I'm a Monster Rawr! by bakakyo 2015-09-04T03:35:00
Destruction that feels so harmless! I particularly liked the title voice acting, nice one there!
Foon → Ludum Dare Explorer → Users → Lacaranian
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2014 | 31 | Entire Game on One Screen | The Interview | compo | Humor | 4.46 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Earthling Exhibits | jam | ||||||||||||
| 2015 | 33 | You are the Monster | Monster Mixer | jam | 476 | 3.27 | 3.10 | 3.71 | 3.22 | 2.81 | 3.22 | 3.10 | 49 | |||
| 2015 | 32 | An Unconventional Weapon | Loquacious Lepus | jam | 697 | 3.00 | 2.50 | 2.86 | 3.14 | 2.82 | 3.86 | 3.15 | 3.15 | 33 | ||
| 2014 | 31 | Entire Game on One Screen | The Interview | compo | 217 | 3.57 | 3.57 | 3.25 | 3.64 | 2.89 | 3.44 | 4.46 | 3.54 | 45 | ||
| 2014 | 30 | Connected Worlds | Ghostnet | compo | 555 | 3.21 | 2.88 | 3.17 | 2.74 | 2.95 | 3.74 | 3.70 | 3.26 | 63 | ||
| 2014 | 29 | Beneath the Surface | Bloodbath | compo | 1106 | 2.55 | 1.94 | 2.75 | 3.46 | 2.47 | 2.22 | 2.65 | 2.47 | 100 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 51 | Tool-Jam | Cookie Clicker Master Script |
Lacaranian leaves an average of 34.3 feedback comments each event.
Destruction that feels so harmless! I particularly liked the title voice acting, nice one there!
I rescued 16! Would have been nice to have the instructions preface the game, but those are about my only complaints. Very fun hidden roles central mechanic. Was just about hard enough to get a gun, and tricky to kill while nobody else was looking. Well done.
Ha, love it when they tumble over! Simple and sweet.
Nice howling/music! Could see the skybox or some such from the edge of the map on the left once. Liked the group following dynamics
Pretty good! The skill needed to win the final boss battle wasn't necessary to learn until then, but besides that, good difficulty curve.
Stellar! I've played around with Haxe, but have yet to use it in an LD. Maybe I will one of these days!
Such a simple, clean aesthetic. Pools of blood (if that's what it is) made me wonder about the cube's biology. Cool!
Count me in as a fan of the bouncy first person perspective - being close to the ground really helped sell the animalistic killing machine theme. Don't know if there was anything beyond sheer sheep/chicken slaying, but that much was fun! Good modeling/animation work.
I didn't think much of this one... until I figured out I could destroy buildings. Pretty repetitive, but cool concepts. Getting bigger was fun, although people got too far down to properly punch very quickly.
Very good feel to this one! Solid art, especially in the title screen, for the time constraints; if you decide it expand it to have more levels, varying up (i.e. adding more) music would be an excellent addition (especially if it follows with areas/theme changes as you go).
Being a giant bird!
Yeah! Good idea, and even better execution. I ate so much trash. It did seem like people were forever scared of me after screeching.
Add me to the camp that didn't expect this kind of WASD! Simple, but endearing, and rather funny. Good work!
What. WHAT. Well, that was interesting, Katamari-themed jazz. Got some console errors though, null pointers and things.
Ha! Short, but sweet. Ran up against the edges a few times; they're pretty sticky. Other than that, it's not too hard to keep away from the old lady.
Very good art (and good use of prefabs, from the looks of it). Music was pretty good too! Story made me curious, but I guess it's not quite done yet. Worth finishing!
That's a really good example of theming. Well done there. Had to finagle a bit to get it running, but worth it.
Not super clear what the goal was, but I ate people. Because, you know, shark. Game of the year?
As others note, the controls are a little tough, but I made it through alright! Definitely worth refining into a longer game if you feel the inclination.
This one's more than a tad bit tricky! Has a clear style to it, and gameplay doesn't slow down at all, which is good. Unfortunately, it doesn't take too long to feel played out. Nonetheless, a solid submission, kudos!
Simple and sweet. Music was unobtrusive, mechanics were hard but fair after the tall guys appear (seemed to me like there was a Dark Souls influence, but I've been playing that lately). My favorite part may have actually been the background art - good use of parallax!
