FoonLudum Dare ExplorerLD31 → Remote Island

Remote Island

By eolhing

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CategoryRankScoreCount
Mood4463.05
Audio4722.86
Graphics7992.71
Overall8502.91
Innovation8752.65
Fun9222.65
Theme10493.00
Coolness185635

Comments

salmonmoose 2014-12-08 04:21

Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier.

Also, should my battles take more than an entire day? Seems a bit drawn out.

eolhing 2014-12-08 08:18

Hi ! Thanks for reviewing. The lack of mouse support was intentional at first because I wanted the game to have the feeling of handleld consoles. Maybe that was not such a good idea, it must be frustrating to have a mouse and not to be able to use it. :p
As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)

tiago-ling 2014-12-08 18:19

Very cool game! Impressive job making a complex system like this one, congratulations!

mrexcessive 2014-12-08 18:49

Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1). Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods.

ncannasse 2014-12-09 13:18

Good mood :)

Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.

gwenn 2014-12-10 20:56

Relly well done. The use of the keyboard makes it feel like Advance Wars or Fire Emblem. A bit to punitive for a first level maybe... Controls could be enhanced, I shot my own units once or twice by mistake.

cxsquared 2014-12-11 19:30

Mouse support would have been nice but still a great game. I liked the nice interface.

ViliX 2014-12-12 13:55

Impressive game :)

fergusontv_ld31 2014-12-12 14:00

The gameplay is a bit tedious, but the concept is pretty cool. I would have liked a visual feedback of an enemy attack.

zwergesel 2014-12-12 15:07

A bit frustrating to control. After I died I didn't have the motivation to restart.

mahu 2014-12-12 15:07

I really like this style of gameplay, loved the actions menu, but monsters and players need a hud for hp that is allways on screen.

x70x 2014-12-12 15:08

This is a pretty nice foundation that I could see expanded on, but as it is it was a bit tedious. Liked the audio.