FoonLudum Dare ExplorerUsers → jellzilla

jellzilla

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Gum, Dust, and Dangerjam6543.433.482.933.783.563.503.41
202352Harvest👥Grub Grabjam7152.942.573.443.472.522.89
201945Start with nothing👥Runed Memoryjam4773.533.543.642.903.003.052.503.16
201944Your life is currencyunbound.jam9313.003.033.192.67

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jellzilla

LD44 — Your life is currency

Bacterial by zampi 2019-04-30T05:01:32Z

Great take on the theme, and gorgeous interactions. It becomes difficult to manage quickly (I'm using a trackpad, sorry!), and I'd love to see mechanics evolve as the camera pans out to a macro level.

Elthus by ejmejm 2019-05-01T03:30:08Z

The grappling hook was a great idea!

Monolith by jsec 2019-05-02T20:47:20Z

This game looks and feels really great, and I would have loved to see it taken further. It also feels great to "spin to win", but maybe it should be balanced so you can't do that in every room :)

About the aiming difficulty, it might be worthwhile to either:

* Store the event timestamp for key down/up events when turning and prorate the turn. * This would only help if the tick quanta was high, and might not actually help if the up/down events on keyboards cause this to be imprecise. * Use angular acceleration to start slowly before getting to maximum angular velocity.

invertebrae by jjjjason 2019-05-01T14:57:26Z

The music does an amazing job at setting the mood, and I wish there was more of it! It would have been great for the stairwell to be trippy or for the boss scene to be anxious/urgent. Great story and great concept!

Spirits of the Unknown by TheSomeoneXD 2019-05-01T04:20:20Z

Really chill platforming experience with matching music and setting. It was fun to just float around! The sprite stories were pretty humorous as well. Good job overall!

Zombieton by Norris Eldridge 2019-05-01T21:26:49Z

Music was great, I liked the shopkeeper's character, and the weapons were fun to play with! As others said, better feedback for hits would be a great quality of life improvement.

Sheep It by anstabo 2019-05-04T19:03:59Z

Really awesome game! This is one of my favorites so far :)

The music, sound effects, animations and interactions all established a fun and inviting mood to the game. The first time I stepped on a shroom, I didn't know what happened. Then when I got to the shroom-filled area, I laughed as I frolicked through the fart field.

My only suggestion is really minor: try to fit the waypointing globes better within your setting.

Aipi The Little Fire by Rikun 2019-05-01T03:15:57Z

The fire vs ice skin of the game is unique, and the characters are adorable. Unfortunately, I could not find the last enemy in level 2. I was hoping to eventually be an awesomely overpowered ball of flame :)

Mercenary Management Simulator 2020 by Marcus Dubreuil 2019-05-01T03:46:27Z

Cute and fun sprite work. The tactics UI looks and feels great!

Blood Count by myrrhorman 2019-05-01T02:41:33Z

The dialog was humorous, and I wish the game were a little less buggy for me so I could have played more.

Some thoughts:

* The first level was playing <20fps. I don't think this game should have been too resource-intensive, so you might want to look into the performance issues. * The camera movement was an interesting artistic choice, though I think it was a little too buggy and distracting. * The way the blood fell meant a lot of repeat-platforming. This might not be an issue as long as the platforming stays simple. * I somehow ran through the wall/floor and that turned into a Game Over, haha :)

Boil Them by Sbug 2019-04-30T02:06:06Z

This game is simple and fantastic. Excellent execution, and I love the art style with all the villager interactions.

Sacrificial Ammunition by Cenoon 2019-05-01T02:47:50Z

Simple and fun. I like the bright red and brown/yellow color palette.

LD45 — Start with nothing

Gnom by FcValise 2019-10-08T01:54:28Z

We've always been at war with Purple! This game is gorgeous and feels good. The fixed movement patterns of the purple guys is deceptive (in a good way) because they lock on and follow you. I really love this submission. Great job!

Keep Dreaming Joshua by soyrandom 2019-10-08T01:20:21Z

I really liked the art style and mood and wanted to enjoy the game more. Echoing what @nathan-wash said above, I got frustrated with the bloody pipes puzzle. I tried numerous combinations that seemed like they should work, and lost interest because there was not an obvious way to exit and go to other mini games.

