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salmonmoose

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202352HarvestBascompo1153.613.703.333.252.313.35
201738A Small WorldShrinking Snakecompo
201534Two Button Controls / GrowingVinecompo2443.553.393.344.274.163.522.123.8371
201533You are the MonsterBeaglecompo20
201532An Unconventional WeaponZombie Chicken Apocalypsecompo10332.542.602.803.883.272.584.002.6146
201431Entire Game on One ScreenCritterscompo7892.972.872.302.672.802.7149

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by salmonmoose

LD31 — Entire Game on One Screen

Nihility by ChronusZ 2014-12-08T05:00:00

The controls seem very broken, walking is tediously slow, and after the first interaction the only way to move horizontally was to jump (which also became stuck on). It's a shame, it looks like there's some depth.

Pattern Puzzle by wccrawford 2014-12-08T03:54:00

I don't seem to see any correlation between the screen and the pattern, am I really just clicking random squares?

Critters by salmonmoose 2014-12-08T04:14:00

Yeah - I had a better idea - but realized soon into it that it was a months long project, not days. Thus, a literal single screen game.

Critters by salmonmoose 2014-12-08T06:33:00

@Skyboy49707: I haven't tested on large screens - The game is designed around a 16:9 ratio - for best results, use web player, it is most tested.

@Madlee: Ooops. Bug. It should reset the whole level. Do a level select and choose the same level.

@Interface - Yep, well spotted - clearly a bug, but didn't have time to rework the level editor (which is essentially what you're playing with in game).

@YM: No - they're just blockers at the moment.

A lot of time went into the collision stuff - the upshot is I will be able to throw the little critters around the screen.

Unlike lemmings, their bodies are collision objects (you can see this in some levels where they'll stack up). Originally, you were going to have to use them to build pathways, time just got away from me.

I like where it's going, and will work more on the project.

Critters by salmonmoose 2014-12-09T01:00:00

Yeah - got held up on getting the actual game to work, the UI, editor and levels were all cobbled together in the final 6 hours. Learned a LOT about the 2D Physics system in Unity however.

Clockwise by schnerble 2014-12-08T03:58:00

Clever interpretation of the theme, finishing off room 4 I thought I was at the end of the game - and then, there was more.

Perhaps making everything stuck to the grid, several puzzles were tricky due to floating boulders and trying to line them up.

BREAK| |THROUGH by Jeremy Oduber 2014-12-08T04:01:00

Cool concept - I found the graphics a little hard to focus on, which would have been the only detraction from what appears to be an interesting mix of breakout and space-invaders.

Remote Island by eolhing 2014-12-08T04:21:00

Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier.

Also, should my battles take more than an entire day? Seems a bit drawn out.

Punch Squad by Sos 2014-12-08T04:37:00

I'm not sure what's happening, or how I really contribute to the outcome?

Tavern King by deathray 2014-12-08T05:09:00

Love the art style - would like to see how far this idea could be pushed, I'd love to run a tavern.

Defense the Base by Jordan Kniest 2014-12-08T04:28:00

A bit slow paced, and hard to tell when you could fire next - perhaps a cooldown timer?

Fibonacci Grid by Andrew Adams 2014-12-08T04:05:00

Unable to click on tiles and play game. No rating.

Fibonacci Grid by Andrew Adams 2014-12-08T22:05:00

The clicking bug seems to be a Unity/Chrome thing.

I'm not sure what the win condition is? I was clearly selecting tiles with larger numbers than the goal, and nothing was happening.

Still - looks like it could be a great entry into the Threes / 2048 space.

Brain Builder by Cheshyr 2014-12-08T04:12:00

Neat idea - completely oblivious as to what's going on - I gather it's a cookie clicker style affair, I'd be keen to see where this heads in the future.

BEARPG by MaxguN 2014-12-08T01:28:00

Aawww... I came hoping for an RPG with a bear antagonist.

Yibbits by cbear_wallis 2014-12-08T04:51:00

This is a really cool idea - it could use tweaking of the physics to get controls really tight so that it becomes frustrating because of difficulty rather than fighting with physics.

Super Arena Hell! by randomdragoon 2014-12-08T04:08:00

Cool little game - the smaller hitbox was unclear, and it would be nice to see some effect when you're hit, and possibly a bit of momentum on the ship to add a bit of juice.

Law Breaker by deepnight 2014-12-09T22:20:00

Love the random pac-man mode

You Have the Con by OccamsRazor 2014-12-08T04:33:00

This is really quite fun, and such a simple execution.

One Screen by shyupuff 2014-12-08T04:47:00

Got stuck checking phone messages :( Sad panda.

