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Remote Island
Remote Island
By eolhing
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 446 | 3.05 | | |
| Audio | 472 | 2.86 | | |
| Graphics | 799 | 2.71 | | |
| Overall | 850 | 2.91 | | |
| Innovation | 875 | 2.65 | | |
| Fun | 922 | 2.65 | | |
| Theme | 1049 | 3.00 | | |
| Coolness | 1856 | 35 | | |
Comments
Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier.
Also, should my battles take more than an entire day? Seems a bit drawn out.
eolhing
2014-12-08 08:18
Hi ! Thanks for reviewing. The lack of mouse support was intentional at first because I wanted the game to have the feeling of handleld consoles. Maybe that was not such a good idea, it must be frustrating to have a mouse and not to be able to use it. :p
As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)
Very cool game! Impressive job making a complex system like this one, congratulations!
Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1). Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods.
Good mood :)
Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.
gwenn
2014-12-10 20:56
Relly well done. The use of the keyboard makes it feel like Advance Wars or Fire Emblem. A bit to punitive for a first level maybe... Controls could be enhanced, I shot my own units once or twice by mistake.
Mouse support would have been nice but still a great game. I liked the nice interface.
ViliX
2014-12-12 13:55
Impressive game :)
The gameplay is a bit tedious, but the concept is pretty cool. I would have liked a visual feedback of an enemy attack.
A bit frustrating to control. After I died I didn't have the motivation to restart.
mahu
2014-12-12 15:07
I really like this style of gameplay, loved the actions menu, but monsters and players need a hud for hp that is allways on screen.
x70x
2014-12-12 15:08
This is a pretty nice foundation that I could see expanded on, but as it is it was a bit tedious. Liked the audio.