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Lacaranian

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2014 31 Entire Game on One Screen The Interview compo Humor 4.46

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyEarthling Exhibitsjam
201533You are the MonsterMonster Mixerjam4763.273.103.713.222.813.223.1049
201532An Unconventional WeaponLoquacious Lepusjam6973.002.502.863.142.823.863.153.1533
201431Entire Game on One ScreenThe Interviewcompo2173.573.573.253.642.893.444.463.5445
201430Connected WorldsGhostnetcompo5553.212.883.172.742.953.743.703.2663
201429Beneath the SurfaceBloodbathcompo11062.551.942.753.462.472.222.652.47100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lacaranian

LD29 — Beneath the Surface

Last Dive by Gabriel 2014-05-01T18:40:00

Stellar! An impressive work on any time scale.

Under ytan by Ditto 2014-05-05T00:25:00

Smooth minimalism with some nicely done effects! Gameplay was simple but not too simple, and level design taught it quickly enough for players to avoid frustration.

Deep Blue Home by Jools64 2014-05-05T00:37:00

Nice ending, good puzzles, bravissimo!

ScubaBear by _Rilem 2014-05-04T17:27:00

Very nice exploration platformer! Kudos, team.

A Glorious Escape for A Lich King by Benjamin 2014-05-04T19:10:00

Very addictive, well done. There was one bug where the camera drifted upwards sometimes, but apart from that the game was fantastic. Before I knew what I was doing, easy mode was tough, and after I figured it out, hard mode was easy.

The Sun And Moon by managore 2014-05-05T18:59:00

Good work, some tricky yet engaging puzzles. Music got a bit repetitive, but nothing too bad.

RGB - Beneath the Surface by pixelpun 2014-04-28T04:00:00

Very pretty game. Lovely.

Dig Hard by petey123567 2014-05-04T17:36:00

That was a treat. Laser beam overpowered digging tool!

The Show Must Go On by Sestren 2014-04-30T01:07:00

Once I got going (learned the controls and such), was a really cool concept! Not that any of my shows went very well.

DEA Simulator by Siewart 2014-05-06T04:46:00

Was a little odd that money got spent when simply clicking on a house with no tool used, but a fun game, cool idea. Nicely made!

Beneath the... hey, look, shiny things! by Yaru 2014-04-28T08:32:00

Found all but one shiny blue box. And found a ghost skeleton! Heh. Good exploration platformer- nothing fancy, but no small thing either.

Switcher by ehtd 2014-04-28T05:29:00

That mob... and always running out of energy so quickly. Really nice game!

Advanced Cave Crawler by josefnpat 2014-04-30T02:38:00

Nicely done! Good to see another theme included.

Ben Eath The Surf Ace by mess110 2014-04-28T17:35:00

A fine lil' game. Though the narrator had something to go do. I guess I'll play it when he's not so busy?

A boy and his Hellworm by orangepascal 2014-04-29T20:17:00

Delicious! Wonderful graphics and effects, and pretty difficult to boot. A game I wanted to get better at.

Diving Simulator 2015 by Phobos001 2014-05-05T00:40:00

A wonderful piece o' work. The best part about simulation games is where they differ from reality.

Cave Survival by CryoGenesis 2014-04-28T18:06:00

Camera usage was great. The weapons kind of get mixed up at the end, but not too badly. A good 'un!

Kitsuni by SecondDimension 2014-05-04T19:19:00

Very nice! Z-ordering got messed up in a few places, but the art and music worked wonders.

Drip by savethejets1 2014-04-30T06:18:00

Very well designed. Minor gripe - the platforming was a little more difficult than it needed to be, but other than that, wonderful art and music.

The Secrets Beneath [v1.4] by Ad-man 2014-04-28T16:25:00

That was one angry octopus thing (beat it on my first try though, so yay!). Loved the 2d sprite oriented in 3d thing going on. Some animation could be a good next step. Pretty mazeish.

Inside Look Activity Book by rylgh 2014-04-28T04:49:00

Was the "why is my head hurting?" autobiographical? Because parasites are no laughing matter. Good entry!

Mini Metro Subway Tycoon by ripatti 2014-04-28T17:42:00

I also could not get to the game. Alas.

Mini Metro Subway Tycoon by ripatti 2014-04-28T19:02:00

Scratches that OpenTTD itch ever so slightly. Cool to see some traffic modeling in action! The procedural map generation and graphics were well done too.

Scout by cardboard 2014-04-28T07:44:00

For some reason I'm having trouble cloning your Git repo. Is it just me? Who knows. (and that screenshot looks so inviting)

Leagues Above by BumbleBirds 2014-05-04T19:23:00

For me, the music made this one. Cool art too!

Bombcano by bentog 2014-04-30T20:10:00

Good stuff! The double jumps sometimes got disabled by going off a cliff or some such, but that's a minor quibble compared to the whole. Made it to the end, and twas satisfying to do so.

Drillo - The Happy Driller by SkyWolf 2014-04-28T07:41:00

Mr. Driller for the GBC was one of my faves back in the day. This is a pretty good start on that kind of thing (colors don't recombine and can't jump and drill, but for the most part still works fine)! Felt like oxygen was a little hard to come by and went too fast, but that might just be me not trying hard enough. Good work soldier!

Klein Bottle Asteroids by bucketh3ad 2014-04-28T04:38:00

Super tricky, but you got to love topology. Kudos.

An Ode to Violence by Benn 2014-05-01T18:03:00

The planes, man, the planes. Finally got killed by lava. Silly me, thinking I could avoid hitting it. Cool game!