Snow Need To Rush by SnoutUp 2014-12-09T21:41:00

Very enjoyable - you could cut back the controls a bit, and make an excellent mobile game here.

Diametric by JFern 2014-12-08T22:00:00

Nice to play around with - I think with a little thought about actual gameplay, this could be quite a relaxing mobile experience. Certainly one for the tablet/phone market.

Veggie Wars by nexyon 2014-12-08T04:42:00

I spent the first 10 minutes moving only with the mouse - honestly possibly a more interesting game that way. I'm not sure how the multiplayer works, which makes the rest of the game hard to judge.

A Place in Space by lokijki 2014-12-08T06:16:00

Love the CGA style graphics, and harsh screen effects - satisfying controls and combat, great take on the realtime death dungeon.

LD32 — An Unconventional Weapon

WHIZ KIDS by racarate 2015-04-20T02:35:00

Please build for at least Windows.

Up Close And Personal by zacaj 2015-04-20T02:38:00

It's very dark, and hard to see the player, and the enemies, the grabbing dynamic is interesting, but it feels awkward grabbing stuff from behind.

Wisp by ohsqueezy 2015-04-20T02:39:00

Please provide at least some explanation how to get this playable - what am I going to need to compile the source?

Shark Lazer Hands by HeuGamer 2015-04-20T02:44:00

Whilst I think embedding lazers in a shark is a bit of a copout - they're still just lazers. I was very amused to see the sharks wielding duck lazers - nice touch.

Noel and the Spiders by berkano 2015-04-20T03:30:00

Controls are a bit clunky, I think you could get rid of the eat key, and just consume dirt when your're not full.

Color Commander by kristof 2015-04-20T03:17:00

0

Zombie Chicken Apocalypse by salmonmoose 2015-04-20T03:22:00

Yeah ... you can't actually win or lose, it's just beating up chickens.

Glitch Gun by zerocreativity1 2015-04-21T01:34:00

Awesome concept, it's sadly let down by a low frame-rate, and laggy controls.

There's a lot of room for some very creative puzzles, with such a simple interface for the player.

Bond by Cheshyr 2015-04-20T02:34:00

It's a cool idea - I think there's a lot of work to do on refining the puzzles and working against the physics engine, as you can game the system if you know how unities physics works - although that can be fun in itself.

Crowd Control by CriticalMammal 2015-04-21T05:04:00

Cool idea - although it does seem easiest just to zap everyone, perhaps I'm not approaching the problem the right way.

Soundwave Fields by Glitchy Pixel 2015-04-21T04:54:00

I really like the visual style, the car was a bit off putting, but everything else was cool. Not sure about the puzzles though I don't feel they're interactive enough to be more than just random slider positioning.

Loquacious Lepus by Lacaranian 2015-04-21T02:06:00

I'm not sure what I just played.

X-11 "Gust Gunner" by cowboycolor 2015-04-21T01:43:00

Wait ... how can you have a game called X11 and not release it for Linux?

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-21T01:48:00

With a little tweaking to the terrain generation to make it always passable, this would make a cool mobile game.

An unconventional encounter by strong99 2015-05-01T07:37:00

Perhaps I'm missing something, but it seems like my ability doesn't always trigger. The stationary objects really need to be tied to the road better - I got fierce motion-sickness, something I rarely encounter in games.

LD33 — You are the Monster

i Have a Choise by DiscoFish 2015-08-24T08:38:00

This is beyond bizarre, I don't know if I want to know what the scene after killing the man is - I really quite dig the art style of the people too.

Moonlight by amy742 2015-08-24T02:35:00

I spent far too long playing this - seems holding down and tapping jump is the way to go - if you time it right you can slide through walls (Curse Unity's physics system).

LD34 — Two Button Controls / Growing

Molly's Dreaming by flyingbear 2015-12-14T20:28:00

Very cute.

The upgrade screen could use a little work, I was right next to a pickup when it swapped and picked it up before I was aware of what I was doing. Particularly as I was just recoiling from the ground-hogs blasting off.

St. Orchint's Orphanage by Double Zero One Zero 2015-12-15T07:29:00

Wouldn't eat be easier, and less cruel just to give the kids guns and give them a nudge in the right direction?

Slash Quest by Big Green Pillow ft Mgaia 2015-12-15T21:45:00

I think there's an issue running in 4:3 ratio screens - menus and text fall off the screen. Love the game, it took a while to get the hang of how things work (possibly because of the screen issue).

Vine by salmonmoose 2015-12-14T00:58:00

I toned down the rotation a bit, but it is meant as part of the challenge of the game.

