23edsa 2026-04-21 19:15
Nice one, cool idea with the radars
Foon → Ludum Dare Explorer → LD59 → D:Code
By cosmogonicfrog and zoeek
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 532 | 3.43 | 24 | |
| Fun | 518 | 3.25 | 24 | |
| Innovation | 286 | 3.59 | 24 | |
| Theme | 151 | 4.18 | 24 | |
| Audio | 336 | 3.50 | 24 | |
| Mood | 385 | 3.69 | 23 |
Nice one, cool idea with the radars
Really nice platform game!
A good platformer movement game! The "no maneuver in the air" was a neat twist and more challenging than I initially thought. The depiction of radars unscrambling text was extremely cool and satisfying. I feel like there is more potential there to build on there. And +1 for Kenney assets, he's awesome!
I like the music and the radar idea. Jumping without turning was a bit difficult, but I got used to it.
Nice concept! Camera movement was a little quick for me, it might be worth zooming out or setting the focus/follow to be a bit smoother.
Neat game, liked the presentation. Thought it was a cool use of the theme, but I really don't think the clumsiness of the player adds anything but frustration.
I really enjoyed the gameplay with unlcoking m and the radar mechanic was really well implemented, the movement did add to frustration, but very well designed, and the limited pallete really kept goals clear. very great presentation!
Cool game! I loved the text effect when you hover over it with the radar. The audio fits well, and it was fun running around as that little guy. The lack of jump movement feels unusual; I've never seen that before, and it adds a bit of a challenge. Good job! :3
Pretty polished game! I know it was intended to be this way, but I found it quite difficult to control the character without being able to adjust movement in the air. I like the little guy, too :smile:
Hey, great interpretation of the theme! I really like the effect of the text to decode. However, I think the lack of air control artificially makes the game more complicated. I’d like to know if this was a design choice or a code difficulty during the jam?
The visual and audio styles are very cohesive well done !
Congrats to the team ! it was really fun to play ! i love the mood created by the great music and the narrative !
Capture d’écran 2026-04-25 112210.jpg
@23edsa @entink @kapitstick @ivanfromthetab @amirrajan @soothsayer @zakchaos @garaptic @braeden @roroto-sic
Thanks everyone for playing and for your kind words and feedback!
Looks like the player movement is quite contentious so to answer your question @aune, it was a design choice to not allow movement in the air. We initially did it by accident and then thought that actually is was kind of cool and might add a bit more uniqueness to the game.
We agree now though that we probably should have either made it a more traditional platformer and focused more on the radars, or we could have committed harder to the platforming part of the game and worked more on the level design and other aspects to make it less frustrating.
It was a good lesson to learn though so we very much appreciate the feedback :D
I like this simple pixel art style also cool effects find signal and thanks for tutorial in begin but movement a little strange and i stuck after two finds signals, other radars cant reach the signal but in overall good game. Nice job!Screenshot_20260426_122825.png
I really love this game. It reminds me of Animal Well and Leap Year. Like Leap Year, this game has a very unique jumping mechanic. I also really enjoy the way you find information and the collecting elements. I think it has great potential to become a Metroidvania-style+puzzle game! I haven't fully completed it yet, but once I do, I'll come back to leave another review. What a fun game!
What a delightful game!!!!
It's a lesson in simplicity, objectivity, fun, and originality.
I don't understand why it was so poorly rated.
Simple graphics, clean gameplay (even though I don't like not being able to move after jumping), clear objective, simple and totally functional music (and it fits perfectly with the simple art).
One of the games I most enjoyed playing at LD59. My imagination ran wild imagining this game on a much larger scale with more difficult mazes.
Congratulations to the whole team!!!
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Nice game, I liked the floating signals and the tunes. Platforming wasn't necessarily bad, I'm just not sure about the lack of control with jumping. Especially if there was a tight corner to jump.
Well done regardless, very solid and complete game!
I've got to agree that the platforming was a bit too annoying this way. I get the no air control part, but what took it from challenging into annoying territory for me was the instant loss of momentum when hitting any corner. Some coyote time and no instant acceleration might also have helped make the platforming feel better.
But other than that it's a very polished and has a lot of content for a jam game.
The radar mechanic and the effect on the text were really well done. The jumping got a little frustrating at times, not so much because you couldn't control it, but if you hit a corner and lost all momentum, that felt a little unfair. Great job with the simple artwork, it really gave the whole game a nice feeling.
I really enjoyed this platformer game. I especially liked how the message came together at the end.