise that the thrusters weren't pushing the box in the direction they were facing but once I understood that, the controls were smooth. Maybe having the thrusters get bigger or smaller based on their angle would make it more obvious that the arrow keys move the box in a constant direction and don't control individual thrusters.

The rotating box makes it difficult but very satisfying when you manage to wrangle a spinning box back under control. I liked the amount and variety of the levels as well. You've obviously thought a fair amount about the level design and difficulty curve.

Like @bmanstudio I also noticed a couple of weird things with level resetting. I also noticed that the boxes didn't clear from the level on restart and sometimes my box would take damage immediately at the start of the level. Small things though overall. Nice job!

Panic Potion by Tugaryn 2023-05-02T17:16:34Z

I like the main mechanic to this a lot! Every throw is like is like a mini speedrun to get the potion back and catching the potion mid-jump is very satisfying. I can see there being lots of interesting techniques for the player to learn and play with. The art and theme of the game is very nice too.

The physics of the bottle can feel a little bit inconsistent when it hits walls and bouncepads but maybe that's in line with the direction you wanted for the game. Nice one!

Per My Last Bullet, by HexyVexy 2023-05-03T12:38:01Z

Man, what a sexy game! Looks and feels great and feels very much like a cohesive experience. I love the character art with their weird abstract heads. Agree with the others about it being quite easy once you get the hang of the gunplay but I was still having fun by the end. The only other thing is the platforming feels a little imprecise but not so much so to ruin the experience. Nice one!

per_my_last_bullet.png

Deliver-E by DieNasty 2023-05-03T15:38:20Z

A fun and interesting game! Good work! I didn't manage to do the final level but I might come back and give it another go at some point. One exploit (I think) that I noticed is that if you have a sequence that doesn't end gracefully, you can complete the level by pressing space quickly when the robot reaches the final square.

Astacus Mechanicus by DeadlyFugu 2023-05-03T11:46:24Z

Really cool concept! I like the idea of building onto previous levels to increase the difficulty. Having new mechanics introduced in every level was also fun. The game is definitely very hard in its current form but I imagine that's a symptom of the short development time. With a longer game, I would expect the difficulty curve to be be less steep. Maybe not though if that's what you're going for! The only thing I thought was a bit frustrating was that I was struggling to come up with a technique to solve the puzzles. It did feel a bit like there were so many options, I had to resort to trial and error. However maybe if I spent more time with it, I would be able to find a couple of strategies. Nice work!

Delivery Cannon by Stellarr2 2023-05-03T13:56:33Z

Very nice! Using the gun knockback to move around the level is fun and I think you should lean into that mechanic even more if you develop this game further. As the others have said, the art is quite high resolution for the zoom level the game is at. The black outlines in particular get lost between the pixels so appear and disappear a lot. One other small thing that confused me a bit was the arrow. I feel like it should point based on the location of the player rather than the location of the arrow. I hope that makes sense.

Nice job! I somehow managed to get exactly 1000 points on my attempt :grin:

delivery_cannon.png

Boxlin by UnitOfTime 2023-05-03T14:16:08Z

Frustrating but fun like Pachinko should be! The game was smooth and simple to understand. The music did start driving me mad pretty quickly so thank you for adding a mute button. Nice job!

Infobahn by CosmogonicFrog 2023-05-02T10:07:56Z

@eric-nguyen Thanks for playing and for the kind words! Yeah I'm really happy with how the visuals turned out in the end. But I 100% agree that the delivery range should be more obvious because it can be a bit frustrating to time it correctly. Especially at higher speeds.

Infobahn by CosmogonicFrog 2023-05-02T18:30:38Z

@tugaryn @dienasty @partysquadmember @anticdust @mors

Thank you, everyone for playing!

I'm so glad you enjoyed the visuals! I do agree that the replay value isn't huge since there isn't much variety. Definitely on the list for when the jam is over. Hard agree that the teletext-inspired game market is ripe and ready to be tapped into.