PET RUN/STOP by Ludonaut 2014-04-28T18:10:00

A Construct 2 game- don't see a lot of those! This one hits some pretty good vibes- swooping around and avoiding the somewhat neo-digital foes. And everything shakes! Fun.

Wriggle Worm by gikdew 2014-04-28T08:10:00

Smooth game overall. Well designed, though a bit of a stretch for the theme. Thumbs up!

Gubble Quest by Somfunambulist 2014-04-28T03:21:00

Got the same error. Really like it so far though!

Gubble Quest by Somfunambulist 2014-04-29T18:47:00

Cool! Had that old adventure game sense of confusion for a while, but got the hang of it eventually (and the one room, pretty macabre).

Beyond our World by Neonlare 2014-04-28T04:43:00

The moodiness of this was great. As was the inky darkness of the deep...where does it lead...wooooOOOooOOooo!

Deus ex Submarine by Jod 2014-04-28T18:24:00

That lieutenant got what was coming to him. I assume. Delightfully silly! Good jorb.

Above and Beyond by Yozz 2014-04-28T19:41:00

Good art and concept! I wasn't sure what was keeping (or if anything was keeping) the shields large, but I did stave off depression for a good while. Cool!

Dwarves Manager, NES Game by Khopa 2014-04-29T22:20:00

Cool art! And nice work with making it for the NES. Not a lot of those these days.

DownDown by mrexcessive 2014-04-29T19:06:00

Made it up to Lil' Sebastian. Some things seemed a bit mixed up, but some solid puzzle gameplay with escalation.

Colony 31 by Crazi456 2014-04-30T20:39:00

Nice vibes and mood! The puzzles were a little messy at times, and you could hop into the mech from anywhere, but in the end it held together pretty well.

The Tree by Joritan Cety 2014-04-28T02:57:00

I liked the branching tree structure and the gradual introduction to new mechanics. It was a little frustrating at points, and the graphics were a little small (hard to see), but overall, a good show. Lots of levels too :)

Bellhook by Colorvade 2014-04-28T06:28:00

Those lobsters were a nuisance... but got some good desert fishing done. Nice game!

Close Your Eyes by AestheticGamer 2014-04-28T03:46:00

Asked for RPGVXAce RTP to play it, which I lack, alas.

Order of the Mind by Crefossus 2014-04-28T03:29:00

I too liked the minimap! Not a lot to do yet, but a good start.

Trench War by Deity 2014-04-28T03:44:00

Neat! Some silly AI :)

Hero Arcade Edition by Hyoga-3D 2014-05-04T17:30:00

Controls felt a little jerky, but nice design!

Cry Baby by Elforama 2014-04-28T05:36:00

Tricky... I kept getting stuck on the corners when I jumped. Wonderful pixel art. A good reason to always stay hydrated.

Totems by Brian Stegmann 2014-04-28T03:53:00

<3! Yessiree, that's a good one. No spoilers here though.

Snatching Invaluables Beneath the Surface by mcburrobit 2014-04-30T00:45:00

That music was loads of fun! The gameplay was alright.

Beneath The Lab by Techblogogy 2014-04-30T20:25:00

Nice puzzle design, overall. I'd agree with some of the others that the voiceover was extraneous, for this kind of thing.

Blackwald Forest by RevelBase 2014-04-30T05:12:00

Cool art! Always wondered if something was setting up traps in platformers on purpose.

QP : Fix the leak! by ElStevo 2014-04-30T02:05:00

Was suspenseful not knowing how far I had left to go, seeing the timer count down. Well done!

Drill Bill by mactinite 2014-04-28T05:55:00

Made it past a few waves in the first stage and tried the others. And controller support (yay)! Very nice thing you made there!

The Sadness of Rocky Barbato by PaperBlurt 2014-04-28T08:55:00

A melancholic tale on the surface, and a hilarious one below. Good show!

Smoldering Star by Mikhail Lyubimov 2014-04-30T02:41:00

Great rounded shadows! Best distance:132. Music was nice.

Bionic Hotdog by Daniel X. Moore 2014-04-28T05:24:00

Boing. Frabjous day. The life cycle of that hotdog was incredible.

Safecracker by enosshenk 2014-04-28T08:36:00

I'm also having trouble running it- missing the MSVCP120.dll when I attempt running the exe, and when I run the shortcut it can't find the path.

Dirt Rush by Kar 2014-04-28T07:53:00

Fun! It was frustrating at the end how I had clicked too fast and had disappearing cards (limiting my choices to 1), but overall a great digging and treasuring card game.

Water Temple by pLaw 2014-04-28T17:47:00

Simple, but very well crafted. The best strategy isn't immediately obvious, but with a little thinking becomes evident. Nice work!

Anterraria by Sim00n 2014-04-28T03:14:00

Download was a bit finnicky, but eh. Cool game! Couldn't figure out how the mating worked, but I built up a nice little nest. Ain't nobody gonna mess with my ants.

Undermined by NickMakesGames 2014-04-28T02:45:00

Great work! Moody and difficult, as miners fall into madness and death.

Beneath the City by deepnight 2014-05-04T16:52:00

Cool! Was sometimes laughable for some locations to be imperceptible to guards, yet they were. Good difficulty ramp.

Sail by DrPrettyPatty 2014-04-28T04:18:00

Wonderful! Now how did you know I liked Windwaker so much. HOW DID YOU KNOW.

800bar by rnlf 2014-04-28T09:09:00

Blub blub. It's a real cold world down there. Good setting/atmosphere, most of all.