Very pretty, the as others have noted, the camera is problematic. Couldn't really figure out the combat (or the locked door).
Mechanically a bit messy (getting reset to the start a lot was unfortunate), and music was silly. That said, I liked the concept!
Nice execution! Felt very DEFCONish, in the indirect combat mechanics.
Music got a little repetitive, but major kudos on the number of ring toss variations you made. There are a lot!
Nice! The music was cool, lasers were blinding, and the future was now.
A bit difficult, but addictive. Solid work! I never made it to Troy.
Hitting "StarT" sent us back to the opening cinematic, and hitting "How to Play" quit out of the game. Bug?
Took a minute to figure out how to throw the bread, but after that...yep. I walked away richer.
Cool! Ragdoll physics got a bit silly at times, but that's ragdoll physics for you. Three thumbs up.
Not sure how to play, sorry!
Nicely done! Just the right amount of repetition in asset use, with some solid use of space/lighting. I kept trying to throw the bomb before the game let me though...heh.
Fun! A little hard to control where the bullet went, but that was kind of the point. Remember that movie, Wanted, where they bend bullets? Yeah. That was a good movie. Too bad they didn't know how to do that in the old west.
Cool concept, what's going on? Why am I in a tiny room? How can I afford so many TV's HOW DID I GET HERE?
jk good game
dem bugs what are they?!?!
So hard! But nice use of customization! I dub thy game a good one.
Difficult but lots of fun. Some of the hitboxes seemed a little off. Good show!
Solid piece of work! A bit long (the music got repetitive), but it helped to reinforce the theme.
Great work! Sound effects got a bit repetitive, but the music was good. Took a bit of time to figure out what the powerups do (which made things a little easier for sure... mostly). I won on medium difficulty! So there's that
Pretty sweet! Can't think of many ways to improve it except for polish.
A bit buggy, but lots of content. A fair amount of story in just a minimal interface. Nice work!
Solid art, gameplay, and concept! Would have liked more such puzzles and more complexity, but what you have is very polished. Feel proud!
Cool! Clicking the followers precisely was a bit difficult at times, and losing came fast, but I stuck with it long enough to get most powers. Nice work!
Great great game! Music was cool, if a bit repetitive. Art is super solid from an appearance perspective, though as other have noted the rooms are a bit small (maybe as an elaboration zoom into the current one until the encounter is over). But, I mean, that art. Vunderbar.
Short, but fantastic art! Wasn't sure exactly when to hit the arrow keys at first, but afterwards it was pretty easy. A few spelling mistakes here and there, but nothing too egregious. Nice job!
Dang! That death ghost. Gots me good.
Nice environmental design. Spooky, hissy.
Seems a bit threadbare at first, but the music imbued shooting down the tunnels with intensity. Then that intensity was contrasted with the seemingly mundane foes. but then there were more neat things. A short and sweet game, all told. The cyan box be the best.
Solid game! A few glitches as you mentioned in the 48 hour version, but the mechanics and progression feel smooth. I tried the 49 hour one for good measure, and it did seem a little better. I did have it happen in both, where if I collided just the right (or maybe wrong) way, the sumoer would glitch off screen for the rest of the round, causing an inevitable loss (and return to level 1 in the 49 hour version). Otherwise, this would make a good starting point if you want to expand on it for a larger project!
Solid and challenging gameplay. Gameable a bit if you wait to start, as food will spawn anyway. Nice art!
Fairly good for a simple game! Especially with less time. Having fun is mostly what matters, I'd say.
Short and sweet. Platforming was a bit punishing at points, but not really (since free respawns). Music was great!
Gravity mechanic was smooth. Would make for good multiplayer!
That's got some vibes to it man. some serious oh snap enemies vibes. Primal platforming prison.
So cool! Good thing dodos can swim. maybe that's where some still are...
Never play with crystals kid!
A good puzzle.
A great start- the combat starts and ends pretty abruptly, but the trading was well balanced and encouraging! Great music too.
As others have noted, not so gamey, but good art!
Mechanically not super balanced (and I couldn't really tell whether I was winning or not), but the crossover between worlds thing was sweet! For a first dare, you dun good.
Despite being very short, I loved the art design. Very clean cut and expressive for something so simple, though the controls seemed rotated to me.
Holst! Woo.
Good tether physics. Made my day.
Very hard, but it's well made! The emails that are almost spam but then psych you out - those really got me at first.
