Moon Miner by FROG5TAR 2019-04-30T14:02:35Z
Had web version open 5-10 minutes but didn't load in either Firefox or Chrome.
Foon → Ludum Dare Explorer → Users → kapitstick
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Dead Light, Green Light | jam | 740 | 3.01 | 2.90 | 3.35 | 3.78 | 2.95 | 3.22 | 2.40 | 3.23 |
| 2024 | 55 | Summoning | 👥 | Twilight Siege | jam | 3.25 | 3.25 | 3.25 | 3.00 | 2.75 | 2.62 | |||
| 2023 | 54 | Limited Space | 👥 | Pandamonium 5000 | jam | 1031 | 2.95 | 3.22 | 3.25 | 2.32 | 2.80 | 3.44 | 2.91 | |
| 2023 | 52 | Harvest | 👥 | Grub Grab | jam | 715 | 2.94 | 2.57 | 3.44 | 3.47 | 2.52 | 2.89 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Unladen Penguin | jam | 977 | 3.30 | 3.41 | 2.85 | 3.36 | 3.09 | 2.50 | 3.74 | 3.00 |
| 2021 | 49 | Unstable | 👥 | Demolition Viking Man | jam | 1226 | 3.12 | 3.12 | 2.98 | 2.78 | 3.20 | 3.02 | 2.76 | 3.18 |
| 2019 | 45 | Start with nothing | 👥 | Runed Memory | jam | 477 | 3.53 | 3.54 | 3.64 | 2.90 | 3.00 | 3.05 | 2.50 | 3.16 |
| 2019 | 44 | Your life is currency | 👥 | Phaser's Edge | jam | 526 | 3.47 | 3.20 | 2.80 | 3.10 | 3.45 | 3.67 | 2.29 | 3.28 |
Had web version open 5-10 minutes but didn't load in either Firefox or Chrome.
Pretty awesome! I loved the aspect of managing spells and needing to life drain off the dead to heal. Also, being able to pick between using dead for healing or damage is a nice aspect.
Some comments on user input -- Scroll wheels and right-clicks are tough for laptop users. I discovered using the 1,2,3,4 keys to switch between spells, otherwise it would have been unplayable for me. Having a key for raising the dead would be nice (unless there's an undocumented one).
I like the idea of switching between branches to defend different layers of attackers. Background music is bright/fun and matches the graphics well.
As mentioned by @darylsteak, I never used the upper 2 branches. A nice "thwack" sound would be nice for attacking. Exploring increasing difficulty without increasing "people speed" would be nice.
The art and theme were good and fun. The beginning was a little slow - chopping 8 trees takes awhile. The chopping tree mechanic was a neat touch, but it was fairly tough to be in the right position to chop reliably.
Awesome game! I loved the idea of having to pick your own enemies. It was quite amusing when I found out that most "upgrades" just add to your visual UI. When a bunch of enemies got out, it was quite stressful an kept me on edge -- a good thing :)
Graphics are very good. The sway of the trees added a lot to the mood. Forced perspective made it challenging to see the wolf but added to the suspense. I think the wolf ran into the runes at the end and disappeared, but I wasn't 100% sure I had beaten it. Great first game!
Great game! One of my favorites for sure, and fun interpretation of the theme. Very difficult as others have said, but I finally managed to make it through after losing a few times. Discovering the behavior of the different characters was a lot of fun as well as discovering different strategies for not getting seen.
Love the puzzle aspect. Finished the game without unlocking everything and had to go back to do the rest of it. Would love to see this concept expanded to make a longer game. Great job!
Awesome storytelling! I found myself grinning multiple times at the dialogue.
Lots of fun, and I finally got the hang of it after dying about 10 - 20 times :) One thing I want to mention is that after the first portal, I ran into what seems like a bug in the random map generation. Enemies spawned in what looks like walls west of the start. After searching around, there was no way to progress so I tried to go into the wall and ended up getting stuck in the wall in this position (see screenshot). Once I went into the wall, I couldn't get back out.millions-of-minions-stuck.png
After a couple tries, I got to the end. Using dash to plow through the center group was a blast. Cool concept, would love to see more!
