ssstormy 2019-10-07 01:57
Swinging around was pretty fun! I avoided trying to dodge bullets as that was really just a hassle and not fun at all, same for dodging.
Foon → Ludum Dare Explorer → LD45 → Soul Corrupter
By JosephGaiser and supercannon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 425 | 3.57 | 34 | |
| Fun | 218 | 3.71 | 33 | |
| Innovation | 164 | 3.78 | 34 | |
| Theme | 870 | 2.85 | 33 | |
| Graphics | 608 | 3.45 | 34 | |
| Audio | 452 | 3.19 | 33 | |
| Humor | 2.84 | 15 | ||
| Mood | 398 | 3.53 | 34 |
Swinging around was pretty fun! I avoided trying to dodge bullets as that was really just a hassle and not fun at all, same for dodging.
I liked how the character moves. It would have been nice if there are more enemy types but still great.
I like the gameplay, the art was really good along with the sound I found I was dying a lot because I was dying attention to the summoning circle and no the bullets coming at me.
I like how we're incentivized to move from circle to circle since keeping our speed means we get to draw a new circle faster. Getting hit does feel a little arbitrary at times, it's difficult to dodge when we're swinging around in a circle. It also feels awful when we run into a pillar while swing around since we not only lose our circle, we also drop all of our momentum. Overall I liked it, as someone who's played the attack on titan fan game it's a lot of fun to fly around on a tether.
It was fun going fast swinging around and eat souls, but felt a bit slow when just walking. Nice death trail. Hail satan
PS. I liked the color theme in the logo, maybe the game could also follow it, along with black and red?
I like the idea of the game. It's really dynamic and fun.
Capturing large groups of innocent bystanders in a swinging pentagram is quite enjoyable. (Listing that among sentences best taken out of context. :grin:).
As mentioned above, character movement was enjoyable and dodging was annoying. I may have missed it, but a mechanism to regain health would have helped me. It does make the game less hardcore, but it makes play sessions last longer, which I enjoy.
Overall though, this is a fun game. Thanks for sharing it.
Cool game :) good mechanics, nice design, just need a exit button ! But not very close to the theme, or I missed it ?
@sgalasso The way this was related to the theme was based on the length of your tether. Your tether gets longer the more enemies you kill, allowing you to make larger portals.
This mechanic is fucking awesome. I love the hook and rotate, and the momentum gain. I almost want to build a game just to put a mechanic like this in it. Great job!
Don't have a gamepad right now =( will try it again with a gamepad later ... btw cant get how it relates to the theme hmmm
very good mechanics i must say
I liked the mechanics, very well made. Bet for me the game was a bit laggy
The dodging felt fantastic, as did summoning a gigantic circle to consume everyone. I always did forget to use the dash. You say gamepad is recommended but I think you did a great job making it work with keyboard and mouse.
Awesome game. The mechanic is super fun, and the style looks so freakin metal! You should really try to polish this post-jam. Is there any way to regain health?
@jaydubbyasee Nope, we thought about doing a more in depth leveling system that probably would have included that, but ran out of time.
Awesome little game, loved the graphics and the gameplay mechanics!
This was really fun! I liked your color pallet.
I actually really enjoyed the dodging mechanic, given the momentum of the movement. I think either a way to regain health or maybe being immune to damage while grappling would have been great. The grapple mechanic was incredibly satisfying. Great job!
Really great graphics and smooth gameplay, great job! ^^
It was super satisfying to make a big circle and get moving really fast! Really satisfying mechanics, I'd love if there was some kind of point system to see how well you did at the end.
I like the movement! For some reason I wanted enemies to die in my pentagam, but they didn't seem to.
i love the concept and fit the the perfectly but maybe grab the closest target i prefered play with mouse finally pad is to hard to grab
Solid entry !!
"Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun "
At first I thought this was a regular shooter until I held down. Then my mouth dropped and regularized this was one of the best concepts Iv seen threw the Jam so far. Great job :)
Really cool concept and lots of fun! Congratulations! Due to the size of the targets I found it hard to get a swinging flow going because I failed to hit anything. Perhaps it would help if the closest target within a certain angle to the aiming direction was chosen.
The first time I tried this, I didn't understand the swinging/portal mechanic, so I'm glad I got a chance to see it played—that made me want to give it another shot. I had a lot more fun this time around—I don't think I've mastered it yet, but the mechanic is really cool! The art style is also neat—I wish everything was a little bigger so I could see it more.