Haha, yep, pretty broken. Good fun though!
I'm from Colorado (well, the American state, anyway)... sadface.
But hey! A great showing for a Ludum Dare. Great music and animations, even if taking the theme a bit loosely.
Short, nice world switching mechanic!
That's one hell of a cake story! :] I dig the ARG approach- you don't see that a lot.
Scary spooky shadows thar. Ended up walking backwards a lot to slow them down, not sure how much it helped, but whew. Never was a hallway with lights so welcome.
Ha! The collision. Didn't see it coming.
That's pretty smooth. Great art, music, easy to understand premise and controls, addictive. You dun good!
Ha, great choice in music (Stanley Parable anyone)? A nice little game, good work on the dialogue system.
I stole me some planets from hair people, 11/10.
Really, nice work for a first Dare! The ship art is great, there's some good dissonance to the space music, and it's not too hard to figure out. An endgame would have been nice, but even without, 'tis a fun game.
This one's great! I'm glad I saw it through to the end (at least, I think it was the end). Just don't bomb the cats.
Simple, but great art and style!
Cool ambiance! That maybe more than anything else made it interesting.
Some good wordsmithing a la Boggle. Kudos.
I couldn't manage to switch back after going to plane 1, (sadface), but I was suitably impressed by the scale of the maps.
Pretty flipping good! You did a lot with limited art, and that's almost always a sign of some thoughtful design.
Pretty cool! Not too hard, but engaging.
Solid effort! Simple, but there's nothing let getting given a near infinite supply of money just for being smelly.
Nicely done! What struck me the most (strangely enough) was the skybox- reminded me very much of that movie Cube.
Another ghost game, cool! Hitting the least popular final round theme as well as the chosen one, a great way to go. Made it maybe 1500, then died a terrible spirit death.
Cool controls/concept! Simple, but elegant.
Cool game. The Pikmin style item descriptions were a nice touch. Kudos!
Was a little odd that money got spent when simply clicking on a house with no tool used, but a fun game, cool idea. Nicely made!
Good work, some tricky yet engaging puzzles. Music got a bit repetitive, but nothing too bad.
A wonderful piece o' work. The best part about simulation games is where they differ from reality.
Nice ending, good puzzles, bravissimo!
Smooth minimalism with some nicely done effects! Gameplay was simple but not too simple, and level design taught it quickly enough for players to avoid frustration.
For me, the music made this one. Cool art too!
Very nice! Z-ordering got messed up in a few places, but the art and music worked wonders.
Very addictive, well done. There was one bug where the camera drifted upwards sometimes, but apart from that the game was fantastic. Before I knew what I was doing, easy mode was tough, and after I figured it out, hard mode was easy.
Rather cool. The Sword and Sworcery feel was there, maybe with a little Road to El Dorado. The weapons weren't the most cleanly controllable, but that's part of the charm, I suppose.
Nice work, a bit trickier with a time limit.
That was a treat. Laser beam overpowered digging tool!
Controls felt a little jerky, but nice design!
Cool! Was sometimes laughable for some locations to be imperceptible to guards, yet they were. Good difficulty ramp.
The planes, man, the planes. Finally got killed by lava. Silly me, thinking I could avoid hitting it. Cool game!
169 points! Fun little game, reminded me vaguely of Mr. Driller back in the day (but only vaguely). Nice simple art helped in identifying the targets, best paths. Good work!
Nice puzzle design, overall. I'd agree with some of the others that the voiceover was extraneous, for this kind of thing.
Wow! It sort of throws you right in, but the game is incredibly impressive for the time you two had to put it together. Kudos.
Very well designed. Minor gripe - the platforming was a little more difficult than it needed to be, but other than that, wonderful art and music.
Everybody loses when sharks have feelings, eh? Sounds about right.
Not sure what the turret does. But I have one! Nice game.
Nice minimalist atom thingy! The triangles could sometimes be unavoidable, but fun nonetheless.
Took me a while to realize the dash was also an attack, not just rockets. Great pixel art! Nice work!
The cat/ATM thing was an American Psycho reference, I hope! Cool concept, nice tunes throughout. Controls and hit boxes were a little clunky, but workable most of the time.
Cool art! Always wondered if something was setting up traps in platformers on purpose.
Great rounded shadows! Best distance:132. Music was nice.
Nicely done! Good to see another theme included.
