FoonLudum Dare ExplorerLD52 → Essence Regulation

Essence Regulation

By augmotic

View on ldjam.com

CategoryRankScoreCount
Overall3082.9022
Fun2972.7522
Innovation3302.2922
Theme3132.5521
Graphics2723.0022
Audio2662.4222
Humor2562.0521
Mood1903.1722

Comments

salmonmoose 2023-01-09 02:07

I'm really curious where this is going to go - a little feedback on how well attacks are landing, as well as perhaps easing the player into the goal of the game would help make sense of what is going on?

lex 2023-01-09 02:09

That scared the **** out of me! I'm not sure what happened next, I think I died but I don't know why. In fact sometimes I just re-spawned out of the blue and it was kind of frustrating. I bet the enemies sneaked from behind and got me, but I can't be sure.

augmotic 2023-01-09 02:42

Yea it is definitely missing alot in the "what is happening" category. Kinda feels like this lmao 4c0a2w.jpg

@salmonmoose I kinda just kept adding player mechanics and it indeed does get overwhelming to get hit by it all at once. Would be good to have a lead up tutorial to limit the abilities as you get the feel for them. There was someone that played through it without using any of the spells cause they didnt know about them already lol

@lex Getting hit just reloads the map so you can keep playing. I was wanting to implement a damage type system but got behind and just settled with "you get hit you die" approach at the last minute. It does cause alot of confusion when they sneak up on you lol

Thank you both for giving it a play and the reviews!

smashcrate 2023-01-09 13:33

even though it may seems like there isn't much to do in the game(i was doing parkours btw), but kudos to the dev for developing the FPS mechanics, radar etc in such time constraint.

thorpalsson 2023-01-09 13:35

Pretty neat game, could have done with more sounds and a little more information I never really understood why I should be using anything other than the pistol or what the Vestige thing actually was. I also did managed to get all the cubes without ever having to shoot, also the jump-scare got me pretty good haha

Good job creating this solo in a weekend!

muriel 2023-01-10 00:24

The game looks very good and pretty scary I was please, no, please no (Jaja suspense kills me), the level design it is very well done as well.

It is true that is missing a bit of context, but what? doing this in a weekend it is impressive :) Good job, I really want to see your upcoming games :)

Happy new year!!

jitspoe 2023-01-11 06:18

As you already know, trying to do something of this scope is maybe a bit much for compo. Definitely a lot of feedback lacking (like what ability do I have selected). I don't remember everything I had feedback on -- you watched the stream! Congrats on getting something playable in the time frame, though!

jonqs 2023-01-11 09:37

Fun game ! It was a little too dark and i had to use my pistol to light the way sometimes. Good level design. Very challenging, getting the source was fine but escaping was hard !

krassenstein 2023-01-12 13:41

I absolutely loved this game and FPS games always have a special place in my heart. The Bell Biv Devoe easter egg was a great little touch.

Thanks for letting me play this!

Here's the VOD, split into chapters so you should be able to find your section! https://www.youtube.com/watch?v=_hMhAX_Rgg8

lomby 2023-01-13 03:41

Thanks for submitting your game on the stream!

Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/_eTFfxJO2YM?t=5233

Enjoyed the atmosphere of the game, felt pretty spooky! Feels like a very solid foundation if you wanted to extend into a post jam game. As people have commented, some more feedback for the player would have been useful (i.e. which power is selected?, am I hitting the orbs when shooting?, what did I die to?) Perhaps cutting down the mechanics for future jams might help (for example I think the crouch mechanic, the mana system, and reloading might not have been necessary).

Loved the sfx too, as you saw I was pretty terrified by the sound when the last source was collected! Congrats on the great entry!

3ggplant 2023-01-15 03:59

Felt pretty confused about what was happening in the game, especially with the powers. It seemed like I could only use Diffuse once, and I couldn't tell when I was being hit.

osh-studio 2023-01-15 03:59

Those orbs were incredibly menacing for an inanimate object, very funny to walk around a corner and have one staring at you. A little difficult to tell which power was selected. The limited flashlight range added to the suspense and the sound when you collected all of the vistages was spooky af.

Great entry!

jk5000 2023-01-19 10:39

This was okay little game, but for me it also felt a bit unfinished.

iak 2023-01-23 14:47

sheesh you implemented a lot of player features. Would've been interesting to see this kinda game made for the "extra" ruleset so you have time to actually work with all the features you have some more.

hawkin 2023-01-26 13:20

You've got the bones of something here! With some iteration on the core idea (for example, what kind of game do you want it to be?), this could become something great!

For example, the vestigals weren't all that threatening, as they had predictable paths. I made it through without using my special abilities. In that same vein, shooting them wasn't really a necessity. And maybe you meant it that way, to encourage me to use the abilities. Then why have the gun? That's just an example of tuning mechanics so that the player _must_ use them, otherwise I may not play the game like you envisioned.

Thanks for the submission! Great job getting all this done!! I hope you keep working on it.