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Delivery Cannon
Delivery Cannon
By stellarr2
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1076 | 3.00 | 32 | |
| Fun | 940 | 3.03 | 32 | |
| Innovation | 703 | 3.20 | 32 | |
| Theme | 639 | 3.87 | 31 | |
| Graphics | 1039 | 2.56 | 32 | |
| Audio | 702 | 2.71 | 32 | |
| Humor | 728 | 2.85 | 32 | |
| Mood | 1141 | 2.54 | 32 | |
Comments
jminor
2023-05-02 23:12
I got 485 points! It took me a few tries to figure out that I needed to follow the arrow to get the right house (+ points) instead of delivering to any house with the matching icon (-10 points each) but once I got that it was pretty fun. Nice job! Since you asked, the art is simple but very easy to understand. The default zoom makes it a bit hard to see clearly, but it works! If you want to practice pixel art, I recommend using a very restrictive system like the sprite tools in PICO-8 or TIC-80 to work with. The extra restrictions can help guide you to a style you like :)
Cool game idea. But like jminor alluded to, I don't get why I (sometimes?) lost points for delivering what the house seemed to be waiting on if it wasn't where the arrow was pointing. Is that a bug, because I think it would be a better game if you could do that, with the arrow just showing you where the next house to time out is. But yeah cool concept, I enjoyed it.
hatheus
2023-05-03 13:20
Nice game! I think there might be a bug when trying to deliver the dumbells, I always lost points when delivering them to their houses they matched.
jithu
2023-05-03 13:23
Nice game make some polishing works on it
@jminor thanks a lot for the feedback! I should've mentioned to follow the arrow in the menu. I'll try out PICO-8 and TIC-80 and try to improve my pixel art, right now I think art is my biggest limitation, I find it's harder to work on a game when you're not seeing the results clearly and only seeing a bunch of squares and capsules moving.
martta
2023-05-03 13:34
Yay, I got 1005 points! :-) I really liked the fact that you could boost yourself by shooting in the opposing direction, made the gameplay so much more fun. The graphics and sounds are little basic and the game did not scale to fullscreen on web, but solid entry still. Keep up the good work. I think there could have been some sort of highlight on the house that you are currently delivering to.
@tom-wadley thanks. I made a mistake in the basic architecture of the game, each house requests a package which spawns, and when they spawn the house that requested that package becomes the only house that package scores on. When the player picks it up, it destroys the object and stores the package's scriptable object and requested house in lists. Then when the player shoots the package it sets the requested house of the package after spawning it using the data from the scriptable object. The main flaw is houses can't check if their requested package is gone so they sit there waiting till the delivery is failed. And if the house did time out, the package that was around still gave you score if you shot it at the right house.
Thinking about it now I should've just randomly spawned packages and then have the arrow point to the house closest to time out, then you'd have to match the package you have equipped to the kind of package the house is requesting. I'm glad you enjoyed the concept though :)
@hatheus Thanks! I'll look at the code and see if I made a mistake, I don't remember dumbbells never scoring, could be that bug I described to tom-wadley.
@jithu Thanks, if I ever pick it back up I'll definitely polish it and probably move the package spawner to a city and keep the houses in like a residential area with lawns instead of one big field.
@martta 1005 is a lot o: Yeah I loved that feature, when I realized I could do it I had to add it in. Art and sound design aren't my strong suit, I'll be working on that though. Now that you mention it, having a highlight on the house you had to deliver sounds a lot better than an arrow pointing at the house.
dummy432
2023-05-03 13:46
good game really had fun playing it... good use of the theme...
@dummy432 thanks :)
Very nice! Using the gun knockback to move around the level is fun and I think you should lean into that mechanic even more if you develop this game further. As the others have said, the art is quite high resolution for the zoom level the game is at. The black outlines in particular get lost between the pixels so appear and disappear a lot. One other small thing that confused me a bit was the arrow. I feel like it should point based on the location of the player rather than the location of the arrow. I hope that makes sense.
Nice job! I somehow managed to get exactly 1000 points on my attempt :grin:
delivery_cannon.png
amedea
2023-05-03 14:03
Nice game! About the art: maybe you could scale everithing bigger (bigger houses and bigger icons, but not so much) and the game would be more clear.
@cosmogonicfrog If I pick this back up I'll definitely focus more on the knockback and refine it, it clashes with the player's movement which directly changes the position instead of using a rigidbody.