Vine by salmonmoose 2015-12-15T05:36:00

Yeah the glitchy tiles were because I didn't want to clean up how my tile pool worked, and it kind of, sort of, looked like the leaves were waving in the wind.

I like the idea of increasing sensitivity, the speed thing really is a problem for a lot of people, but you really need it in late-game.

UPSQUID by 01010111 2015-12-14T20:11:00

... oh look a Downwell clone (sigh) ...

Wait, no, this is something unique in it's own right - this is a great little distraction, and would port to mobile brilliantly. Loving the CGA palette revival.

The Serpent's Shadow by NuSan 2015-12-15T07:10:00

Love this take on snake, I did get beaten by the "end game" trigger not working 100% but I played a lot more of this than many other entries.

Uni Ika by cinnamonmelonpig 2015-12-14T22:00:00

This is great, it'd be nice if the lower level was visible as it was placed on the belts, and wasn't such a surprise.

Ludum Party! by FuzzyWuzzie 2015-12-14T06:24:00

This is a cool concept I like that you've just pushed as many 2 button games as you can into a single game.

I think the feel of the game suggests the games should be quicker, and run on faster, so you're having to change what you're doing every 5 seconds or so.

Rubber Ducky and the Trial of Clams by pluberski 2015-12-14T20:22:00

This would be really interesting tied to a Stanley Parable style plot - I really want to explore the depths of the psyche with ducky.

Longbeard by Joe Williamson 2015-12-15T04:55:00

Fantastic - I'd play this, particularly with some work on how you can use the beard for gameplay.

A little bit of work teaching the player how to get the beard swinging would be good, but sharp level design isn't expected in such a limited timeframe.

Give and Take by Move127 2015-12-14T06:31:00

I will pay you money if you greenlight this title (at a much grander scale of course).

Cyber Rider 2023 by Andrew Patton 2015-12-17T09:44:00

That delay on destroying things is a bit of a killer I'd say, clean that up, and there's something quite fun waiting there.

SEED by sputnik 2015-12-14T02:09:00

This is really fun - if feel like the plants can be a bit indulgent at times, and take too long to grow.

Otherwise, it handles nicely, plays well, and has a great progression of skill.

The Super Bros (that are not Brothers!) by Xinelu 2015-12-16T04:34:00

I can see what you are trying to do, and I think it could work really well, but you need a lot of work on the controls, as I'm spending more time fighting with them than the game's concept (which is where I should be putting my effort).

Need For Seed: Undergrowth by RhythmLynx 2015-12-14T06:34:00

I feel like it was a little arbitrary how successful you could be.

Z4KM4STER - Zookeeper DJ by candlesan 2015-12-16T07:52:00

This is really cool, particularly when it dawns on you what is happening, I enjoy the call / response in the music with the panda.

Crazy John's Mushroom Hunt by dollarone 2015-12-15T04:42:00

You need to work on your input logic, the controls are quite unresponsive, and this is frequently game breaking. Great effort, hope to see you back for another jam.

Barber Chop by AngrySquirrels 2015-12-14T22:23:00

Not quite sure what all the junk in his beard was about, but loved it, perhaps a bit more contrast on the beat icons would help, but this is one of my favorites so far.

Zircon by _HopFrog 2015-12-16T06:44:00

I think it could be a really interesting game - it ran at a grindingly slow pace on my relatively new computer (i5 6600) and the controls did not seem to match what was happening on screen, with the ground beneath me, left and right were inversed.

MILK TEETH by Rufson 2015-12-15T07:14:00

Is there a lose condition? or is that simply playing it more than 5 seconds probably means you carry some sort of psychosis?

Another Dragon by GeorgeBroussard 2015-12-16T01:59:00

Loved the original Another World, and this captured a lot of the style.

LD52 — Harvest

Bubble Rancher by recursor 2023-01-09T02:23:16Z

Good idea, I feel like the pusher should have made pushing bubbles easier rather than more (perhaps making it a fan?).

Raise the Dead for Fun and Profit by ben_burnes 2023-01-09T04:25:08Z

I think it was puzzle craft 2 that had this mechanism, and I really loved it. There could be a little work on the selection it was a *little* clunky - also it wasn't really obvious what the purchases were about, and I didn't seem to have any reason to *fight-back*?

It was all for the Tuna by rosypenguin 2023-01-09T21:58:22Z

This is perhaps my favorite fishing mechanic in a game.

@ectucker1 - there is once you upgrade your boat :)

Lullaby farms by TolMera 2023-01-09T04:07:43Z

I like the idea. If you're going to make a music focused game, it's super important that the sound is on-point, it's cool that you've built this in HTML, but I feel it means you've lost control over the audio and as a result it's popping and for me blasted out at full volume. Also, given you've put a keyboard map in the docs, I feel it could have just been part of the gameplay screen.