Also maybe I should put in a 404 page... :thinking:

Infobahn by CosmogonicFrog 2023-05-03T14:33:34Z

@dan-m @teddyreid @samoussa @space-games @roboolet

Thanks for playing!

I'll be honest about the delivery nodes, it got very close to the submission time before I realised that I hadn't implemented the theme yet! So they were a bit rushed and definitely in need of some love. I plan to continue on with this project a bit after the jam and that's certainly on the docket.

Also don't worry about not posting your score. I'm not that good at it either and I made the sodding thing! :grin:

Infobahn by CosmogonicFrog 2023-05-05T09:17:44Z

@unitoftime @wouter52 @johjoh @wolfier @twobitadder @zoeek @nardandas @joethehive @tinysalad

Thanks for playing and I'm glad you all enjoyed it!

Also thanks for all the kind words about the music. My mate Tom composed it but I opted out of the audio category because I used some licensed sound effects. I still tell him about all the comments I get about it though.

@twobitadder Yeah! I kind of accidentally implemented some basic 3D rendering for it. Looking back on it, I almost definitely could have leveraged the 3D part of Godot but I learnt a lot doing it this way so I don't regret it. I've pushed some more changes to the sourcecode if you wanted to have a peak at a cleaner version of the rendering. I'm not sure if I'm allowed to post external links here so I'll just tell you the part where I actually draw the lines is in `stages/Box.gd`. (edit: to future-proof this comment, the latest commit when this comment was written was `06c44007`.)

@tinysalad Thanks for letting me know. I know that Godot does some weird stuff on itch.io which I thought I'd dealt with. I'll give it a look.

LD54 — Limited Space

The High Seas by someone 2023-10-03T19:26:02Z

Nice concept. I like that things like the crew and cannons take up the same space as the trade goods. However, I didn't realise that the goal was to get to the right side of the map until I did it by accident and got a victory message! I also had to work out for myself that I could right click to instantly buy and sell so maybe some more instructions would go a long way. Overall I did have fun playing it! Nice work!

Smasher by Iluvatar 2023-10-03T18:21:48Z

I love this old-school style of point-and-click, even down to the black outlined text. Very Deponia-esque! As other's have said, the music and voice acting are on point too. I agree that the mini-game was a little bit lacking however and I was surprised that rhythm wasn't a factor but I also understand that synching gameplay and sound can be tricky.

Nice job!

Flob the Bloing by Branquelo 2023-10-03T19:06:00Z

This has a great vibe and very clean movement. I felt very proud of myself when I figured out that you could jump on the thing that produces the laser beam. Great job! :)

flob.png

Bucket Buffet by Don Fouts 2023-10-03T18:46:08Z

Very fun and well polished! It's hilarious to see all my broccolis ping off when I get overzealous with a slice of cake. Nice work!

Bucket Buffet by Don Fouts 2023-10-03T18:52:53Z

Also I was terrible but I sent it to a friend of mine and he managed to get $7.75!

bucket_buffet.png

Comfort by Anper 2023-10-05T18:39:42Z

Nice! Managed to get to the end and it was a really cool concept. I couldn't quite work out the mechanics of the comfort zone and how it moved but maybe that's the point! The sound when you leave your comfort zone is absolutely terrifying and I think that's great. Really adds to the anxiety of it. Great work!

Skybacon inc. by Dekajoo 2023-10-05T19:08:03Z

Nice game with intuitive controls. A couple of quality of life things would have gone a long way I think like pressing space to start and stop, the rotation staying the same when you move the mouse around, and a fast-forward. But other than that, I had fun with it and like the little pigs sliding around. Nice work!

I especially like this little fella

skybacon.png

Carrotiles by ValentinWB 2023-10-03T18:37:53Z

Very nice little sliding puzzle game. The last level took me a while but I'm also an idiot so that's probably on me. Nice work!