Keep Dreaming Joshua by soyrandom 2019-10-08T01:40:57Z

@soyrandom Yes! No problem, I'm glad you enabled the rating category :)

Better than nothing by Fictions 2019-10-08T19:29:12Z

I love this entry! The characters and the movement are adorable. I really like how the difficulty ramps up quickly, since it scales superlinearly with the number of enemies. Unfortunately, the things you buy don't scale up as quickly so it feels like you're gaining a lot more difficulty and not a whole lot of "game elements" later.

Mushroom Exorcist by krjack 2019-10-08T01:39:33Z

I really loved the art in this game, and I thought it had a great feel. I had some trouble at the end finding the wolf to trap him, and I gave up after a few minutes of traversing the map. The fixed camera with the trees also made the game a little difficult.

CocoBall by blitzcloud 2019-10-08T02:02:57Z

Really cute game. I wish I had a second player to play with. I loved the animations, especially the dancing and getting hit with the ball.

Runed Memory by ComicSans 2019-10-08T01:44:13Z

@scalliondelight We had trouble with naming toward the end (both Blink and Send were originally named Teleport). The Send spell picks the closest enemy and teleports them to where you clicked. Thanks for playing!

Velocity Smash by Elijah Moreno 2019-10-08T02:08:41Z

I liked the feel of hitting things. You are sluggish when slogging through/losing hp and godlike when smashing to gain hp. Nice submission!

Buggert by wheelsx 2019-10-08T19:03:34Z

Fun game! I wish it had a little more polish: * I really liked seeing points of interest far off in the distance (like Disney's "weenies"), since it really made me want to explore the yard. * Without some direction to getting the jetpack or anything to do while traveling, I lost interest before finishing my exploration. * I would have liked to see move/idle animations on the main character, or some inconsequential action you could do to make "simply existing" in the game more fun. This might have also helped with making the travel time more tolerable.

OVERWHELMING NOTHINGNESS by EllanthriaGames 2019-10-08T01:45:33Z

404 :(

Nothing On Frontlines by Pavel Ivanov 2019-10-08T19:18:56Z

Lots of fun! I loved the sound and the graphics, though the stacking gunshots did get pretty overwhelming after a few minutes.

Mr.Grind by iozsaygi 2019-10-08T19:11:37Z

I was not able to get the game to capture my keyboard, so I could not play :(

PUMP by mmatt_ugh 2019-10-08T18:42:17Z

The sound and graphics were great for a Halloween theme. I had a lot of fun testing the edge cases of mechanics, such as clipping through enemies and spikes by attacking (you can land on spikes doing this). Great game overall!

You Are Nothing by Sefirost 2019-10-08T01:00:51Z

Nice submission! :) * I liked the idea of exploring what "nothing" means. I did not understand how the text connected with the game itself, and would have liked to see more synergy there. * The maze puzzles were interesting, but they felt like trial and error rather than learning a mechanic (which would have been more gratifying). * I really liked how easy it was to quickly retry a level. Every time I died, it had a feeling of "Oh, I just missed that and now I want to speed back to it and try again."

Soul Corrupter by supercannon 2019-10-08T02:27:14Z

This mechanic is fucking awesome. I love the hook and rotate, and the momentum gain. I almost want to build a game just to put a mechanic like this in it. Great job!

Disabled Hospital by Paulsams 2019-10-08T01:13:12Z

I loved the humor of this game! I also really liked how the game started, discovering new mechanics. It felt like a lot of repetition after discovering the chair/broom/extinguisher, when the remaining objective was to kill all of the enemies. I would have liked to see more mechanics and enemy types to keep it fresh to the end. Nice submission, overall!

Don't Stop by analytical_spoon 2019-10-08T18:29:32Z

Collecting the orbs to give my pink guy his bodily features was fun. I also experienced the jumping issue. It seemed like I could jump as long as I was already moving at a diagonal (up a hill), but I could never jump from a flat surface.

LD48 — Deeper and deeper

RogueRally by ComicSans 2021-04-27T11:58:40Z

The aesthetic was top notch (voxels, chill music, lighting, color palette) and it was enjoyable to just drive around. This was a great submission, and I don't think it needed a win condition (other than for time-boxing how long people spend to review it!).