Bas by salmonmoose 2023-01-08T20:58:14Z

@diesdas You can switch between active seeds (see instructions for keys)

Bas by salmonmoose 2023-01-10T23:00:09Z

@itzemii I'm sorry - do you happen to have one of the newer non Intel Macs? I suspect there are issues running on anything thats not x86 or 64x.

Crop Circle by Rulrite 2023-01-08T23:51:14Z

Hah! Great! I was chilling to your end of game stream :)

Solar Sentinel by grizeldi 2023-01-09T23:06:10Z

It wasn't initially clear that I had to connect things - the view also often gets cluttered being able to rotate the camera would help a lot here.

Bogged by InfinitySamurai 2023-01-09T02:17:03Z

It's an interesting concept - I'd have liked to have had a goal and levels and perhaps start without the rocks - it took a couple of goes to work out how to harvest well - perhaps a mouse interface? (or even a mobile game?)

Squirrelativity by cassowary 2023-01-08T21:03:55Z

Love the concept of the puzzle, and the ambient music is super chill - great work.

HARVEST by diesdas 2023-01-08T21:07:45Z

Getting an error in firefox: Uncaught TypeError: ctx.roundRect is not a function button http://data.lukaswestner.com/harvest/script.js:480 renderMenu http://data.lukaswestner.com/harvest/script.js:376 update http://data.lukaswestner.com/harvest/script.js:108 loop http://data.lukaswestner.com/harvest/script.js:67

(This seems to be related to Firefox)

Harvest of the Gods by jitspoe 2023-01-09T22:37:22Z

A really interesting experiment - if nothing else, it demonstrates that creatives have little to fear - even something like this which was heavily curated by someone who knows what they doing is at best mediocre - which, is where most AI generated content sits.

Mafia's Drive-Thru by Pusheeneiro 2023-01-09T22:46:06Z

I feel like this game could do with a ramp up of skill - as the mafia becomes more successful though your efforts more bodies would show up - also perhaps starting with harvesting easier organs, and unlock the ability to unlock more complicated ones for greater cash rewards - there's very certainly something here.

Some work could be done on the interface, perhaps highlighting when an organ is selected or make the selection areas more "sticky" so it's more about grabbing and dropping rather than pixel hunting.

Reap 'n' Roll by Aurailus 2023-01-10T01:00:58Z

Love it - there's a lot of potential here if you want to push it further

Automation is the Future of Farming by maxflav 2023-01-08T18:45:50Z

I love these sorts of games - perhaps the graphics are a bit too chunky.

From an interface perspective I’d rather just click on the button to add it to the command list, and maybe have a delete button.

Asteroid Rush by Aarimous 2023-01-08T21:05:54Z

Love the sound effects - it's worth it just for them.

4 Souls 2 Reap by Kepsert 2023-01-10T02:27:33Z

I feel like the white elements are useful and would be a good global signifyer of damage - things like spikes read somewhat as scenery rather than threat. Otherwise this was great.

Pointless Harvest by WouterK12 2023-01-09T22:29:01Z

Great stuff. Perhaps drop zooming around the farm for the menu, it becomes kind of tiresome once you're half-way through the game. Also, the RNG for the fields sometimes places rocks right where you're going to start - I did discover you can rotate the harvester before you start and guess where it's going to go, either fix the RNG, or show the harvester (even let the player place it before rather than rotate?).

Yamsylvania by 0xWAVY 2023-01-09T04:14:52Z

Very cool - to add to the others, it appears that amongst other control issues, there are issues when going from one direction to another, and back to the first one.

Diggi by AXX 2023-01-08T18:41:14Z

Web link appears not to work, throwing a 404

Combine Harv-racer by procrasteroid 2023-01-09T21:34:03Z

This is great - it'd be nice to see a map, and also I think the controls in reverse are backwards, but was great fun hooning around!

Thrown Harvest (for LD52) by matimat 2023-01-08T21:09:21Z

Your itch.io page seems to not be published.

Nesting by HypernoodleJon 2023-01-08T20:49:49Z

Itch links are broken :)

Nesting by HypernoodleJon 2023-01-09T02:52:15Z

I feel like there should have been more done with the weight mechanic, it felt like there was a a lot that could be done with it if a smaller inventory slowed you down more.

Powered Plants by RobotChimp 2023-01-10T00:56:47Z

This game absolutely slaps.

Essence Regulation by Augmotic 2023-01-09T02:07:49Z

I'm really curious where this is going to go - a little feedback on how well attacks are landing, as well as perhaps easing the player into the goal of the game would help make sense of what is going on?