Daisy's dog is dead by alvarop 2014-04-28T07:27:00

Some good Lemmings-esque careful guidance. Woe betide those who let Daisy learn the truth. (cue A Few Good Men)

Mole Position by Glint Games 2014-04-28T05:05:00

Neat little game. Digging was sometime tricky, and I got stuck under the treasure chest on the left. But I liked it!

Lavarena by CrackedP0t 2014-04-28T03:01:00

Pretty simple, a good challenge. Didn't hear any audio... wasn't sure if there was supposed to be any?

Gold Diver by letoine 2014-04-28T03:39:00

Worked for me (Win8 64-bit, AMD Radeon gfx card). Text got a little cut off at the top, and it ran really fast for me (which made it hard). Also, no audio... not sure if there was supposed to be? Not sure what the orange boxes were for. Otherwise, cool concept! Good work!

Small Town by louiscarl 2014-04-28T05:22:00

Went into town. Saw that it became night. Got outta Dodge as fast as possible 10/10 would play again.

Drill Drop by sirikan 2014-04-28T07:34:00

Some pretty flipping awesome tunes. Good mechanics, balanced. Plenty of fun!

Rojan by Junber 2014-04-29T20:25:00

Not bad, but a little hard to see the menu text when the background is Surfaceish. Interesting sword throwing mechanic!

Beneath Colossal by Liens 2014-05-04T17:49:00

Rather cool. The Sword and Sworcery feel was there, maybe with a little Road to El Dorado. The weapons weren't the most cleanly controllable, but that's part of the charm, I suppose.

Divernaut by Garris 2014-04-28T04:27:00

Nice mix of top-down and platforming! Solid entry for the 48.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-30T05:35:00

Nice minimalist atom thingy! The triangles could sometimes be unavoidable, but fun nonetheless.

Subspace by Ratchetmon 2014-04-28T05:10:00

Link to the download seems to be down. Take a look?

Bloodbath by Lacaranian 2014-04-28T05:39:00

Powerups use "homeostasis bits" (points) as fuel. The game doesn't really tell you that, much. Still, as a general note: some glitchiness is intended.

Bloodbath by Lacaranian 2014-04-28T16:31:00

Mess110: Yup- fixed. Site definitely needs some cleanup/an update.

Bloodbath by Lacaranian 2014-04-28T16:38:00

Oh and another fun fact- vessel speed and how long it takes to get back to the heart is based on heart rate (which changes) and human blood volume!

Bloodbath by Lacaranian 2014-04-29T05:00:00

Timelapse now available for the bored, curious, or silly: http://youtu.be/Gfj_Z1TXj8s

Bloodbath by Lacaranian 2014-04-30T05:29:00

The cell never knows what their purpose is.. they simply do as they are built to do. As such, "supposed" to do means little in the blood stream. (also I'm clearly making up stuff to cover for a lack of goals)

Bloodbath by Lacaranian 2014-04-30T18:32:00

@josefnpat I didn't get the chance to test the linux versions, so has anyone else been able to run it? It looks like that library (libnss3.so) is one a couple distributions have in the Network Security Services, but not every distribution uses it (and since the game compiled via node-webkit, it still has a web based structure).

Bloodbath by Lacaranian 2014-05-02T06:01:00

@bentog ;) (thanks for playing!)

Bloodbath by Lacaranian 2014-05-19T19:25:00

@flannelvindicate: Cool, thanks!

Within by CitrusPossum 2014-04-28T08:42:00

Impressive for 5 hours. A bit short, but as a fellow connoisseur of games involving bodily functions, high fives all around. A slow drift through a spiky land.

Captain P by Ryan up in here 2014-04-30T05:42:00

Not sure what the turret does. But I have one! Nice game.

Billguk the Invasion Logistics Professional by BillToWin 2014-04-30T02:02:00

Pretty neat! The rank system helped the replayability, for sure.

TRESHUR by Zupoman 2014-04-28T18:00:00

Came so close. Wonderfully addictive, nothing jarring except the constant deaths. Well done!

Sharks With Feelings by fermenter 2014-04-30T06:02:00

Everybody loses when sharks have feelings, eh? Sounds about right.

A Politics Now by Nicoll Hunt 2014-04-29T21:55:00

Short but hilariously dark. 10/10 would spew hate again.

Underground by Nnoel 2014-04-28T16:57:00

Nice work! Made it to about level ten (and a palette change) before promptly dying. A nice piece o' work.

Escape the Segfault by spartangeek 2014-04-29T22:14:00

Nice story. The path to the top is a long one...

Covered by indigofiz 2014-04-28T03:34:00

Took a few presses of Start to get it going (might have just been my computer or some such), but once it did it worked fine. Very cool concept... sound became very important to navigate with.

We Grow by porousnapkin 2014-04-28T04:59:00

Wonderful. A revolution of sorts, methinks. Far too many deaths required, though... poor blocks.

The Stones Back Home by jrap 2014-04-28T06:36:00

Very cool! The vertical zig-zag bits threw me the most. Thumbs up!

Beneath my skin by RaycoSantana 2014-04-30T00:58:00

I wish I could crouch. A good show, all told!

You Must SMASH! by microapple 2014-04-28T05:09:00

Cool, made it to floor 10. I thought the controls were okay. I was hoping I'd be able to smash stuff, and I did not come away displeased.

Kill or Kill by GreatBigJerk 2014-04-30T05:20:00

The cat/ATM thing was an American Psycho reference, I hope! Cool concept, nice tunes throughout. Controls and hit boxes were a little clunky, but workable most of the time.