I still need to learn what resolutions work for art, especially pixel art, and need to improve there. Most of the sprites are 256x256, 128x128, etc. I had ideas to add about double the houses in the game right now but it got chaotic very quickly, probably should've lowered the max zoom.
The arrow was kinda hard for me to work on, once I was done with it I didn't touch it. If I pick it back up I might scrap it and instead make a highlight for the house that you need to deliver to.
Also 1000 points is pretty nice o: round and clean :)
@amedea Thanks! A lot of the objects in the game had their scale modified in the editor, so I think I could've made the actual sprites bigger, or put them on the same spritesheet to get the sizes right. I should've made the houses and icons bigger though, thanks for the feedback.
milano23
2023-05-03 14:10
Good game. Good job getting this done by yourself. The art was good but small. I am glad that when you shoot packages and they don't make it you can pick them up again. Those couches don't travel far at all. Controls were easy and intuitive. Sound was good albeit missing some music. I had fun, thanks.
@milano23 Thanks! This is my 2nd game jam and my first one I didn't finish the game, so getting this done was huge. I'll scale my art up next time.
Funny enough I made it so you couldn't pick up the packages within the first second because when you shot a couch it got picked back up because it was so big lol. They're really heavy. I didn't have enough time to add a decent song in the end, so I chose to just have none. Glad you had fun :)
Very nice game. But it is not very intuitive. I've got -20 points on my first attempt, because I couldn't understand what to do. But then at the second attempt I've got 945 points. The arrow is actully good, I don't think it is possible to make it better. Maybe make it smaller and rotate around the character, but not sure, perhaps it would be less convinient to orient
@stupidhobbit Thanks :) I should've explained how to play the game better than I did. I was trying to make the arrow run to the edge of the screen and then go to the house you need to deliver to when it's on the screen but I couldn't get it to work lol
@stellarr2 I've tried to do the same in my game, but that is much harder, yeah. And for your game arrow above head is actually better, i makes it easier to aim when your are air shooting
Nice little fun game! I don't have any suggestions to add, because everything i thought abous is in comments above. Good luck in practicing your art skill! I can see passion in this game. Congrats to you for delivering it :).
@marcodeevil Thanks :) I got my TODO list for when I remake the game as a full game. Goodluck to your future endeavors too :)
I was a bit confused at first without knowing there was a specific house to deliver, highlighting the current house would greatly improve the experience IMO.
Overall the game is pretty fun! It's a solid entry, good job!
@lucas-taniolo Yeah I'll add in a highlight when I pick the game back up, thought the arrow would help but I wasn't specific enough in the instructions lol. I'm glad you had fun though, thanks so much for rating and leaving feedback, now I got those 20 rates :D
The game is a lot of fun to play. The addition of zoom and a delivery arrow would greatly enhance the user experience. Some of the Delivery items are difficult to see.
Overall, the game is enjoyable and has simple graphics. Keep it up!.
@nizanth-p :D Thank you. I'll scale my art better so it's easier to see, it really is my weakness right now.
stagyl
2023-05-07 02:12
This is fun! Using knockbacks to dash forward is very clever and adds much flavor to the delivery process. I can see how pro-players can use this mechanic to speed up! It also reminds me of the funny gifs of delivery people throwing boxes and running away LOL. I hope the system can auto pick the box when I am in the range of the corresponding house so I don't need to follow the queue, that might add more flexibility and planning to the game experience! Overall good job!
@stagyl Thanks :D I originally made the shooting part first then decided to add knockback to make the cannon feel powerful and loud when you shot it. Then I realized I could make the player just shoot for knockback, then I imagined sweaty players jitter clicking so they can get the most speed and then I just had to add it.
Making the system choose box automatically sounds like a really good idea actually, I didn't consider it when thinking of new features for the game, but I'll definitely give it a try when I remake the game.
Agreeing with a lot of comments here - I think this has potential! It was frustrating that I couldn't deliver a chair to any house requesting a chair. And at default zoom I could barely even realize that they were requesting different things! But I like this idea in general, the cannon is cool. Would be neat if it were more powerful, too! Lots of ways to expand the game, which I think is the sign of a solid game jam game. Good work!
I think the comments cover it, great potential. Keep it up.
This is real fun and would be a fun package shooter and I liked it!