Was suspenseful not knowing how far I had left to go, seeing the timer count down. Well done!
Pretty neat! The rank system helped the replayability, for sure.
Nothing like some blood to liven up a flea. Wondered about an end goal, but you do note this is simply version 1. Neat!
Once I got going (learned the controls and such), was a really cool concept! Not that any of my shows went very well.
I wish I could crouch. A good show, all told!
That music was loads of fun! The gameplay was alright.
Cool art! And nice work with making it for the NES. Not a lot of those these days.
Nice story. The path to the top is a long one...
Short but hilariously dark. 10/10 would spew hate again.
Delicious! Wonderful graphics and effects, and pretty difficult to boot. A game I wanted to get better at.
Made it up to Lil' Sebastian. Some things seemed a bit mixed up, but some solid puzzle gameplay with escalation.
Pretty nihilistic there, Notch. Nice presentation though.
Good art and concept! I wasn't sure what was keeping (or if anything was keeping) the shields large, but I did stave off depression for a good while. Cool!
That lieutenant got what was coming to him. I assume. Delightfully silly! Good jorb.
A Construct 2 game- don't see a lot of those! This one hits some pretty good vibes- swooping around and avoiding the somewhat neo-digital foes. And everything shakes! Fun.
Camera usage was great. The weapons kind of get mixed up at the end, but not too badly. A good 'un!
Yeah, I for the life of me could not maintain more than one planet for very long. Which was fine, as one planet was enough to keep the humans living.
Simple, but very well crafted. The best strategy isn't immediately obvious, but with a little thinking becomes evident. Nice work!
I also could not get to the game. Alas.
Not sure I got how the theme fit in, but the game is a box to be reckoned with. Nice work!
A fine lil' game. Though the narrator had something to go do. I guess I'll play it when he's not so busy?
Nice work! Made it to about level ten (and a palette change) before promptly dying. A nice piece o' work.
That was one angry octopus thing (beat it on my first try though, so yay!). Loved the 2d sprite oriented in 3d thing going on. Some animation could be a good next step. Pretty mazeish.
A melancholic tale on the surface, and a hilarious one below. Good show!
Impressive for 5 hours. A bit short, but as a fellow connoisseur of games involving bodily functions, high fives all around. A slow drift through a spiky land.
I'm also having trouble running it- missing the MSVCP120.dll when I attempt running the exe, and when I run the shortcut it can't find the path.
Found all but one shiny blue box. And found a ghost skeleton! Heh. Good exploration platformer- nothing fancy, but no small thing either.
Smooth game overall. Well designed, though a bit of a stretch for the theme. Thumbs up!
Not sure how it fit the theme, but as a game it's fantastic. The morass of cubes is fun the look at and dance around. Music is nice and subtle too.
Mr. Driller for the GBC was one of my faves back in the day. This is a pretty good start on that kind of thing (colors don't recombine and can't jump and drill, but for the most part still works fine)! Felt like oxygen was a little hard to come by and went too fast, but that might just be me not trying hard enough. Good work soldier!
Some pretty flipping awesome tunes. Good mechanics, balanced. Plenty of fun!
Some good Lemmings-esque careful guidance. Woe betide those who let Daisy learn the truth. (cue A Few Good Men)
Very cool! The vertical zig-zag bits threw me the most. Thumbs up!
Made it past a few waves in the first stage and tried the others. And controller support (yay)! Very nice thing you made there!
What a cool concept. Can't for the life of me get all of the orbs, but love the physics and such.
Boing. Frabjous day. The life cycle of that hotdog was incredible.
Went into town. Saw that it became night. Got outta Dodge as fast as possible 10/10 would play again.
Link to the download seems to be down. Take a look?
Cool, made it to floor 10. I thought the controls were okay. I was hoping I'd be able to smash stuff, and I did not come away displeased.
Neat little game. Digging was sometime tricky, and I got stuck under the treasure chest on the left. But I liked it!
Wonderful. A revolution of sorts, methinks. Far too many deaths required, though... poor blocks.
Was the "why is my head hurting?" autobiographical? Because parasites are no laughing matter. Good entry!
The moodiness of this was great. As was the inky darkness of the deep...where does it lead...wooooOOOooOOooo!
Super tricky, but you got to love topology. Kudos.
Well made! Minimalism deconstructed, sorta. was tempted to back at the end, but then I remembered the wall. And the fact that probably only so much was there. Shrug?
