FoonLudum Dare ExplorerLD45 → Soul Corrupter

Soul Corrupter

By JosephGaiser and supercannon

View on ldjam.com

CategoryRankScoreCount
Overall4253.5734
Fun2183.7133
Innovation1643.7834
Theme8702.8533
Graphics6083.4534
Audio4523.1933
Humor2.8415
Mood3983.5334

Comments

ssstormy 2019-10-07 01:57

Swinging around was pretty fun! I avoided trying to dodge bullets as that was really just a hassle and not fun at all, same for dodging.

purpoappo 2019-10-08 00:35

I liked how the character moves. It would have been nice if there are more enemy types but still great.

gmchill 2019-10-08 00:47

I like the gameplay, the art was really good along with the sound I found I was dying a lot because I was dying attention to the summoning circle and no the bullets coming at me.

caesura 2019-10-08 00:49

I like how we're incentivized to move from circle to circle since keeping our speed means we get to draw a new circle faster. Getting hit does feel a little arbitrary at times, it's difficult to dodge when we're swinging around in a circle. It also feels awful when we run into a pillar while swing around since we not only lose our circle, we also drop all of our momentum. Overall I liked it, as someone who's played the attack on titan fan game it's a lot of fun to fly around on a tether.

jefvel 2019-10-08 00:51

It was fun going fast swinging around and eat souls, but felt a bit slow when just walking. Nice death trail. Hail satan

PS. I liked the color theme in the logo, maybe the game could also follow it, along with black and red?

xiranvii 2019-10-08 00:53

I like the idea of the game. It's really dynamic and fun.

thepelranthean 2019-10-08 00:53

Capturing large groups of innocent bystanders in a swinging pentagram is quite enjoyable. (Listing that among sentences best taken out of context. :grin:).

As mentioned above, character movement was enjoyable and dodging was annoying. I may have missed it, but a mechanism to regain health would have helped me. It does make the game less hardcore, but it makes play sessions last longer, which I enjoy.

Overall though, this is a fun game. Thanks for sharing it.

sgalasso 2019-10-08 00:54

Cool game :) good mechanics, nice design, just need a exit button ! But not very close to the theme, or I missed it ?

josephgaiser 2019-10-08 01:01

@sgalasso The way this was related to the theme was based on the length of your tether. Your tether gets longer the more enemies you kill, allowing you to make larger portals.

jellzilla 2019-10-08 02:27

This mechanic is fucking awesome. I love the hook and rotate, and the momentum gain. I almost want to build a game just to put a mechanic like this in it. Great job!

velvetlobster 2019-10-08 04:31

Don't have a gamepad right now =( will try it again with a gamepad later ... btw cant get how it relates to the theme hmmm

velvetlobster 2019-10-08 04:31

very good mechanics i must say

yokuday 2019-10-08 04:37

I liked the mechanics, very well made. Bet for me the game was a bit laggy

boltactiontoaster 2019-10-08 04:39

The dodging felt fantastic, as did summoning a gigantic circle to consume everyone. I always did forget to use the dash. You say gamepad is recommended but I think you did a great job making it work with keyboard and mouse.

jaydubbyasee 2019-10-08 04:47

Awesome game. The mechanic is super fun, and the style looks so freakin metal! You should really try to polish this post-jam. Is there any way to regain health?

supercannon 2019-10-08 14:12

@jaydubbyasee Nope, we thought about doing a more in depth leveling system that probably would have included that, but ran out of time.

bredera 2019-10-08 18:12

Awesome little game, loved the graphics and the gameplay mechanics!

ojwk 2019-10-09 01:07

This was really fun! I liked your color pallet.

kapitstick 2019-10-09 02:28

I actually really enjoyed the dodging mechanic, given the momentum of the movement. I think either a way to regain health or maybe being immune to damage while grappling would have been great. The grapple mechanic was incredibly satisfying. Great job!

cybikitty 2019-10-09 02:54

Really great graphics and smooth gameplay, great job! ^^

lychee 2019-10-09 07:28

It was super satisfying to make a big circle and get moving really fast! Really satisfying mechanics, I'd love if there was some kind of point system to see how well you did at the end.

gasgiant 2019-10-12 00:11

I like the movement! For some reason I wanted enemies to die in my pentagam, but they didn't seem to.

egos 2019-10-12 22:02

i love the concept and fit the the perfectly but maybe grab the closest target i prefered play with mouse finally pad is to hard to grab

Solid entry !!

pixamentory 2019-10-13 09:15

"Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun "

toxiccomputer 2019-10-16 21:44

At first I thought this was a regular shooter until I held down. Then my mouth dropped and regularized this was one of the best concepts Iv seen threw the Jam so far. Great job :)

lunareffect 2019-10-23 11:40

Really cool concept and lots of fun! Congratulations! Due to the size of the targets I found it hard to get a swinging flow going because I failed to hit anything. Perhaps it would help if the closest target within a certain angle to the aiming direction was chosen.

karwei 2019-10-29 19:18

The first time I tried this, I didn't understand the swinging/portal mechanic, so I'm glad I got a chance to see it played—that made me want to give it another shot. I had a lot more fun this time around—I don't think I've mastered it yet, but the mechanic is really cool! The art style is also neat—I wish everything was a little bigger so I could see it more.