Galactic Taxi Limited by Archaeognathus 2023-10-03T19:39:02Z

I love the art in this. It's got that great retro aesthetic, even the UI and mouse all feel like part of the same style.

taxi.png

Mound of Flesh by CosmogonicFrog 2023-10-06T13:31:37Z

@vincent89 @valentinwb @don-fouts @fusyon @rsheepdv @adam-gallina @spicymarcus @frib @steampowered85 @gabahulk @mathkarma @zoeek @devedse @khaotom @pabloabraham @sleevie

Thanks everyone for playing and I'm glad you enjoyed it! Sounds like, as per usual, some of you are already better than I am at our own game.

@adam-gallina Yes I agree and I think I'll remember that for the next jam. Making sure the players have all the information they need should have been a higher priority I think. We don't want the player to feel like their loss was because of unfair game mechanics.

@steampowered85 This is a good point. We were trying to find a way to add a vision cone to the player but we couldn't solve it in time for the cut-off. But like you said, just making the torch into a cone in front of the player would have been a good compromise I think.

Thanks again everyone!

LD56 — Tiny Creatures

Hardened Chitin by Stames 2024-10-08T21:12:40Z

Art is great and the sound gives it a good vibe. As others have said, it was quite easy once you figure out the optimal move. I also had a hard time figuring out where to click to select the creature.

Otherwise, the potential is there and the concept is very cool. Nice job!

Tiny Balance by SolidHinken 2024-10-08T21:29:14Z

Enjoyed this one a lot! Wasn't quite sure if there was a timer but I felt like I had to lean as far forward as possible and spam the hell out of the hotdog serving. Great take on the theme.

I did find it funny that pressing the space bar seemed to put your coat on and off.

Swarmfall Protocol by Lélek Hunor Kadosa 2024-10-08T20:55:14Z

Controls were very smooth. General feel was nice like the art, audio, and lighting. Would have liked to have a more obvious end screen or something to let me know that I was done.

Nice work!

MicroMedic by Mechazawa 2024-10-08T21:42:59Z

Very fun game with good movement. Art was also great. I liked that the control of the ship took some skill so it was something that you can get good at.

Overall it feels very polished. Nice work!

Stompy by CosmogonicFrog 2024-10-10T17:50:31Z

@dianavi @joesturge @damien-black @stames @tad-i-guess @koolruz @suchista

Cheers, everyone for playing! I'm glad you liked the controls because we know they're quite strange. We didn't put much explanation in because we were interested in how intuitive they were going to be. Sounds like there's a learning curve but not impossible to figure out.

@suchista Very good point. So you can actually injure and eventually defeat the boss but there should definitely be some kind of indicator that you're doing damage to it. Maybe a sound or visual cue. Appreciate the feedback.

Dance with the Sprites by Flewbimo 2024-10-11T16:09:41Z

Cool concept and it has an interesting vibe. Quite relaxing but also a little bit chilling as well. Took me a couple of attempts to fully figure out the mechanics and I died to the boss the first time. Managed to beat it after another go though.

I actually enjoyed the fact that the mechanics aren't explained that much. It gave it more of an exploratory feeling. Especially paired with the parts of the map that if you miss a jump, it's hard (maybe impossible?) to go back.

Nice work!

Just as an aside, I tried to play through Itch but I was getting an error: error.png

The .exe worked well for me though.

LD58 — Collector

Nightfall by Rongo Matane 2025-10-07T16:48:46Z

Honestly an insanely cool game. The vibes and art are great and it doesn't feel like you compromised on actually making it fun. The map design like the placement of the clot trees was very clever as well because I never felt completely lost.

The only thing I'd say is the attacks on the heart didn't feel like much of a threat. I let a couple of the enemies through and I didn't notice anything happening. It's still fun just as an adventure game though.

One little thing. When I opened your page, because your link is labelled "Microsoft Windows" instead of "HTML5 (web)", I almost skipped over it because I thought I'd have to download it.

