FoonLudum Dare ExplorerUsers → kapitstick

kapitstick

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Dead Light, Green Lightjam7403.012.903.353.782.953.222.403.23
202455Summoning👥Twilight Siegejam3.253.253.253.002.752.62
202354Limited Space👥Pandamonium 5000jam10312.953.223.252.322.803.442.91
202352Harvest👥Grub Grabjam7152.942.573.443.472.522.89
202250Delay the inevitable👥Unladen Penguinjam9773.303.412.853.363.092.503.743.00
202149Unstable👥Demolition Viking Manjam12263.123.122.982.783.203.022.763.18
201945Start with nothing👥Runed Memoryjam4773.533.543.642.903.003.052.503.16
201944Your life is currency👥Phaser's Edgejam5263.473.202.803.103.453.672.293.28

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kapitstick

LD44 — Your life is currency

Moon Miner by FROG5TAR 2019-04-30T14:02:35Z

Had web version open 5-10 minutes but didn't load in either Firefox or Chrome.

Necroxeon by Lyrcaxis 2019-04-30T14:32:04Z

Pretty awesome! I loved the aspect of managing spells and needing to life drain off the dead to heal. Also, being able to pick between using dead for healing or damage is a nice aspect.

Some comments on user input -- Scroll wheels and right-clicks are tough for laptop users. I discovered using the 1,2,3,4 keys to switch between spells, otherwise it would have been unplayable for me. Having a key for raising the dead would be nice (unless there's an undocumented one).

100 leaves by neverix 2019-04-30T13:50:57Z

I like the idea of switching between branches to defend different layers of attackers. Background music is bright/fun and matches the graphics well.

As mentioned by @darylsteak, I never used the upper 2 branches. A nice "thwack" sound would be nice for attacking. Exploring increasing difficulty without increasing "people speed" would be nice.

LD45 — Start with nothing

Gnom by FcValise 2019-10-08T01:57:05Z

Nice job! Gameplay was a lot of fun. Lost a few times before I finally won. Blue good, purple bad, orange yummy...

P L A G U E T I M E by bruins 2019-10-08T01:14:10Z

The art and theme were good and fun. The beginning was a little slow - chopping 8 trees takes awhile. The chopping tree mechanic was a neat touch, but it was fairly tough to be in the right position to chop reliably.

Better than nothing by Fictions 2019-10-09T02:47:02Z

Awesome game! I loved the idea of having to pick your own enemies. It was quite amusing when I found out that most "upgrades" just add to your visual UI. When a bunch of enemies got out, it was quite stressful an kept me on edge -- a good thing :)

Mushroom Exorcist by krjack 2019-10-08T01:45:45Z

Graphics are very good. The sway of the trees added a lot to the mood. Forced perspective made it challenging to see the wolf but added to the suspense. I think the wolf ran into the runes at the end and disappeared, but I wasn't 100% sure I had beaten it. Great first game!

Nothing but naked by LoneWolfDev 2019-10-10T03:34:13Z

Great game! One of my favorites for sure, and fun interpretation of the theme. Very difficult as others have said, but I finally managed to make it through after losing a few times. Discovering the behavior of the different characters was a lot of fun as well as discovering different strategies for not getting seen.

Nameless Boxes by BlondeMan 2019-10-08T01:37:46Z

Love the puzzle aspect. Finished the game without unlocking everything and had to go back to do the rest of it. Would love to see this concept expanded to make a longer game. Great job!

A Phony Incarnation by JLV 2019-10-08T01:22:28Z

Awesome storytelling! I found myself grinning multiple times at the dialogue.

Millions of Minions by Mattabulous 2019-10-10T03:57:22Z

Lots of fun, and I finally got the hang of it after dying about 10 - 20 times :) One thing I want to mention is that after the first portal, I ran into what seems like a bug in the random map generation. Enemies spawned in what looks like walls west of the start. After searching around, there was no way to progress so I tried to go into the wall and ended up getting stuck in the wall in this position (see screenshot). Once I went into the wall, I couldn't get back out.millions-of-minions-stuck.png

Velocity Smash by Elijah Moreno 2019-10-09T02:14:53Z

After a couple tries, I got to the end. Using dash to plow through the center group was a blast. Cool concept, would love to see more!

Dusk Strider by Nash High 2019-10-08T02:08:47Z

Love the 'making wall' puzzle mechanic. Platformer movement was smooth and responded well. I appreciated the checkpoints and got a good bit into it. Really good, unique platformer!