Membrane by whendricso 2014-04-28T05:50:00

What a cool concept. Can't for the life of me get all of the orbs, but love the physics and such.

Incursion by pichifino 2014-04-30T01:48:00

This made me hungry. Nice work!

Box Simulator by terraco 2014-04-28T17:41:00

Not sure I got how the theme fit in, but the game is a box to be reckoned with. Nice work!

Abstraction by cr2crstudios 2014-04-28T04:31:00

Well made! Minimalism deconstructed, sorta. was tempted to back at the end, but then I remembered the wall. And the fact that probably only so much was there. Shrug?

Save Us by philip_sinclair 2014-05-04T17:40:00

Nice work, a bit trickier with a time limit.

The Dark Side of the Cube by Guillaume_Cazelles 2014-04-28T08:07:00

Not sure how it fit the theme, but as a game it's fantastic. The morass of cubes is fun the look at and dance around. Music is nice and subtle too.

Infection by InfectionTeam 2014-04-30T20:15:00

Wow! It sort of throws you right in, but the game is incredibly impressive for the time you two had to put it together. Kudos.

For the Blood by henriquejas 2014-04-30T01:53:00

Nothing like some blood to liven up a flea. Wondered about an end goal, but you do note this is simply version 1. Neat!

FoxyTank by matthias_zarzecki 2014-04-28T02:31:00

Nicely done. The tank models were pretty good. Some real Rock Raiders vibes going on.

Drowning in Problems by Notch 2014-04-29T05:57:00

Pretty nihilistic there, Notch. Nice presentation though.

Shovel Quest by Nanolotl 2014-05-06T04:53:00

Cool game. The Pikmin style item descriptions were a nice touch. Kudos!

COVERUP by SFBTom 2014-04-28T05:13:00

Pretty intuitive; reminded me of the classic coconut shuffling game. Except... every person is a coconut! Thought I had to chase the aliens down, but figured out there were 2 soon enough.

We Can Build Together After We Have Gone to Sleep by WBojangles 2014-04-28T03:17:00

Same here. I'm curious about the screenshots though, so there's certainly more to it.

We Can Build Together After We Have Gone to Sleep by WBojangles 2014-04-28T05:59:00

Oh, never mind! Got it. Should have considered the theme going in. Thumbs up for artsiness.

PlanetoLution by stigmawall 2014-04-28T17:50:00

Yeah, I for the life of me could not maintain more than one planet for very long. Which was fine, as one planet was enough to keep the humans living.

Cave Dude by l3dx 2014-04-29T20:20:00

Good old sliding block puzzles. Pretty short, but nice!

Dig Master by cirolve 2014-04-30T21:39:00

169 points! Fun little game, reminded me vaguely of Mr. Driller back in the day (but only vaguely). Nice simple art helped in identifying the targets, best paths. Good work!

Surface Flip by SuperPokeunicorn 2014-04-28T02:29:00

Short and sweet! The menu didn't always respond, but the gameplay was intuitive and challenging.

Beneath the Trolls by Dreauw 2014-04-30T05:26:00

Took me a while to realize the dash was also an attack, not just rockets. Great pixel art! Nice work!

LD30 — Connected Worlds

Connected Cultures by Mapboy 2014-08-26T02:20:00

Ha, great choice in music (Stanley Parable anyone)? A nice little game, good work on the dialogue system.

The Amazed Rogue by UntitledQ 2014-08-25T13:51:00

I couldn't manage to switch back after going to plane 1, (sadface), but I was suitably impressed by the scale of the maps.

Boys From the Dwarf by Angelbait 2014-08-26T02:14:00

I stole me some planets from hair people, 11/10.

Really, nice work for a first Dare! The ship art is great, there's some good dissonance to the space music, and it's not too hard to figure out. An endgame would have been nice, but even without, 'tis a fun game.

Stratera by highlyinteractive 2014-08-25T03:16:00

Cool controls/concept! Simple, but elegant.

Abandoned by JPatrick 2014-08-26T00:31:00

Not bad! Could have used some music maybe, and there wan't much point in having more than one sword or axe, but a top down combat + crafting game is a fair shake for two days!

Convergence by Pheonise 2014-08-25T03:27:00

Nicely done! What struck me the most (strangely enough) was the skybox- reminded me very much of that movie Cube.

Outer Body by vanZeben 2014-08-25T03:20:00

Another ghost game, cool! Hitting the least popular final round theme as well as the chosen one, a great way to go. Made it maybe 1500, then died a terrible spirit death.

Zoo Hypothesis by NikSG 2014-08-25T04:05:00

Pretty cool! Not too hard, but engaging.

Lotus by doos 2014-08-26T04:33:00

Well done! Like a Rubiks cube, a puzzle with internal rules to figure out in order to align things. Got four of the six meself (failed the left and lower right), but that's enough for ol' me.

Out of the Office by tove 2014-08-26T05:07:00

That's one hell of a cake story! :] I dig the ARG approach- you don't see that a lot.

Ferryman by ashdnazg 2014-08-26T01:57:00

That bass, man. That's all ya need. None of that boat nonsense. Just that deep, funky bass.

Jk, nice game! The little touches help.

Into The Shadows by Dans17 2014-08-26T04:53:00

Scary spooky shadows thar. Ended up walking backwards a lot to slow them down, not sure how much it helped, but whew. Never was a hallway with lights so welcome.

Battle Of Solis by Super Hamster 2014-08-27T03:46:00

Gravity mechanic was smooth. Would make for good multiplayer!

Welcome to WorldCo Airlines by siat 2014-08-25T03:33:00

Solid effort! Simple, but there's nothing let getting given a near infinite supply of money just for being smelly.