Love the 'making wall' puzzle mechanic. Platformer movement was smooth and responded well. I appreciated the checkpoints and got a good bit into it. Really good, unique platformer!
I actually really enjoyed the dodging mechanic, given the momentum of the movement. I think either a way to regain health or maybe being immune to damage while grappling would have been great. The grapple mechanic was incredibly satisfying. Great job!
Amazing game! Took me a couple tries to get the hang of it, but I was finally able to win a few battles before dying valiantly. Simple and unique concept that is quite addictive.
Pretty cool! I actually won once but had to lose a few times first. - Great use of open source sound, images, and models. - Path-finding was the main mechanical problem area for me (it seems to get stuck around the center a lot). - I loved the aspect of having to make quick decisions on when to let one part blow up so you can go save 2+ other parts on the other side of the ship. - Really cool that multiplayer is an option. Auto-joining existing games is a great way to handle it for the Ludum Dare audience. I think I only saw one person join my game, but we lost within a few seconds!
Very cool pixel art and interface! I had a bit of trouble on the first play-through since the Explore tab defaults to being scrolled down to options that don't work at the beginning (Mysterious Dig). Once I realized that, I was able to explore to get food and get things going. Nice job!
Good humor and mood. The music and sounds are great as well! Definitely challenging to keep the skeletons away; I got fired a bunch :)
Fantastic! Reminds me of a single player Robo Rally. I loved sending commands to other robots, but when I found out those robots could also send commands, I got even more excited. Great use of the "signal" theme.
Interesting idea, definitely has a humorous aspect and fits with the theme. I loved the people slapping your phone out of your hands and the mechanics of your phone bouncing away and having to track it down. The gameplay was a little tedious, it would have been cool if there was another way to narrow down the baddies without checking every person (or maybe there was and I missed it!) The perspective felt a bit too low like I was half the height of the rest of the people in the game. I did find 1 baddie before being knocked off a tower and losing my phone. :) I didn't see a graphics rating, but I thought the art pixelated, slight nondescript art was a perfect fit for the game.
I loved it! I have a soft spot for RTS games, and this was very fun with lots of innovative gameplay elements. The signal affecting multiple elements of the game was quite satisfying: being the objective, increasing field of view, and controlling the leash of your minions. The mine/scout mini-game was tricky to master. The graphics were simple but consistent with good readability.
As far as improvements, background audio or effects would have been great. The chatter of the minions was amusing at the beginning but later on it was a bit distracting and made it hard to see what was going on. Converting these to audio effects would have helpful with this.
First time through I reached 46% signal, killed everything, and realized too late that the objective was to reach 100% signal. Ended up only being able to get to 70% before mining out the map. Second time I limited production and reached 100% with 1433 credits to spare, 5 artillery, 2 med bots, and 2 miners. Thinking about it later, I realized that the most cost-effective way to clear the mines was just to spawn a 10 credit miner, run around the map, and repeat until they were gone. Then start building up your
I really enjoyed this game! The eerie mood was very compelling, and the mechanics were unique. The contraption was extremely cool to ride and interact with -> it reminded me of Howl's Moving Castle. The graphics matched the feel of the game with simple background music to add to the ambiance. The gameplay mechanics had some rough edges: I feel like the gravity was a bit lower than one would expect and as a result, the character would keep getting caught on ledges when jumping up into or down out of the castle. The rhythm aspect was neat, if there were more time it would have been cool to see what you could do with it. It definitely left me curious about the story/background of the universe.
A simple but fun game! It didn't seem like the larger planets had more gravity, but it was hard to tell for sure. The difficulty ramped up quickly and then got easier at the end, but level design is always pretty time intensive. The UI could have been a bit clearer, but I figured it out. Definitely lots of potential to add other kinds of space junk :)
A good platformer movement game! The "no maneuver in the air" was a neat twist and more challenging than I initially thought. The depiction of radars unscrambling text was extremely cool and satisfying. I feel like there is more potential there to build on there. And +1 for Kenney assets, he's awesome!