Soul Corrupter by supercannon 2019-10-09T02:28:50Z

I actually really enjoyed the dodging mechanic, given the momentum of the movement. I think either a way to regain health or maybe being immune to damage while grappling would have been great. The grapple mechanic was incredibly satisfying. Great job!

little BEETLE bottle BATTLE by AP Thomson 2019-10-09T01:15:44Z

Amazing game! Took me a couple tries to get the hang of it, but I was finally able to win a few battles before dying valiantly. Simple and unique concept that is quite addictive.

LD46 — Keep it alive

The 723rd Aeroborne Dragoons by ComicSans 2020-04-26T17:01:46Z

Pretty cool! I actually won once but had to lose a few times first. - Great use of open source sound, images, and models. - Path-finding was the main mechanical problem area for me (it seems to get stuck around the center a lot). - I loved the aspect of having to make quick decisions on when to let one part blow up so you can go save 2+ other parts on the other side of the ship. - Really cool that multiplayer is an option. Auto-joining existing games is a great way to handle it for the Ludum Dare audience. I think I only saw one person join my game, but we lost within a few seconds!

LD54 — Limited Space

Fun Ant Game by ElmoEinstein 2023-10-03T02:18:26Z

Very cool pixel art and interface! I had a bit of trouble on the first play-through since the Explore tab defaults to being scrolled down to options that don't work at the beginning (Mysterious Dig). Once I realized that, I was able to explore to get food and get things going. Nice job!

LD55 — Summoning

Summon Deeds Done Dirt Cheap by Roman Dubrovin 2024-04-17T02:09:50Z

Good humor and mood. The music and sounds are great as well! Definitely challenging to keep the skeletons away; I got fired a bunch :)

LD59 — Signal

signOS by Wendel Scardua 2026-04-25T01:30:17Z

Fantastic! Reminds me of a single player Robo Rally. I loved sending commands to other robots, but when I found out those robots could also send commands, I got even more excited. Great use of the "signal" theme.

Vibe Check by PureGarlic 2026-04-22T02:59:17Z

Interesting idea, definitely has a humorous aspect and fits with the theme. I loved the people slapping your phone out of your hands and the mechanics of your phone bouncing away and having to track it down. The gameplay was a little tedious, it would have been cool if there was another way to narrow down the baddies without checking every person (or maybe there was and I missed it!) The perspective felt a bit too low like I was half the height of the rest of the people in the game. I did find 1 baddie before being knocked off a tower and losing my phone. :) I didn't see a graphics rating, but I thought the art pixelated, slight nondescript art was a perfect fit for the game.

Sieze the Means of Production by amirrajan 2026-04-23T01:23:10Z

I loved it! I have a soft spot for RTS games, and this was very fun with lots of innovative gameplay elements. The signal affecting multiple elements of the game was quite satisfying: being the objective, increasing field of view, and controlling the leash of your minions. The mine/scout mini-game was tricky to master. The graphics were simple but consistent with good readability.

As far as improvements, background audio or effects would have been great. The chatter of the minions was amusing at the beginning but later on it was a bit distracting and made it hard to see what was going on. Converting these to audio effects would have helpful with this.

First time through I reached 46% signal, killed everything, and realized too late that the objective was to reach 100% signal. Ended up only being able to get to 70% before mining out the map. Second time I limited production and reached 100% with 1433 credits to spare, 5 artillery, 2 med bots, and 2 miners. Thinking about it later, I realized that the most cost-effective way to clear the mines was just to spawn a 10 credit miner, run around the map, and repeat until they were gone. Then start building up your

The Last Tuner by Igor Silva 19 2026-04-22T02:44:00Z

I really enjoyed this game! The eerie mood was very compelling, and the mechanics were unique. The contraption was extremely cool to ride and interact with -> it reminded me of Howl's Moving Castle. The graphics matched the feel of the game with simple background music to add to the ambiance. The gameplay mechanics had some rough edges: I feel like the gravity was a bit lower than one would expect and as a result, the character would keep getting caught on ledges when jumping up into or down out of the castle. The rhythm aspect was neat, if there were more time it would have been cool to see what you could do with it. It definitely left me curious about the story/background of the universe.

S.L.O.P. - Signals lost on planets by Pentaworks 2026-04-25T00:54:26Z

A simple but fun game! It didn't seem like the larger planets had more gravity, but it was hard to tell for sure. The difficulty ramped up quickly and then got easier at the end, but level design is always pretty time intensive. The UI could have been a bit clearer, but I figured it out. Definitely lots of potential to add other kinds of space junk :)

D:Code by CosmogonicFrog 2026-04-23T00:14:37Z

A good platformer movement game! The "no maneuver in the air" was a neat twist and more challenging than I initially thought. The depiction of radars unscrambling text was extremely cool and satisfying. I feel like there is more potential there to build on there. And +1 for Kenney assets, he's awesome!