Ludum Galaxy 64 by AtomicVikings 2014-08-27T02:59:00

A great start- the combat starts and ends pretty abruptly, but the trading was well balanced and encouraging! Great music too.

InfiLoop by komjaur 2014-08-24T21:42:00

Got to the colored hallways - very nice use of Antichamber style logic, if a bit repetitive

Disconnected Society by jormungandr 2014-08-25T04:32:00

Pretty flipping good! You did a lot with limited art, and that's almost always a sign of some thoughtful design.

Disconnecting People by Once Upon a Team 2014-08-26T04:44:00

That's pretty smooth. Great art, music, easy to understand premise and controls, addictive. You dun good!

Her by GreenyUk 2014-08-25T03:48:00

Whoa. A bit tricky at parts, but slowing down and thinking about it helped. Very nice!

Galilei by Psoeter 2014-08-26T02:03:00

A little too easy to lose the ship and have to restart, but that's a minor quibble. Nice landscaping and ambiance. Reeeally nice.

A Broken Mess by TheRealGreyboy 2014-08-26T23:56:00

Haha, yep, pretty broken. Good fun though!

Networkaholics by gmfk07 2014-08-27T00:04:00

Very hard, but it's well made! The emails that are almost spam but then psych you out - those really got me at first.

Ghostnet by Lacaranian 2014-08-24T21:10:00

Ah, sorry- here it is.

Ghostnet by Lacaranian 2014-08-24T22:37:00

Thanks for playing. There is definitely nothing more to the game. ;)

Ghostnet by Lacaranian 2014-08-26T02:40:00

Well, I mean, there is an ending. It takes some time to reach though.

Ghostnet by Lacaranian 2014-08-27T23:50:00

@DragonXVI - You've already got arms, numbnuts!

Ghostnet by Lacaranian 2014-08-30T20:55:00

Yeah... the first wave actually goes on forever if the music doesn't play, if I remember correctly. Big bug to fix post compo for sure.

A Hyperlink Between Worlds by unprompted 2014-08-26T01:47:00

This one's great! I'm glad I saw it through to the end (at least, I think it was the end). Just don't bomb the cats.

RGB by orukinawa 2014-08-28T03:41:00

Short, but really cool mechanics!

the static speaks my name by idovingx 2014-08-26T00:20:00

Cool ambiance! That maybe more than anything else made it interesting.

The Curious Incident of the Bird and the Fish by mantisda 2014-08-26T04:47:00

Ha! The collision. Didn't see it coming.

Affix It by SaxonRah 2014-08-27T00:35:00

At first I thought it was buggy, but then I was like - "oh, wait. This makes it better." And it was.

The audio was great, if stilted. Just great.

Repo by VikingWarriors 2014-08-27T00:10:00

Holst! Woo.

Good tether physics. Made my day.

Faux Golf by Graydom 2014-08-25T03:58:00

Cool concept! Good work with the gravity stuff (though I did glitch inside of an asteroid twice, must have been the trajectory). Hard to find the holes sometimes.

Rosewood Crag by Mophs 2014-08-27T03:19:00

That's got some vibes to it man. some serious oh snap enemies vibes. Primal platforming prison.

Yggdrasil by stevens_studio 2014-08-27T02:23:00

As others have noted, not so gamey, but good art!

Crossover Survivors by tiredcat 2014-08-27T02:11:00

Mechanically not super balanced (and I couldn't really tell whether I was winning or not), but the crossover between worlds thing was sweet! For a first dare, you dun good.

Song of the Dodo by uvwar 2014-08-27T03:10:00

So cool! Good thing dodos can swim. maybe that's where some still are...

Chicken Dimension by Zabuza 2014-08-28T00:36:00

Short and sweet. Platforming was a bit punishing at points, but not really (since free respawns). Music was great!

Chris and Roddy by C_Walden 2014-08-27T03:06:00

Never play with crystals kid!

A good puzzle.

Connected by Rutger Megahertz 2014-08-27T00:40:00

Despite being very short, I loved the art design. Very clean cut and expressive for something so simple, though the controls seemed rotated to me.

Battle of Colorado beatles by AmberStorm 2014-08-26T23:41:00

I'm from Colorado (well, the American state, anyway)... sadface.

But hey! A great showing for a Ludum Dare. Great music and animations, even if taking the theme a bit loosely.

Burning Worlds by TomTheG 2014-08-26T00:40:00

Simple, but great art and style!

SpellChain by Riocide 2014-08-25T13:57:00

Some good wordsmithing a la Boggle. Kudos.

A Glove Between Worlds by coldman 2014-08-26T14:01:00

Short, nice world switching mechanic!

LD31 — Entire Game on One Screen

Rome's Little Step by Tuba 2014-12-28T21:08:00

So hard! But nice use of customization! I dub thy game a good one.

Endless Expansion by Hunter X 2014-12-28T21:01:00

Difficult but lots of fun. Some of the hitboxes seemed a little off. Good show!

Finish Your Project by AgentParsec 2014-12-16T05:06:00

Solid piece of work! A bit long (the music got repetitive), but it helped to reinforce the theme.

SumoBall! by flyingbear 2014-12-09T01:25:00

Solid game! A few glitches as you mentioned in the 48 hour version, but the mechanics and progression feel smooth. I tried the 49 hour one for good measure, and it did seem a little better. I did have it happen in both, where if I collided just the right (or maybe wrong) way, the sumoer would glitch off screen for the rest of the round, causing an inevitable loss (and return to level 1 in the 49 hour version). Otherwise, this would make a good starting point if you want to expand on it for a larger project!