LudicrousOafishMagpie by hijomo 2025-10-11T23:40:51Z

I like this. There have been points in my life where I've thought about learning Morse Code and this might have convinced me that it's not as hard as it seems. Very cool idea! It was a little bit strange to have to press the key 5 times each time but maybe there are longer sequences of letters further on and I'm just not good enough at Morse Code to get that far XD

Nice work!

Shore Things by Roitchie 2025-10-13T12:41:14Z

Screenshot from 2025-10-13 13-37-05.png

I'm just parroting everyone else but great vibes in this one. I struggled to get a decent frame rate in full screen but in windowed, it worked well. Also the text on the sign was a little bit hard to read because of a blur effect but I'm just nitpicking.

Otherwise, a good concept that's fleshed out enough for a game jam to feel like a complete experience. Nice one!

Shore Things by Roitchie 2025-10-13T13:25:56Z

@roitchie No worries! I enjoyed it :)

I'm on Pop_OS! (basically Ubuntu) and was playing the browser version in Zen browser (basically FireFox). I use an AMD GPU as well if that matters. I also have some pretty weird browser settings so it's entirely possible that it's just a me issue. Hope that helps.

Loot Lagoon by ChuChuGeralt 2025-10-11T23:11:22Z

Screenshot from 2025-10-11 23-55-52.png

It took me a couple of attempts but I did it! Fun game with some interesting upgrades. I like that they're more interesting than just making your raft bigger and faster. The physics could be a little bit frustrating but I think that adds to the charm.

Harvester by freeworld 2025-10-13T09:57:40Z

Great vibes and neat concept. I know all too well the urge to spend a lot of time on one interesting, complex mechanic and then running out of time :)

Just to add a little bit of criticism. The "!" that appears over your characters head could be a little bit hard to read when you were looking sideways from the camera. If the in-game text was always directed towards the camera, that would make it more visible.

Otherwise, nice work!

Friendly by xpoho 2025-10-13T10:11:59Z

Screenshot from 2025-10-13 11-08-22.png

I did it! I actually finished it twice because I wanted the screenshot and I still haven't figured out if it's random or not but maybe that's the point :)

Great vibes and the music's great. Nice work!

Pigment of your Imagination by Ranarh 2025-10-09T10:40:03Z

Screenshot from 2025-10-09 11-34-00.png

Yay, I did it! Pretty game with great vibes. I'll be honest that I didn't quite understand what I was doing at first and it was only when I saw an image from another player on Itch that I figured it out. One thing that was a little bit frustrating was if your mouse started over a shell when you entered a level for the first time because then you just have to wait for the level to end even though you know you've already messed up the perfect run.

Otherwise, I enjoyed the experience and liked that it's something I haven't seen before. Cheers!

Katamari Survivors by zexurge 2025-10-07T15:57:16Z

Screenshot from 2025-10-07 16-50-03.png

Ayy, very fun! I'm glad someone did a Katamari-like game and the mix-up is a cool idea. I got the infinity bug on my first attempt but I did another run without taking the size upgrade and managed to complete it so I'm glad the size upgrade wasn't necessary to get everything on the map. I was also pleasantly surprised about how well the collision and physics worked for 3 days of work.

Nice job!

2D Plataformer Coin Collector by Zitt 2025-10-07T23:20:02Z

Screenshot from 2025-10-08 00-04-17.png

Oh my god, I did it! There were genuinely a couple of moments where I thought this was a troll and that it was impossible to finish but I'm glad I kept going to the end. Very fun and congrats on completing your first game jam submission.

A couple of small criticisms. It was a little bit hard to intuit exactly how big the player's collision box was and how far I could walk before I would fall off a platform, possibly because the player's legs extended quite far past where the collision box was. Also on the run animation, I think if there was a frame where where the player's foot is directly underneath them on the floor, it would look a bit smoother. It looks a little bit like the player's floating at the moment.

Again, congrats on the entry. I enjoyed it!

