FoonLudum Dare ExplorerLD46 → The 723rd Aeroborne Dragoons

The 723rd Aeroborne Dragoons

By comicsans and MrArc

View on ldjam.com

CategoryRankScoreCount
Overall3.4512
Fun3.4012
Innovation3.7512
Theme3.7512
Graphics3.6512
Audio3.2711
Humor3.2012
Mood3.6012

Comments

maxathon 2020-04-21 17:01

Is this actually a multiplayer game, or is that AI?

This is clever and fun. Lots of opportunity to play even more with the humor of this (great) theme.

I only wish I knew what things were called, and that the pathfinding was a *little* better.

elmos-minion 2020-04-21 17:02

Loved the multiplayer aspect, It's a simple yet well-executed game concept

boxcar012 2020-04-21 17:10

Clever and fun, but would have preferred breakdowns to come little slower in beginning. Path finding could use some work.

joonamo 2020-04-21 17:13

Unfortunately no one else was playing the game with me so I couldn't get the full experience. There is promise, but alone I was getting stuck on too many corners to survive the flight. Thanks for making the game work in browser!

yigit-doruk 2020-04-21 17:56

Multiplayer feature is really great! It's really fun to play together. I also liked the little "background and worldbuilding" for your game, it's interesting. It would be great if controls are more responsive and easy to understand. But overall, it's a quite different and innovative experience! Good job!

mrarc 2020-04-21 19:10

Yes - the game is multiplayer. When you start a game, you join a game in progress if there is one with open slots. If not, it creates a new game. The frequency of stuff breaking on the ship increases with the number of connected players.

thedouche 2020-04-23 17:17

Good work, I had a hard time figuring out what to do, a tutorial or just some kind of in-game text would at least helped me out alot!

Cool ide that you actually draw the path your self! Keep on going!

kapitstick 2020-04-26 17:01

Pretty cool! I actually won once but had to lose a few times first. - Great use of open source sound, images, and models. - Path-finding was the main mechanical problem area for me (it seems to get stuck around the center a lot). - I loved the aspect of having to make quick decisions on when to let one part blow up so you can go save 2+ other parts on the other side of the ship. - Really cool that multiplayer is an option. Auto-joining existing games is a great way to handle it for the Ludum Dare audience. I think I only saw one person join my game, but we lost within a few seconds!

arcayn 2020-04-28 17:35

This is pretty tricky without any friends... :( maybe an adaptive difficulty which reduces the rate of fires based on the number of players? Or maybe I'm just not very good

Other than that, fun and can get pretty strategic!

not-the-loading-screen 2020-05-07 03:04

was really fun but can be hard without other players