Insecticide by Nate Kling 2014-12-28T21:19:00

dem bugs what are they?!?!

Super Action Man by TeamQuadratic 2014-12-10T00:56:00

Pretty sweet! Can't think of many ways to improve it except for polish.

HexaQuest by qleonetti 2014-12-08T07:53:00

Solid! Some added mechanics and art could be handy for future elaborations.

Nooo Bath Time!!! by Gabbmonkey 2014-12-08T07:37:00

Solid and challenging gameplay. Gameable a bit if you wait to start, as food will spawn anyway. Nice art!

The Interview by Lacaranian 2014-12-19T03:23:00

@rzuf Digging that clock idea!

RPG Platformer Thing by burnedkirby 2014-12-09T01:38:00

Seems a bit threadbare at first, but the music imbued shooting down the tunnels with intensity. Then that intensity was contrasted with the seemingly mundane foes. but then there were more neat things. A short and sweet game, all told. The cyan box be the best.

Keep Watching by Ken Scott 2014-12-28T21:24:00

Cool concept, what's going on? Why am I in a tiny room? How can I afford so many TV's HOW DID I GET HERE?

jk good game

I'm the robot. by Kaloqn 2014-12-08T07:34:00

Fairly good for a simple game! Especially with less time. Having fun is mostly what matters, I'd say.

Dancing Shadows by marsermd 2014-12-09T04:19:00

Short, but fantastic art! Wasn't sure exactly when to hit the arrow keys at first, but afterwards it was pretty easy. A few spelling mistakes here and there, but nothing too egregious. Nice job!

Go Out Screen by allanolivei 2014-12-09T15:31:00

Solid art, gameplay, and concept! Would have liked more such puzzles and more complexity, but what you have is very polished. Feel proud!

Standoff by nottoscalestudio 2014-12-28T21:30:00

Fun! A little hard to control where the bullet went, but that was kind of the point. Remember that movie, Wanted, where they bend bullets? Yeah. That was a good movie. Too bad they didn't know how to do that in the old west.

SheeBall by dieblume86 2014-12-10T14:48:00

Great work! Sound effects got a bit repetitive, but the music was good. Took a bit of time to figure out what the powerups do (which made things a little easier for sure... mostly). I won on medium difficulty! So there's that

☃ Jingle Calls ☃ by C63 Industries 2014-12-10T00:47:00

A bit buggy, but lots of content. A fair amount of story in just a minimal interface. Nice work!

Grandpa's Grid by NoGrapes 2014-12-09T04:36:00

Great great game! Music was cool, if a bit repetitive. Art is super solid from an appearance perspective, though as other have noted the rooms are a bit small (maybe as an elaboration zoom into the current one until the encounter is over). But, I mean, that art. Vunderbar.

Flashlight by Team Flashlight 2014-12-09T04:09:00

Dang! That death ghost. Gots me good.

Nice environmental design. Spooky, hissy.

A Vengeful God by 2Bit 2014-12-09T04:47:00

Cool! Clicking the followers precisely was a bit difficult at times, and losing came fast, but I stuck with it long enough to get most powers. Nice work!

Klikuest by Shigor 2014-12-28T20:50:00

Neat crafting and expansion sort of thing, though it took a while to get going. Didn't hold interest as well as it could've, but for a jam, solid showing. Them trees though.

LD32 — An Unconventional Weapon

Daygore Bunko by SonnyBone 2015-04-21T01:38:00

Hitting "StarT" sent us back to the opening cinematic, and hitting "How to Play" quit out of the game. Bug?

PROTOCOL ON BLINDING LASER WEAPONS 20XX by radmars 2015-04-27T23:49:00

Nice! The music was cool, lasers were blinding, and the future was now.

GameRoom by Anshul Goyal 2015-04-28T00:00:00

Music got a little repetitive, but major kudos on the number of ring toss variations you made. There are a lot!

WMD (With My Dog) by Oborux 2015-04-28T00:10:00

Mechanically a bit messy (getting reset to the start a lot was unfortunate), and music was silly. That said, I liked the concept!

Numpad weapon by lightsoda 2015-04-28T00:02:00

Nice execution! Felt very DEFCONish, in the indirect combat mechanics.

Robo Limb by ThreeUp 2015-04-21T01:54:00

A bit buggy. Nice models, from the looks of it. Fell off the edge aaaaa...

Loquacious Lepus by Lacaranian 2015-04-22T17:19:00

@VDZ You expect a lot from Ludum Dare games ;)
Your comments are, regardless, spot on.

I'm of the school of thought that exploration and learning are more important than fun in games (though I like both), so I make the admittedly costly trade-off of letting the player find out how to play for themselves. It is possible to kill the dragon, though maybe not by brute force. This is not meant to be obvious - I'm also of the school of thought that likes difficult games, and makes them accordingly. This game isn't for everyone.

The greek letters and the nuclear symbol do have power, but of a different sort than the letters that precede them, and there is little indication that this change has taken place, since you can't see the properties and effect your words have until you try to use them. The only hint that things have changed is that the alphabet in use has changed.

An aspect of the game which is not patently obvious is that the more clicking you as a player do, the more enemies spawn. Animals in the wild are merciless, especially to those they see as a threat. The controls are they way they are to make gauging the level of frenzied bloodthirstiness the player exhibits simpler for the code, so this is part of the design, if a bit lazy.