Wonderful! Now how did you know I liked Windwaker so much. HOW DID YOU KNOW.
Very pretty game. Lovely.
<3! Yessiree, that's a good one. No spoilers here though.
Asked for RPGVXAce RTP to play it, which I lack, alas.
Neat! Some silly AI :)
Worked for me (Win8 64-bit, AMD Radeon gfx card). Text got a little cut off at the top, and it ran really fast for me (which made it hard). Also, no audio... not sure if there was supposed to be? Not sure what the orange boxes were for. Otherwise, cool concept! Good work!
I too liked the minimap! Not a lot to do yet, but a good start.
Got the same error. Really like it so far though!
Same here. I'm curious about the screenshots though, so there's certainly more to it.
Download was a bit finnicky, but eh. Cool game! Couldn't figure out how the mating worked, but I built up a nice little nest. Ain't nobody gonna mess with my ants.
Pretty simple, a good challenge. Didn't hear any audio... wasn't sure if there was supposed to be any?
I liked the branching tree structure and the gradual introduction to new mechanics. It was a little frustrating at points, and the graphics were a little small (hard to see), but overall, a good show. Lots of levels too :)
Great work! Moody and difficult, as miners fall into madness and death.
Nicely done. The tank models were pretty good. Some real Rock Raiders vibes going on.
Short and sweet! The menu didn't always respond, but the gameplay was intuitive and challenging.
LD36 — Ancient Technology (6)
Kvetch-A-Sketch by mooncalf 2016-08-31T02:55:00
A bit tough in places, and after a point I stopped being able to draw lines, even after shaking, (in the second level with all the horizontal lines like blinds), but fantastic art and solid mechanics! I wonder now where I can get an Etchflix subscription. Probably through the mail!
The especially bouncy diagonal level was tough - making it easier to draw lines at odd angles could be a useful feature, though I'm not sure what the best approach for that is with WASD conttrols. Solid work!
It Started Out With A Brick by peterthehe 2016-08-31T01:29:00
Whoa! Nice simulation there, and good way to play around with genetic algorithms and that jazz. Good piano music, though with the slow Chromium I run on my Ubuntu machine, it does get repetitive on the way to ever more destructive means of death. It did feel like the "brick" reached extremely efficient ways of killing within one generation (an entire column being smashed into a scream-inducing wave of general unpleasantness), but maybe I just answered the quiz questions well. Who knows? Good work, regardless.
(And I didn't even know Unity Pro could build projects into screensavers, even if only with an add-on, that's pretty wild)
LD36 by Joff 2016-08-31T01:15:00
I got myself a Sega Mega Drive - not bad for a few minutes work! The generation algorithm here isn't perfect, but it is pretty fast, and pretty balanced overall. Good to see HaxeFlixel in use too!
Maybe a larger viewport (ever so slightly) would allow the player to see the snakes before they come knocking, especially in those narrow corridors where they're waiting just on the other side. The light on the player was a cool effect, with different brightness out from the source, though it could have been centered a little more (and for bonus points, it could even extend further at the much reduced brightness!). Good jorb all told!
Trireme Hero by jcsirron 2016-08-31T01:02:00
Haha! Solid entry - I played the HTML5 version, and it seemed to work pretty well.
I began by only skimming the tutorial (though a fun read when I actually decided to tackle the wall of text), so of course a pressed A and D as fast as I could and got nowhere. With a little pacing and steering though, I managed to ram the boat adroitly. Felt rather heroic. Well done!
A simple game, but a good entry all told!
Pyramid by metalhaze 2016-08-31T00:48:00
This is a solid entry of which you should be proud!
The easiest way to solve the oft mentioned difficulty problem could be to spawn the player at each powerup station (checkpoint?) after death - the punishment from death could be to lose your powerups thus far, but you'd still have some permanent progress. Alternatively, the permanent progress could be keeping the powerups themselves, so that the player becomes strniger over the course of the game, even though they have to start from the beginning.
That said, there's something to the old arcadey model, where only the player's own knowledge and skill can take them to the finish, so that might be alright. Good music, good art, and engaging game!
Defend Earth From Ancient Asteroid by burnedkirby 2016-08-31T00:24:00
Rather good! The progression of the difficulty/interest curve was especially good, as the asteroid doesn't begin to attack the player until you know the player can fight back. A good challenge, and as others have said, good music!