I beat level 10, but I'm not sure if there was a challenge to it. Did you consider limiting the number of card sets or which cards the player can use (e.g. a Zoolander level where they can't turn left)? I'm not sure if this would be feasible with fully RNG levels, but maybe it could have been done with randomly combining pre-built map areas?

The two map mechanics I encountered were breakable rocks and conveyor belts: * Conveyor belts moving twice instead of once was unexpected to me, but the game doesn't punish experimentation so I could just have fun driving around to figure out how things work. * Similarly, I could take a chance running into the different-colored rocks to break them. I would change the rocks so that reverse into them does nothing (after all, the drill is on the front side!) and maybe require an extra move to break them (fordward-3 through a rock uses 1 to break and only moves you forward the remaining 2).

For some reason, I really enjoyed finishing a level with the backward-1 card (instead of forward-1/2/3). Incorporating style points or adding something like that as a constraint might have felt even more rewarding when completing a level.

Overall, I really like this submission and would love to see where you would have taken it next.

LD52 — Harvest

Grow Golf by torcado 2023-01-10T02:24:35Z

This concept is incredible. It's simple to grasp and there's definitely some depth to the skill involved. I want to keep playing it!

Very well executed as well!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-10T15:29:17Z

Fun and simple concept! I really liked the small details, like the carrot tops tracking score and the sun setting. After 50, my reaction time was just too slow for a single thumb on a D-pad :D

Bas by salmonmoose 2023-01-12T14:01:53Z

Neat puzzle game! I enjoyed the various plant mechanics :)

Chihuahua Space Harvest by Zyper 2023-01-14T21:59:49Z

Fun wave defense game! I liked the upgrade system, and I wish there were more kinds of upgrades!

Reversing the knockback actually messed with how easy it was to farm the waves when they spawned, which I thought was kind of funny.

Petra Rabbit's Carrot Chase by TheseusInABottle 2023-01-10T01:24:17Z

The acapella background music is hilarious, especially when the tempo speeds up. Great job in the humor category!

Charles, the Bee by Blue Pin Studio 2023-01-10T02:05:53Z

Cute game! Art and music were great. Those flowers in the after-hours beehive were BUMPIN'!

Forked Up by Paroxysmal 2023-01-10T00:40:22Z

Great art style!

I like going back out and exploring more of the world as I obtain items to unblock obstacles, but it feels like I have to grind the same region at least twice between every upgrade. Reducing item costs would be nice for showcasing a game jam entry.

Wheat Master by nyxkn 2023-01-10T01:08:16Z

Awesome clicker game! I love the chill aesthetic. Great job with music, effects, and sounds! I just wish there was more!

Grandma's Garden of Crystals by Xlores Liang 2023-01-10T16:10:57Z

This particular game/writing style is not my thing, but I decided to click through anyway. I like the multiple perspective narrative idea and the experience/emotion you're trying to convey to the audience. IMO, video games as an art form needs more of this. Good submission!

Without reading your submission, it took me a while to understand where you were coming from. Once I did, it completely changed how I was relating to the story. It would have been nice to somehow glean that from the game itself.

I think you're right that it's slow/long for a game jam entry. Maybe having more choices and having those choices impact the game in a more gratifying way (other than repeating back in B/C sides) could have made the pacing more palatable.

Organ Trail by maymay 2023-01-10T01:49:10Z

Jokes were frequent and fairly funny. Neat concept! I enjoyed making the body into swiss cheese while trying to find the envelope :)

Catchy by danmerey 2023-01-14T03:03:12Z

I loved the cartography aesthetic! Very relaxing and enjoyable game! I wish there was a little more clarity on the fish differences.

Nesting by HypernoodleJon 2023-01-10T03:40:32Z

Absolutely adorable platformer! The animation and fall speed really nails a weak bird aesthetic.

When loading up with a ton of items, you really have to get into a rhythm to fly upward. Spamming too quickly results in missed flaps. I kind of liked it, but I found that I had to rely on the sound effect a bit. Buffering jump input might be nice to make it more accessible?