One More Pack by Nomelu 2025-10-11T20:48:53Z

Very nice game with a simple but satisfying mechanic that works well. Had to restart once but finished it on my second attempt.

LD59 — Signal

Semaphore Euphoria by Papaver 2026-04-24T12:33:53Z

This is so great! Simple concept but actually quite difficult, particularly in the final level. The music is great and I love the vector graphics art style. Feels like an old-school flash game which is awesome.

Just to let you know, I'm running this in Zen browser (basically FireFox) on Linux and it ran fine. However, the game opened up in a new window and the scaling was a little bit wonky. I can see you're using Godot so in the future, you might want to experiment with the "display/window/stretch/mode" project setting to solve this.

Screenshot from 2026-04-24 13-21-21.png

Otherwise, great entry :)

SIGNALITE by Gat 2026-04-23T22:24:12Z

Screenshot from 2026-04-23 23-20-42.png

Very nice puzzle that I've never seen before. Also much harder than I expected it to be in a good way. I did feel a bit like I was brute forcing it sometimes but I think there was some method to the madness. I do agree with what Ben said that some quality of life UI stuff would have been nice but otherwise, I had fun with it.

Steampunk Ship by CodeRaurus 2026-04-25T11:24:25Z

Hey, this was cool! Loved the artwork and the overall feel of the game. I finished it with and without randomisation and I will say that it was a bit hectic with randomisation on. Sometimes it felt like the pirates were relentless but maybe that was the point ;) I managed to scrape through by the end though.

I'll agree that the repairing and resting confused me a bit because I didn't know whether anything was happening when I did it. I can see now from your comment how the repairing works. Maybe adding some tutorial stuff to the description on LD and itch would help with some of the confusion.

Very nice entry. I enjoyed it :)

D:Code by CosmogonicFrog 2026-04-25T10:05:40Z

@23edsa @entink @kapitstick @ivanfromthetab @amirrajan @soothsayer @zakchaos @garaptic @braeden @roroto-sic

Thanks everyone for playing and for your kind words and feedback!

Looks like the player movement is quite contentious so to answer your question @aune, it was a design choice to not allow movement in the air. We initially did it by accident and then thought that actually is was kind of cool and might add a bit more uniqueness to the game.

We agree now though that we probably should have either made it a more traditional platformer and focused more on the radars, or we could have committed harder to the platforming part of the game and worked more on the level design and other aspects to make it less frustrating.

It was a good lesson to learn though so we very much appreciate the feedback :D

Under Signals by 13pilgrims 2026-04-24T14:58:16Z

Screenshot from 2026-04-24 15-47-31.png

I liked this a lot. The theme and narrative were well up my alley. I'm glad that the rules were static rather than being randomised every day. It was fun to learn how to calculate the statuses myself without having to refer to the manual. There were a couple of redacted parts that I still couldn't work out by the end but I don't think they ever came up so that was fine.

The little gripes I have are mainly to do with the UI. The scrolling and window dragging of the manual window was a bit temperamental and it sometimes felt like it had a mind of its own. The scrollbar in the log actually seemed to work better for me. Also, because I'm on an ultrawide monitor, the UI went a bit wonky in full screen and some of the UI elements shifted around and overlapped with each other. It was still playable despite that though.

Nice entry. I enjoyed it :)

Decoder by Garaptic 2026-04-23T23:17:32Z

Good game with a cool concept and good vibes. It took me a second to get the hang of it but it was fun when I did.

I agree with the person above about the UI being a bit inconsistent so I had to fight with it a bit. Another thing that confused me at first is the font can be a bit confusing. I kept reading the "7" as a "1" and when I first saw the dash for the morse code hotkeys, I thought it was a comma at first. I kind of wish is was a comma because typing "," and "." would have been a bit easier to type. One last tiny thing I'll mention is it would have been nice if the numpad enter button also worked for entering the answer for the numerical IDs.

That's a lot of feedback but I did like the game a lot. Nice work!