For a post-jam version, I might show the player some visual gauge of word strength in the smithy before they create a new word, though maybe not with an indication of any special powers those words possess (this could allow the effect of the greek letters/nuclear symbol to be clearer). I could allow players to select any of the words they had previously crafted, which I thought about but didn't implement (that was a bit a shortcoming in the code effort). Finally, tweaking the spawning mechanics to prevent spawns on top of the player would be a quick change, though I'd like to keep the amount of spawning high for click-happy players.

The graphics were the work of my partner in crime - I'll pass on the compliment! I did the music, but thought I rushed it too much. Thankfully the accidents in the audio contribute to the overall silliness of the game, so people seem to like it more than I thought they would.

Thanks, fellow essay writer!

Feed The Birds by Gunzil 2015-04-21T01:31:00

Took a minute to figure out how to throw the bread, but after that...yep. I walked away richer.

Her Majesty's Apathy Bomb by ianburnette 2015-04-20T21:38:00

Nicely done! Just the right amount of repetition in asset use, with some solid use of space/lighting. I kept trying to throw the bomb before the game let me though...heh.

Return The shoe! by ProteinPannkaka 2015-04-28T00:20:00

Very pretty, the as others have noted, the camera is problematic. Couldn't really figure out the combat (or the locked door).

The Amazing Fart-Man by fixedgerald 2015-04-21T01:25:00

Cool! Ragdoll physics got a bit silly at times, but that's ragdoll physics for you. Three thumbs up.

PeaceKils by LorenaIpsum 2015-04-20T21:56:00

Not sure how to play, sorry!

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-21T01:49:00

A bit difficult, but addictive. Solid work! I never made it to Troy.

LD33 — You are the Monster

Terror Bird Feeding Frenzy by jwin 2015-08-27T02:07:00

Being a giant bird!

Yeah! Good idea, and even better execution. I ate so much trash. It did seem like people were forever scared of me after screeching.

CRT TV by cardboard 2015-08-29T20:29:00

Camera was messy, but jumping worked. Audio tapes were a little hard to hear over the music - could balance that. Plenty of content for a small jam!

Primary objective by Aurel Bílý 2015-08-28T00:45:00

Stellar! I've played around with Haxe, but have yet to use it in an LD. Maybe I will one of these days!

Wolverados - The Good, The Bad and the Lupine! by jhrrsn 2015-08-29T19:36:00

Nice howling/music! Could see the skybox or some such from the edge of the map on the left once. Liked the group following dynamics

namcaP by Jacob123 2015-08-30T02:32:00

A little buggy (crashed for me twice), but fun!

Monster Cube - MIQ by andreiichim 2015-08-28T00:24:00

Such a simple, clean aesthetic. Pools of blood (if that's what it is) made me wonder about the cube's biology. Cool!

Heavy Hunt by Ping78 2015-08-27T23:19:00

Count me in as a fan of the bouncy first person perspective - being close to the ground really helped sell the animalistic killing machine theme. Don't know if there was anything beyond sheer sheep/chicken slaying, but that much was fun! Good modeling/animation work.

Monster Mixer by Lacaranian 2015-08-25T02:30:00

Just updated the link to point to the PDF more directly; I'm not sure why you wouldn't have been able to find it before.

Lady Bug by dickpoelen 2015-08-27T22:55:00

Very good feel to this one! Solid art, especially in the title screen, for the time constraints; if you decide it expand it to have more levels, varying up (i.e. adding more) music would be an excellent addition (especially if it follows with areas/theme changes as you go).

Beware the Experiment by Wevel 2015-08-27T23:10:00

I didn't think much of this one... until I figured out I could destroy buildings. Pretty repetitive, but cool concepts. Getting bigger was fun, although people got too far down to properly punch very quickly.

Hope by commodoreKid 2015-08-25T14:09:00

Very good art (and good use of prefabs, from the looks of it). Music was pretty good too! Story made me curious, but I guess it's not quite done yet. Worth finishing!

Grave by uheartbeast 2015-08-24T13:58:00

Simple and sweet. Music was unobtrusive, mechanics were hard but fair after the tall guys appear (seemed to me like there was a Dark Souls influence, but I've been playing that lately). My favorite part may have actually been the background art - good use of parallax!

Trump Presents America® by uvwar 2015-08-25T23:41:00

What. WHAT. Well, that was interesting, Katamari-themed jazz. Got some console errors though, null pointers and things.

Super Snack Time! by adsilcott 2015-08-29T20:20:00

Ha, love it when they tumble over! Simple and sweet.

NFWTZJ: Nobody 'Messes' With The Zombie Jesus by Sergi Montaner 2015-08-25T00:06:00

This one's more than a tad bit tricky! Has a clear style to it, and gameplay doesn't slow down at all, which is good. Unfortunately, it doesn't take too long to feel played out. Nonetheless, a solid submission, kudos!

I'm a Monster Rawr! by bakakyo 2015-09-04T03:35:00

Destruction that feels so harmless! I particularly liked the title voice acting, nice one there!

Futility by Gigaraptor 2015-08-25T01:12:00

That's a really good example of theming. Well done there. Had to finagle a bit to get it running, but worth it.

Minotaur by BeamKirby 2015-08-30T02:38:00

Simple, but good use of light/darkness (must have been fun to map that out). Very cat and mousey. Good to see another GIMP user - it's solid program once you get used to it!

Werewolf Quest by Yrr 2015-08-25T00:41:00

As others note, the controls are a little tough, but I made it through alright! Definitely worth refining into a longer game if you feel the inclination.

Tricks and Treats by Coruja 2015-08-25T14:14:00

Ha! Short, but sweet. Ran up against the edges a few times; they're pretty sticky. Other than that, it's not too hard to keep away from the old lady.

PSYCHOSHARK by ManuelGF 2015-08-25T01:04:00

Not super clear what the goal was, but I ate people. Because, you know, shark. Game of the year?

Jack vs Werewolf by marom 2015-08-31T15:23:00

I rescued 16! Would have been nice to have the instructions preface the game, but those are about my only complaints. Very fun hidden roles central mechanic. Was just about hard enough to get a gun, and tricky to kill while nobody else was looking. Well done.

iMonster by chkkll 2015-08-29T00:49:00

I like the old first person square grid - it's been a while since I've really seen one of those. The walls didn't render in the WebGL version for me initially (Firefox 34), but worked in an updated version (39). A good feel to it!

Kaiju Down Under by Hippomancer 2015-08-28T22:57:00

Pretty good! The skill needed to win the final boss battle wasn't necessary to learn until then, but besides that, good difficulty curve.

Saturday Morning Destruction by roaringcatgames 2015-08-27T00:09:00

Add me to the camp that didn't expect this kind of WASD! Simple, but endearing, and rather funny. Good work!

LD36 — Ancient Technology

LD36 by Joff 2016-08-31T01:15:00

I got myself a Sega Mega Drive - not bad for a few minutes work! The generation algorithm here isn't perfect, but it is pretty fast, and pretty balanced overall. Good to see HaxeFlixel in use too!

Maybe a larger viewport (ever so slightly) would allow the player to see the snakes before they come knocking, especially in those narrow corridors where they're waiting just on the other side. The light on the player was a cool effect, with different brightness out from the source, though it could have been centered a little more (and for bonus points, it could even extend further at the much reduced brightness!). Good jorb all told!

Pyramid by metalhaze 2016-08-31T00:48:00

This is a solid entry of which you should be proud!

The easiest way to solve the oft mentioned difficulty problem could be to spawn the player at each powerup station (checkpoint?) after death - the punishment from death could be to lose your powerups thus far, but you'd still have some permanent progress. Alternatively, the permanent progress could be keeping the powerups themselves, so that the player becomes strniger over the course of the game, even though they have to start from the beginning.

That said, there's something to the old arcadey model, where only the player's own knowledge and skill can take them to the finish, so that might be alright. Good music, good art, and engaging game!

Trireme Hero by jcsirron 2016-08-31T01:02:00

Haha! Solid entry - I played the HTML5 version, and it seemed to work pretty well.

I began by only skimming the tutorial (though a fun read when I actually decided to tackle the wall of text), so of course a pressed A and D as fast as I could and got nowhere. With a little pacing and steering though, I managed to ram the boat adroitly. Felt rather heroic. Well done!

A simple game, but a good entry all told!

Earthling Exhibits by Lacaranian 2016-08-31T04:03:00

@thauber Glad you liked it!

Agreed on the negative side of things - at risk of explaining too much (SPOILERS), I did provide an "on hover" summary of a player's income (which comes directly from artifacts) and expenses (which increase via a formula over time to ensure the length of the game falls within a certain range of months, about 25-30, for average play), but the normal path of mouse movement never touches it. So that's a small failure on my part, but something better post a post-jam version if I feel sufficienty motivated to make one.

Another feature I wanted to try that would've been good for player feedback was a screen where you could view your current artifacts and their respective values - not all artifacts are created equal! The only feedback to that respect that made it into the game was the rate at which visitors appear, but even that is a bit obscure, given that it doesn't increase at a linear rate.

So, anyways, those are some thoughts (and extra guidance for the kind of player who wants to dig deeper on this kind of game). Cheers!

Earthling Exhibits by Lacaranian 2016-09-02T14:12:00

@Geruhn The game was experimental in a lot of ways - we made it using the Linux version of Unity (to see how well that works these days, turns out pretty okay) though I had never used C# or Unity for a full project, drew any large background art outlines by hand with pen and paper before taking a picture of them (no scanner ;.;) and coloring them (thus the odd style), and played extensively with one function to almost always end the game at the same time, but with enough spread to keep it interesting. The randomness was probably too low for the upper tier artifact-getting-methods to feel fair, especially when it typically meant the player wouldn't be able to try again for a few turns, if at all.

So overall, experimentation breeds quirk, and this game has plenty of that!

Defend Earth From Ancient Asteroid by burnedkirby 2016-08-31T00:24:00

Rather good! The progression of the difficulty/interest curve was especially good, as the asteroid doesn't begin to attack the player until you know the player can fight back. A good challenge, and as others have said, good music!

It Started Out With A Brick by peterthehe 2016-08-31T01:29:00

Whoa! Nice simulation there, and good way to play around with genetic algorithms and that jazz. Good piano music, though with the slow Chromium I run on my Ubuntu machine, it does get repetitive on the way to ever more destructive means of death. It did feel like the "brick" reached extremely efficient ways of killing within one generation (an entire column being smashed into a scream-inducing wave of general unpleasantness), but maybe I just answered the quiz questions well. Who knows? Good work, regardless.

(And I didn't even know Unity Pro could build projects into screensavers, even if only with an add-on, that's pretty wild)

Kvetch-A-Sketch by mooncalf 2016-08-31T02:55:00

A bit tough in places, and after a point I stopped being able to draw lines, even after shaking, (in the second level with all the horizontal lines like blinds), but fantastic art and solid mechanics! I wonder now where I can get an Etchflix subscription. Probably through the mail!

The especially bouncy diagonal level was tough - making it easier to draw lines at odd angles could be a useful feature, though I'm not sure what the best approach for that is with WASD conttrols. Solid work!